I think it would be a great idea to have a formal questing system in place. One where you can do quests while you're ranking in certain areas.
Example: You are a lvl 10 evil and going to hunt in Everwild. At the entrance to Everwild is an evil *** man that says, "Kill all the farmers and such in that little pathetic village and I will reward you!" You massacre the town, get xp from your kills and return to the evil mofo at the entrance. You get 1k xp from him and he says, "Now would you like to do me another favor?" You say yes and he responds "Go slaughter ten pixies and twelve brownies!" You do it and return to him and get 2k xp. And it goes on and on. Not only getting xp from kills but getting quest xp. The quests do not show up on your questor, but you have done them.
I think that would greatly add to the fun of the game. Then at 50, continue having quests like that where you get rewarded in coins and such. That would make it faster to rank, especially solo, and build to the content of the game. Kind of tie the quests together in a huge evil plot, or good one, or walking the fine line of neutrality in doing both sides...It'd be pretty cool I think.
Thoughts??