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RP: DK -> Death Knights.

So while I was bored I surged the Web and found this:

http://www.dandwiki.com/wiki/Death_Knight_%283.5e_Class%29

Which appears to be some sort of Death Knight homebrew class for D&D. Forget the class and skills (which have lovely descriptions), and look at what he wrote on the Code of the Death Knight.

Death Knight Code:

Lawful Evil

  1. The First Allegiance is to Death, not Life. The first allegiance demands that the Deathknight show no mercy in combat. He strikes to kill, always. The first allegiance also demands that the Deathknight take no special care to stave off the death of others. A fallen comrade is considered weak, thus useless to the group and party. Incidentally, these, together, make it very hard to take prisoners. Deathknights often will make a point of murdering those who they've "only" incapacitated, though this is not always a rule.

  2. The Second Allegiance is to Undeath, and its Glory. The second allegiance demands that a deathknight further the cause of undeath. If the undead are rampaging, he takes command. Deathknights do not oppose the undead without due reason (i.e. the undead being itself is opposing death and undeath, or harming the cause of death and undeath).

  3. The Third Allegiance is to Honor, as it lasts for all of Eternity. The third allegiance demands that a deathknight be honorable. In this, his word is his bond, once sworn he shall uphold it so long as his trust is not broken, even against his convenience. After all, the undead live forever. An additional ramification is that many deathknights contract themselves to limited durations, aware of the possibility of rising as undead themselves and being still sworn to their bond. Deathknights also are very keen to exact vengeance for slights against them, or return favors for previous kindnesses. Honor demands it.

Lawful Neutral

  1. The First Allegiance is to Death, not Life. The Death Knight forsakes everything that binds him to Life, his desires, his feelings, his loved ones. He exists only to serve death. He must protect sites where the dead are laid to rest, and he must ensure that all slain allies and enemies receive proper rites for their passage to the afterlife. Only death itself decides when to take a life, and it is not for mortals to question this decision. Magic that brings the dead back to life is forbidden, and the Death Knight may neither use it himself nor accept the use of it for himself. Only direct divine intervention can bring a Death Knight back to life (Wish or Miracle spell). Only divine mandate should dictate if the Death Knight should live past his/her due time.

  2. The Second Allegiance is to Death, not Undeath. The Undead try to cheat the natural cycle of life, and the Death Knight must use every available means to stop them and restore natural order.

  3. The Third Allegiance is to Honor for all of Eternity. The third allegiance demands that a Death Knight be honorable. In this, his word is his bond, once sworn he shall uphold it so long as his trust is not broken. His word is to stand forever, like death itself. Death Knights are expected to repay kindness with kindness and insult with vengeance.

Ex-Death Knights: If you break an oath, agreement or contract, or grossly violate the Death Knights code you lose your class abilities, and you may not progress any farther in levels as a Death Knight until an Atonement spell is cast on you.

Although there are no Death Knights in the mud, Dk do not have anything to do with Undeath, and that most DK's tend to be chaotic, as were the Legion DK's.

But for me the stapple of DK is a Lawful character. A Knight, that is evil but still has some honor.

Like evil kings and emperors, who use rule of law with an iron fist.

The classic example being Dart Vadder, and the Emperor.

PS: Just look at this skill description:

Death Armor: The air grows colder. Your armor starts to give off a faint black light and the earth where you stand becomes barren of life; The death armor has come.

Wish there were selectables or different paths for dark knights.

Biggest problem I see with a death knight is that it would force them into the death religions only.

Hoo, I'm not interested in the Death thing, more in the Lawful Knight thing.

I think we have to many chaotic DK's, and not enough Order DK's. And by Order I mean Honorable, not Tribunal.

Hoo, I'm not interested in the Death thing, more in the Lawful Knight thing.

I think we have to many chaotic DK's, and not enough Order DK's. And by Order I mean Honorable, not Tribunal.

you mean dk's don't just spam fireball and kill low lvls to up their malforms in other games?

Haiku was not like that.

Haiku was not like that.

if i could only remember the name of the dk camped the pentograms when i was a 41 bard in lvl 20 gear and killed me as soon as i leveled...atleast they didnt bs me, they basically said don't take it personally, i'm lvling my malforms.

Heiku also wasn't above an easy malform level, seen him kill two naked people at 50 without a word, one of them at necro with just a stone golem and flesh golem, no zombies, and seen him kill someone that was mercied already, loot, and run. I sort of think, in some ways, malforms should be tweaked, maybe not loose as many charges as quickly, something to kinda help curb those sort of kills. Ain't trying to bash Heiku, he was a good char, for the most part, but I believe its the nature of the beast of that particular guild.

...atleast they didnt bs me' date='[/quote']

This reminds of Crussaders humping Cristalmir. Boy does that sucks.

This reminds of Crussaders humping Cristalmir. Boy does that sucks.

You realize they are two COMPLETELY different things right? The crusaders are doing it for RP reasons period. They aren't doing it to make their character more powerful. I have never seen either of the crusaders roll in and just jump a group. If this happens I would consider it a breach of crusader RP and post the log on prayer.

DK's will kill to level their malform. It's the way the game works. And is not comparable to the reason that the crusaders are trying to keep you out of crystalmir. Here's an idea, go level at pentagram if you are sick of getting rolled by a crusader.....

There is no rolling.

It's just TALK, and MORE TALK and EVEN MORE TALK.

RP is great, but not when it block hunting.

This is why I made the comparison.

In the Old days DK's and other terrorized Shandor and The Pentagram. Now It's people stalking Cristalmir, interfering with the hunts.

And don't tell me it's just RP. You don't lurk Crystalmir after you scared a bunch a hunter away for RP reasons.

RP was done, they left. There is little point in going back there and blocking the hunts.

Yea well, personal gain is acceptable rp for dk's leveling thier weapons, and it may be tmi, but crusaders have goodie malforms too, and really, I see nothing wrong with ONE pc attacking a group of three, even two I can see, if they're still the underdogs, sure, you do have surprise, but its a 3 vs 1 or 3 vs 2, so they still have the advantage. Its just you see alot more easy pickings in my opinion then from goodies, -usually- although things seem to be swinging towards an even easy pickings field, from what I have seen/heard ingame.

Yea well, personal gain is acceptable rp for dk's leveling thier weapons, and it may be tmi, but crusaders have goodie malforms too, and really, I see nothing wrong with ONE pc attacking a group of three, even two I can see, if they're still the underdogs, sure, you do have surprise, but its a 3 vs 1 or 3 vs 2, so they still have the advantage. Its just you see alot more easy pickings in my opinion then from goodies, -usually- although things seem to be swinging towards an even easy pickings field, from what I have seen/heard ingame.

There is no rolling.

It's just TALK, and MORE TALK and EVEN MORE TALK.

RP is great, but not when it block hunting.

This is why I made the comparison.

In the Old days DK's and other terrorized Shandor and The Pentagram. Now It's people stalking Cristalmir, interfering with the hunts.

And don't tell me it's just RP. You don't lurk Crystalmir after you scared a bunch a hunter away for RP reasons.

RP was done, they left. There is little point in going back there and blocking the hunts.

Actually they lurk crystalmir to protect their people. How is that NOT RP reasons? If they are just talking how are they interfering with your hunting? Continue on, see what happens. You aren't forced to listen to them, but some people have RP that they like to exercise. Hunting should NEVER be a reason to not RP. The fact that you are complaining about a hunt not continuing should tell you to go quest or maybe hunt somewhere else like I said before. IF it irks you so much, stop hunting there, that's their GOAL. I'm actually finding it funny that it is so bothersome.

It's your game time, I never saw a law that said 'Hunt in Crystalmir when the Crusaders are obviously going to come around and bother you.' Maybe I missed the memo....

Also. Wasn't taking a Pot-shot at DK's, I know they need to level their malform, but it is completely different between a DK rolling a naked 50 for a free level on the malform, and a crusader RPing in their ongoing event with the storm giants.

Ok, sure there is a bit of difference, but at the same point, its not really. Both have rp's for thier char. Both use rp to justify pk. Pk = more powerful weapon. I don't see how its a big difference between a dk at 50 attacking lower ranked characters as they hunt for easy (albeit small) gains to thier malform, and a crusader (Qclass) Doing the same exact thing, to lower ranked evils. Why did you do it? Dk Answer, to empower my weapon/grow stronger. Crusader, to protect my people. But at the end of the day, Lowbies still get pk'd by pinns, the pinns get boosts to thier weapons.

And the dk is the worst figure, because to you his rp is less meaningful then a crusaders? I gotta call bs on that. Especially when one is a quest class and the other is not necessarily so. I've yet to rank a dk to 50 myself, but its just my two cents on the subject.

It's your game time, I never saw a law that said 'Hunt in Crystalmir when the Crusaders are obviously going to come around and bother you.' Maybe I missed the memo....

The problem is Cristalmir is the Prime place for Evils to hunt. It is hard to gather a hunting party due to our low number. To have the added hassle to not be able to hunt there is heartbreaking. It may be RP to you, but to the persons hunting it's griefing. Just like it would be if a DK sitted in the Pentagram all day long, wielding dual L10 Malforms. Because even 3 hunter will have a very hard time killing one of current crusaders.

It's a question of courtesy to leave your fellow player hunt. Just like it is to not full loot them. Or not multikill them.

None of which are against the rules for Pinacles, but all frowed upon.

Not my point at all.

My point is that attacking a NAKED 50 (obviously someone who is done hunting except for to attain gear). Is not even on the same level as being talked to death by a Crusader while hunting in the 40's. Attacking a hunting person out of the blue sucks, name of the game. My ENTIRE argument was based around the fact that getting talked at is completely different from getting just rolled by a fireball.

Hunting groups are fair game. But the crusaders don't roll in and just attack, you get warned, and sometimes spend a good half hour talking to them. That IMO beats just getting attacked out of the blue. Especially if you have a neutral with you they need to justify attacking you. There are definitely a ton of easy outs for a crusader attacking your party. Not so many with a DK.

Also, personally I think its kinda meh to do it, because generally it is an inconvince to other players, so I try not to do it myself, but at the same point, I don't think its bad per se, for a crusader or a dk or anyone really to attack groups solo, cause if the group doesn't panic, and treats that one pc like another mob, the group has a good if not better chance of overcoming the one pinn. I prefer to pk 50's at 50 myself, although there are exceptions, rival clans/cabals, trash talkers, etc. I guess I was just playin devils advocate on this thread.

So to sum it up, not bad for 1 pinn to attack a hunting group, regardless of pinns alignment in my opinion. Just not my cup of tea, usually to do so, all just my opinion on it.

what do you mean by easy outs for a crusader to attack a hunting party?

Edit and out of the silent pk aspect, I know one of the current crusaders makes a constent attempt to rp, and the other, well, is just as bad as any dk spamming fireball, just shoulder charges whatever happens to be evil and in the pk range.

You are missing my point. It's not about crussaders pk, its about not being able to hunt.

"My ENTIRE argument was based around the fact that getting talked at is completely different from getting just rolled by a fireball." Yes, it is diferent. In one you die and resume hunting, in the other you are blocked from hunting in cristalmir.

The actual RP idea is very good. But it's just taken to far.

You can easily find an excuse to not be there, and low them to hunt after you give the warning.