I want to hear your thoughts about an idea of mine that would be really awesome to implement. I suggest making malforms and crusader weapons rise in lvl with 1, when you kill one of the area bosses. That would be possible only once with one weapon and make things a bit more interesting having in mind the small p-base. It will also give a boost to new players to feel the power of a lvl 10 malform, from exploring the lands with others and defeating strong creatures. This will also enforce more raid trips and new opportunities to RP while you are on an adventure with party. It also makes sense from an RP perspective for the malformed weapons to gain power from the strong creatures in the game. A limit of two weapons being able to gain power this way will be set and only 10 creatures will be granting them. Something like the strongest boss in the area.
For example :
steel-Namhael ;
blood-the last boss ;
magic-again strongest boss ;
gear-Adeptus ;
volcano-soul forge ;
avalon-the space horror ;
desolation-strongest boss ;
dischord-strongest boss ;
labyrinth-the lich ;
caverns of shudde-the everlasting.
I am sure this will be a good addition to the game. Also comes to mind the need of a neutral class that is able to malform a weapon as well. Thank you for your time to read this.
Cheers!
