I like how they have two-handed but they don't know how to use any standard two-handed weapons. I don't see any harm in tossing them staff or polearm. Also, I think they should be allowed to go to 50. It would help noobs learn the lands and how to adventure a little bit before they get sucked into the PK ****fest that we know as "pinnacle". They can't join cabals, they can't PK, they can't touch rares. I really don't see the harm in it.
Adventurers.
I like how they have two-handed but they don't know how to use any standard two-handed weapons. I don't see any harm in tossing them staff or polearm. Also' date=' I think they should be allowed to go to 50. It would help noobs learn the lands and how to adventure a little bit before they get sucked into the PK ****fest that we know as "pinnacle". They can't join cabals, they can't PK, they can't touch rares. I really don't see the harm in it.[/quote']
i think adventuring at 50 is supposed to be dangerous, and people can abuse this by taking groups of adventurers with them to get items, adventurers have one heck of a skill-set for slaying mobs.
as for two-handed do they have axe, flail or mace? there are plenty of two handed's of all of those.
Sword mace dagger?
i think adventuring at 50 is supposed to be dangerous, and people can abuse this by taking groups of adventurers with them to get items, adventurers have one heck of a skill-set for slaying mobs.
as for two-handed do they have axe, flail or mace? there are plenty of two handed's of all of those.
They have sword mace and dagger.
Their skillset is mediocre at best. They have dirt kicking, third attack, and lightning bolt is their only mid-rounder. Sanctuary is the coolest thing they have, but it isn't like they have the ability to heal themselves. What is wrong with getting a group of adventurers? Hell, there could be an adventurer cabal for people you hire to go on long adventures with you so you don't have to hire one of those sneaky syndicate thugs. On top of all that, who is honestly going to be adventurer for ever at 50, ya know. Its not like they could horde rare eq or anything like that. They can mobkill and RP. Not a threat to becoming OP.
"But they'll remort with all this sweet eq, blah blah blah."
So do psionicists, liches, and crusaders? If you want to play to 50 twice, be my guest.
"But they'll remort with all this sweet eq' date=' blah blah blah."[/quote']
All this sweet, NON-RARE eq.
Can't think of much non-rare 50 eq that's really any better than non-rare 30 eq.
Thats about where I'm at with it.
Powerspring is nonrare, not that awesome but it's nice.
There are several more also, alot of weapons in winter that are nonrare.
Don't see anything wrong with it either. But wouldn't a Moderate class be the next logical step? Can get a taste of what a few rares are like as well as some PK danger without having to worry about losing it all.
I like how they have two-handed but they don't know how to use any standard two-handed weapons. I don't see any harm in tossing them staff or polearm. Also' date=' I think they should be allowed to go to 50. It would help noobs learn the lands and how to adventure a little bit before they get sucked into the PK ****fest that we know as "pinnacle". They can't join cabals, they can't PK, they can't touch rares. I really don't see the harm in it.[/quote']
Moderate is next step.
Adventurers are a Crutch, that new players need to give up fast. Just like a third wheel on a bike.
It's my opinion that you shouldn't be allowed to explore those awesome areas without the risk of PK. In this case, moderate characters would be perfect. Still able to be PK'd, still able to keep most of their stuff.
Makes sense.