Seems like it doesn't work this way in FL, but in many other games, Lawful Evil doesn't necessarily mean following the law, just a code of principles that aren't broken. For instance, never breaking your word, never betraying an ally (doesn't mean you can't abuse/kill/betray underlings or enemies), fighting with honor (a bit more ambiguous), that sort of thing. If the laws don't follow the LE character's code, they're ignored. I could, for instance, see a Lawful Evil clan akin to the Syndicate where the members will break the laws of the lands to attain their kills but never break the laws of their clan. If, on the other hand, the LE follows the laws of the land for various reasons, then breaking them is out of the question. Mind, you can still have others break the laws for you, as there isn't really a law against that (nor a law against working with criminals, for that matter). What it comes down to, though, is the strict code of ethics that must be followed at all costs. Again, this may not necessarily be the case in FL. I've never played a LE in FL, though I might one day (though I think the idea of a LE -having- to chase after a criminal is absurd. Report the criminal to the authorities to gain respect with them unless you think you'd gain a better position by bringing in the criminal. If the criminal works for you, don't admit to having seen him).