First time fighting Frynn. Kinda worried because he is already Elder and equipped exactly how he wants to be.
[Exits: north south]
(Translucent) (White Aura) Frynn is here, fighting an Abomination.
(White Aura) an Abomination is here, fighting Frynn.
Nexus Defender is here, fighting Frynn.
Without cover a skeleton warrior is peleted with flaming debris!
A skeleton warrior yells 'Help! I'm being attacked by Frynn!'
Frynn's firestorm wounds a skeleton warrior.
A skeleton warrior walks in.
Frynn has a few scratches.
(989/1021hp * 518/518mn * 467/486mv)(17277g 4:00h (M)m 24896xp) dis
You do the best you can!
Frynn has a few scratches.
(989/1021hp * 518/518mn * 467/486mv)(17277g 4:00h (M)m 24896xp) Your ironarm hits Frynn.
Your arms feel like cords of iron, and you overcome the curse.
You disarm Frynn!
Frynn has a few scratches.
(989/1021hp * 518/518mn * 467/486mv)(17277g 4:00h (M)m 24896xp)
Your bladed onslaught wounds Frynn.
Your bladed onslaught wounds Frynn.
Your bladed onslaught wounds Frynn.
Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword.
Frynn is unaffected by your flaming bite!
A skeleton warrior's beating misses Frynn.
The raging firestorm spews forth a cloud of fiery brimstone!
Frynn's firestorm decimates a skeleton warrior!
Frynn's firestorm decimates you!
Frynn's firestorm hits an Abomination.
Frynn's firestorm MUTILATES Nexus Defender!
Nexus Defender is DEAD!!
A new Nexus Defender quickly takes a position before the altar.
Frynn's punch grazes an Abomination.
Frynn is unaffected by an Abomination's slime!
Frynn has some small wounds and bruises.
(961/1021hp * 516/518mn * 467/486mv)(17277g 4:00h (M)m 24896xp)
Frynn utters the words, 'yucandusbarr'.
Frynn's fireball MANGLES a skeleton warrior!
Frynn's fireball devastates you!
Frynn's fireball MANGLES an Abomination!
Frynn's fireball === DISINTEGRATES === Nexus Defender!
Frynn has some small wounds and bruises.
(929/1021hp * 516/518mn * 467/486mv)(17277g 4:00h (M)m 24896xp) ons
Your bladed onslaught wounds Frynn.
Your bladed onslaught wounds Frynn.
Your bladed onslaught injures Frynn.
Your bladed onslaught misses Frynn.
Your bladed onslaught wounds Frynn.
A skeleton warrior's beating misses Frynn.
The raging firestorm spews forth a cloud of fiery brimstone!
Frynn's firestorm decimates a skeleton warrior!
Frynn's firestorm decimates you!
Frynn's firestorm wounds an Abomination.
Frynn's firestorm MASSACRES Nexus Defender!
Frynn's punch misses an Abomination.
Frynn is unaffected by an Abomination's slime!
Nexus Defender's defense wounds Frynn.
Frynn has some small wounds and bruises.
(901/1021hp * 514/518mn * 467/486mv)(17277g 4:00h (M)m 24896xp) ons
ons
Your thrust wounds Frynn.
Frynn utters the words, 'yucandusbarr'.
Frynn's fireball *** DEMOLISHES *** a skeleton warrior!
Frynn's fireball LACERATES you!
Frynn's fireball MASSACRES an Abomination!
Frynn's fireball === DISINTEGRATES === Nexus Defender!
Frynn has some small wounds and bruises.
(856/1021hp * 511/518mn * 467/486mv)(17277g 4:00h (M)m 24896xp) ons
Your bladed onslaught wounds Frynn.
Your bladed onslaught wounds Frynn.
Your bladed onslaught wounds Frynn.
Your bladed onslaught injures Frynn.
Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword.
Frynn is unaffected by your flaming bite!
A skeleton warrior's beating misses Frynn.
Frynn's firestorm wounds a skeleton warrior.
Frynn's firestorm hits you.
Frynn's firestorm scratches an Abomination.
Frynn's firestorm hits Nexus Defender.
Frynn's punch grazes an Abomination.
Frynn is unaffected by an Abomination's slime!
Nexus Defender's defense injures Frynn.
Frynn has quite a few wounds.
(847/1021hp * 509/518mn * 467/486mv)(17277g 4:00h (M)m 24896xp) Your chop decimates Frynn!
Your bladed onslaught mauls Frynn.
Your bladed onslaught injures Frynn.
Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword.
Frynn is unaffected by your flaming bite!
A skeleton warrior's beating misses Frynn.
The firestorm spills sheets of flame all around!
Frynn's firestorm MUTILATES a skeleton warrior!
Frynn's firestorm wounds you.
Frynn's firestorm injures an Abomination.
Frynn's firestorm decimates Nexus Defender!
Frynn's punch misses an Abomination.
Frynn is unaffected by an Abomination's slime!
Nexus Defender's defense injures Frynn.
Frynn has quite a few wounds.
(828/1021hp * 504/518mn * 467/486mv)(17277g 4:00h (M)m 24896xp)
Frynn wields the Rod of Light adorned with the blood of Traian.
Frynn has quite a few wounds.
(828/1021hp * 504/518mn * 467/486mv)(17277g 4:00h (M)m 24896xp)
Frynn has fled!
An Abomination oozes and slops in the way and prevents Frynn from entering.
An Abomination says 'Noooone ssshalllll passsss!'
(828/1021hp * 504/518mn * 467/486mv)(17277g 4:00h (M)m 24896xp)
Frynn utters the words, 'uqz ghafw'.
Frynn calls upon the forces of nature and creates a vortex of subzero temperature.
Frynn's ice storm MANGLES a skeleton warrior!
You yell 'Die! Frynn, you sorcerous dog!'
Frynn's ice storm DISMEMBERS you!
Frynn's ice storm DISMEMBERS an Abomination!
Frynn's ice storm <<< ERADICATES >>> Nexus Defender!
Frynn has quite a few wounds.
(768/1021hp * 504/518mn * 467/486mv)(17277g 4:00h (M)m 24896xp) ons
Your bladed onslaught wounds Frynn.
Your bladed onslaught wounds Frynn.
Frynn parries your attack.
Frynn's firestorm wounds a skeleton warrior.
Frynn's firestorm hits you.
Frynn's firestorm scratches an Abomination.
Frynn's firestorm hits Nexus Defender.
Nexus Defender's defense wounds Frynn.
Frynn has quite a few wounds.
(759/1021hp * 502/518mn * 467/486mv)(17277g 4:00h (M)m 24896xp) Your thrust wounds Frynn.
Frynn has quite a few wounds.
(759/1021hp * 499/518mn * 467/486mv)(17277g 4:00h (M)m 24896xp) ons
Frynn utters the words, 'uqz ghafw'.
Frynn calls upon the forces of nature and creates a vortex of subzero temperature.
Frynn's ice storm DISMEMBERS a skeleton warrior!
Frynn's ice storm DISMEMBERS you!
Frynn's ice storm MANGLES an Abomination!
Frynn's ice storm === DISINTEGRATES === Nexus Defender!
Frynn has quite a few wounds.
(700/1021hp * 499/518mn * 467/486mv)(17277g 4:00h (M)m 24896xp)
Your bladed onslaught wounds Frynn.
Frynn parries your attack.
Your bladed onslaught wounds Frynn.
Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword.
Frynn is unaffected by your flaming bite!
The firestorm spills sheets of flame all around!
Frynn's firestorm MUTILATES a skeleton warrior!
Frynn's firestorm wounds you.
Frynn's firestorm grazes an Abomination.
Frynn's firestorm decimates Nexus Defender!
Frynn has quite a few wounds.
(681/1021hp * 497/518mn * 467/486mv)(17277g 4:00h (M)m 24896xp) Your chop decimates Frynn!
Frynn has quite a few wounds.
(681/1021hp * 494/518mn * 467/486mv)(17277g 4:00h (M)m 24896xp) ons
Frynn utters the words, 'uqz ghafw'.
Frynn calls upon the forces of nature and creates a vortex of subzero temperature.
Frynn's ice storm MASSACRES a skeleton warrior!
Frynn's ice storm MASSACRES you!
Frynn's ice storm MASSACRES an Abomination!
Frynn's ice storm >>> ANNIHILATES <<< Nexus Defender!
Frynn has quite a few wounds.
(607/1021hp * 494/518mn * 467/486mv)(17277g 4:00h (M)m 24896xp)
Frynn parries your attack.
Your bladed onslaught wounds Frynn.
Your bladed onslaught wounds Frynn.
Your bladed onslaught mauls Frynn.
Frynn parries your attack.
The firestorm spills sheets of flame all around!
Frynn's firestorm MUTILATES a skeleton warrior!
Frynn's firestorm wounds you.
Frynn's firestorm grazes an Abomination.
Frynn's firestorm decimates Nexus Defender!
Frynn is unaffected by an Abomination's slime!
Nexus Defender's defense injures Frynn.
Frynn has some big nasty wounds and scratches.
(588/1021hp * 492/518mn * 467/486mv)(17277g 4:00h (M)m 24896xp) You have become better at bladerush! [99%]
Your ironarm hits Frynn.
Your arms feel like cords of iron, and you overcome the curse.
You disarm Frynn!
Your bladerush decimates Frynn!
Frynn has some big nasty wounds and scratches.
(588/1021hp * 489/518mn * 467/486mv)(17277g 4:00h (M)m 24896xp) ons
Your bladed onslaught injures Frynn.
You have gained knowledge about flying!
Your bladed onslaught mauls Frynn.
Your bladed onslaught injures Frynn.
Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword.
Frynn is unaffected by your flaming bite!
A skeleton warrior's beating misses Frynn.
Frynn's firestorm wounds a skeleton warrior.
A skeleton warrior is SLAIN!!
A skeleton warrior's hand is ripped from his arm.
A skeleton warrior's body disintegrates into dust.
A skeleton warrior stops following you.
Frynn's firestorm wounds you.
Frynn's firestorm injures an Abomination.
Frynn's firestorm decimates Nexus Defender!
Frynn's punch misses an Abomination.
Frynn is unaffected by an Abomination's slime!
Nexus Defender's defense injures Frynn.
Frynn has some big nasty wounds and scratches.
(569/1021hp * 487/518mn * 467/486mv)(17277g 4:00h (M)m 24896xp) You drive your weapon into Frynn's back and twist it viciously!
Your backpin maims Frynn!
Your pinwheel MANGLES Frynn!
Frynn has fled!
An Abomination oozes and slops in the way and prevents Frynn from entering.
An Abomination says 'Noooone ssshalllll passsss!'
Frynn has fled!
Frynn rides south.
The swirling vortex of fire weakens and goes out sending tons of ash flying.
An Abomination is no longer blinded.
(569/1021hp * 484/518mn * 486/486mv)(17277g 5:00h (M)m 24896xp) s
murder Frynn
But you aren't in combat!
(569/1021hp * 484/518mn * 486/486mv)(17277g 5:00h (M)m 24896xp) But you aren't in combat!
(569/1021hp * 484/518mn * 486/486mv)(17277g 5:00h (M)m 24896xp) Nearing the Dark Fortress
You travel along a road blasted within the hard rock of this area by
magics and powers unknown. Black soot and ash covers much of surrounding
area, fenced on either side by rows upon rows of pikes graced with heads
shrunken from heat. Not a single living thing can be heard.
[Exits: north east south]
A bit of blood has pooled at your feet.
You notice a few spots of blood on the ground.
Hundreds of gnomish heads have been impaled on spikes and displayed for the world to see.
The ruined remnants of the knight castle wall has been dumped here.
A bleeding paladin of knight lies in the dirt here.
(569/1021hp * 484/518mn * 485/486mv)(17277g 5:00h (M)m 24896xp) s
s
They aren't here.
(569/1021hp * 484/518mn * 485/486mv)(17277g 5:00h (M)m 24896xp) s
Nearing the Dark Fortress
You travel along a road blasted within the hard rock of this area by
magics and powers unknown. Black soot and ash covers much of surrounding
area, fenced on either side by rows upon rows of pikes graced with heads
shrunken from heat. Not a single living thing can be heard.
[Exits: north south]
You notice a few spots of blood on the ground.
(Glowing) (Humming) Stuck up on a pike is the head of Vhorkus staring blankly at you.
The ruined remnants of the knight castle wall has been dumped here.
(569/1021hp * 484/518mn * 483/486mv)(17277g 5:00h (M)m 24896xp) where
Upon a Blasted Plateau
The hard mountainous ground has been blasted into oblivion here, creating
a perfectly flat plateau. The ground is smooth with a wide road leading
north towards an ominous dark fortress.
[Exits: north down]
You notice a few spots of blood on the ground.
(569/1021hp * 484/518mn * 481/486mv)(17277g 5:00h (M)m 24896xp) Alas, you cannot go that way.
(569/1021hp * 484/518mn * 481/486mv)(17277g 5:00h (M)m 24896xp) Barren Highlands is [NEXUS] controlled. Players near you:
<PK> Varkor Upon a Blasted Plateau
<PK> Frynn The rocky shore
(569/1021hp * 484/518mn * 481/486mv)(17277g 5:00h (M)m 24896xp) d
A tunnel in the darkness
You've found a slimy passageway, just tall enough for a human to walk through
unobstructed. The walls here are gray stone, and seem hand hewn, and rather
recently carved. The tunnel reeks of putrid decay, and ahead, you can hear
the growling of some otherworldly beast. This is not a nice place to stay.
[Exits: west up]
You notice a few spots of blood on the ground.
(569/1021hp * 484/518mn * 480/486mv)(17277g 5:00h (M)m 24896xp) w
w
w
Inside the horrid cave
The stench is overwhelming. You can hardly breathe as you enter the cave.
Looking around, you realize that some bizarre and horrible creature uses this
cave as a home. Skeletal remains lie all over. Several half-eaten corpses are
rotting away slowly in the gloomy darkness. In the back of the cave, you see a
large pile of rotting cloth, fur, and plant matter. Light and safety is
towards the west.
[Exits: east west]
You notice a few spots of blood on the ground.
A slimy, gross creature is here munching on a corpse.
(569/1021hp * 484/518mn * 479/486mv)(17277g 5:00h (M)m 24896xp) Before the dark cave
You stand directly before a huge dark cave. The rocks and boulders outside the
cave are covered with blood stains and all types of broken and shattered bones
lie around. An unbearable stench comes from within the cave itself. The dark
cave entrance looms to the east. The hills themselves lead towards the north,
south, and west.
[Exits: north east south west]
You notice a few spots of blood on the ground.
(569/1021hp * 484/518mn * 478/486mv)(17277g 5:00h (M)m 24896xp) Before the huge tree
You enter a large ring of boulders. Sheltered by this wall of stones, a small
cluster of plants have sprung up. In the center of this group of trees and
bushes is a huge gnarled tree. It appears to have been twisted and torn by the
forces of nature. It sways and moans as a strong wind from the south tears
through its old feeble branches. The hills themselves lead in all directions.
[Exits: north east south west]
You notice a few spots of blood on the ground.
A huge, gnarled tree stands here, battered by age and nature.
(569/1021hp * 484/518mn * 476/486mv)(17277g 5:00h (M)m 24896xp) s
The hills overlooking the shoreline
You stand on a barren section of hills that overlook a rocky shoreline. The
stiff ocean wind has blown the rocks smooth here and you have to lean forward
a bit to keep your balance. The salty sea air fills your nostrils and you
notice signs of life in the rocky crags here. You can climb down towards the
shore or head north into the hills themselves. The rocky summit you are
standing leads east and west along the shoreline.
[Exits: north east west down]
(569/1021hp * 484/518mn * 474/486mv)(17277g 5:00h (M)m 24896xp) d
The rocky shoreline
You are on a rocky shore that borders a vast sea. A stiff wind blows here and
whistles among the rocks. You see an altar of some sort built on the shore to
the south. The shore itself leads east and west. Looking up, you see foothills
and rocky crags.
[Exits: east south west up]
You notice a few spots of blood on the ground.
(569/1021hp * 484/518mn * 473/486mv)(17277g 5:00h (M)m 24896xp) s
s
The Blood Sea Portal
You stand on a small pedestal-like altar that has been built on the shore
here. Standing here, you can look out across the sea. You can almost imagine
that you see a far away island. Dominating the altar is a small blue portal.
It is possible to walk south into the portal. The shore itself extends to the
north, east, and west. There are small inscriptions on the rock at the base of
the portal.
[Exits: north east south west]
You notice a few spots of blood on the ground.
(569/1021hp * 484/518mn * 472/486mv)(17277g 5:00h (M)m 24896xp) s
Floating in blue light
You seem to be floating in blue weightlessness. You tumble head over heels and
finally right yourself. Gaining your bearings, you notice that there are two
"windows" in the sea of blue here. One to the south shows an image of a snowy
plain. Another window the the north shows an image of a rocky shore.
[Exits: north south]
[NEXUS] [||||||](2) A Nexus Gateway crackles with hellish heat and unholy magics.
You notice a few spots of blood on the ground.
(569/1021hp * 484/518mn * 471/486mv)(17277g 5:00h (M)m 24896xp) s
The Glacier Temple
You are in a small temple. It appears to be built entirely from ice. The ice
walls are frosted and are opaque. There is a small blue portal here. You can
go north, to enter the portal. Looking south, you see a world of white outside
the open doorway. Swirling snow and bright light obscure your view.
[Exits: north south]
You notice a few spots of blood on the ground.
(569/1021hp * 484/518mn * 470/486mv)(17277g 5:00h (M)m 24896xp) s
s
The frigid wastelands
You wander through the frigid wastelands. Your breath is a cloud before you.
The cold cuts to the bone. Swirling snow and wind make impossible for you to
discern any directions.
[Exits: north east south west]
[NEXUS] [||||||](2) A Nexus Gateway crackles with hellish heat and unholy magics.
You notice a few spots of blood on the ground.
(Translucent) (White Aura) Frynn the Dauntless Faetorian is here, sitting astride a white charger.
A plains barbarian is here, clad in heavy furs.
Your blood loss scratches Frynn.
(569/1021hp * 484/518mn * 469/486mv)(17277g 5:00h (M)m 24896xp) The Alpine
You are on a rocky path heading north and south through the
Dragon's Teeth. Northward lie only steep, craggy mountains
covered in thick snow. The footing is difficult, and the icy
conditions make it even more so. You are cold to the bone,
and all around you are more desolate mountains.
[Exits: north south]
[NEXUS] [||||||](2) A Nexus Gateway crackles with hellish heat and unholy magics.
(569/1021hp * 484/518mn * 466/486mv)(17277g 5:00h (M)m 24896xp) murder Frynn
The Alpine
You are on a rocky path heading north and south through the
Dragon's Teeth. Northward lie only steep, craggy mountains
covered in thick snow. The footing is difficult, and the icy
conditions make it even more so. You are cold to the bone,
and all around you are more desolate mountains.
[Exits: north south]
[NEXUS] [||||||](2) A Nexus Gateway crackles with hellish heat and unholy magics.
(569/1021hp * 484/518mn * 463/486mv)(17277g 5:00h (M)m 24896xp) They aren't here.
(569/1021hp * 484/518mn * 463/486mv)(17277g 5:00h (M)m 24896xp) murder Frynn
They aren't here.
(569/1021hp * 484/518mn * 463/486mv)(17277g 5:00h (M)m 24896xp) n
The Alpine
You are on a rocky path heading north and south through the
Dragon's Teeth. Northward lie only steep, craggy mountains
covered in thick snow. The footing is difficult, and the icy
conditions make it even more so. You are cold to the bone,
and all around you are more desolate mountains.
[Exits: north south]
[NEXUS] [||||||](2) A Nexus Gateway crackles with hellish heat and unholy magics.
(569/1021hp * 484/518mn * 460/486mv)(17277g 5:00h (M)m 24896xp) murder Frynn
n
They aren't here.
(569/1021hp * 484/518mn * 460/486mv)(17277g 5:00h (M)m 24896xp) murder Frynn
The frigid wastelands
You wander through the frigid wastelands. Your breath is a cloud before you.
The cold cuts to the bone. Swirling snow and wind make impossible for you to
discern any directions.
[Exits: north east south west]
[NEXUS] [||||||](2) A Nexus Gateway crackles with hellish heat and unholy magics.
You notice a few spots of blood on the ground.
(Translucent) (White Aura) Frynn the Dauntless Faetorian is here, sitting astride a white charger.
A plains barbarian is here, clad in heavy furs.
(569/1021hp * 484/518mn * 457/486mv)(17277g 5:00h (M)m 24896xp)
Frynn rides south.
(569/1021hp * 484/518mn * 457/486mv)(17277g 5:00h (M)m 24896xp) They aren't here.
(569/1021hp * 484/518mn * 457/486mv)(17277g 5:00h (M)m 24896xp) s
The Alpine
You are on a rocky path heading north and south through the
Dragon's Teeth. Northward lie only steep, craggy mountains
covered in thick snow. The footing is difficult, and the icy
conditions make it even more so. You are cold to the bone,
and all around you are more desolate mountains.
[Exits: north south]
[NEXUS] [||||||](2) A Nexus Gateway crackles with hellish heat and unholy magics.
You notice a few spots of blood on the ground.
(Translucent) (White Aura) Frynn the Dauntless Faetorian is here, sitting astride a white charger.
Frynn utters the words, 'pzrrghcandusaw'.
You yell 'Die! Frynn, you sorcerous dog!'
The ground erupts as you are caught in a searing beam of arcane light.
Frynn's hellstream *** DEMOLISHES *** you!
Frynn has some big nasty wounds and scratches.
[44]Varkor: [===|===|---|---]
(455/1021hp * 484/518mn * 454/486mv)(17277g 5:00h (M)m 24896xp) s
murder Frynn
No way! You are still fighting!
Frynn has some big nasty wounds and scratches.
[44]Varkor: [===|===|---|---]
(455/1021hp * 484/518mn * 454/486mv)(17277g 5:00h (M)m 24896xp) You do the best you can!
Frynn has some big nasty wounds and scratches.
[44]Varkor: [===|===|---|---]
(455/1021hp * 484/518mn * 454/486mv)(17277g 5:00h (M)m 24896xp) dis
Your ironarm hits Frynn.
Your arms feel like cords of iron, and you overcome the curse.
You disarm Frynn!
Frynn has some big nasty wounds and scratches.
[44]Varkor: [===|===|---|---]
(455/1021hp * 484/518mn * 454/486mv)(17277g 5:00h (M)m 24896xp)
Your bladed onslaught misses Frynn.
Your bladed onslaught wounds Frynn.
A winged air dragon spits an arc of energy!
Frynn is unaffected by your lightning bolt!
Your blood loss scratches Frynn.
You feel scared for a second.
You parry Frynn's attack.
Frynn's punch misses you.
A necklace with a small red fist glimmers with a divine intensity.
Frynn has some big nasty wounds and scratches.
[44]Varkor: [===|===|---|---]
(455/1021hp * 482/518mn * 454/486mv)(17277g 5:00h (M)m 24896xp)
Frynn scans all around.
Frynn has some big nasty wounds and scratches.
[44]Varkor: [===|===|---|---]
(455/1021hp * 482/518mn * 454/486mv)(17277g 5:00h (M)m 24896xp) ons
Frynn utters the words, 'pzrrghcandusaw'.
The ground erupts as you are caught in a searing beam of arcane light.
Frynn's hellstream DISMEMBERS you!
Frynn has some big nasty wounds and scratches.
[38]Varkor: [===|==-|---|---]
(392/1021hp * 482/518mn * 454/486mv)(17277g 5:00h (M)m 24896xp)
Your bladed onslaught wounds Frynn.
Your bladed onslaught injures Frynn.
Your bladed onslaught wounds Frynn.
Your bladed onslaught mauls Frynn.
You dodge Frynn's attack.
You dual parry Frynn's attack.
Frynn has some big nasty wounds and scratches.
[38]Varkor: [===|==-|---|---]
(392/1021hp * 480/518mn * 454/486mv)(17277g 5:00h (M)m 24896xp) Your thrust wounds Frynn.
Frynn has some big nasty wounds and scratches.
[38]Varkor: [===|==-|---|---]
(392/1021hp * 477/518mn * 454/486mv)(17277g 5:00h (M)m 24896xp) ons
Your bladed onslaught wounds Frynn.
Your bladed onslaught wounds Frynn.
Your bladed onslaught wounds Frynn.
Your bladed onslaught wounds Frynn.
Frynn's punch misses you.
Frynn looks pretty hurt.
[38]Varkor: [===|==-|---|---]
(392/1021hp * 475/518mn * 454/486mv)(17277g 5:00h (M)m 24896xp) Your chop mauls Frynn.
Your bladed onslaught wounds Frynn.
Your bladed onslaught mauls Frynn.
Your bladed onslaught wounds Frynn.
Your bladed onslaught mauls Frynn.
Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword.
Frynn is unaffected by your flaming bite!
You dual parry Frynn's attack.
Frynn looks pretty hurt.
[38]Varkor: [===|==-|---|---]
(392/1021hp * 470/518mn * 454/486mv)(17277g 5:00h (M)m 24896xp)
Frynn wields the Rod of Light adorned with the blood of Traian.
Frynn looks pretty hurt.
[38]Varkor: [===|==-|---|---]
(392/1021hp * 470/518mn * 454/486mv)(17277g 5:00h (M)m 24896xp) ons
Frynn utters the words, 'pzrrghcandusaw'.
The ground erupts as you are caught in a searing beam of arcane light.
Frynn's hellstream DISMEMBERS you!
Frynn looks pretty hurt.
[32]Varkor: [===|=--|---|---]
(331/1021hp * 470/518mn * 454/486mv)(17277g 5:00h (M)m 24896xp) ons
Frynn parries your attack.
Your bladed onslaught wounds Frynn.
Frynn parries your attack.
Your bladed onslaught wounds Frynn.
Your bladed onslaught misses Frynn.
You parry Frynn's attack.
Frynn is in awful condition.
[32]Varkor: [===|=--|---|---]
(331/1021hp * 468/518mn * 454/486mv)(17277g 5:00h (M)m 24896xp) Your thrust wounds Frynn.
The day has begun.
Frynn manages to cover his wounds and halt the bleeding.
Frynn is in awful condition.
[38]Varkor: [===|==-|---|---]
(391/1021hp * 465/518mn * 486/486mv)(17277g 6:00h (M)m 24896xp)
Frynn has fled!
Frynn rides south.
(391/1021hp * 465/518mn * 486/486mv)(17277g 6:00h (M)m 24896xp) But you aren't in combat!
(391/1021hp * 465/518mn * 486/486mv)(17277g 6:00h (M)m 24896xp) s
s
The Alpine
You are on a rocky path heading north and south through the
Dragon's Teeth. Northward lie only steep, craggy mountains
covered in thick snow. The footing is difficult, and the icy
conditions make it even more so. You are cold to the bone,
and all around you are more desolate mountains.
[Exits: north south]
[NEXUS] [||||||](2) A Nexus Gateway crackles with hellish heat and unholy magics.
(Translucent) (White Aura) Frynn the Dauntless Faetorian is here, sitting astride a white charger.
(391/1021hp * 465/518mn * 483/486mv)(17277g 6:00h (M)m 24896xp) murder Frynn
The Alpine
You are on a rocky path heading north and south through the
Dragon's Teeth. Northward lie only steep, craggy mountains
covered in thick snow. The footing is difficult, and the icy
conditions make it even more so. You are cold to the bone,
and all around you are more desolate mountains.
[Exits: north west]
[NEXUS] [||||||](2) A Nexus Gateway crackles with hellish heat and unholy magics.
(391/1021hp * 465/518mn * 480/486mv)(17277g 6:00h (M)m 24896xp) They aren't here.
(391/1021hp * 465/518mn * 480/486mv)(17277g 6:00h (M)m 24896xp) murder Frynn
They aren't here.
(391/1021hp * 465/518mn * 480/486mv)(17277g 6:00h (M)m 24896xp) murder Frynn
They aren't here.
(391/1021hp * 465/518mn * 480/486mv)(17277g 6:00h (M)m 24896xp) n
murder Frynn
The Alpine
You are on a rocky path heading north and south through the
Dragon's Teeth. Northward lie only steep, craggy mountains
covered in thick snow. The footing is difficult, and the icy
conditions make it even more so. You are cold to the bone,
and all around you are more desolate mountains.
[Exits: north south]
[NEXUS] [||||||](2) A Nexus Gateway crackles with hellish heat and unholy magics.
(Translucent) (White Aura) Frynn the Dauntless Faetorian is here, sitting astride a white charger.
(391/1021hp * 465/518mn * 477/486mv)(17277g 6:00h (M)m 24896xp) Frynn yells 'Help! I am being attacked by Varkor!'
Frynn parries your attack.
Frynn parries your attack.
Frynn has some big nasty wounds and scratches.
[38]Varkor: [===|==-|---|---]
(391/1021hp * 465/518mn * 477/486mv)(17277g 6:00h (M)m 24896xp)
Your bladed onslaught injures Frynn.
Your bladed onslaught mauls Frynn.
Your bladed onslaught wounds Frynn.
You parry Frynn's attack.
You parry Frynn's attack.
You are burned by the corrosive acid on the Rod of Light adorned with the blood of Traian.
Frynn's acidic bite is powerless against you.
Frynn looks pretty hurt.
[38]Varkor: [===|==-|---|---]
(391/1021hp * 463/518mn * 477/486mv)(17277g 6:00h (M)m 24896xp)
Frynn utters the words, 'pzrrghcandusaw'.
The ground erupts as you are caught in a searing beam of arcane light.
Frynn's hellstream DISMEMBERS you!
Frynn looks pretty hurt.
[32]Varkor: [===|=--|---|---]
(332/1021hp * 463/518mn * 477/486mv)(17277g 6:00h (M)m 24896xp) dis
Your ironarm hits Frynn.
Your arms feel like cords of iron, and you overcome the curse.
You disarm Frynn!
Frynn looks pretty hurt.
[32]Varkor: [===|=--|---|---]
(332/1021hp * 463/518mn * 477/486mv)(17277g 6:00h (M)m 24896xp)
Your bladed onslaught wounds Frynn.
Your bladed onslaught wounds Frynn.
You dual parry Frynn's attack.
Frynn looks pretty hurt.
[32]Varkor: [===|=--|---|---]
(332/1021hp * 461/518mn * 477/486mv)(17277g 6:00h (M)m 24896xp)
Frynn wields the Rod of Light adorned with the blood of Traian.
Frynn looks pretty hurt.
[32]Varkor: [===|=--|---|---]
(332/1021hp * 461/518mn * 477/486mv)(17277g 6:00h (M)m 24896xp)
Frynn parries your attack.
You have gained knowledge about flying!
Your bladed onslaught injures Frynn.
Your bladed onslaught wounds Frynn.
Your bladed onslaught wounds Frynn.
Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword.
Frynn is unaffected by your flaming bite!
You dodge Frynn's attack.
Frynn looks pretty hurt.
[32]Varkor: [===|=--|---|---]
(332/1021hp * 459/518mn * 477/486mv)(17277g 6:00h (M)m 24896xp) flee
Frynn utters the words, 'pzrrghcandusaw'.
The ground erupts as you are caught in a searing beam of arcane light.
Frynn's hellstream *** DEMOLISHES *** you!
You sure are BLEEDING!
Frynn looks pretty hurt.
[21]Varkor: [===|---|---|---]
(215/1021hp * 459/518mn * 477/486mv)(17277g 6:00h (M)m 24896xp) You couldn't escape!
Frynn looks pretty hurt.
[21]Varkor: [===|---|---|---]
(215/1021hp * 459/518mn * 477/486mv)(17277g 6:00h (M)m 24896xp) flee
Your bladed onslaught wounds Frynn.
Your bladed onslaught injures Frynn.
Your bladed onslaught wounds Frynn.
Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword.
Frynn is unaffected by your flaming bite!
You dodge Frynn's attack.
Frynn is in awful condition.
[21]Varkor: [===|---|---|---]
(215/1021hp * 457/518mn * 477/486mv)(17277g 6:00h (M)m 24896xp) You flee from combat!
The Alpine
You are on a rocky path heading north and south through the
Dragon's Teeth. Northward lie only steep, craggy mountains
covered in thick snow. The footing is difficult, and the icy
conditions make it even more so. You are cold to the bone,
and all around you are more desolate mountains.
[Exits: north south]
[NEXUS] [||||||](2) A Nexus Gateway crackles with hellish heat and unholy magics.
You notice a few spots of blood on the ground.
(215/1021hp * 457/518mn * 474/486mv)(17277g 6:00h (M)m 24896xp) s
s
The Alpine
You are on a rocky path heading north and south through the
Dragon's Teeth. Northward lie only steep, craggy mountains
covered in thick snow. The footing is difficult, and the icy
conditions make it even more so. You are cold to the bone,
and all around you are more desolate mountains.
[Exits: north south]
[NEXUS] [||||||](2) A Nexus Gateway crackles with hellish heat and unholy magics.
(Translucent) (White Aura) Frynn the Dauntless Faetorian is here, sitting astride a white charger.
(215/1021hp * 457/518mn * 471/486mv)(17277g 6:00h (M)m 24896xp) The Alpine
You are on a rocky path heading north and south through the
Dragon's Teeth. Northward lie only steep, craggy mountains
covered in thick snow. The footing is difficult, and the icy
conditions make it even more so. You are cold to the bone,
and all around you are more desolate mountains.
[Exits: north west]
[NEXUS] [||||||](2) A Nexus Gateway crackles with hellish heat and unholy magics.
(215/1021hp * 457/518mn * 468/486mv)(17277g 6:00h (M)m 24896xp) w
s
The Alpine
You are on a rocky path heading north and south through the
Dragon's Teeth. Northward lie only steep, craggy mountains
covered in thick snow. The footing is difficult, and the icy
conditions make it even more so. You are cold to the bone,
and all around you are more desolate mountains.
[Exits: east south]
(215/1021hp * 457/518mn * 465/486mv)(17277g 6:00h (M)m 24896xp) The Alpine
You are on a rocky path heading north and south through the
Dragon's Teeth. Northward lie only steep, craggy mountains
covered in thick snow. The footing is difficult, and the icy
conditions make it even more so. You are cold to the bone,
and all around you are more desolate mountains.
[Exits: north south]
(215/1021hp * 457/518mn * 462/486mv)(17277g 6:00h (M)m 24896xp) w
Alas, you cannot go that way.
(215/1021hp * 457/518mn * 462/486mv)(17277g 6:00h (M)m 24896xp) s
The Alpine
You are on a rocky path heading north and south through the
Dragon's Teeth. Northward lie only steep, craggy mountains
covered in thick snow. The footing is difficult, and the icy
conditions make it even more so. You are cold to the bone,
and all around you are more desolate mountains.
[Exits: north west]
(215/1021hp * 457/518mn * 459/486mv)(17277g 6:00h (M)m 24896xp) w
The Alpine
You are on a rocky path heading north and south through the
Dragon's Teeth. Northward lie only steep, craggy mountains
covered in thick snow. The footing is difficult, and the icy
conditions make it even more so. You are cold to the bone,
and all around you are more desolate mountains.
[Exits: east south]
(215/1021hp * 457/518mn * 456/486mv)(17277g 6:00h (M)m 24896xp) healing
A warm feeling floods your body and you feel much better.
You have become better at healing! [96%]
(533/1021hp * 407/518mn * 456/486mv)(17277g 6:00h (M)m 24896xp)
Frynn rides in.
(533/1021hp * 407/518mn * 456/486mv)(17277g 6:00h (M)m 24896xp)
Frynn rides south.
(533/1021hp * 407/518mn * 456/486mv)(17277g 6:00h (M)m 24896xp)
Frynn rides in.
(533/1021hp * 407/518mn * 456/486mv)(17277g 6:00h (M)m 24896xp) s
s
Frynn utters the words, 'pzrrghcandusaw'.
You yell 'Die! Frynn, you sorcerous dog!'
The ground erupts as you are caught in a searing beam of arcane light.
Frynn's hellstream *** DEMOLISHES *** you!
Frynn is in awful condition.
[40]Varkor: [===|==-|---|---]
(411/1021hp * 407/518mn * 456/486mv)(17277g 6:00h (M)m 24896xp) life frynn
Your bladed onslaught wounds Frynn.
Your bladed onslaught injures Frynn.
Your bladed onslaught injures Frynn.
Frynn parries your attack.
You dual parry Frynn's attack.
You parry Frynn's attack.
Frynn is in awful condition.
[40]Varkor: [===|==-|---|---]
(411/1021hp * 405/518mn * 456/486mv)(17277g 6:00h (M)m 24896xp)
Frynn utters the words, 'pzrrghcandusaw'.
The ground erupts as you are caught in a searing beam of arcane light.
A black sun medallion breaks in Frynn's hellstream.
Frynn's hellstream *** DEMOLISHES *** you!
Frynn is in awful condition.
[28]Varkor: [===|=--|---|---]
(294/1021hp * 405/518mn * 456/486mv)(17277g 6:00h (M)m 24896xp)
You have gained knowledge about flying!
Your bladed onslaught injures Frynn.
Your bladed onslaught wounds Frynn.
Your bladed onslaught mauls Frynn.
Your bladed onslaught wounds Frynn.
Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword.
Frynn is unaffected by your flaming bite!
You parry Frynn's attack.
You are burned by the corrosive acid on the Rod of Light adorned with the blood of Traian.
Frynn's acidic bite is powerless against you.
Frynn is in awful condition.
[28]Varkor: [===|=--|---|---]
(294/1021hp * 403/518mn * 456/486mv)(17277g 6:00h (M)m 24896xp)
The sun rises in the east.
The protective aura around Frynn fades.
Frynn is in awful condition.
[34]Varkor: [===|==-|---|---]
(354/1021hp * 403/518mn * 486/486mv)(17277g 7:00h (M)m 24896xp)
Frynn has fled!
Frynn rides south.
(354/1021hp * 403/518mn * 486/486mv)(17277g 7:00h (M)m 24896xp) The Alpine
You are on a rocky path heading north and south through the
Dragon's Teeth. Northward lie only steep, craggy mountains
covered in thick snow. The footing is difficult, and the icy
conditions make it even more so. You are cold to the bone,
and all around you are more desolate mountains.
[Exits: north south]
(Translucent) Frynn the Dauntless Faetorian is here, sitting astride a white charger.
(354/1021hp * 403/518mn * 483/486mv)(17277g 7:00h (M)m 24896xp) s
The Alpine
You are on a rocky path heading north and south through the
Dragon's Teeth. Northward lie only steep, craggy mountains
covered in thick snow. The footing is difficult, and the icy
conditions make it even more so. You are cold to the bone,
and all around you are more desolate mountains.
[Exits: north west]
(354/1021hp * 403/518mn * 480/486mv)(17277g 7:00h (M)m 24896xp) murder Frynn
They aren't here.
(354/1021hp * 403/518mn * 480/486mv)(17277g 7:00h (M)m 24896xp) n
murder Frynn
Alas, you cannot go that way.
(354/1021hp * 403/518mn * 480/486mv)(17277g 7:00h (M)m 24896xp) They aren't here.
(354/1021hp * 403/518mn * 480/486mv)(17277g 7:00h (M)m 24896xp) The Alpine
You are on a rocky path heading north and south through the
Dragon's Teeth. Northward lie only steep, craggy mountains
covered in thick snow. The footing is difficult, and the icy
conditions make it even more so. You are cold to the bone,
and all around you are more desolate mountains.
[Exits: north south]
(Translucent) Frynn the Dauntless Faetorian is here, sitting astride a white charger.
(354/1021hp * 403/518mn * 477/486mv)(17277g 7:00h (M)m 24896xp) Frynn yells 'Help! I am being attacked by Varkor!'
Your bladed onslaught maims Frynn!
Frynn parries your attack.
You have gained knowledge about flying!
Your bladed onslaught MUTILATES Frynn!
Frynn has fled!
Frynn rides north.
(354/1021hp * 403/518mn * 477/486mv)(17277g 7:00h (M)m 24896xp) murder Frynn
murder Frynn
murder Frynn
They aren't here.
(354/1021hp * 403/518mn * 477/486mv)(17277g 7:00h (M)m 24896xp) They aren't here.
(354/1021hp * 403/518mn * 477/486mv)(17277g 7:00h (M)m 24896xp) n
They aren't here.
(354/1021hp * 403/518mn * 477/486mv)(17277g 7:00h (M)m 24896xp) murder Frynn
The Alpine
You are on a rocky path heading north and south through the
Dragon's Teeth. Northward lie only steep, craggy mountains
covered in thick snow. The footing is difficult, and the icy
conditions make it even more so. You are cold to the bone,
and all around you are more desolate mountains.
[Exits: east south]
(Translucent) (White Aura) Frynn the Dauntless Faetorian is here, sitting astride a white charger.
Frynn utters the words, 'pzrrghcandusaw'.
You yell 'Die! Frynn, you sorcerous dog!'
The ground erupts as you are caught in a searing beam of arcane light.
Frynn's hellstream *** DEMOLISHES *** you!
You sure are BLEEDING!
Frynn is in awful condition.
[24]Varkor: [===|---|---|---]
(249/1021hp * 403/518mn * 474/486mv)(17277g 7:00h (M)m 24896xp) You do the best you can!
Frynn is in awful condition.
[24]Varkor: [===|---|---|---]
(249/1021hp * 403/518mn * 474/486mv)(17277g 7:00h (M)m 24896xp) dis
Your ironarm scratches Frynn.
Your arms feel like cords of iron, and you overcome the curse.
You disarm Frynn!
Frynn is in awful condition.
[24]Varkor: [===|---|---|---]
(249/1021hp * 403/518mn * 474/486mv)(17277g 7:00h (M)m 24896xp)
Your bladed onslaught injures Frynn.
Your bladed onslaught wounds Frynn.
Your bladed onslaught wounds Frynn.
Your bladed onslaught wounds Frynn.
Frynn's punch misses you.
You dual parry Frynn's attack.
Frynn is in awful condition.
[24]Varkor: [===|---|---|---]
(249/1021hp * 401/518mn * 474/486mv)(17277g 7:00h (M)m 24896xp)
Frynn wields the Rod of Light adorned with the blood of Traian.
Frynn is in awful condition.
[24]Varkor: [===|---|---|---]
(249/1021hp * 401/518mn * 474/486mv)(17277g 7:00h (M)m 24896xp)
Frynn utters the words, 'xafe ay candusqarr'.
Frynn disappears.
DAMN! So close!
(1021/1021hp * 518/518mn * 480/486mv)(17477g 0:00h (M)m 24896xp) The Remnants of a Tent City
The battleground has been cleared away and the bloody earth flattened to
allow for the creation of a temporary tent district. Now however, most of
the tents and lean-tos are gone, hastily packed up. A few parts and pieces
still litter the ground, an abandoned pole with a tent flap attached to it
waving in the wind forlornly.
[Exits: up down]
(1021/1021hp * 518/518mn * 478/486mv)(17477g 0:00h (M)m 24896xp) u
You see a swirling vortex of fiery clouds. Seconds later flaming debris falls all around you.
You yell 'Help! I've just walked into Frynn's firestorm!'
Frynn's firestorm LACERATES you!
The Remnants of a Tent City
The battleground has been cleared away and the bloody earth flattened to
allow for the creation of a temporary tent district. Now however, most of
the tents and lean-tos are gone, hastily packed up. A few parts and pieces
still litter the ground, an abandoned pole with a tent flap attached to it
waving in the wind forlornly.
[Exits: up down]
(Charmed) (White Aura) Frynn's Knight Avatar stands here.
(Translucent) (White Aura) Frynn is here, fighting YOU!
Frynn has a few scratches.
[95]Varkor: [===|===|===|===]
(978/1021hp * 518/518mn * 476/486mv)(17477g 0:00h (M)m 24896xp) u
No way! You are still fighting!
Frynn has a few scratches.
[95]Varkor: [===|===|===|===]
(978/1021hp * 518/518mn * 476/486mv)(17477g 0:00h (M)m 24896xp) m
You do the best you can!
Frynn has a few scratches.
[95]Varkor: [===|===|===|===]
(978/1021hp * 518/518mn * 476/486mv)(17477g 0:00h (M)m 24896xp)
Frynn scans all around.
Frynn has a few scratches.
[95]Varkor: [===|===|===|===]
(978/1021hp * 518/518mn * 476/486mv)(17477g 0:00h (M)m 24896xp)
Frynn utters the words, 'qarr diesilla'.
Frynn shouts an invocation and sheets of lightning strike from above!
Sparks arc around your armor!
Frynn's lightning bolt *** DEMOLISHES *** you!
Frynn has a few scratches.
[85]Varkor: [===|===|===|==-]
(877/1021hp * 518/518mn * 476/486mv)(17477g 0:00h (M)m 24896xp) dis
Your bladed onslaught injures Frynn.
Frynn parries your attack.
Your bladed onslaught injures Frynn.
Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword.
Your flaming bite scratches Frynn.
Frynn's ice shield injures you.
Frynn's firestorm hits you.
You dodge Frynn's attack.
You dodge Frynn's attack.
You are burned by the corrosive acid on the Rod of Light adorned with the blood of Traian.
Frynn's acidic bite is powerless against you.
You parry Frynn's Knight Avatar's attack.
You parry Frynn's Knight Avatar's attack.
You dodge Frynn's Knight Avatar's attack.
Frynn has a few scratches.
[83]Varkor: [===|===|===|=--]
(849/1021hp * 516/518mn * 476/486mv)(17477g 0:00h (M)m 24896xp) Your ironarm scratches Frynn.
Your arms feel like cords of iron, and you overcome the curse.
You disarm Frynn!
Frynn has a few scratches.
[83]Varkor: [===|===|===|=--]
(849/1021hp * 516/518mn * 476/486mv)(17477g 0:00h (M)m 24896xp)
Your bladed onslaught wounds Frynn.
Your bladed onslaught wounds Frynn.
Your bladed onslaught wounds Frynn.
Frynn's ice shield injures you.
Frynn's firestorm hits you.
You parry Frynn's attack.
You parry Frynn's attack.
Frynn's Knight Avatar's bladed onslaught injures you.
Frynn has a few scratches.
[79]Varkor: [===|===|===|=--]
(807/1021hp * 514/518mn * 476/486mv)(17477g 0:00h (M)m 24896xp)
Frynn utters the words, 'qarr diesilla'.
Frynn shouts an invocation and sheets of lightning strike from above!
Sparks arc around your armor!
Frynn's lightning bolt MANGLES you!
Frynn has a few scratches.
[69]Varkor: [===|===|===|---]
(712/1021hp * 514/518mn * 476/486mv)(17477g 0:00h (M)m 24896xp)
Your bladed onslaught mauls Frynn.
Your bladed onslaught wounds Frynn.
You have gained knowledge about flying!
Your bladed onslaught wounds Frynn.
Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword.
Your flaming bite scratches Frynn.
Frynn's ice shield wounds you.
Frynn's firestorm hits you.
You feel scared for a second.
You parry Frynn's attack.
Frynn's Knight Avatar's bladed onslaught injures you.
You dodge Frynn's Knight Avatar's attack.
Frynn's Knight Avatar trips you and you go down!
Frynn's Knight Avatar's trip scratches you.
Frynn has some small wounds and bruises.
[65]Varkor: [===|===|==-|---]
(664/1021hp * 512/518mn * 476/486mv)(17477g 0:00h (M)m 24896xp)
Frynn wields the Rod of Light adorned with the blood of Traian.
Frynn has some small wounds and bruises.
[65]Varkor: [===|===|==-|---]
(664/1021hp * 512/518mn * 476/486mv)(17477g 0:00h (M)m 24896xp)
Frynn utters the words, 'eugszr waouq'.
You snap out of your battletrance.
You feel solid again.
You lose your battlefocus.
You lose your battlesphere.
You no longer see invisible objects.
Frynn has some small wounds and bruises.
[65]Varkor: [===|===|==-|---]
(664/1021hp * 512/518mn * 476/486mv)(17477g 0:00h (M)m 24896xp) flee
Frynn utters the words, 'qarr diesilla'.
Frynn shouts an invocation and sheets of lightning strike from above!
Sparks arc around your armor!
Frynn's lightning bolt *** DEMOLISHES *** you!
Frynn has some small wounds and bruises.
[54]Varkor: [===|===|=--|---]
(561/1021hp * 512/518mn * 476/486mv)(17477g 0:00h (M)m 24896xp)
Your bladed onslaught wounds Frynn.
Your bladed onslaught wounds Frynn.
Your bladed onslaught misses Frynn.
Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword.
Your flaming bite scratches Frynn.
Frynn's ice shield injures you.
Frynn's firestorm hits you.
Frynn's rays miss you.
You dodge Frynn's attack.
You are burned by the corrosive acid on the Rod of Light adorned with the blood of Traian.
Frynn's acidic bite is powerless against you.
You dodge Frynn's Knight Avatar's attack.
You parry Frynn's Knight Avatar's attack.
Frynn has some small wounds and bruises.
[52]Varkor: [===|===|=--|---]
(536/1021hp * 510/518mn * 476/486mv)(17477g 0:00h (M)m 24896xp) You flee from combat!
The Remnants of a Tent City
The battleground has been cleared away and the bloody earth flattened to
allow for the creation of a temporary tent district. Now however, most of
the tents and lean-tos are gone, hastily packed up. A few parts and pieces
still litter the ground, an abandoned pole with a tent flap attached to it
waving in the wind forlornly.
[Exits: north down]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
(536/1021hp * 510/518mn * 474/486mv)(17477g 0:00h (M)m 24896xp) d
d
You see a swirling vortex of fiery clouds. Seconds later flaming debris falls all around you.
You yell 'Help! I've just walked into Frynn's firestorm!'
Frynn's firestorm LACERATES you!
The Remnants of a Tent City
The battleground has been cleared away and the bloody earth flattened to
allow for the creation of a temporary tent district. Now however, most of
the tents and lean-tos are gone, hastily packed up. A few parts and pieces
still litter the ground, an abandoned pole with a tent flap attached to it
waving in the wind forlornly.
[Exits: up down]
(Charmed) (White Aura) Frynn's Knight Avatar stands here.
(Translucent) (White Aura) Frynn is here, fighting YOU!
Frynn utters the words, 'qarr diesilla'.
Frynn shouts an invocation and sheets of lightning strike from above!
Sparks arc around your armor!
Frynn's lightning bolt DISMEMBERS you!
Frynn has some small wounds and bruises.
[42]Varkor: [===|===|---|---]
(429/1021hp * 510/518mn * 472/486mv)(17477g 0:00h (M)m 24896xp) d
d
No way! You are still fighting!
Frynn has some small wounds and bruises.
[42]Varkor: [===|===|---|---]
(429/1021hp * 510/518mn * 472/486mv)(17477g 0:00h (M)m 24896xp) d
No way! You are still fighting!
Frynn has some small wounds and bruises.
[42]Varkor: [===|===|---|---]
(429/1021hp * 510/518mn * 472/486mv)(17477g 0:00h (M)m 24896xp) flee
No way! You are still fighting!
Frynn has some small wounds and bruises.
[42]Varkor: [===|===|---|---]
(429/1021hp * 510/518mn * 472/486mv)(17477g 0:00h (M)m 24896xp) No way! You are still fighting!
Frynn has some small wounds and bruises.
[42]Varkor: [===|===|---|---]
(429/1021hp * 510/518mn * 472/486mv)(17477g 0:00h (M)m 24896xp) You flee from combat!
The Remnants of a Tent City
The battleground has been cleared away and the bloody earth flattened to
allow for the creation of a temporary tent district. Now however, most of
the tents and lean-tos are gone, hastily packed up. A few parts and pieces
still litter the ground, an abandoned pole with a tent flap attached to it
waving in the wind forlornly.
[Exits: up down]
Let's give me a moment to recoup and at least use Crunch to prevent some area spells while I try to get my head on straight.
(493/1021hp * 510/518mn * 430/486mv)(17477g 1:00h (M)m 24896xp) wea
The Throne of Bone
In truth their is only one creature that decides the future of the Ogre
Village and that is the chieftain. Before you sits a massive throne of
well-placed skulls, some battered, some cracked, some even still bloody, as
a fat ogre sits atop this throne, a large hammer clutched in his filthy
hands. This room is large with the portraits of the chieften all about the
room, to the north it shows his childhood, to the east his first War, to the
west his first Victory, and to the south the creation of the Village.
[Exits: down]
A massive ogre guard stands here, protecting the chieftain.
Crunch, the Ogre Chieftain, is resting here on a throne.
(493/1021hp * 510/518mn * 429/486mv)(17477g 1:00h (M)m 24896xp) You can't see the weather indoors.
(493/1021hp * 510/518mn * 429/486mv)(17477g 1:00h (M)m 24896xp) spellkill hellstream
You begin to look for any signs of hellstream.
(591/1021hp * 475/518mn * 486/486mv)(17477g 2:00h (M)m 24896xp) a
Frynn rides in.
Frynn's Knight Avatar walks in.
(591/1021hp * 475/518mn * 486/486mv)(17477g 2:00h (M)m 24896xp)
Frynn utters the words, 'pzrrghcandusaw'.
You yell 'Die! Frynn, you sorcerous dog!'
With the speed of a serpent you strike and interrupt Frynn!
Your snakestrike MUTILATES Frynn!
Frynn has some small wounds and bruises.
[57]Varkor: [===|===|=--|---]
(591/1021hp * 475/518mn * 486/486mv)(17477g 2:00h (M)m 24896xp) You are affected by the following:
Spell: spellkiller : for 12 hours
Spell: sanctuary : for 0 hours
Spell: ironarm : modifies damroll by 4 for 2 hours
Spell: mounted : for 63 hours
Spell: blood vow : for 68 hours
Frynn has some small wounds and bruises.
[57]Varkor: [===|===|=--|---]
(591/1021hp * 475/518mn * 486/486mv)(17477g 2:00h (M)m 24896xp) c battlesphere
You can't concentrate enough.
Frynn has some small wounds and bruises.
[57]Varkor: [===|===|=--|---]
(591/1021hp * 475/518mn * 486/486mv)(17477g 2:00h (M)m 24896xp)
Your stab wounds Frynn.
Your stab injures Frynn.
Your stab wounds Frynn.
Frynn's ice shield injures you.
You dodge Frynn's attack.
You block Frynn's attack with your weapon.
You are burned by the corrosive acid on the Rod of Light adorned with the blood of Traian.
Frynn's acidic bite is powerless against you.
You dodge Frynn's Knight Avatar's attack.
You block Frynn's Knight Avatar's attack with your weapon.
Frynn's Knight Avatar trips you and you go down!
Frynn's Knight Avatar's trip scratches you.
Frynn has some small wounds and bruises.
[56]Varkor: [===|===|=--|---]
(576/1021hp * 473/518mn * 486/486mv)(17477g 2:00h (M)m 24896xp)
Frynn utters the words, 'eugszr waouq'.
The protective aura around your body fades.
Your focus wavers and you step out of the ironarm stance.
Frynn has some small wounds and bruises.
[56]Varkor: [===|===|=--|---]
(576/1021hp * 473/518mn * 486/486mv)(17477g 2:00h (M)m 24896xp) flee
Frynn utters the words, 'pzrrghcandusaw'.
You strike at the spell as it takes shape!
Your mana flare mauls Frynn.
Frynn has some small wounds and bruises.
[56]Varkor: [===|===|=--|---]
(576/1021hp * 473/518mn * 486/486mv)(17477g 2:00h (M)m 24896xp)
Your stab wounds Frynn.
Your stab injures Frynn.
Your stab wounds Frynn.
Your blow wounds Frynn gravely.
Frynn's ice shield LACERATES you!
You dodge Frynn's attack.
You are burned by the corrosive acid on the Rod of Light adorned with the blood of Traian.
Frynn's acidic bite is powerless against you.
Frynn's Knight Avatar's bladed onslaught devastates you!
Frynn has quite a few wounds.
[48]Varkor: [===|===|---|---]
(495/1021hp * 473/518mn * 486/486mv)(17477g 2:00h (M)m 24896xp) flee
flee
Your stab injures Frynn.
Frynn parries your attack.
Your stab wounds Frynn.
Frynn's ice shield mauls you.
You dodge Frynn's attack.
You parry Frynn's attack.
You block Frynn's Knight Avatar's attack with your weapon.
You parry Frynn's Knight Avatar's attack.
Frynn has quite a few wounds.
[46]Varkor: [===|===|---|---]
(474/1021hp * 473/518mn * 486/486mv)(17477g 2:00h (M)m 24896xp) You flee from combat!
End of the marble pathway
The wide hallway runs to an end before a oak staircase. The marble
pathway was once the only pathway in Cityhall untill the village became
prosperous from Warfare and decided to expand. Loud shouts and screams can
be heard from the room above the staircase, while it seems empty except for
one screaming ogre.
[Exits: south up]
(474/1021hp * 473/518mn * 485/486mv)(17477g 2:00h (M)m 24896xp) s
s
You aren't fighting anyone.
(474/1021hp * 473/518mn * 485/486mv)(17477g 2:00h (M)m 24896xp) s
You aren't fighting anyone.
(474/1021hp * 473/518mn * 485/486mv)(17477g 2:00h (M)m 24896xp) The marble pathway
The wide hallway of the marble pathway borders the north second floor of
Cityhall. Oil torches lining the wall produce a dim but warm light, and the
perfectly fitted marble tiles are polished to perfection, the marble pathway
continues to the north and south.
[Exits: north south]
(474/1021hp * 473/518mn * 484/486mv)(17477g 2:00h (M)m 24896xp) The marble pathway
The wide hallway of the marble pathway borders the north second floor of
Cityhall. Oil torches lining the wall produce a dim but warm light, and the
perfectly fitted marble tiles are polished to perfection, the Royal
Intersection is to the south, while the marble pathway continues north.
[Exits: north south]
(474/1021hp * 473/518mn * 483/486mv)(17477g 2:00h (M)m 24896xp) An intersection in Royal Hall
The spacious corridor splits into a large wide circular intersection as
it twists its way towards the noble parts of Cityhall, where the future
plans of the village are decided. A red carpet stretches its way along a
marble path which leads its way north, Royal Hall continues to the east and
west, while to the south is a well furnished chamber.
[Exits: north east (south) west]
(474/1021hp * 473/518mn * 482/486mv)(17477g 2:00h (M)m 24896xp) s
The door is closed.
(474/1021hp * 473/518mn * 482/486mv)(17477g 2:00h (M)m 24896xp) e
Royal Hall
The spacious corridor known as Royal Hall runs the length of the main
section on the second floor of Cityhall. The hall is lined with richly
polished oak doors, behind which dwell leaders and royal councilmen of this
village. Well furnished habitation is to the north and south, Royal Hall
continues to the east and west.
[Exits: (north) east (south) west]
(474/1021hp * 473/518mn * 481/486mv)(17477g 2:00h (M)m 24896xp) e
e
e
Royal Hall
The spacious corridor known as Royal Hall runs the length of the main
section on the second floor of Cityhall. The hall is lined with richly
polished oak doors, behind which dwell leaders and royal councilmen of this
village. Well furnished habitation is to the north, while to the south is
one of the Warlords of this village, the Hall continues to the west, while a
staircase lies east.
[Exits: (north) east (south) west]
(474/1021hp * 473/518mn * 480/486mv)(17477g 2:00h (M)m 24896xp) e
The northern stairs
The wooden stairs under your feet give solid purchase for your boots,
with no creaking or other signs of ewakness. They seem to be of very fine
quality, and the wood is brightly polished. As you walk them, you notice
very little by way of carving or marks on the stairs, no rugs, or stonework.
At the bottom is another hallway, and west is the Royal Hall.
[Exits: west down]
(474/1021hp * 473/518mn * 479/486mv)(17477g 2:00h (M)m 24896xp) Alas, you cannot go that way.
(474/1021hp * 473/518mn * 479/486mv)(17477g 2:00h (M)m 24896xp) Alas, you cannot go that way.
(474/1021hp * 473/518mn * 479/486mv)(17477g 2:00h (M)m 24896xp) quaff vial
You quaff a vial of sparkling liquid.
You are surrounded by a dark aura.
(474/1021hp * 473/518mn * 479/486mv)(17477g 2:00h (M)m 24896xp) d
End of Inferis Hall
The wide hallway runs to a narrow and abrupt end, a large staircase rises
up high before you. This section leads into the main part of Cityhall,
where the Chieften and the High lords of this village gather and plot its
future. The torches seem brighter at this part, to light the staircase, up
ahead the chatter of mixed voices can be heard, and one deep voice speaking
above the chattering.
[Exits: south up]
(474/1021hp * 473/518mn * 478/486mv)(17477g 2:00h (M)m 24896xp) draw
You draw your weapons.
You wield "Decobru" the Gladiator Broadsword and hold it high.
You wield the Meat Kleefer in your off-hand.
(474/1021hp * 473/518mn * 478/486mv)(17477g 2:00h (M)m 24896xp) u
The northern stairs
The wooden stairs under your feet give solid purchase for your boots,
with no creaking or other signs of ewakness. They seem to be of very fine
quality, and the wood is brightly polished. As you walk them, you notice
very little by way of carving or marks on the stairs, no rugs, or stonework.
At the bottom is another hallway, and west is the Royal Hall.
[Exits: west down]
(474/1021hp * 473/518mn * 477/486mv)(17477g 2:00h (M)m 24896xp) w
Royal Hall
The spacious corridor known as Royal Hall runs the length of the main
section on the second floor of Cityhall. The hall is lined with richly
polished oak doors, behind which dwell leaders and royal councilmen of this
village. Well furnished habitation is to the north, while to the south is
one of the Warlords of this village, the Hall continues to the west, while a
staircase lies east.
[Exits: (north) east (south) west]
(474/1021hp * 473/518mn * 476/486mv)(17477g 2:00h (M)m 24896xp) w
Royal Hall
The spacious corridor known as Royal Hall runs the length of the main
section on the second floor of Cityhall. The hall is lined with richly
polished oak doors, behind which dwell leaders and royal councilmen of this
village. Well furnished habitation is to the north and south, Royal Hall
continues to the east and west.
[Exits: (north) east (south) west]
(474/1021hp * 473/518mn * 475/486mv)(17477g 2:00h (M)m 24896xp) w
where
An intersection in Royal Hall
The spacious corridor splits into a large wide circular intersection as
it twists its way towards the noble parts of Cityhall, where the future
plans of the village are decided. A red carpet stretches its way along a
marble path which leads its way north, Royal Hall continues to the east and
west, while to the south is a well furnished chamber.
[Exits: north east (south) west]
(474/1021hp * 473/518mn * 474/486mv)(17477g 2:00h (M)m 24896xp) n
Marak is [KNIGHT] controlled. Players near you:
<PK> Varkor An intersection in Royal Hall
<PK> Frynn Ogroc Hall
(474/1021hp * 473/518mn * 474/486mv)(17477g 2:00h (M)m 24896xp) The marble pathway
The wide hallway of the marble pathway borders the north second floor of
Cityhall. Oil torches lining the wall produce a dim but warm light, and the
perfectly fitted marble tiles are polished to perfection, the Royal
Intersection is to the south, while the marble pathway continues north.
[Exits: north south]
(474/1021hp * 473/518mn * 473/486mv)(17477g 2:00h (M)m 24896xp) n
The marble pathway
The wide hallway of the marble pathway borders the north second floor of
Cityhall. Oil torches lining the wall produce a dim but warm light, and the
perfectly fitted marble tiles are polished to perfection, the marble pathway
continues to the north and south.
[Exits: north south]
(474/1021hp * 473/518mn * 472/486mv)(17477g 2:00h (M)m 24896xp) n
End of the marble pathway
The wide hallway runs to an end before a oak staircase. The marble
pathway was once the only pathway in Cityhall untill the village became
prosperous from Warfare and decided to expand. Loud shouts and screams can
be heard from the room above the staircase, while it seems empty except for
one screaming ogre.
[Exits: south up]
(474/1021hp * 473/518mn * 471/486mv)(17477g 2:00h (M)m 24896xp) u
The Throne of Bone
In truth their is only one creature that decides the future of the Ogre
Village and that is the chieftain. Before you sits a massive throne of
well-placed skulls, some battered, some cracked, some even still bloody, as
a fat ogre sits atop this throne, a large hammer clutched in his filthy
hands. This room is large with the portraits of the chieften all about the
room, to the north it shows his childhood, to the east his first War, to the
west his first Victory, and to the south the creation of the Village.
[Exits: down]
A massive ogre guard stands here, protecting the chieftain.
Crunch, the Ogre Chieftain, is resting here on a throne.
(474/1021hp * 473/518mn * 470/486mv)(17477g 2:00h (M)m 24896xp) c iron
You clear your mind and focus on the secrets of Ironarm.
(474/1021hp * 448/518mn * 470/486mv)(17477g 2:00h (M)m 24896xp) a
You are affected by the following:
Spell: ironarm : modifies damroll by 6 for 11 hours
Spell: sanctuary : for 1 hours
Spell: spellkiller : for 11 hours
Spell: mounted : for 62 hours
Spell: blood vow : for 67 hours
(556/1021hp * 448/518mn * 486/486mv)(17477g 3:00h (M)m 24896xp) eq
Varkor is using:
<used as light> (Glowing) a glass star
<worn on finger> a rusty ring
<worn on finger> an ornate copper ring
<worn around neck> (Glowing) (Humming) a black sun medallion
<worn around neck> nothing.
<worn on head> (Glowing) (Humming) a helm of spell-turning
<worn on ear> an encased hydra stud
<worn on torso> (Humming) the Black Basilisk's torso adorned with a small charm
<worn on arms> a set of rope armwraps
<worn on hands> (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs> a pair of layered trousers
<worn on feet> (Glowing) (Humming) some spider-climbing slippers
<worn about body> the Death Shroud
<worn about waist> (Glowing) (Humming) a magic multi-plated girdle
<worn around wrist> (Humming) a frost burned bracelet
<worn around wrist> (Humming) a frost burned bracelet
<wielded> "Decobru" the Gladiator Broadsword
<dual wielded> (Humming) the Meat Kleefer
<sheathed on back> an iron pike
<worn on face> a Pewter-Rimmed Heat Visor adorned with a small charm
<floating nearby> A vicious black wheel
<in the quiver> nothing.
<coiled on shoulder> (Glowing) a winged air dragon
(556/1021hp * 448/518mn * 486/486mv)(17477g 3:00h (M)m 24896xp) where
Marak is [KNIGHT] controlled. Players near you:
<PK> Varkor The Throne of Bone
<PK> Frynn The End of Ogroc Hall
(556/1021hp * 448/518mn * 486/486mv)(17477g 3:00h (M)m 24896xp) who
[50 Undea Bla] <PK> [NEXUS] (Despair [V]) Varkor the Doomblade
[ H-Elf ] <PK> Desci the Master Bard
[ Faeri ] <PK> [KNIGHT] Sir Frynn the Dauntless Faetorian
[ Dwarf ] Komlik the Lord of the Temple
[ Troll ] Babador the Lieutenant
[ Troll ] <PK> Oggwogg the Master of War
Players matched: 6
There are 6 characters on, the most on since startup was 10.
The title of Master Questor of Aabahran is currently held by Frynn.
(556/1021hp * 448/518mn * 486/486mv)(17477g 3:00h (M)m 24896xp)
Frynn rides in.
Frynn's Knight Avatar walks in.
(556/1021hp * 448/518mn * 486/486mv)(17477g 3:00h (M)m 24896xp) where
m
Marak is [KNIGHT] controlled. Players near you:
<PK> Varkor The Throne of Bone
<PK> Frynn The Throne of Bone
Frynn utters the words, 'uquqrz'.
You yell 'Die! Frynn, you sorcerous dog!'
Frynn conjures a magical bolt of ice and launches it at you.
Frynn's icicle mauls you.
You have gained knowledge about flying!
Frynn parries your attack.
Your bladed onslaught wounds Frynn.
Your bladed onslaught wounds Frynn.
Your bladed onslaught injures Frynn.
Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword.
Your flaming bite grazes Frynn.
Frynn's ice shield hits you.
You parry Frynn's attack.
You dodge Frynn's attack.
Frynn's Knight Avatar's eyes widen in fear!
You parry Frynn's Knight Avatar's attack.
You parry Frynn's Knight Avatar's attack.
Frynn has quite a few wounds.
[51]Varkor: [===|===|=--|---]
(521/1021hp * 446/518mn * 486/486mv)(17477g 3:00h (M)m 24896xp) You do the best you can!
Frynn has quite a few wounds.
[51]Varkor: [===|===|=--|---]
(521/1021hp * 446/518mn * 486/486mv)(17477g 3:00h (M)m 24896xp) dis
Your ironarm hits Frynn.
Your arms feel like cords of iron, and you overcome the curse.
You disarm Frynn!
Frynn has quite a few wounds.
[51]Varkor: [===|===|=--|---]
(521/1021hp * 446/518mn * 486/486mv)(17477g 3:00h (M)m 24896xp)
Your bladed onslaught wounds Frynn.
Your bladed onslaught mauls Frynn.
Your bladed onslaught injures Frynn.
Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword.
Your flaming bite scratches Frynn.
Frynn's ice shield injures you.
You dodge Frynn's attack.
You dual parry Frynn's attack.
You parry Frynn's Knight Avatar's attack.
Frynn's Knight Avatar trips you and you go down!
Frynn's Knight Avatar's trip scratches you.
Frynn has quite a few wounds.
[49]Varkor: [===|===|---|---]
(505/1021hp * 444/518mn * 486/486mv)(17477g 3:00h (M)m 24896xp)
Frynn utters the words, 'uquqrz'.
Frynn conjures a magical bolt of ice and launches it at you.
Frynn's icicle LACERATES you!
Frynn has quite a few wounds.
[44]Varkor: [===|===|---|---]
(455/1021hp * 444/518mn * 486/486mv)(17477g 3:00h (M)m 24896xp)
You have gained knowledge about flying!
Your bladed onslaught injures Frynn.
Your bladed onslaught wounds Frynn.
Your bladed onslaught wounds Frynn.
Your bladed onslaught wounds Frynn.
Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword.
Your flaming bite scratches Frynn.
Frynn's ice shield mauls you.
Frynn's punch misses you.
You dodge Frynn's attack.
A necklace with a small red fist glimmers with a divine intensity.
You parry Frynn's Knight Avatar's attack.
Frynn has quite a few wounds.
[42]Varkor: [===|===|---|---]
(431/1021hp * 442/518mn * 486/486mv)(17477g 3:00h (M)m 24896xp)
Frynn utters the words, 'uquqrz'.
Frynn conjures a magical bolt of ice and launches it at you.
Frynn's icicle mauls you.
Frynn has quite a few wounds.
[39]Varkor: [===|==-|---|---]
(408/1021hp * 442/518mn * 486/486mv)(17477g 3:00h (M)m 24896xp) ons
Your bladed onslaught injures Frynn.
Your bladed onslaught wounds Frynn.
Your bladed onslaught wounds Frynn.
Your bladed onslaught mauls Frynn.
Frynn's ice shield wounds you.
You parry Frynn's attack.
Frynn's punch misses you.
You dodge Frynn's Knight Avatar's attack.
You parry Frynn's Knight Avatar's attack.
Frynn has quite a few wounds.
[38]Varkor: [===|==-|---|---]
(388/1021hp * 440/518mn * 486/486mv)(17477g 3:00h (M)m 24896xp) Your thrust wounds Frynn.
Frynn has some big nasty wounds and scratches.
[38]Varkor: [===|==-|---|---]
(388/1021hp * 437/518mn * 486/486mv)(17477g 3:00h (M)m 24896xp) ons
Frynn wields the Rod of Light adorned with the blood of Traian.
Frynn has some big nasty wounds and scratches.
[38]Varkor: [===|==-|---|---]
(388/1021hp * 437/518mn * 486/486mv)(17477g 3:00h (M)m 24896xp)
Frynn utters the words, 'eugszr waouq'.
The protective aura around your body fades.
Crunch, the Ogre Chieftain sighs, and rubs his tired face.
Frynn parries your attack.
Your bladed onslaught wounds Frynn.
Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword.
Your flaming bite scratches Frynn.
Frynn's ice shield devastates you!
You parry Frynn's attack.
Frynn's rays miss you.
You parry Frynn's Knight Avatar's attack.
You dual parry Frynn's Knight Avatar's attack.
Frynn's Knight Avatar tries to disarm you, but fails.
Frynn has some big nasty wounds and scratches.
[34]Varkor: [===|==-|---|---]
(357/1021hp * 435/518mn * 486/486mv)(17477g 3:00h (M)m 24896xp) Your chop mauls Frynn.
Frynn has some big nasty wounds and scratches.
[34]Varkor: [===|==-|---|---]
(357/1021hp * 432/518mn * 486/486mv)(17477g 3:00h (M)m 24896xp)
Frynn utters the words, 'uquqrz'.
Frynn conjures a magical bolt of ice and launches it at you.
Frynn's icicle DISMEMBERS you!
Frynn has some big nasty wounds and scratches.
[29]Varkor: [===|=--|---|---]
(298/1021hp * 432/518mn * 486/486mv)(17477g 3:00h (M)m 24896xp) flee
flee
Your bladed onslaught wounds Frynn.
Your bladed onslaught decimates Frynn!
Your bladed onslaught injures Frynn.
Frynn parries your attack.
Frynn parries your attack.
Frynn's ice shield LACERATES you!
You sure are BLEEDING!
You feel scared for a second.
You parry Frynn's attack.
You dodge Frynn's attack.
You parry Frynn's Knight Avatar's attack.
You parry Frynn's Knight Avatar's attack.
Frynn has some big nasty wounds and scratches.
[24]Varkor: [===|---|---|---]
(248/1021hp * 430/518mn * 486/486mv)(17477g 3:00h (M)m 24896xp)
Frynn utters the words, 'uquqrz'.
Frynn conjures a magical bolt of ice and launches it at you.
Frynn's icicle LACERATES you!
You sure are BLEEDING!
Frynn has some big nasty wounds and scratches.
[19]Varkor: [===|---|---|---]
(204/1021hp * 430/518mn * 486/486mv)(17477g 3:00h (M)m 24896xp) You couldn't escape!
Frynn has some big nasty wounds and scratches.
[19]Varkor: [===|---|---|---]
(204/1021hp * 430/518mn * 486/486mv)(17477g 3:00h (M)m 24896xp) quaff vial
flee
You flee from combat!
End of the marble pathway
The wide hallway runs to an end before a oak staircase. The marble
pathway was once the only pathway in Cityhall untill the village became
prosperous from Warfare and decided to expand. Loud shouts and screams can
be heard from the room above the staircase, while it seems empty except for
one screaming ogre.
[Exits: south up]
(204/1021hp * 430/518mn * 485/486mv)(17477g 3:00h (M)m 24896xp) s
Frynn rides in.
Frynn's Knight Avatar walks in.
(204/1021hp * 430/518mn * 485/486mv)(17477g 3:00h (M)m 24896xp) s
You quaff a vial of sparkling liquid.
You are surrounded by a dark aura.
Frynn utters the words, 'uquqrz'.
You yell 'Die! Frynn, you sorcerous dog!'
Frynn conjures a magical bolt of ice and launches it at you.
Frynn's icicle mauls you.
You sure are BLEEDING!
Frynn has some big nasty wounds and scratches.
[17]Varkor: [===|---|---|---]
(180/1021hp * 430/518mn * 485/486mv)(17477g 3:00h (M)m 24896xp) flee
You flee from combat!
The Throne of Bone
In truth their is only one creature that decides the future of the Ogre
Village and that is the chieftain. Before you sits a massive throne of
well-placed skulls, some battered, some cracked, some even still bloody, as
a fat ogre sits atop this throne, a large hammer clutched in his filthy
hands. This room is large with the portraits of the chieften all about the
room, to the north it shows his childhood, to the east his first War, to the
west his first Victory, and to the south the creation of the Village.
[Exits: down]
A massive ogre guard stands here, protecting the chieftain.
Crunch, the Ogre Chieftain, is resting here on a throne.
(180/1021hp * 430/518mn * 484/486mv)(17477g 3:00h (M)m 24896xp) d
s
s
Alas, you cannot go that way.
(180/1021hp * 430/518mn * 484/486mv)(17477g 3:00h (M)m 24896xp) Alas, you cannot go that way.
(180/1021hp * 430/518mn * 484/486mv)(17477g 3:00h (M)m 24896xp) You aren't fighting anyone.
Frynn rides in.
Frynn's Knight Avatar walks in.
(180/1021hp * 430/518mn * 484/486mv)(17477g 3:00h (M)m 24896xp) End of the marble pathway
The wide hallway runs to an end before a oak staircase. The marble
pathway was once the only pathway in Cityhall untill the village became
prosperous from Warfare and decided to expand. Loud shouts and screams can
be heard from the room above the staircase, while it seems empty except for
one screaming ogre.
[Exits: south up]
(180/1021hp * 430/518mn * 483/486mv)(17477g 3:00h (M)m 24896xp) The marble pathway
The wide hallway of the marble pathway borders the north second floor of
Cityhall. Oil torches lining the wall produce a dim but warm light, and the
perfectly fitted marble tiles are polished to perfection, the marble pathway
continues to the north and south.
[Exits: north south]
(256/1021hp * 430/518mn * 485/486mv)(17477g 4:00h (M)m 24896xp) The marble pathway
The wide hallway of the marble pathway borders the north second floor of
Cityhall. Oil torches lining the wall produce a dim but warm light, and the
perfectly fitted marble tiles are polished to perfection, the Royal
Intersection is to the south, while the marble pathway continues north.
[Exits: north south]
(256/1021hp * 430/518mn * 484/486mv)(17477g 4:00h (M)m 24896xp) s
An intersection in Royal Hall
The spacious corridor splits into a large wide circular intersection as
it twists its way towards the noble parts of Cityhall, where the future
plans of the village are decided. A red carpet stretches its way along a
marble path which leads its way north, Royal Hall continues to the east and
west, while to the south is a well furnished chamber.
[Exits: north east (south) west]
(256/1021hp * 430/518mn * 483/486mv)(17477g 4:00h (M)m 24896xp) e
e
Royal Hall
The spacious corridor known as Royal Hall runs the length of the main
section on the second floor of Cityhall. The hall is lined with richly
polished oak doors, behind which dwell leaders and royal councilmen of this
village. Well furnished habitation is to the north and south, Royal Hall
continues to the east and west.
[Exits: (north) east (south) west]
(256/1021hp * 430/518mn * 482/486mv)(17477g 4:00h (M)m 24896xp) e
quaff vial
Royal Hall
The spacious corridor known as Royal Hall runs the length of the main
section on the second floor of Cityhall. The hall is lined with richly
polished oak doors, behind which dwell leaders and royal councilmen of this
village. Well furnished habitation is to the north, while to the south is
one of the Warlords of this village, the Hall continues to the west, while a
staircase lies east.
[Exits: (north) east (south) west]
(256/1021hp * 430/518mn * 481/486mv)(17477g 4:00h (M)m 24896xp) The northern stairs
The wooden stairs under your feet give solid purchase for your boots,
with no creaking or other signs of ewakness. They seem to be of very fine
quality, and the wood is brightly polished. As you walk them, you notice
very little by way of carving or marks on the stairs, no rugs, or stonework.
At the bottom is another hallway, and west is the Royal Hall.
[Exits: west down]
(256/1021hp * 430/518mn * 480/486mv)(17477g 4:00h (M)m 24896xp) You quaff a vial of sparkling liquid.
You are already in sanctuary.
(256/1021hp * 430/518mn * 480/486mv)(17477g 4:00h (M)m 24896xp) d
s
End of Inferis Hall
The wide hallway runs to a narrow and abrupt end, a large staircase rises
up high before you. This section leads into the main part of Cityhall,
where the Chieften and the High lords of this village gather and plot its
future. The torches seem brighter at this part, to light the staircase, up
ahead the chatter of mixed voices can be heard, and one deep voice speaking
above the chattering.
[Exits: south up]
(256/1021hp * 430/518mn * 479/486mv)(17477g 4:00h (M)m 24896xp) a
Inferis Hall
The wide hallway known as Inferis Hall runs the length of Cityhall's east
side. The wooden walls are lined with oak doors, which lead into the living
chambers of the noble folk. Oil torches hanging on the walls give the hall
a dim light which bounces off the polished wood.
[Exits: north (east) south]
(256/1021hp * 430/518mn * 478/486mv)(17477g 4:00h (M)m 24896xp) You are affected by the following:
Spell: sanctuary : for 0 hours
Spell: ironarm : modifies damroll by 6 for 10 hours
Spell: spellkiller : for 10 hours
Spell: mounted : for 61 hours
Spell: blood vow : for 66 hours
(256/1021hp * 430/518mn * 478/486mv)(17477g 4:00h (M)m 24896xp) s
Inferis Hall
The wide hallway known as Inferis Hall runs the length of Cityhall's east
side. The wooden walls are lined with oak doors, which lead into the living
chambers of the noble folk. Oil torches hanging on the walls give the hall
a dim light which bounces off the polished wood.
[Exits: north (east) south]
(256/1021hp * 430/518mn * 477/486mv)(17477g 4:00h (M)m 24896xp) s
Inferis Hall
The wide hallway known as Inferis Hall runs the length of Cityhall's east
side. The wooden walls are lined with oak doors, which lead into the living
chambers of the noble folk. Oil torches hanging on the walls give the hall
a dim light which bounces off the polished wood.
[Exits: north (east) south]
(256/1021hp * 430/518mn * 476/486mv)(17477g 4:00h (M)m 24896xp) where
Marak is [KNIGHT] controlled. Players near you:
<PK> Varkor Inferis Hall
<PK> Frynn Ogroc Hall
(256/1021hp * 430/518mn * 476/486mv)(17477g 4:00h (M)m 24896xp) w
Alas, you cannot go that way.
(256/1021hp * 430/518mn * 476/486mv)(17477g 4:00h (M)m 24896xp) s
Inferis Hall
The wide hallway known as Inferis Hall runs the length of Cityhall's east
side. The wooden walls are lined with oak doors, which lead into the living
chambers of the noble folk. Oil torches hanging on the walls give the hall
a dim light which bounces off the finely polished wood.
[Exits: north (east) west]
(Charmed) (White Aura) Frynn's Knight Avatar stands here.
(White Aura) Frynn the Dauntless Faetorian is here, sitting astride a white charger.
(256/1021hp * 430/518mn * 475/486mv)(17477g 4:00h (M)m 24896xp)
Frynn utters the words, 'uquqrz'.
You yell 'Die! Frynn, you sorcerous dog!'
Frynn conjures a magical bolt of ice and launches it at you.
Frynn's icicle devastates you!
You sure are BLEEDING!
Frynn has some big nasty wounds and scratches.
[22]Varkor: [===|---|---|---]
(226/1021hp * 430/518mn * 475/486mv)(17477g 4:00h (M)m 24896xp) w
No way! You are still fighting!
Frynn has some big nasty wounds and scratches.
[22]Varkor: [===|---|---|---]
(226/1021hp * 430/518mn * 475/486mv)(17477g 4:00h (M)m 24896xp) flee
You flee from combat!
Granite Hall
The wide main entry known as Granite Hall is named after the granite
paved ground which flows beneath your feet. To the west is Ogroc Hall named
after the great Ogre Ogroc, while to the east runs the Inferis Hall, named
after Inferis Ol'Duc the Warlord which lead the berserker clans from the
northern mountains into this valley. The broadly built passage is lit by
flickering oil torches, as the Hall stops here, twisting into a fork.
[Exits: east south west]
(226/1021hp * 430/518mn * 474/486mv)(17477g 4:00h (M)m 24896xp) e
e
Inferis Hall
The wide hallway known as Inferis Hall runs the length of Cityhall's east
side. The wooden walls are lined with oak doors, which lead into the living
chambers of the noble folk. Oil torches hanging on the walls give the hall
a dim light which bounces off the finely polished wood.
[Exits: north (east) west]
(Charmed) (White Aura) Frynn's Knight Avatar stands here.
(White Aura) Frynn the Dauntless Faetorian is here, sitting astride a white charger.
(226/1021hp * 430/518mn * 473/486mv)(17477g 4:00h (M)m 24896xp)
Frynn utters the words, 'uquqrz'.
You yell 'Die! Frynn, you sorcerous dog!'
Frynn conjures a magical bolt of ice and launches it at you.
Frynn's icicle mauls you.
You sure are BLEEDING!
Frynn has some big nasty wounds and scratches.
[19]Varkor: [===|---|---|---]
(202/1021hp * 430/518mn * 473/486mv)(17477g 4:00h (M)m 24896xp) No way! You are still fighting!
Frynn has some big nasty wounds and scratches.
[19]Varkor: [===|---|---|---]
(202/1021hp * 430/518mn * 473/486mv)(17477g 4:00h (M)m 24896xp) flee
You flee from combat!
Granite Hall
The wide main entry known as Granite Hall is named after the granite
paved ground which flows beneath your feet. To the west is Ogroc Hall named
after the great Ogre Ogroc, while to the east runs the Inferis Hall, named
after Inferis Ol'Duc the Warlord which lead the berserker clans from the
northern mountains into this valley. The broadly built passage is lit by
flickering oil torches, as the Hall stops here, twisting into a fork.
[Exits: east south west]
(202/1021hp * 430/518mn * 472/486mv)(17477g 4:00h (M)m 24896xp) e
Inferis Hall
The wide hallway known as Inferis Hall runs the length of Cityhall's east
side. The wooden walls are lined with oak doors, which lead into the living
chambers of the noble folk. Oil torches hanging on the walls give the hall
a dim light which bounces off the finely polished wood.
[Exits: north (east) west]
(Charmed) (White Aura) Frynn's Knight Avatar stands here.
(White Aura) Frynn the Dauntless Faetorian is here, sitting astride a white charger.
Frynn utters the words, 'uquqrz'.
You yell 'Die! Frynn, you sorcerous dog!'
Frynn conjures a magical bolt of ice and launches it at you.
Frynn's icicle mauls you.
You sure are BLEEDING!
Frynn has some big nasty wounds and scratches.
[17]Varkor: [===|---|---|---]
(180/1021hp * 430/518mn * 471/486mv)(17477g 4:00h (M)m 24896xp) flee
You flee from combat!
Inferis Hall
The wide hallway known as Inferis Hall runs the length of Cityhall's east
side. The wooden walls are lined with oak doors, which lead into the living
chambers of the noble folk. Oil torches hanging on the walls give the hall
a dim light which bounces off the polished wood.
[Exits: north (east) south]
(180/1021hp * 430/518mn * 470/486mv)(17477g 4:00h (M)m 24896xp) n
Inferis Hall
The wide hallway known as Inferis Hall runs the length of Cityhall's east
side. The wooden walls are lined with oak doors, which lead into the living
chambers of the noble folk. Oil torches hanging on the walls give the hall
a dim light which bounces off the polished wood.
[Exits: north (east) south]
(180/1021hp * 430/518mn * 469/486mv)(17477g 4:00h (M)m 24896xp) n
Inferis Hall
The wide hallway known as Inferis Hall runs the length of Cityhall's east
side. The wooden walls are lined with oak doors, which lead into the living
chambers of the noble folk. Oil torches hanging on the walls give the hall
a dim light which bounces off the polished wood.
[Exits: north (east) south]
(180/1021hp * 430/518mn * 468/486mv)(17477g 4:00h (M)m 24896xp) n
End of Inferis Hall
The wide hallway runs to a narrow and abrupt end, a large staircase rises
up high before you. This section leads into the main part of Cityhall,
where the Chieften and the High lords of this village gather and plot its
future. The torches seem brighter at this part, to light the staircase, up
ahead the chatter of mixed voices can be heard, and one deep voice speaking
above the chattering.
[Exits: south up]
(180/1021hp * 430/518mn * 467/486mv)(17477g 4:00h (M)m 24896xp) u
The northern stairs
The wooden stairs under your feet give solid purchase for your boots,
with no creaking or other signs of ewakness. They seem to be of very fine
quality, and the wood is brightly polished. As you walk them, you notice
very little by way of carving or marks on the stairs, no rugs, or stonework.
At the bottom is another hallway, and west is the Royal Hall.
[Exits: west down]
(180/1021hp * 430/518mn * 466/486mv)(17477g 4:00h (M)m 24896xp) w
w
w
Royal Hall
The spacious corridor known as Royal Hall runs the length of the main
section on the second floor of Cityhall. The hall is lined with richly
polished oak doors, behind which dwell leaders and royal councilmen of this
village. Well furnished habitation is to the north, while to the south is
one of the Warlords of this village, the Hall continues to the west, while a
staircase lies east.
[Exits: (north) east (south) west]
(180/1021hp * 430/518mn * 465/486mv)(17477g 4:00h (M)m 24896xp) w
Royal Hall
The spacious corridor known as Royal Hall runs the length of the main
section on the second floor of Cityhall. The hall is lined with richly
polished oak doors, behind which dwell leaders and royal councilmen of this
village. Well furnished habitation is to the north and south, Royal Hall
continues to the east and west.
[Exits: (north) east (south) west]
(180/1021hp * 430/518mn * 464/486mv)(17477g 4:00h (M)m 24896xp) w
An intersection in Royal Hall
The spacious corridor splits into a large wide circular intersection as
it twists its way towards the noble parts of Cityhall, where the future
plans of the village are decided. A red carpet stretches its way along a
marble path which leads its way north, Royal Hall continues to the east and
west, while to the south is a well furnished chamber.
[Exits: north east (south) west]
(180/1021hp * 430/518mn * 463/486mv)(17477g 4:00h (M)m 24896xp) where
Royal Hall
The spacious corridor known as Royal Hall runs the length of the main
section on the second floor of Cityhall. The hall is lined with richly
polished oak doors, behind which dwell leaders and royal councilmen of this
village. Well furnished habitation is to the north and south, Royal Hall
continues to the east and west.
[Exits: (north) east (south) west]
(180/1021hp * 430/518mn * 462/486mv)(17477g 4:00h (M)m 24896xp) Royal Hall
The spacious corridor known as Royal Hall runs the length of the main
section on the second floor of Cityhall. The hall is lined with richly
polished oak doors, behind which dwell leaders and royal councilmen of this
village. Well furnished habitation is to the north, while to the south is
Lord Firidons chamber, the Hall continues to the east, while a staircase
lies west.
[Exits: (north) east (south) west]
(180/1021hp * 430/518mn * 461/486mv)(17477g 4:00h (M)m 24896xp) Marak is [KNIGHT] controlled. Players near you:
<PK> Varkor Royal Hall
<PK> Frynn Inferis Hall
(180/1021hp * 430/518mn * 461/486mv)(17477g 4:00h (M)m 24896xp) quaff recall <------- WHY AM I NOT PREPARED?!?!?!
You do not have that potion.
(180/1021hp * 430/518mn * 461/486mv)(17477g 4:00h (M)m 24896xp) w
w
The northern stairs
The wooden stairs under your feet give solid purchase for your boots,
with no creaking or signs of weakness. They seem of very fine quality, and
the wood is brightly polished. As you walk them, you notice very little by
way of carvings or marks on the stairs, no rugs, or stonework. At the
bottom is the end of Ogroc Hallway, and to the east is the Royal Hall.
[Exits: east down]
(180/1021hp * 430/518mn * 460/486mv)(17477g 4:00h (M)m 24896xp) Alas, you cannot go that way.
(180/1021hp * 430/518mn * 460/486mv)(17477g 4:00h (M)m 24896xp) where
Frynn rides in.
Frynn's Knight Avatar walks in.
(180/1021hp * 430/518mn * 460/486mv)(17477g 4:00h (M)m 24896xp) Marak is [KNIGHT] controlled. Players near you:
<PK> Varkor The northern stairs
<PK> Frynn The northern stairs
(180/1021hp * 430/518mn * 460/486mv)(17477g 4:00h (M)m 24896xp) d
The End of Ogroc Hall
The wide hallway runs to a wide and abrupt end, a large staircase rises
up high before you. This section leads into the main part of Cityhall,
where the Chieften and the High lords of this village gather and plot its
future. The torches seem brighter at this part, to light the staircase, up
ahead the chatter of mixed voices can be heard, and one deep voice speaking
above the chattering.
[Exits: south up]
(180/1021hp * 430/518mn * 459/486mv)(17477g 4:00h (M)m 24896xp) s
Ogroc Hall
The narrow hallway known as Ogroc Hall runs the length of Cityhall's west
side. The wooden walls are lined with oak doors, which lead into the living
chambers of the noble folk of the keep. Oil torches hanging low on the
walls give the hall a dim light which radiates against the polished wood.
[Exits: north south (west)]
(180/1021hp * 430/518mn * 458/486mv)(17477g 4:00h (M)m 24896xp) s
s
Ogroc Hall
The narrow hallway known as Ogroc Hall runs the length of Cityhall's west
side. The wooden walls are lined with oak doors, which lead into the living
chambers of the noble folk of the keep. Oil torches hanging low on the
walls give the hall a dim light which radiates against the polished wood.
[Exits: north south (west)]
(180/1021hp * 430/518mn * 457/486mv)(17477g 4:00h (M)m 24896xp) e
Ogroc Hall
The narrow hallway known as Ogroc Hall runs the length of Cityhall's west
side. The wooden walls are lined with oak doors, which lead into the living
chambers of the noble folk of the keep. Oil torches hanging low on the
walls give the hall a dim light which radiates against the polished wood.
[Exits: north south (west)]
(180/1021hp * 430/518mn * 456/486mv)(17477g 4:00h (M)m 24896xp) e
Alas, you cannot go that way.
(180/1021hp * 430/518mn * 456/486mv)(17477g 4:00h (M)m 24896xp) Alas, you cannot go that way.
(180/1021hp * 430/518mn * 456/486mv)(17477g 4:00h (M)m 24896xp) s
Ogroc Hall
The narrow hallway known as Ogroc Hall runs the length of Cityhall's west
side. The wooden walls are lined with oak doors, which lead into the living
chambers of the noble folk of the keep. Oil torches hanging low on the
walls give the hall a dim light which radiates against the polished wood.
[Exits: north east (west)]
(180/1021hp * 430/518mn * 455/486mv)(17477g 4:00h (M)m 24896xp) e
e
Granite Hall
The wide main entry known as Granite Hall is named after the granite
paved ground which flows beneath your feet. To the west is Ogroc Hall named
after the great Ogre Ogroc, while to the east runs the Inferis Hall, named
after Inferis Ol'Duc the Warlord which lead the berserker clans from the
northern mountains into this valley. The broadly built passage is lit by
flickering oil torches, as the Hall stops here, twisting into a fork.
[Exits: east south west]
(180/1021hp * 430/518mn * 454/486mv)(17477g 4:00h (M)m 24896xp) Inferis Hall
The wide hallway known as Inferis Hall runs the length of Cityhall's east
side. The wooden walls are lined with oak doors, which lead into the living
chambers of the noble folk. Oil torches hanging on the walls give the hall
a dim light which bounces off the finely polished wood.
[Exits: north (east) west]
(180/1021hp * 430/518mn * 453/486mv)(17477g 4:00h (M)m 24896xp) w
s
s
Granite Hall
The wide main entry known as Granite Hall is named after the granite
paved ground which flows beneath your feet. To the west is Ogroc Hall named
after the great Ogre Ogroc, while to the east runs the Inferis Hall, named
after Inferis Ol'Duc the Warlord which lead the berserker clans from the
northern mountains into this valley. The broadly built passage is lit by
flickering oil torches, as the Hall stops here, twisting into a fork.
[Exits: east south west]
Frynn rides in.
Frynn's Knight Avatar walks in.
(180/1021hp * 430/518mn * 452/486mv)(17477g 4:00h (M)m 24896xp)
The protective aura around your body fades. <---------------- FUCK ME!!!!
(256/1021hp * 430/518mn * 486/486mv)(17477g 5:00h (M)m 24896xp) s
Inside the Gates of City Hall
The sturdy, iron-bound gates of Cityhall open into an entry hall. The
walls and floors are constructed of thick wooden planks, polished to a
bright color by thousands of strangers. The entry hall is lit by oil
torches hanging on the walls. To the north, the hall continues into
cityhall. Rising nearly 20' in height, the entrance can fit even the
largest of giants into its entrance.
[Exits: north south]
(256/1021hp * 430/518mn * 485/486mv)(17477g 5:00h (M)m 24896xp) s
s
A granite street
Surrounded by newly constructed dwellings, this street winds through the
noble quarter of the village. All around are signs of great wealth, the
gold that flows from the prosperous trade evident in the buildings, though
all are locked from the public, the clothing of the citizens, and the
condition of the streets is superb. To the north is the cityhall, the
center of this village.
[Exits: north south]
(256/1021hp * 430/518mn * 484/486mv)(17477g 5:00h (M)m 24896xp) A granite street
Surrounded by newly constructed dwellings, this street winds through the
noble quarter of the village. All around are signs of great wealth, the
gold that flows from the prosperous trade evident in the buildings, though
all are locked from the public, the clothing of the citizens, and the
condition of the streets is superb. To the north is the cityhall, the
center of this village.
[Exits: north south]
(256/1021hp * 430/518mn * 483/486mv)(17477g 5:00h (M)m 24896xp) The Northern Marketplace of Marak
The northern marketplace looks much larger from standing at its center
then it did from other parts. Perhaps there is some magic being used, but
it is difficult to say. The apothecary is quite a site with jars containing
necessary ingredients for the alchemists to exist. A large cauldron can be
seen boiling in the back steaming from the extreme heat generated by the
strange fire. Potion of different colors are upon the table ready for sale,
this is known as the Arcane center of the village.
[Exits: north east south west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
(White Aura) Stirring a long spoon in the large cauldron, a tall alchemist sells his fine magical brew.
(256/1021hp * 430/518mn * 482/486mv)(17477g 5:00h (M)m 24896xp) The Central Marketplace of Marak
This part of the marketplace is crowded with warriors of all kinds, the
center of the marketplace is known for its fine wears of armor, and its
legendary blacksmith. Many tools of Warfare can be found here, some lie
still gathering rust, while others are still being mended by one blacksmith
in the northern corner of the center. The sharper weapons seem be quite
elegant in style, though fetch for quite a sum on the open market.
[Exits: north east south west down]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
(White Aura) Glaring at all the weapons and armor, a duergar grins at you broadly as he beckons you closer.
(256/1021hp * 430/518mn * 481/486mv)(17477g 5:00h (M)m 24896xp) g recall back
You get a potion of recall from a sturdy backpack.
(256/1021hp * 430/518mn * 481/486mv)(17477g 5:00h (M)m 24896xp) w
w
The Western Marketplace of Marak
This part of the marketplace is the armory of the village and has a
reputation for goods of high quality, and reasonable prices. The blacksmith
itself is extremely busied in his work, as the kiln is heated to
extraordinary temperatures in order to melt the metal which he uses. A
large anvil stands at the center of the marketplace, and a rack of tools for
shaping metal are laid upon the ground beside him. Along the ground, next
to the forge are several suits of armor, made to fit different sizes of men,
including ogres.
[Exits: north east south west]
(White Aura) Sitting on a stool next to the forge, the blacksmith is hard at work, pounding on a sheet of metal with his hammer.
(256/1021hp * 430/518mn * 480/486mv)(17477g 5:00h (M)m 24896xp) w
Tingarol Road
Tingarol Street, named after an ancient ogre from the First Age, wends
its way west of the Marketplace. Once a thriving part of the village known
for its reputation as a home for men of War, it now serves as the stomping
ground for weaker, cheaper hired swords. To the west the Tavern of the
Rising Sun is seen, one of the larger Taverns across all of Aabahran, known
for its unique Ogre Mound Brew, Tingarol streets continues to the west,
while the main drag of the marketplace opens to the east.
[Exits: east west]
A drunk ogre commoner wanders the streets blindly.
(256/1021hp * 430/518mn * 479/486mv)(17477g 5:00h (M)m 24896xp) Tingarol Road
Tingarol street grows more narrow with each passing step, untill it is a
strain to even pass through, though it widens a fair bit around the Tavern
of the Rising Sun which is directly to the north. A large shield carved
from wood shines brightly as a rising sun is engraved into its golden
faceplate. This Tavern is nearly 30' in height, and two floors tall.
Drunken men litter the streets, thrown out from the Tavern for various
reasons.
[Exits: north east west]
(256/1021hp * 430/518mn * 478/486mv)(17477g 5:00h (M)m 24896xp) quaff recall
You quaff a potion of recall.
Temple of Darkness
Constructed solely out of black marble the temple exudes a feeling of
darkness, but also a deep endless calm. Black and red blood candles have
been placed on the temple's altar, the sacrificial bowl holds a dark black
liquid. Two paintings adorn the side of the entrance, the one to the left
showing endless scenes of battle, sacrifice, slaughter and suffering, some
at the hands of those already dead and called back again to a life
unnatural. The painting on the right is more simple but also more
captivating in its starkness: A single huge circle is painted upon a canvass
of the deepest black. Closer inspections reveals that the circle is made up
out of countless of single strands, all intertwining and loping around each
other.
[Exits: south up]
A pit of offering is here for mortals to store gifts for the gods.
A Militia Relief Officer stands here offering water and lights to citizens.
(Dark Aura) Savrich the Priest of Darkness is here communing prayers.
Thank god I was able to escape. Wasn't trying to die at all, let alone this early. <------------------
(1021/1021hp * 458/518mn * 478/486mv)(17792g 17:00h (M)m 24896xp) You see a swirling vortex of fiery clouds. Seconds later flaming debris falls all around you.
You yell 'Help! I've just walked into Frynn's firestorm!'
Frynn's firestorm devastates you!
A stairway in the Chasm
The trail ends abruptly here against high white sandstone cliffs. Small,
stunted bushes grow out from small crevices and rustle in the warm
breeze, wafting a slight smell of sage. You can see rough-hewn steps
carved into the rock itself crisscrossing upward.
[Exits: south up]
(Charmed) (White Aura) Frynn's Knight Avatar stands here.
(Translucent) (White Aura) Frynn is here, fighting YOU!
Frynn is in excellent condition.
[97]Varkor: [===|===|===|===]
(992/1021hp * 458/518mn * 476/486mv)(17792g 17:00h (M)m 24896xp) u
u
flee
No way! You are still fighting!
Frynn parries your attack.
Your bladed onslaught wounds Frynn.
Frynn parries your attack.
Frynn parries your attack.
The raging firestorm spews forth a cloud of fiery brimstone!
Frynn's firestorm wounds you.
You dodge Frynn's attack.
You are burned by the corrosive acid on the Rod of Light adorned with the blood of Traian.
Frynn's acidic bite is powerless against you.
You parry Frynn's Knight Avatar's attack.
You parry Frynn's Knight Avatar's attack.
You dodge Frynn's Knight Avatar's attack.
Frynn's Knight Avatar trips you and you go down!
Frynn's Knight Avatar's trip scratches you.
Frynn has a few scratches.
[95]Varkor: [===|===|===|===]
(973/1021hp * 456/518mn * 476/486mv)(17792g 17:00h (M)m 24896xp)
Frynn utters the words, 'eugszr waouq'.
Your focus wavers and you step out of the ironarm stance.
The protective aura around your body fades.
You snap out of your battletrance.
You lose your battlefocus.
You lose your battlesphere.
Frynn has a few scratches.
[95]Varkor: [===|===|===|===]
(973/1021hp * 456/518mn * 476/486mv)(17792g 17:00h (M)m 24896xp)
Your bladed onslaught hits Frynn.
Your bladed onslaught mauls Frynn.
Frynn parries your attack.
Your bladed onslaught wounds Frynn.
Your bladed onslaught injures Frynn.
The raging firestorm spews forth a cloud of fiery brimstone!
Frynn's firestorm MUTILATES you!
Frynn's rays miss you.
You are burned by the corrosive acid on the Rod of Light adorned with the blood of Traian.
Frynn's acidic bite is powerless against you.
You dodge Frynn's Knight Avatar's attack.
You dodge Frynn's Knight Avatar's attack.
Frynn has a few scratches.
[91]Varkor: [===|===|===|==-]
(936/1021hp * 456/518mn * 476/486mv)(17792g 17:00h (M)m 24896xp) No way! You are still fighting!
Frynn has a few scratches.
[91]Varkor: [===|===|===|==-]
(936/1021hp * 456/518mn * 476/486mv)(17792g 17:00h (M)m 24896xp) You flee from combat!
A rocky trail inside the Chasm
You are now walking along a wide trail that steadily inclined to the
west. More white cliffs rise around you, but the warm sunshine that now
breaches the shallow canyon is a welcome change to the darkness below.
Thick fields of grasses are all around you now, and a balmy seabreeze
ruffles your hair as you walk.
[Exits: north south west]
(936/1021hp * 456/518mn * 474/486mv)(17792g 17:00h (M)m 24896xp) flee
w
w
You aren't fighting anyone.
(936/1021hp * 456/518mn * 474/486mv)(17792g 17:00h (M)m 24896xp) w
w
A rocky trail inside the Chasm
You are now walking along a wide trail that steadily inclines to the
west. More white cliffs rise all around you, and the rocky terrain has
given way to more grasslands. The air carries with it a soft, warm sea
breeze that causes the tall grasses to sway in the wind. A very gentle,
peaceful feeling fills the air.
[Exits: east west]
(936/1021hp * 456/518mn * 472/486mv)(17792g 17:00h (M)m 24896xp) A rocky trail inside the Chasm
You are now walking along a wide trail that steadily inclines to the
west. More white cliffs rise all around you, and the rocky terrain has
given way to more grasslands. The air carries with it a soft, warm sea
breeze that causes the tall grasses to sway in the wind. A very gentle,
peaceful feeling fills the air.
[Exits: east west]
(936/1021hp * 456/518mn * 470/486mv)(17792g 17:00h (M)m 24896xp) A rocky trail inside the Chasm
You are now walking along a wide trail that steadily inclines to the
west. More white cliffs rise all around you, and the rocky terrain has
given way to more grasslands. The air carries with it a soft, warm sea
breeze that causes the tall grasses to sway in the wind. A very gentle,
peaceful feeling fills the air.
[Exits: east west]
(936/1021hp * 456/518mn * 468/486mv)(17792g 17:00h (M)m 24896xp) Lower elevations
The incline has ended, and you are now walking among the lowlands. Lush
grass is everywhere here, as far as the eye can see. You still get the
impression your not too far from water, but the grasslands extend as
far as you can see, giving no clue of what lies beyond. Bugs and birds
play idly in the warm sun.
[Exits: east west]
(936/1021hp * 456/518mn * 466/486mv)(17792g 17:00h (M)m 24896xp) quaff vial
You quaff a vial of sparkling liquid.
You are surrounded by a dark aura.
(936/1021hp * 456/518mn * 466/486mv)(17792g 17:00h (M)m 24896xp) quaff flight
You do not have that potion.
(936/1021hp * 456/518mn * 466/486mv)(17792g 17:00h (M)m 24896xp) w
Greener landscape
The incline has ended, and you are now walking among the lowlands. Lush
grass is everywhere here, as far as the eye can see. You still get the
impression you're not too far from water, but the grasslands extend as
far as you can see, giving no clue of what lies beyond. Bugs and birds
play idly in the warm sun.
[Exits: north east]
(936/1021hp * 456/518mn * 464/486mv)(17792g 17:00h (M)m 24896xp)
Frynn rides in.
Frynn's Knight Avatar walks in.
(936/1021hp * 456/518mn * 464/486mv)(17792g 17:00h (M)m 24896xp) e
Frynn rides north.
Frynn's Knight Avatar walks north.
(936/1021hp * 456/518mn * 464/486mv)(17792g 17:00h (M)m 24896xp) e
Lower elevations
The incline has ended, and you are now walking among the lowlands. Lush
grass is everywhere here, as far as the eye can see. You still get the
impression your not too far from water, but the grasslands extend as
far as you can see, giving no clue of what lies beyond. Bugs and birds
play idly in the warm sun.
[Exits: east west]
(936/1021hp * 456/518mn * 462/486mv)(17792g 17:00h (M)m 24896xp) e
e
A rocky trail inside the Chasm
You are now walking along a wide trail that steadily inclines to the
west. More white cliffs rise all around you, and the rocky terrain has
given way to more grasslands. The air carries with it a soft, warm sea
breeze that causes the tall grasses to sway in the wind. A very gentle,
peaceful feeling fills the air.
[Exits: east west]
(936/1021hp * 456/518mn * 460/486mv)(17792g 17:00h (M)m 24896xp) e
A rocky trail inside the Chasm
You are now walking along a wide trail that steadily inclines to the
west. More white cliffs rise all around you, and the rocky terrain has
given way to more grasslands. The air carries with it a soft, warm sea
breeze that causes the tall grasses to sway in the wind. A very gentle,
peaceful feeling fills the air.
[Exits: east west]
(936/1021hp * 456/518mn * 458/486mv)(17792g 17:00h (M)m 24896xp) A rocky trail inside the Chasm
You are now walking along a wide trail that steadily inclines to the
west. More white cliffs rise all around you, and the rocky terrain has
given way to more grasslands. The air carries with it a soft, warm sea
breeze that causes the tall grasses to sway in the wind. A very gentle,
peaceful feeling fills the air.
[Exits: east west]
(936/1021hp * 456/518mn * 456/486mv)(17792g 17:00h (M)m 24896xp) A rocky trail inside the Chasm
You are now walking along a wide trail that steadily inclined to the
west. More white cliffs rise around you, but the warm sunshine that now
breaches the shallow canyon is a welcome change to the darkness below.
Thick fields of grasses are all around you now, and a balmy seabreeze
ruffles your hair as you walk.
[Exits: north south west]
(936/1021hp * 456/518mn * 454/486mv)(17792g 17:00h (M)m 24896xp) s
Rising cliffs
You walk now on higher ground. The chasm has given way to steep, sharp
cliffs that rise all around you. The trail seems to lead upward, above
the cliffs, to some sort of grassy region above. The air here smells
balmy, with a light mingling of salt. Much more vegetation grows around
here now, and birds are seen singing in the trees.
[Exits: north east]
(936/1021hp * 456/518mn * 452/486mv)(17792g 17:00h (M)m 24896xp) e
Rising cliffs
You walk now on higher ground. The chasm has given way to steep, sharp
cliffs that rise all around you. The trail seems to lead upward, above
the cliffs, to some sort of grassy region above. The air here smells
balmy, with a light mingling of salt. Much more vegetation grows around
here now, and birds are seen singing in the trees.
[Exits: east west]
(936/1021hp * 456/518mn * 450/486mv)(17792g 17:00h (M)m 24896xp) e
e
A smaller chasm
Here the main chasm has diminished, and yet another chasm has opened up
leading east and west. The footing below you is fresh mud, not nearly
as hard packed as the main canyon, alluding to the fact that a river
probably once flowed through these regions. Steppe grasses grow from the
small cracks in the earth.
[Exits: east west]
(936/1021hp * 456/518mn * 448/486mv)(17792g 17:00h (M)m 24896xp) e
A smaller chasm
Here the main chasm has diminished, and yet another chasm has opened up
leading east and west. The footing below you is fresh mud, not nearly
as hard packed as the main canyon, alluding to the fact that a river
probably once flowed through these regions. Steppe grasses grow from the
small cracks in the earth.
[Exits: east west]
(936/1021hp * 456/518mn * 446/486mv)(17792g 17:00h (M)m 24896xp) A massive rock face
Northward progress is halted here as a massive rock face rises up from
the ground and blocks passage. A smaller, winding trail leads westward
around the monolithe, but your vision of the regions beyond is obscured
for the rock. The air smells more fresh and clean, and less hot then
further southward.
[Exits: south west]
(936/1021hp * 456/518mn * 444/486mv)(17792g 17:00h (M)m 24896xp) s
s
A wide, rocky path
The path widens greatly here, with miscellaneous rocks thrown here and
there. The footing is smooth, round granite gravel, and small trees and
shrubs have sprouted up on either side of the canyon. The walls of the
Chasm still rise up hundreds of feet to your right and left, but seem to
be diminishing in height slowly.
[Exits: north south]
(936/1021hp * 456/518mn * 442/486mv)(17792g 17:00h (M)m 24896xp) A rising face
The path narrows here, and begins a small incline to the north. Massive
formations of granite are all around you, worn smooth over time by wind
and water. It is really quite beautiful the way the layers of rock lie
on top of veins of white quartz rock. Several small bushes grow now in
the floor of the chasm, meaning that this part must get some sort of
rain once in a while.
[Exits: north west]
(936/1021hp * 456/518mn * 440/486mv)(17792g 17:00h (M)m 24896xp) c iron
You clear your mind and focus on the secrets of Ironarm.
(936/1021hp * 431/518mn * 440/486mv)(17792g 17:00h (M)m 24896xp)
The sun slowly disappears in the west.
(1021/1021hp * 431/518mn * 486/486mv)(17792g 18:00h (M)m 24896xp) n
n
draw
A wide, rocky path
The path widens greatly here, with miscellaneous rocks thrown here and
there. The footing is smooth, round granite gravel, and small trees and
shrubs have sprouted up on either side of the canyon. The walls of the
Chasm still rise up hundreds of feet to your right and left, but seem to
be diminishing in height slowly.
[Exits: north south]
(1021/1021hp * 431/518mn * 484/486mv)(17792g 18:00h (M)m 24896xp) A massive rock face
Northward progress is halted here as a massive rock face rises up from
the ground and blocks passage. A smaller, winding trail leads westward
around the monolithe, but your vision of the regions beyond is obscured
for the rock. The air smells more fresh and clean, and less hot then
further southward.
[Exits: south west]
(1021/1021hp * 431/518mn * 482/486mv)(17792g 18:00h (M)m 24896xp) w
w
You draw your weapon.
You wield an iron pike and hold it high.
(1021/1021hp * 431/518mn * 482/486mv)(17792g 18:00h (M)m 24896xp) A smaller chasm
Here the main chasm has diminished, and yet another chasm has opened up
leading east and west. The footing below you is fresh mud, not nearly
as hard packed as the main canyon, alluding to the fact that a river
probably once flowed through these regions. Steppe grasses grow from the
small cracks in the earth.
[Exits: east west]
(1021/1021hp * 431/518mn * 480/486mv)(17792g 18:00h (M)m 24896xp) w
A smaller chasm
Here the main chasm has diminished, and yet another chasm has opened up
leading east and west. The footing below you is fresh mud, not nearly
as hard packed as the main canyon, alluding to the fact that a river
probably once flowed through these regions. Steppe grasses grow from the
small cracks in the earth.
[Exits: east west]
(1021/1021hp * 431/518mn * 478/486mv)(17792g 18:00h (M)m 24896xp) w
Rising cliffs
You walk now on higher ground. The chasm has given way to steep, sharp
cliffs that rise all around you. The trail seems to lead upward, above
the cliffs, to some sort of grassy region above. The air here smells
balmy, with a light mingling of salt. Much more vegetation grows around
here now, and birds are seen singing in the trees.
[Exits: east west]
(1021/1021hp * 431/518mn * 476/486mv)(17792g 18:00h (M)m 24896xp) Rising cliffs
You walk now on higher ground. The chasm has given way to steep, sharp
cliffs that rise all around you. The trail seems to lead upward, above
the cliffs, to some sort of grassy region above. The air here smells
balmy, with a light mingling of salt. Much more vegetation grows around
here now, and birds are seen singing in the trees.
[Exits: north east]
(1021/1021hp * 431/518mn * 474/486mv)(17792g 18:00h (M)m 24896xp) g vial back
You get a vial of sparkling liquid from a sturdy backpack.
(1021/1021hp * 431/518mn * 474/486mv)(17792g 18:00h (M)m 24896xp) n
n
A rocky trail inside the Chasm
You are now walking along a wide trail that steadily inclined to the
west. More white cliffs rise around you, but the warm sunshine that now
breaches the shallow canyon is a welcome change to the darkness below.
Thick fields of grasses are all around you now, and a balmy seabreeze
ruffles your hair as you walk.
[Exits: north south west]
(1021/1021hp * 431/518mn * 472/486mv)(17792g 18:00h (M)m 24896xp) A stairway in the Chasm
The trail ends abruptly here against high white sandstone cliffs. Small,
stunted bushes grow out from small crevices and rustle in the warm
breeze, wafting a slight smell of sage. You can see rough-hewn steps
carved into the rock itself crisscrossing upward.
[Exits: south up]
(1021/1021hp * 431/518mn * 470/486mv)(17792g 18:00h (M)m 24896xp) u
A stairway below a Castle
Long, thick steps cut into the chasm wall lead up toward the castle above
you. The walls are stark, with naught but scrub brush covering them. There
is nothing around that could provide protection from those above you, or
from the elements around you. The wind howls as it runs through the chasm,
whipping at your clothes and equipment.
[Exits: up down]
(1021/1021hp * 431/518mn * 468/486mv)(17792g 18:00h (M)m 24896xp) u
u
The Remnants of a Tent City
The battleground has been cleared away and the bloody earth flattened to
allow for the creation of a temporary tent district. Now however, most of
the tents and lean-tos are gone, hastily packed up. A few parts and pieces
still litter the ground, an abandoned pole with a tent flap attached to it
waving in the wind forlornly.
[Exits: up down]
(1021/1021hp * 431/518mn * 466/486mv)(17792g 18:00h (M)m 24896xp) u
where
You see a swirling vortex of fiery clouds. Seconds later flaming debris falls all around you.
You yell 'Help! I've just walked into Frynn's firestorm!'
Frynn's firestorm MUTILATES you!
The Remnants of a Tent City
The battleground has been cleared away and the bloody earth flattened to
allow for the creation of a temporary tent district. Now however, most of
the tents and lean-tos are gone, hastily packed up. A few parts and pieces
still litter the ground, an abandoned pole with a tent flap attached to it
waving in the wind forlornly.
[Exits: up down]
(Charmed) (White Aura) Frynn's Knight Avatar stands here.
(Translucent) (White Aura) Frynn is here, fighting YOU!
Frynn has a few scratches.
[95]Varkor: [===|===|===|===]
(979/1021hp * 431/518mn * 464/486mv)(17792g 18:00h (M)m 24896xp) flee
No way! You are still fighting!
Frynn parries your attack.
Your stab wounds Frynn.
Your stab wounds Frynn.
Hail of flaming rocks begins to fall setting the area aflame!
Frynn's firestorm devastates you!
You dodge Frynn's attack.
You dodge Frynn's Knight Avatar's attack.
You parry Frynn's Knight Avatar's attack.
Frynn has a few scratches.
[92]Varkor: [===|===|===|===]
(948/1021hp * 429/518mn * 464/486mv)(17792g 18:00h (M)m 24896xp) The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Varkor The Remnants of a Tent City
<PK> Frynn The Remnants of a Tent City
Frynn has a few scratches.
[92]Varkor: [===|===|===|===]
(948/1021hp * 429/518mn * 464/486mv)(17792g 18:00h (M)m 24896xp) You flee from combat!
The Remnants of a Tent City
The battleground has been cleared away and the bloody earth flattened to
allow for the creation of a temporary tent district. Now however, most of
the tents and lean-tos are gone, hastily packed up. A few parts and pieces
still litter the ground, an abandoned pole with a tent flap attached to it
waving in the wind forlornly.
[Exits: up down]
(948/1021hp * 429/518mn * 462/486mv)(17792g 18:00h (M)m 24896xp) u
You see a swirling vortex of fiery clouds. Seconds later flaming debris falls all around you.
You yell 'Help! I've just walked into Frynn's firestorm!'
Frynn's firestorm MUTILATES you!
The Remnants of a Tent City
The battleground has been cleared away and the bloody earth flattened to
allow for the creation of a temporary tent district. Now however, most of
the tents and lean-tos are gone, hastily packed up. A few parts and pieces
still litter the ground, an abandoned pole with a tent flap attached to it
waving in the wind forlornly.
[Exits: up down]
(Charmed) (White Aura) Frynn's Knight Avatar stands here.
(Translucent) (White Aura) Frynn is here, fighting YOU!
Frynn has a few scratches.
[89]Varkor: [===|===|===|==-]
(911/1021hp * 429/518mn * 460/486mv)(17792g 18:00h (M)m 24896xp) flee
You flee from combat!
The Remnants of a Tent City
The battleground has been cleared away and the bloody earth flattened to
allow for the creation of a temporary tent district. Now however, most of
the tents and lean-tos are gone, hastily packed up. A few parts and pieces
still litter the ground, an abandoned pole with a tent flap attached to it
waving in the wind forlornly.
[Exits: north down]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
(911/1021hp * 429/518mn * 458/486mv)(17792g 18:00h (M)m 24896xp) n
n
n
A Tent City
The battleground has been cleared away and the bloody earth flattened to
allow for the creation of a temporary tent district. Poorly made lean-tos,
burlap tents and other temporary shelters have been hastily created to
accommodate a sprawling flock of migrants. Most are common looking folk,
dirty and tired from a long march. Many have been conscripted into duty as
as coolies or laborers, cooks or washer-women. The children work as
couriers or squires. So far there appears to be little rhyme or reason to
the shanty-town, and everyone stakes their humble plot wherever there's
space.
[Exits: north south]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
(911/1021hp * 429/518mn * 456/486mv)(17792g 18:00h (M)m 24896xp) draw
Before the Knight's Castle
The Knight Castle rises before you, the towering walls pristine and
gleaming so bright that they threaten to blind any attacker. Huge granite
blocks stack seemlessly on top of each other, the left side of the Castle
rebuilt to match the older part to the right. A gleaming coating has been
applied to the granite, responsible for the blinding gleam, no doubt used to
reinforce the already impressive fortress.
[Exits: north east south]
A bleeding demon of nexus lies in the dirt here.
(911/1021hp * 429/518mn * 454/486mv)(17792g 18:00h (M)m 24896xp) Before the Knight Cabal
You stand before the legendary castle of the Knights, not a fairy tale
affair with turrets and fancy decorations, but stark and martial looking.
The moat before you is deep, the sides steep and slippery looking. Dark
blue, almost blackish water fills the moat, the surface broken only by an
occasional ripple.
[Exits: (north) south]
(White Aura) A large Knight clad in armor bars the way.
The Knight altar stands here.
(911/1021hp * 429/518mn * 452/486mv)(17792g 18:00h (M)m 24896xp) k alt
You draw your weapons.
You wield "Decobru" the Gladiator Broadsword and hold it high.
You wield the Meat Kleefer in your off-hand.
(911/1021hp * 429/518mn * 452/486mv)(17792g 18:00h (M)m 24896xp) Your bladed onslaught DISMEMBERS Knight Defender!
Your bladed onslaught DISMEMBERS Knight Defender!
Your bladed onslaught MASSACRES Knight Defender!
Your bladed onslaught DISMEMBERS Knight Defender!
Your bladed onslaught LACERATES Knight Defender!
Knight Defender has some small wounds and bruises.
[89]Varkor: [===|===|===|==-]
(911/1021hp * 429/518mn * 452/486mv)(17792g 18:00h (M)m 24896xp)
Your bladed onslaught misses Knight Defender.
Your bladed onslaught DISMEMBERS Knight Defender!
You parry Knight Defender's attack.
Knight Defender has some small wounds and bruises.
[89]Varkor: [===|===|===|==-]
(911/1021hp * 427/518mn * 452/486mv)(17792g 18:00h (M)m 24896xp)
Frynn rides in.
Frynn's Knight Avatar walks in.
Knight Defender has some small wounds and bruises.
[89]Varkor: [===|===|===|==-]
(911/1021hp * 427/518mn * 452/486mv)(17792g 18:00h (M)m 24896xp) flee
Your bladed onslaught LACERATES Knight Defender!
Knight Defender dodges your attack.
Your bladed onslaught DISMEMBERS Knight Defender!
Your bladed onslaught MASSACRES Knight Defender!
Knight Defender's flesh is seared by the flaming "Decobru" the Gladiator Broadsword.
Your flaming bite hits Knight Defender.
You dodge Knight Defender's attack.
Knight Defender has quite a few wounds.
[89]Varkor: [===|===|===|==-]
(911/1021hp * 425/518mn * 452/486mv)(17792g 18:00h (M)m 24896xp) You flee from combat!
Before the Knight's Castle
The Knight Castle rises before you, the towering walls pristine and
gleaming so bright that they threaten to blind any attacker. Huge granite
blocks stack seemlessly on top of each other, the left side of the Castle
rebuilt to match the older part to the right. A gleaming coating has been
applied to the granite, responsible for the blinding gleam, no doubt used to
reinforce the already impressive fortress.
[Exits: north east south]
A bleeding demon of nexus lies in the dirt here.
(911/1021hp * 425/518mn * 450/486mv)(17792g 18:00h (M)m 24896xp) s
s
s
A Tent City
The battleground has been cleared away and the bloody earth flattened to
allow for the creation of a temporary tent district. Poorly made lean-tos,
burlap tents and other temporary shelters have been hastily created to
accommodate a sprawling flock of migrants. Most are common looking folk,
dirty and tired from a long march. Many have been conscripted into duty as
as coolies or laborers, cooks or washer-women. The children work as
couriers or squires. So far there appears to be little rhyme or reason to
the shanty-town, and everyone stakes their humble plot wherever there's
space.
[Exits: north south]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
(911/1021hp * 425/518mn * 448/486mv)(17792g 18:00h (M)m 24896xp) The Remnants of a Tent City
The battleground has been cleared away and the bloody earth flattened to
allow for the creation of a temporary tent district. Now however, most of
the tents and lean-tos are gone, hastily packed up. A few parts and pieces
still litter the ground, an abandoned pole with a tent flap attached to it
waving in the wind forlornly.
[Exits: north down]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
(911/1021hp * 425/518mn * 446/486mv)(17792g 18:00h (M)m 24896xp) Alas, you cannot go that way.
(911/1021hp * 425/518mn * 446/486mv)(17792g 18:00h (M)m 24896xp) n
A Tent City
The battleground has been cleared away and the bloody earth flattened to
allow for the creation of a temporary tent district. Poorly made lean-tos,
burlap tents and other temporary shelters have been hastily created to
accommodate a sprawling flock of migrants. Most are common looking folk,
dirty and tired from a long march. Many have been conscripted into duty as
as coolies or laborers, cooks or washer-women. The children work as
couriers or squires. So far there appears to be little rhyme or reason to
the shanty-town, and everyone stakes their humble plot wherever there's
space.
[Exits: north south]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
(Charmed) (White Aura) Frynn's Knight Avatar stands here.
(Translucent) (White Aura) Frynn the Dauntless Faetorian is here, sitting astride a white charger.
(911/1021hp * 425/518mn * 444/486mv)(17792g 18:00h (M)m 24896xp) n
Frynn utters the words, 'eugszr waouq'.
You yell 'Die! Frynn, you sorcerous dog!'
Your focus wavers and you step out of the ironarm stance.
The protective aura around your body fades.
Frynn parries your attack.
Your bladed onslaught hits Frynn.
Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword.
Your flaming bite scratches Frynn.
You dodge Frynn's attack.
You parry Frynn's Knight Avatar's attack.
You dodge Frynn's Knight Avatar's attack.
You parry Frynn's Knight Avatar's attack.
Frynn has a few scratches.
[89]Varkor: [===|===|===|==-]
(911/1021hp * 425/518mn * 444/486mv)(17792g 18:00h (M)m 24896xp) No way! You are still fighting!
Frynn has a few scratches.
[89]Varkor: [===|===|===|==-]
(911/1021hp * 425/518mn * 444/486mv)(17792g 18:00h (M)m 24896xp) n
No way! You are still fighting!
Frynn has a few scratches.
[89]Varkor: [===|===|===|==-]
(911/1021hp * 425/518mn * 444/486mv)(17792g 18:00h (M)m 24896xp) k alt
They aren't here.
Frynn has a few scratches.
[89]Varkor: [===|===|===|==-]
(911/1021hp * 425/518mn * 444/486mv)(17792g 18:00h (M)m 24896xp) flee
You flee from combat!
The Remnants of a Tent City
The battleground has been cleared away and the bloody earth flattened to
allow for the creation of a temporary tent district. Now however, most of
the tents and lean-tos are gone, hastily packed up. A few parts and pieces
still litter the ground, an abandoned pole with a tent flap attached to it
waving in the wind forlornly.
[Exits: north down]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
(911/1021hp * 425/518mn * 442/486mv)(17792g 18:00h (M)m 24896xp) n
n
A Tent City
The battleground has been cleared away and the bloody earth flattened to
allow for the creation of a temporary tent district. Poorly made lean-tos,
burlap tents and other temporary shelters have been hastily created to
accommodate a sprawling flock of migrants. Most are common looking folk,
dirty and tired from a long march. Many have been conscripted into duty as
as coolies or laborers, cooks or washer-women. The children work as
couriers or squires. So far there appears to be little rhyme or reason to
the shanty-town, and everyone stakes their humble plot wherever there's
space.
[Exits: north south]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
(Charmed) (White Aura) Frynn's Knight Avatar stands here.
(Translucent) (White Aura) Frynn the Dauntless Faetorian is here, sitting astride a white charger.
Frynn scans all around.
(911/1021hp * 425/518mn * 440/486mv)(17792g 18:00h (M)m 24896xp)
Frynn utters the words, 'eugszr waouq'.
You yell 'Die! Frynn, you sorcerous dog!'
Frynn has a few scratches.
[89]Varkor: [===|===|===|==-]
(911/1021hp * 425/518mn * 440/486mv)(17792g 18:00h (M)m 24896xp) No way! You are still fighting!
Frynn has a few scratches.
[89]Varkor: [===|===|===|==-]
(911/1021hp * 425/518mn * 440/486mv)(17792g 18:00h (M)m 24896xp) k alt
flee
They aren't here.
Your bladed onslaught mauls Frynn.
You have gained knowledge about flying!
Your bladed onslaught mauls Frynn.
Frynn parries your attack.
Your bladed onslaught injures Frynn.
You dodge Frynn's attack.
You dodge Frynn's attack.
You are burned by the corrosive acid on the Rod of Light adorned with the blood of Traian.
Frynn's acidic bite is powerless against you.
You dodge Frynn's Knight Avatar's attack.
Frynn has some small wounds and bruises.
[89]Varkor: [===|===|===|==-]
(911/1021hp * 425/518mn * 440/486mv)(17792g 18:00h (M)m 24896xp) You flee from combat!
The Remnants of a Tent City
The battleground has been cleared away and the bloody earth flattened to
allow for the creation of a temporary tent district. Now however, most of
the tents and lean-tos are gone, hastily packed up. A few parts and pieces
still litter the ground, an abandoned pole with a tent flap attached to it
waving in the wind forlornly.
[Exits: north down]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
(911/1021hp * 425/518mn * 438/486mv)(17792g 18:00h (M)m 24896xp) n
n
A Tent City
The battleground has been cleared away and the bloody earth flattened to
allow for the creation of a temporary tent district. Poorly made lean-tos,
burlap tents and other temporary shelters have been hastily created to
accommodate a sprawling flock of migrants. Most are common looking folk,
dirty and tired from a long march. Many have been conscripted into duty as
as coolies or laborers, cooks or washer-women. The children work as
couriers or squires. So far there appears to be little rhyme or reason to
the shanty-town, and everyone stakes their humble plot wherever there's
space.
[Exits: north south]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
(Charmed) (White Aura) Frynn's Knight Avatar stands here.
(Translucent) (White Aura) Frynn the Dauntless Faetorian is here, sitting astride a white charger.
Frynn utters the words, 'pzrrghcandusaw'.
You yell 'Die! Frynn, you sorcerous dog!'
The ground erupts as you are caught in a searing beam of arcane light.
Frynn's hellstream *** OBLITERATES *** you!
Frynn has some small wounds and bruises.
[73]Varkor: [===|===|===|---]
(755/1021hp * 425/518mn * 436/486mv)(17792g 18:00h (M)m 24896xp) No way! You are still fighting!
Frynn has some small wounds and bruises.
[73]Varkor: [===|===|===|---]
(755/1021hp * 425/518mn * 436/486mv)(17792g 18:00h (M)m 24896xp) flee
You flee from combat!
Before the Knight's Castle
The Knight Castle rises before you, the towering walls pristine and
gleaming so bright that they threaten to blind any attacker. Huge granite
blocks stack seemlessly on top of each other, the left side of the Castle
rebuilt to match the older part to the right. A gleaming coating has been
applied to the granite, responsible for the blinding gleam, no doubt used to
reinforce the already impressive fortress.
[Exits: north east south]
A bleeding demon of nexus lies in the dirt here.
(755/1021hp * 425/518mn * 434/486mv)(17792g 18:00h (M)m 24896xp)
The night has begun.
(844/1021hp * 425/518mn * 486/486mv)(17792g 19:00h (M)m 24896xp) n
k alt
Before the Knight Cabal
You stand before the legendary castle of the Knights, not a fairy tale
affair with turrets and fancy decorations, but stark and martial looking.
The moat before you is deep, the sides steep and slippery looking. Dark
blue, almost blackish water fills the moat, the surface broken only by an
occasional ripple.
[Exits: (north) south]
(White Aura) A large Knight clad in armor bars the way.
The Knight altar stands here.
(844/1021hp * 425/518mn * 484/486mv)(17792g 19:00h (M)m 24896xp) Your bladed onslaught DISMEMBERS Knight Defender!
Knight Defender dodges your attack.
Your bladed onslaught LACERATES Knight Defender!
Your bladed onslaught LACERATES Knight Defender!
You have become better at avatar of steel! [82%]
Knight Defender's flesh is seared by the flaming "Decobru" the Gladiator Broadsword.
Your flaming bite grazes Knight Defender.
Knight Defender has quite a few wounds.
[82]Varkor: [===|===|===|=--]
(844/1021hp * 425/518mn * 484/486mv)(17792g 19:00h (M)m 24896xp)
Frynn rides in.
Frynn's Knight Avatar walks in.
Knight Defender has quite a few wounds.
[82]Varkor: [===|===|===|=--]
(844/1021hp * 425/518mn * 484/486mv)(17792g 19:00h (M)m 24896xp)
Knight Defender dodges your attack.
Your bladed onslaught MUTILATES Knight Defender!
Your bladed onslaught MASSACRES Knight Defender!
Your bladed onslaught DISMEMBERS Knight Defender!
You sense there is little more you can learn about mob here.
Your bladed onslaught MANGLES Knight Defender!
Knight Defender's flesh is seared by the flaming "Decobru" the Gladiator Broadsword.
Your flaming bite wounds Knight Defender.
You parry Knight Defender's attack.
Knight Defender has some big nasty wounds and scratches.
[82]Varkor: [===|===|===|=--]
(844/1021hp * 425/518mn * 484/486mv)(17792g 19:00h (M)m 24896xp)
An armored Knight says 'Come back when you have no blood upon you Frynn.'
Knight Defender has some big nasty wounds and scratches.
[82]Varkor: [===|===|===|=--]
(844/1021hp * 425/518mn * 484/486mv)(17792g 19:00h (M)m 24896xp)
Frynn utters the words, 'pzrrghcandusaw'.
You yell 'Die! Frynn, you sorcerous dog!'
The ground erupts as you are caught in a searing beam of arcane light.
Frynn's hellstream *** OBLITERATES *** you!
Knight Defender has some big nasty wounds and scratches.
[66]Varkor: [===|===|==-|---]
(682/1021hp * 425/518mn * 484/486mv)(17792g 19:00h (M)m 24896xp) flee
You flee from combat!
Before the Knight's Castle
The Knight Castle rises before you, the towering walls pristine and
gleaming so bright that they threaten to blind any attacker. Huge granite
blocks stack seemlessly on top of each other, the left side of the Castle
rebuilt to match the older part to the right. A gleaming coating has been
applied to the granite, responsible for the blinding gleam, no doubt used to
reinforce the already impressive fortress.
[Exits: north east south]
A bleeding demon of nexus lies in the dirt here.
(682/1021hp * 425/518mn * 482/486mv)(17792g 19:00h (M)m 24896xp) flee
a
s
s
s
You aren't fighting anyone.
(682/1021hp * 425/518mn * 482/486mv)(17792g 19:00h (M)m 24896xp) You are affected by the following:
Spell: spellkiller : for 8 hours
Spell: mounted : for 46 hours
Spell: blood vow : for 51 hours
(682/1021hp * 425/518mn * 482/486mv)(17792g 19:00h (M)m 24896xp) A Tent City
The battleground has been cleared away and the bloody earth flattened to
allow for the creation of a temporary tent district. Poorly made lean-tos,
burlap tents and other temporary shelters have been hastily created to
accommodate a sprawling flock of migrants. Most are common looking folk,
dirty and tired from a long march. Many have been conscripted into duty as
as coolies or laborers, cooks or washer-women. The children work as
couriers or squires. So far there appears to be little rhyme or reason to
the shanty-town, and everyone stakes their humble plot wherever there's
space.
[Exits: north south]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
(682/1021hp * 425/518mn * 480/486mv)(17792g 19:00h (M)m 24896xp) The Remnants of a Tent City
The battleground has been cleared away and the bloody earth flattened to
allow for the creation of a temporary tent district. Now however, most of
the tents and lean-tos are gone, hastily packed up. A few parts and pieces
still litter the ground, an abandoned pole with a tent flap attached to it
waving in the wind forlornly.
[Exits: north down]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
(682/1021hp * 425/518mn * 478/486mv)(17792g 19:00h (M)m 24896xp) d
d
Alas, you cannot go that way.
(682/1021hp * 425/518mn * 478/486mv)(17792g 19:00h (M)m 24896xp) The Remnants of a Tent City
The battleground has been cleared away and the bloody earth flattened to
allow for the creation of a temporary tent district. Now however, most of
the tents and lean-tos are gone, hastily packed up. A few parts and pieces
still litter the ground, an abandoned pole with a tent flap attached to it
waving in the wind forlornly.
[Exits: up down]
(682/1021hp * 425/518mn * 476/486mv)(17792g 19:00h (M)m 24896xp) The Remnants of a Tent City
The battleground has been cleared away and the bloody earth flattened to
allow for the creation of a temporary tent district. Now however, most of
the tents and lean-tos are gone, hastily packed up. A few parts and pieces
still litter the ground, an abandoned pole with a tent flap attached to it
waving in the wind forlornly.
[Exits: up down]
(682/1021hp * 425/518mn * 474/486mv)(17792g 19:00h (M)m 24896xp) quaff vial
You quaff a vial of sparkling liquid.
You are surrounded by a dark aura.
(682/1021hp * 425/518mn * 474/486mv)(17792g 19:00h (M)m 24896xp) u
u
The Remnants of a Tent City
The battleground has been cleared away and the bloody earth flattened to
allow for the creation of a temporary tent district. Now however, most of
the tents and lean-tos are gone, hastily packed up. A few parts and pieces
still litter the ground, an abandoned pole with a tent flap attached to it
waving in the wind forlornly.
[Exits: up down]
(682/1021hp * 425/518mn * 472/486mv)(17792g 19:00h (M)m 24896xp) u
The Remnants of a Tent City
The battleground has been cleared away and the bloody earth flattened to
allow for the creation of a temporary tent district. Now however, most of
the tents and lean-tos are gone, hastily packed up. A few parts and pieces
still litter the ground, an abandoned pole with a tent flap attached to it
waving in the wind forlornly.
[Exits: north down]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
(682/1021hp * 425/518mn * 470/486mv)(17792g 19:00h (M)m 24896xp) n
Alas, you cannot go that way.
(682/1021hp * 425/518mn * 470/486mv)(17792g 19:00h (M)m 24896xp) n
A Tent City
The battleground has been cleared away and the bloody earth flattened to
allow for the creation of a temporary tent district. Poorly made lean-tos,
burlap tents and other temporary shelters have been hastily created to
accommodate a sprawling flock of migrants. Most are common looking folk,
dirty and tired from a long march. Many have been conscripted into duty as
as coolies or laborers, cooks or washer-women. The children work as
couriers or squires. So far there appears to be little rhyme or reason to
the shanty-town, and everyone stakes their humble plot wherever there's
space.
[Exits: north south]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
(682/1021hp * 425/518mn * 468/486mv)(17792g 19:00h (M)m 24896xp) You see a swirling vortex of fiery clouds. Seconds later flaming debris falls all around you.
You yell 'Help! I've just walked into Frynn's firestorm!'
Frynn's firestorm MUTILATES you!
Before the Knight's Castle
The Knight Castle rises before you, the towering walls pristine and
gleaming so bright that they threaten to blind any attacker. Huge granite
blocks stack seemlessly on top of each other, the left side of the Castle
rebuilt to match the older part to the right. A gleaming coating has been
applied to the granite, responsible for the blinding gleam, no doubt used to
reinforce the already impressive fortress.
[Exits: north east south]
(Charmed) (White Aura) Frynn's Knight Avatar stands here.
(Translucent) (White Aura) Frynn is here, fighting YOU!
A bleeding demon of nexus lies in the dirt here.
Frynn has some small wounds and bruises.
[63]Varkor: [===|===|==-|---]
(644/1021hp * 425/518mn * 466/486mv)(17792g 19:00h (M)m 24896xp) n
k alt
Frynn scans all around.
Your bladed onslaught injures Frynn.
Your bladed onslaught injures Frynn.
Frynn parries your attack.
Frynn parries your attack.
Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword.
Your flaming bite scratches Frynn.
Frynn's firestorm decimates you!
Filled with terror, your weapon slips through your slippery fingers.
You draw your weapon.
You stop using the Meat Kleefer.
You wield an iron pike and hold it high.
You parry Frynn's attack.
You block Frynn's attack with your weapon.
You dodge Frynn's Knight Avatar's attack.
You parry Frynn's Knight Avatar's attack.
Frynn has some small wounds and bruises.
[60]Varkor: [===|===|==-|---]
(619/1021hp * 425/518mn * 466/486mv)(17792g 19:00h (M)m 24896xp) No way! You are still fighting!
Frynn has some small wounds and bruises.
[60]Varkor: [===|===|==-|---]
(619/1021hp * 425/518mn * 466/486mv)(17792g 19:00h (M)m 24896xp) flee
They aren't here.
Frynn utters the words, 'pzrrghcandusaw'.
The ground erupts as you are caught in a searing beam of arcane light.
The Death Shroud shudders under the stress and corrodes!
Frynn's hellstream *** OBLITERATES *** you!
Frynn has some small wounds and bruises.
[44]Varkor: [===|===|---|---]
(452/1021hp * 425/518mn * 466/486mv)(17792g 19:00h (M)m 24896xp) You flee from combat!
Before the Knight Cabal
You stand before the legendary castle of the Knights, not a fairy tale
affair with turrets and fancy decorations, but stark and martial looking.
The moat before you is deep, the sides steep and slippery looking. Dark
blue, almost blackish water fills the moat, the surface broken only by an
occasional ripple.
[Exits: (north) south]
(White Aura) A large Knight clad in armor bars the way.
The Knight altar stands here.
(452/1021hp * 425/518mn * 464/486mv)(17792g 19:00h (M)m 24896xp) k alt
Your stab DISMEMBERS Knight Defender!
Your stab DISMEMBERS Knight Defender!
Your stab DISMEMBERS Knight Defender!
Knight Defender looks pretty hurt.
[44]Varkor: [===|===|---|---]
(452/1021hp * 425/518mn * 464/486mv)(17792g 19:00h (M)m 24896xp)
Your stab DISMEMBERS Knight Defender!
You sense there is little more you can learn about mob here.
Your stab MASSACRES Knight Defender!
Knight Defender dodges your attack.
Your blow wounds Knight Defender gravely.
A winged air dragon spits an arc of energy!
Your lightning bolt MASSACRES Knight Defender!
You dodge Knight Defender's attack.
Knight Defender is in awful condition.
[44]Varkor: [===|===|---|---]
(452/1021hp * 425/518mn * 464/486mv)(17792g 19:00h (M)m 24896xp)
Frynn rides in.
Frynn's Knight Avatar walks in.
Knight Defender is in awful condition.
[44]Varkor: [===|===|---|---]
(452/1021hp * 425/518mn * 464/486mv)(17792g 19:00h (M)m 24896xp)
Frynn utters the words, 'pzrrghcandusaw'.
You yell 'Die! Frynn, you sorcerous dog!'
The ground erupts as you are caught in a searing beam of arcane light.
Frynn's hellstream *** OBLITERATES *** you!
Knight Defender is in awful condition.
[27]Varkor: [===|=--|---|---]
(285/1021hp * 425/518mn * 464/486mv)(17792g 19:00h (M)m 24896xp)
Your stab DISMEMBERS Knight Defender!
Your stab MASSACRES Knight Defender!
Your stab DISMEMBERS Knight Defender!
You dodge Frynn's attack.
You dodge Frynn's attack.
You are burned by the corrosive acid on the Rod of Light adorned with the blood of Traian.
Frynn's acidic bite is powerless against you.
You parry Frynn's Knight Avatar's attack.
Frynn's Knight Avatar's bladed onslaught injures you.
You block Knight Defender's attack with your weapon.
Knight Defender is in awful condition.
[26]Varkor: [===|=--|---|---]
(269/1021hp * 425/518mn * 464/486mv)(17792g 19:00h (M)m 24896xp) flee
You flee from combat!
Before the Knight's Castle
The Knight Castle rises before you, the towering walls pristine and
gleaming so bright that they threaten to blind any attacker. Huge granite
blocks stack seemlessly on top of each other, the left side of the Castle
rebuilt to match the older part to the right. A gleaming coating has been
applied to the granite, responsible for the blinding gleam, no doubt used to
reinforce the already impressive fortress.
[Exits: north east south]
A bleeding demon of nexus lies in the dirt here.
(269/1021hp * 425/518mn * 462/486mv)(17792g 19:00h (M)m 24896xp) s
s
s
Frynn rides in.
Frynn's Knight Avatar walks in.
Good thing I consider Frynn to be slow. <------------------------
(1021/1021hp * 483/518mn * 454/486mv)(17936g 5:00h (M)m 24896xp) The Remnants of a Tent City
The battleground has been cleared away and the bloody earth flattened to
allow for the creation of a temporary tent district. Now however, most of
the tents and lean-tos are gone, hastily packed up. A few parts and pieces
still litter the ground, an abandoned pole with a tent flap attached to it
waving in the wind forlornly.
[Exits: north down]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
A magical spring flows from the ground here.
(Charmed) (White Aura) Frynn's Knight Avatar stands here.
(Translucent) (White Aura) Frynn the Dauntless Faetorian is here, sitting astride a white charger.
(1021/1021hp * 483/518mn * 452/486mv)(17936g 5:00h (M)m 24896xp)
Frynn rides down.
Frynn's Knight Avatar walks down.
(1021/1021hp * 483/518mn * 452/486mv)(17936g 5:00h (M)m 24896xp) life frynn
They aren't here.
(1021/1021hp * 483/518mn * 452/486mv)(17936g 5:00h (M)m 24896xp) life frynn
They aren't here.
(1021/1021hp * 483/518mn * 452/486mv)(17936g 5:00h (M)m 24896xp) life frynn
They aren't here.
(1021/1021hp * 483/518mn * 452/486mv)(17936g 5:00h (M)m 24896xp) d
The Remnants of a Tent City
The battleground has been cleared away and the bloody earth flattened to
allow for the creation of a temporary tent district. Now however, most of
the tents and lean-tos are gone, hastily packed up. A few parts and pieces
still litter the ground, an abandoned pole with a tent flap attached to it
waving in the wind forlornly.
[Exits: up down]
Frynn rides in.
Frynn's Knight Avatar walks in.
(1021/1021hp * 483/518mn * 450/486mv)(17936g 5:00h (M)m 24896xp) life frynn
Frynn yells 'Help! Varkor touched me!'
You grope at Frynn to drain his vitality!
Your touch wounds Frynn.
You gain 11 experience!
Frynn has a few scratches.
[100]Varkor: [===|===|===|===]
(1021/1021hp * 487/518mn * 450/486mv)(17936g 5:00h (M)m 24896xp)
Frynn utters the words, 'eugszr waouq'.
You feel a brief tingling sensation.
Frynn parries your attack.
Your bladed onslaught injures Frynn.
Your bladed onslaught injures Frynn.
Your bladed onslaught decimates Frynn!
Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword.
Your flaming bite scratches Frynn.
Frynn's ice shield decimates you!
You parry Frynn's attack.
You dodge Frynn's attack.
You are burned by the corrosive acid on the Rod of Light adorned with the blood of Traian.
Frynn's acidic bite is powerless against you.
A necklace with a small red fist glimmers with a divine intensity.
You parry Frynn's Knight Avatar's attack.
You dodge Frynn's Knight Avatar's attack.
Frynn has a few scratches.
[97]Varkor: [===|===|===|===]
(996/1021hp * 485/518mn * 450/486mv)(17936g 5:00h (M)m 24896xp)
Frynn utters the words, 'eugszr waouq'.
You feel a brief tingling sensation.
Frynn has a few scratches.
[97]Varkor: [===|===|===|===]
(996/1021hp * 485/518mn * 450/486mv)(17936g 5:00h (M)m 24896xp) life frynn
You grope at Frynn to drain his vitality!
Your touch injures Frynn.
You gain 8 experience!
Your bladed onslaught wounds Frynn.
Your bladed onslaught injures Frynn.
Your bladed onslaught wounds Frynn.
Frynn parries your attack.
Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword.
Your flaming bite scratches Frynn.
Frynn's ice shield decimates you!
You dodge Frynn's attack.
You are burned by the corrosive acid on the Rod of Light adorned with the blood of Traian.
Frynn's acidic bite is powerless against you.
You parry Frynn's Knight Avatar's attack.
You dodge Frynn's Knight Avatar's attack.
Frynn has some small wounds and bruises.
[96]Varkor: [===|===|===|===]
(987/1021hp * 484/518mn * 450/486mv)(17936g 5:00h (M)m 24896xp)
Frynn utters the words, 'eugszr waouq'.
You feel a brief tingling sensation.
Frynn has some small wounds and bruises.
[96]Varkor: [===|===|===|===]
(987/1021hp * 484/518mn * 450/486mv)(17936g 5:00h (M)m 24896xp)
Frynn utters the words, 'eugszr waouq'.
The protective aura around your body fades.
You slowly float to the ground.
You lose your battlefocus.
You lose your battlesphere.
Your focus wavers and you step out of the ironarm stance.
Frynn has some small wounds and bruises.
[96]Varkor: [===|===|===|===]
(987/1021hp * 484/518mn * 450/486mv)(17936g 5:00h (M)m 24896xp) draw
Your bladed onslaught injures Frynn.
Your bladed onslaught hits Frynn.
Your bladed onslaught injures Frynn.
Your bladed onslaught injures Frynn.
Frynn parries your attack.
Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword.
Your flaming bite grazes Frynn.
Frynn's ice shield LACERATES you!
Frynn's rays decimate you!
You parry Frynn's Knight Avatar's attack.
You dodge Frynn's Knight Avatar's attack.
Frynn has some small wounds and bruises.
[89]Varkor: [===|===|===|==-]
(914/1021hp * 484/518mn * 450/486mv)(17936g 5:00h (M)m 24896xp) You draw your weapon.
You wield an iron pike and hold it high.
Frynn has some small wounds and bruises.
[89]Varkor: [===|===|===|==-]
(914/1021hp * 484/518mn * 450/486mv)(17936g 5:00h (M)m 24896xp) flee
flee
You flee from combat!
The Remnants of a Tent City
The battleground has been cleared away and the bloody earth flattened to
allow for the creation of a temporary tent district. Now however, most of
the tents and lean-tos are gone, hastily packed up. A few parts and pieces
still litter the ground, an abandoned pole with a tent flap attached to it
waving in the wind forlornly.
[Exits: up down]
(914/1021hp * 484/518mn * 448/486mv)(17936g 5:00h (M)m 24896xp) You aren't fighting anyone.
(914/1021hp * 484/518mn * 448/486mv)(17936g 5:00h (M)m 24896xp) quaff vial
You quaff a vial of sparkling liquid.
You are surrounded by a dark aura.
(914/1021hp * 484/518mn * 448/486mv)(17936g 5:00h (M)m 24896xp)
Frynn rides in.
Frynn's Knight Avatar walks in.
(914/1021hp * 484/518mn * 448/486mv)(17936g 5:00h (M)m 24896xp) u
The Remnants of a Tent City
The battleground has been cleared away and the bloody earth flattened to
allow for the creation of a temporary tent district. Now however, most of
the tents and lean-tos are gone, hastily packed up. A few parts and pieces
still litter the ground, an abandoned pole with a tent flap attached to it
waving in the wind forlornly.
[Exits: up down]
(914/1021hp * 484/518mn * 446/486mv)(17936g 5:00h (M)m 24896xp) u
The Remnants of a Tent City
The battleground has been cleared away and the bloody earth flattened to
allow for the creation of a temporary tent district. Now however, most of
the tents and lean-tos are gone, hastily packed up. A few parts and pieces
still litter the ground, an abandoned pole with a tent flap attached to it
waving in the wind forlornly.
[Exits: north down]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
A magical spring flows from the ground here.
(914/1021hp * 484/518mn * 444/486mv)(17936g 5:00h (M)m 24896xp) n
A Tent City
The battleground has been cleared away and the bloody earth flattened to
allow for the creation of a temporary tent district. Poorly made lean-tos,
burlap tents and other temporary shelters have been hastily created to
accommodate a sprawling flock of migrants. Most are common looking folk,
dirty and tired from a long march. Many have been conscripted into duty as
as coolies or laborers, cooks or washer-women. The children work as
couriers or squires. So far there appears to be little rhyme or reason to
the shanty-town, and everyone stakes their humble plot wherever there's
space.
[Exits: north south]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
(914/1021hp * 484/518mn * 442/486mv)(17936g 5:00h (M)m 24896xp) draw
You draw your weapons.
You wield "Decobru" the Gladiator Broadsword and hold it high.
You wield the Meat Kleefer in your off-hand.
Frynn rides in.
Frynn's Knight Avatar walks in.
(914/1021hp * 484/518mn * 442/486mv)(17936g 5:00h (M)m 24896xp)
Frynn rides north.
Frynn's Knight Avatar walks north.
(914/1021hp * 484/518mn * 442/486mv)(17936g 5:00h (M)m 24896xp) draw
You draw your weapon.
You wield an iron pike and hold it high.
(914/1021hp * 484/518mn * 442/486mv)(17936g 5:00h (M)m 24896xp) s
The Remnants of a Tent City
The battleground has been cleared away and the bloody earth flattened to
allow for the creation of a temporary tent district. Now however, most of
the tents and lean-tos are gone, hastily packed up. A few parts and pieces
still litter the ground, an abandoned pole with a tent flap attached to it
waving in the wind forlornly.
[Exits: north down]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
A magical spring flows from the ground here.
(914/1021hp * 484/518mn * 440/486mv)(17936g 5:00h (M)m 24896xp) s
Alas, you cannot go that way.
(914/1021hp * 484/518mn * 440/486mv)(17936g 5:00h (M)m 24896xp)
Frynn rides in.
Frynn's Knight Avatar walks in.
(914/1021hp * 484/518mn * 440/486mv)(17936g 5:00h (M)m 24896xp)
Frynn utters the words, 'pzrrghcandusaw'.
You yell 'Die! Frynn, you sorcerous dog!'
With the speed of a serpent you strike and interrupt Frynn!
Your snakestrike maims Frynn!
Frynn has some small wounds and bruises.
[89]Varkor: [===|===|===|==-]
(914/1021hp * 484/518mn * 440/486mv)(17936g 5:00h (M)m 24896xp) life fry
You grope at Frynn to drain his vitality!
Your touch hits Frynn.
You are full.
You gain 11 experience!
Frynn has some small wounds and bruises.
[90]Varkor: [===|===|===|==-]
(926/1021hp * 481/518mn * 440/486mv)(17936g 5:00h (M)m 24896xp)
The day has begun.
Frynn has some small wounds and bruises.
[96]Varkor: [===|===|===|===]
(983/1021hp * 481/518mn * 486/486mv)(17936g 6:00h (M)m 24896xp)
Your stab wounds Frynn.
Your stab injures Frynn.
Your stab wounds Frynn.
Frynn's ice shield hits you.
You dodge Frynn's attack.
You block Frynn's attack with your weapon.
You block Frynn's Knight Avatar's attack with your weapon.
Frynn's Knight Avatar's bladed onslaught misses you.
You block Frynn's Knight Avatar's attack with your weapon.
Frynn has quite a few wounds.
[95]Varkor: [===|===|===|===]
(973/1021hp * 481/518mn * 486/486mv)(17936g 6:00h (M)m 24896xp)
Frynn utters the words, 'yucandusghafw'.
Frynn calls upon the forces of Hell and raises a firestorm!
Your eyes tear up from smoke...you can't see a thing!
Someone's firestorm maims you!
Someone has quite a few wounds.
[91]Varkor: [===|===|===|==-]
(937/1021hp * 481/518mn * 486/486mv)(17936g 6:00h (M)m 24896xp) life fry
They aren't here.
Someone has quite a few wounds.
[91]Varkor: [===|===|===|==-]
(937/1021hp * 481/518mn * 486/486mv)(17936g 6:00h (M)m 24896xp) life
You grope at someone to drain his vitality!
Your touch decimates someone!
You gain 15 experience!
Someone has quite a few wounds.
[94]Varkor: [===|===|===|===]
(962/1021hp * 491/518mn * 486/486mv)(17936g 6:00h (M)m 24896xp)
Your stab misses someone.
Your stab wounds someone.
Someone's ice shield mauls you.
Someone's firestorm grazes you.
You block someone's attack with your weapon.
You dodge someone's attack.
You are burned by the corrosive acid on something.
Someone's acidic bite is powerless against you.
You block someone's attack with your weapon.
Someone has quite a few wounds.
[91]Varkor: [===|===|===|==-]
(935/1021hp * 491/518mn * 486/486mv)(17936g 6:00h (M)m 24896xp) flee
Someone utters the words, 'eugszr waouq'.
The smoke leaves your eyes.
The protective aura around your body fades.
You snap out of your battletrance.
You feel solid again.
Frynn has quite a few wounds.
[91]Varkor: [===|===|===|==-]
(935/1021hp * 491/518mn * 486/486mv)(17936g 6:00h (M)m 24896xp) You flee from combat!
The Remnants of a Tent City
The battleground has been cleared away and the bloody earth flattened to
allow for the creation of a temporary tent district. Now however, most of
the tents and lean-tos are gone, hastily packed up. A few parts and pieces
still litter the ground, an abandoned pole with a tent flap attached to it
waving in the wind forlornly.
[Exits: up down]
(935/1021hp * 491/518mn * 484/486mv)(17936g 6:00h (M)m 24896xp) d
d
The Remnants of a Tent City
The battleground has been cleared away and the bloody earth flattened to
allow for the creation of a temporary tent district. Now however, most of
the tents and lean-tos are gone, hastily packed up. A few parts and pieces
still litter the ground, an abandoned pole with a tent flap attached to it
waving in the wind forlornly.
[Exits: up down]
(935/1021hp * 491/518mn * 482/486mv)(17936g 6:00h (M)m 24896xp) d
d
A stairway below a Castle
Long, thick steps cut into the chasm wall lead up toward the castle above
you. The walls are stark, with naught but scrub brush covering them. There
is nothing around that could provide protection from those above you, or
from the elements around you. The wind howls as it runs through the chasm,
whipping at your clothes and equipment.
[Exits: up down]
(935/1021hp * 491/518mn * 480/486mv)(17936g 6:00h (M)m 24896xp) A stairway in the Chasm
The trail ends abruptly here against high white sandstone cliffs. Small,
stunted bushes grow out from small crevices and rustle in the warm
breeze, wafting a slight smell of sage. You can see rough-hewn steps
carved into the rock itself crisscrossing upward.
[Exits: south up]
(935/1021hp * 491/518mn * 478/486mv)(17936g 6:00h (M)m 24896xp) Alas, you cannot go that way.
(935/1021hp * 491/518mn * 478/486mv)(17936g 6:00h (M)m 24896xp) quaff vial
You quaff a vial of sparkling liquid.
You are surrounded by a dark aura.
(935/1021hp * 491/518mn * 478/486mv)(17936g 6:00h (M)m 24896xp)
Frynn rides in.
Frynn's Knight Avatar walks in.
(935/1021hp * 491/518mn * 478/486mv)(17936g 6:00h (M)m 24896xp) u
life fry
A stairway below a Castle
Long, thick steps cut into the chasm wall lead up toward the castle above
you. The walls are stark, with naught but scrub brush covering them. There
is nothing around that could provide protection from those above you, or
from the elements around you. The wind howls as it runs through the chasm,
whipping at your clothes and equipment.
[Exits: up down]
(935/1021hp * 491/518mn * 476/486mv)(17936g 6:00h (M)m 24896xp) They aren't here.
Frynn rides in.
Frynn's Knight Avatar walks in.
(935/1021hp * 491/518mn * 476/486mv)(17936g 6:00h (M)m 24896xp) life fry
Frynn yells 'Help! Varkor touched me!'
You grope at Frynn to drain his vitality!
Your touch mauls Frynn.
Frynn has been paralyzed!
You gain 14 experience!
Frynn has quite a few wounds.
[93]Varkor: [===|===|===|===]
(957/1021hp * 498/518mn * 476/486mv)(17936g 6:00h (M)m 24896xp)
Frynn utters the words, 'qarr diesilla'.
Frynn shouts an invocation and sheets of lightning strike from above!
Sparks arc around your armor!
Frynn's lightning bolt *** DEMOLISHES *** you!
Frynn has quite a few wounds.
[83]Varkor: [===|===|===|=--]
(856/1021hp * 498/518mn * 476/486mv)(17936g 6:00h (M)m 24896xp) a
flee
You have gained knowledge about flying!
Your stab wounds Frynn.
Your stab wounds Frynn.
Frynn's ice shield hits you.
Frynn's rays miss you.
You are burned by the corrosive acid on the Rod of Light adorned with the blood of Traian.
Frynn's acidic bite is powerless against you.
You parry Frynn's Knight Avatar's attack.
You block Frynn's Knight Avatar's attack with your weapon.
Frynn's Knight Avatar trips you and you go down!
Frynn's Knight Avatar's trip scratches you.
Frynn has quite a few wounds.
[82]Varkor: [===|===|===|=--]
(842/1021hp * 498/518mn * 476/486mv)(17936g 6:00h (M)m 24896xp)
Frynn utters the words, 'qarr diesilla'.
Frynn shouts an invocation and sheets of lightning strike from above!
Sparks arc around your armor!
Frynn's lightning bolt MASSACRES you!
Frynn has quite a few wounds.
[74]Varkor: [===|===|===|---]
(763/1021hp * 498/518mn * 476/486mv)(17936g 6:00h (M)m 24896xp)
Your stab injures Frynn.
Frynn parries your attack.
Frynn's ice shield mauls you.
You parry Frynn's attack.
You dodge Frynn's attack.
You are burned by the corrosive acid on the Rod of Light adorned with the blood of Traian.
Frynn's acidic bite is powerless against you.
You dodge Frynn's Knight Avatar's attack.
You dodge Frynn's Knight Avatar's attack.
You parry Frynn's Knight Avatar's attack.
Frynn has quite a few wounds.
[72]Varkor: [===|===|===|---]
(739/1021hp * 498/518mn * 476/486mv)(17936g 6:00h (M)m 24896xp) draw
Frynn utters the words, 'qarr diesilla'.
Frynn shouts an invocation and sheets of lightning strike from above!
Sparks arc around your armor!
Frynn's lightning bolt MANGLES you!
Frynn has quite a few wounds.
[63]Varkor: [===|===|==-|---]
(652/1021hp * 498/518mn * 476/486mv)(17936g 6:00h (M)m 24896xp)
Your stab wounds Frynn.
Your stab injures Frynn.
Frynn's ice shield mauls you.
You feel scared for a second.
Frynn's rays injure you.
You are burned by the corrosive acid on the Rod of Light adorned with the blood of Traian.
Frynn's acidic bite is powerless against you.
You parry Frynn's Knight Avatar's attack.
You dodge Frynn's Knight Avatar's attack.
You block Frynn's Knight Avatar's attack with your weapon.
Frynn has quite a few wounds.
[60]Varkor: [===|===|==-|---]
(615/1021hp * 498/518mn * 476/486mv)(17936g 6:00h (M)m 24896xp) You are affected by the following:
Spell: sanctuary : for 2 hours
Spell: spellkiller : for 10 hours
Spell: healing : for 2 hours
Spell: mounted : for 35 hours
Spell: blood vow : for 40 hours
Frynn has quite a few wounds.
[60]Varkor: [===|===|==-|---]
(615/1021hp * 498/518mn * 476/486mv)(17936g 6:00h (M)m 24896xp) You flee from combat!
A stairway in the Chasm
The trail ends abruptly here against high white sandstone cliffs. Small,
stunted bushes grow out from small crevices and rustle in the warm
breeze, wafting a slight smell of sage. You can see rough-hewn steps
carved into the rock itself crisscrossing upward.
[Exits: south up]
(615/1021hp * 498/518mn * 474/486mv)(17936g 6:00h (M)m 24896xp) You draw your weapons.
You wield "Decobru" the Gladiator Broadsword and hold it high.
You wield the Meat Kleefer in your off-hand.
(615/1021hp * 498/518mn * 474/486mv)(17936g 6:00h (M)m 24896xp) c iron
You clear your mind and focus on the secrets of Ironarm.
(615/1021hp * 473/518mn * 474/486mv)(17936g 6:00h (M)m 24896xp) u
The sun rises in the east.
(710/1021hp * 473/518mn * 486/486mv)(17936g 7:00h (M)m 24896xp) A stairway below a Castle
Long, thick steps cut into the chasm wall lead up toward the castle above
you. The walls are stark, with naught but scrub brush covering them. There
is nothing around that could provide protection from those above you, or
from the elements around you. The wind howls as it runs through the chasm,
whipping at your clothes and equipment.
[Exits: up down]
(Charmed) (White Aura) Frynn's Knight Avatar stands here.
(Translucent) (White Aura) Frynn the Dauntless Faetorian is here, sitting astride a white charger.
Frynn utters the words, 'yucandusghafw'.
Frynn calls upon the forces of Hell and raises a firestorm!
You yell 'Die! Frynn, you sorcerous dog!'
Your eyes tear up from smoke...you can't see a thing!
Someone's firestorm *** DEMOLISHES *** you!
Your bladed onslaught mauls someone.
Someone parries your attack.
Your bladed onslaught mauls someone.
Someone's flesh is seared by the flaming something.
Your flaming bite scratches someone.
Someone's ice shield mauls you.
Hail of flaming rocks begins to fall setting the area aflame!
Someone's firestorm DISMEMBERS you!
You dodge someone's attack.
You dodge someone's attack.
You are burned by the corrosive acid on something.
Someone's acidic bite is powerless against you.
You parry someone's attack.
You parry someone's attack.
[49]Varkor: [===|===|---|---]
(510/1021hp * 471/518mn * 484/486mv)(17936g 7:00h (M)m 24896xp) dis
Your ironarm hits someone.
Your arms feel like cords of iron, and you overcome the curse.
You disarm someone!
[49]Varkor: [===|===|---|---]
(510/1021hp * 471/518mn * 484/486mv)(17936g 7:00h (M)m 24896xp)
Your bladed onslaught misses someone.
Your bladed onslaught injures someone.
You have gained knowledge about flying!
Your bladed onslaught mauls someone.
Your bladed onslaught decimates someone!
Someone's ice shield wounds you.
Hail of flaming rocks begins to fall setting the area aflame!
Someone's firestorm devastates you!
You dual parry someone's attack.
You parry someone's attack.
Someone's bladed onslaught injures you.
You dodge someone's attack.
[43]Varkor: [===|===|---|---]
(445/1021hp * 469/518mn * 484/486mv)(17936g 7:00h (M)m 24896xp)
Someone stops using something.
Someone slips something on to his left finger.
[43]Varkor: [===|===|---|---]
(445/1021hp * 469/518mn * 484/486mv)(17936g 7:00h (M)m 24896xp)
Someone attempts to use something.
[43]Varkor: [===|===|---|---]
(445/1021hp * 469/518mn * 484/486mv)(17936g 7:00h (M)m 24896xp) flee
flee
Your bladed onslaught injures someone.
Your bladed onslaught misses someone.
Someone's ice shield injures you.
The raging firestorm spews forth a cloud of fiery brimstone!
Someone's firestorm MUTILATES you!
You dual parry someone's attack.
You dodge someone's attack.
Someone trips you and you go down!
Someone's trip scratches you.
[38]Varkor: [===|==-|---|---]
(393/1021hp * 467/518mn * 484/486mv)(17936g 7:00h (M)m 24896xp)
Someone stops using something.
Someone slips something on to his left finger.
[38]Varkor: [===|==-|---|---]
(393/1021hp * 467/518mn * 484/486mv)(17936g 7:00h (M)m 24896xp)
Someone wields something.
[38]Varkor: [===|==-|---|---]
(393/1021hp * 467/518mn * 484/486mv)(17936g 7:00h (M)m 24896xp)
Someone utters the words, 'qarr diesilla'.
Someone shouts an invocation and sheets of lightning strike from above!
Sparks arc around your armor!
Someone's lightning bolt DISMEMBERS you!
[32]Varkor: [===|=--|---|---]
(335/1021hp * 467/518mn * 484/486mv)(17936g 7:00h (M)m 24896xp) flee
Your bladed onslaught injures someone.
Someone parries your attack.
Your bladed onslaught wounds someone.
Your bladed onslaught mauls someone.
Someone's ice shield hits you.
Someone's firestorm hits you.
You dodge someone's attack.
Someone's rays hit you.
You are burned by the corrosive acid on something.
The toxin has made you glow.
Someone's acidic bite is powerless against you.
You parry someone's attack.
[29]Varkor: [===|=--|---|---]
(302/1021hp * 465/518mn * 484/486mv)(17936g 7:00h (M)m 24896xp)
Someone utters the words, 'qarr diesilla'.
Someone shouts an invocation and sheets of lightning strike from above!
Someone's lightning bolt DISMEMBERS you!
You sure are BLEEDING!
[23]Varkor: [===|---|---|---]
(239/1021hp * 465/518mn * 484/486mv)(17936g 7:00h (M)m 24896xp)
Someone utters the words, 'qarr diesilla'.
Someone shouts an invocation and sheets of lightning strike from above!
Someone's lightning bolt LACERATES you!
You sure are BLEEDING!
[18]Varkor: [===|---|---|---]
(190/1021hp * 465/518mn * 484/486mv)(17936g 7:00h (M)m 24896xp)
Someone parries your attack.
Someone parries your attack.
Your bladed onslaught misses someone.
Someone's flesh is seared by the flaming something.
Your flaming bite scratches someone.
Someone's ice shield wounds you.
You sure are BLEEDING!
The raging firestorm spews forth a cloud of fiery brimstone!
Someone's firestorm wounds you.
You sure are BLEEDING!
Someone's rays wound you.
You sure are BLEEDING!
Someone's rays injure you.
You sure are BLEEDING!
You dodge someone's attack.
[11]Varkor: [==-|---|---|---]
(120/1021hp * 463/518mn * 484/486mv)(17936g 7:00h (M)m 24896xp) You flee from combat!
You can't see a thing!
Time to outrun him again! Blind this time! <-------------------------------
(1021/1021hp * 458/518mn * 466/486mv)(18305g 19:00h (M)m 24896xp) n
You see a swirling vortex of fiery clouds. Seconds later flaming debris falls all around you.
You yell 'Help! I've just walked into Frynn's firestorm!'
Frynn's firestorm decimates you!
A massive rock face
Northward progress is halted here as a massive rock face rises up from
the ground and blocks passage. A smaller, winding trail leads westward
around the monolithe, but your vision of the regions beyond is obscured
for the rock. The air smells more fresh and clean, and less hot then
further southward.
[Exits: north south west]
(Charmed) (White Aura) Frynn's Knight Avatar stands here.
(Translucent) (White Aura) Frynn is here, fighting YOU!
Frynn is in excellent condition.
[97]Varkor: [===|===|===|===]
(996/1021hp * 458/518mn * 464/486mv)(18305g 19:00h (M)m 24896xp)
Frynn utters the words, 'eugszr waouq'.
Your focus wavers and you step out of the ironarm stance.
You slowly float to the ground.
The protective aura around your body fades.
You feel less armored.
You feel less protected.
You lose your battlefocus.
You lose your battlesphere.
Frynn is in excellent condition.
[97]Varkor: [===|===|===|===]
(996/1021hp * 458/518mn * 464/486mv)(18305g 19:00h (M)m 24896xp) flee
You flee from combat!
A wide, rocky path
The path widens greatly here, with miscellaneous rocks thrown here and
there. The footing is smooth, round granite gravel, and small trees and
shrubs have sprouted up on either side of the canyon. The walls of the
Chasm still rise up hundreds of feet to your right and left, but seem to
be diminishing in height slowly.
[Exits: north south]
(996/1021hp * 458/518mn * 462/486mv)(18305g 19:00h (M)m 24896xp) s
s
A rising face
The path narrows here, and begins a small incline to the north. Massive
formations of granite are all around you, worn smooth over time by wind
and water. It is really quite beautiful the way the layers of rock lie
on top of veins of white quartz rock. Several small bushes grow now in
the floor of the chasm, meaning that this part must get some sort of
rain once in a while.
[Exits: north west]
(996/1021hp * 458/518mn * 460/486mv)(18305g 19:00h (M)m 24896xp) Alas, you cannot go that way.
(996/1021hp * 458/518mn * 460/486mv)(18305g 19:00h (M)m 24896xp) quaff vial
You quaff a vial of sparkling liquid.
You are surrounded by a dark aura.
(996/1021hp * 458/518mn * 460/486mv)(18305g 19:00h (M)m 24896xp)
Frynn rides in.
Frynn's Knight Avatar walks in.
(996/1021hp * 458/518mn * 460/486mv)(18305g 19:00h (M)m 24896xp) n
A wide, rocky path
The path widens greatly here, with miscellaneous rocks thrown here and
there. The footing is smooth, round granite gravel, and small trees and
shrubs have sprouted up on either side of the canyon. The walls of the
Chasm still rise up hundreds of feet to your right and left, but seem to
be diminishing in height slowly.
[Exits: north south]
(996/1021hp * 458/518mn * 458/486mv)(18305g 19:00h (M)m 24896xp) n
A massive rock face
Northward progress is halted here as a massive rock face rises up from
the ground and blocks passage. A smaller, winding trail leads westward
around the monolithe, but your vision of the regions beyond is obscured
for the rock. The air smells more fresh and clean, and less hot then
further southward.
[Exits: north south west]
(996/1021hp * 458/518mn * 456/486mv)(18305g 19:00h (M)m 24896xp) w
A smaller chasm
Here the main chasm has diminished, and yet another chasm has opened up
leading east and west. The footing below you is fresh mud, not nearly
as hard packed as the main canyon, alluding to the fact that a river
probably once flowed through these regions. Steppe grasses grow from the
small cracks in the earth.
[Exits: east west]
(996/1021hp * 458/518mn * 454/486mv)(18305g 19:00h (M)m 24896xp) w
w
A smaller chasm
Here the main chasm has diminished, and yet another chasm has opened up
leading east and west. The footing below you is fresh mud, not nearly
as hard packed as the main canyon, alluding to the fact that a river
probably once flowed through these regions. Steppe grasses grow from the
small cracks in the earth.
[Exits: east west]
(996/1021hp * 458/518mn * 452/486mv)(18305g 19:00h (M)m 24896xp) w
Rising cliffs
You walk now on higher ground. The chasm has given way to steep, sharp
cliffs that rise all around you. The trail seems to lead upward, above
the cliffs, to some sort of grassy region above. The air here smells
balmy, with a light mingling of salt. Much more vegetation grows around
here now, and birds are seen singing in the trees.
[Exits: east west]
(996/1021hp * 458/518mn * 450/486mv)(18305g 19:00h (M)m 24896xp) Rising cliffs
You walk now on higher ground. The chasm has given way to steep, sharp
cliffs that rise all around you. The trail seems to lead upward, above
the cliffs, to some sort of grassy region above. The air here smells
balmy, with a light mingling of salt. Much more vegetation grows around
here now, and birds are seen singing in the trees.
[Exits: north east]
(996/1021hp * 458/518mn * 448/486mv)(18305g 19:00h (M)m 24896xp) draw
n
You draw your weapons.
You wield "Decobru" the Gladiator Broadsword and hold it high.
You wield the Meat Kleefer in your off-hand.
The Death Shroud tightens about you.
You phase out of existence.
(1021/1021hp * 458/518mn * 486/486mv)(18305g 20:00h (M)m 24896xp) n
A rocky trail inside the Chasm
You are now walking along a wide trail that steadily inclined to the
west. More white cliffs rise around you, but the warm sunshine that now
breaches the shallow canyon is a welcome change to the darkness below.
Thick fields of grasses are all around you now, and a balmy seabreeze
ruffles your hair as you walk.
[Exits: north south west]
(1021/1021hp * 458/518mn * 484/486mv)(18305g 20:00h (M)m 24896xp) u
u
A stairway in the Chasm
The trail ends abruptly here against high white sandstone cliffs. Small,
stunted bushes grow out from small crevices and rustle in the warm
breeze, wafting a slight smell of sage. You can see rough-hewn steps
carved into the rock itself crisscrossing upward.
[Exits: south up]
(1021/1021hp * 458/518mn * 482/486mv)(18305g 20:00h (M)m 24896xp) u
u
A stairway below a Castle
Long, thick steps cut into the chasm wall lead up toward the castle above
you. The walls are stark, with naught but scrub brush covering them. There
is nothing around that could provide protection from those above you, or
from the elements around you. The wind howls as it runs through the chasm,
whipping at your clothes and equipment.
[Exits: up down]
(1021/1021hp * 458/518mn * 480/486mv)(18305g 20:00h (M)m 24896xp) n
n
The Remnants of a Tent City
The battleground has been cleared away and the bloody earth flattened to
allow for the creation of a temporary tent district. Now however, most of
the tents and lean-tos are gone, hastily packed up. A few parts and pieces
still litter the ground, an abandoned pole with a tent flap attached to it
waving in the wind forlornly.
[Exits: up down]
(1021/1021hp * 458/518mn * 478/486mv)(18305g 20:00h (M)m 24896xp) The Remnants of a Tent City
The battleground has been cleared away and the bloody earth flattened to
allow for the creation of a temporary tent district. Now however, most of
the tents and lean-tos are gone, hastily packed up. A few parts and pieces
still litter the ground, an abandoned pole with a tent flap attached to it
waving in the wind forlornly.
[Exits: up down]
(1021/1021hp * 458/518mn * 476/486mv)(18305g 20:00h (M)m 24896xp) The Remnants of a Tent City
The battleground has been cleared away and the bloody earth flattened to
allow for the creation of a temporary tent district. Now however, most of
the tents and lean-tos are gone, hastily packed up. A few parts and pieces
still litter the ground, an abandoned pole with a tent flap attached to it
waving in the wind forlornly.
[Exits: north down]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
A magical spring flows from the ground here.
(1021/1021hp * 458/518mn * 474/486mv)(18305g 20:00h (M)m 24896xp) A Tent City
The battleground has been cleared away and the bloody earth flattened to
allow for the creation of a temporary tent district. Poorly made lean-tos,
burlap tents and other temporary shelters have been hastily created to
accommodate a sprawling flock of migrants. Most are common looking folk,
dirty and tired from a long march. Many have been conscripted into duty as
as coolies or laborers, cooks or washer-women. The children work as
couriers or squires. So far there appears to be little rhyme or reason to
the shanty-town, and everyone stakes their humble plot wherever there's
space.
[Exits: north south]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
(1021/1021hp * 458/518mn * 472/486mv)(18305g 20:00h (M)m 24896xp) n
k alt
Before the Knight's Castle
The Knight Castle rises before you, the towering walls pristine and
gleaming so bright that they threaten to blind any attacker. Huge granite
blocks stack seemlessly on top of each other, the left side of the Castle
rebuilt to match the older part to the right. A gleaming coating has been
applied to the granite, responsible for the blinding gleam, no doubt used to
reinforce the already impressive fortress.
[Exits: north east south]
A bleeding demon of nexus lies in the dirt here.
(1021/1021hp * 458/518mn * 470/486mv)(18305g 20:00h (M)m 24896xp) Before the Knight Cabal
You stand before the legendary castle of the Knights, not a fairy tale
affair with turrets and fancy decorations, but stark and martial looking.
The moat before you is deep, the sides steep and slippery looking. Dark
blue, almost blackish water fills the moat, the surface broken only by an
occasional ripple.
[Exits: (north) south]
(White Aura) A large Knight clad in armor bars the way.
The Knight altar stands here.
(1021/1021hp * 458/518mn * 468/486mv)(18305g 20:00h (M)m 24896xp) Your bladed onslaught MASSACRES Knight Defender!
Your bladed onslaught MASSACRES Knight Defender!
Your bladed onslaught MANGLES Knight Defender!
Your bladed onslaught MANGLES Knight Defender!
Knight Defender's flesh is seared by the flaming "Decobru" the Gladiator Broadsword.
Your flaming bite scratches Knight Defender.
Knight Defender has some small wounds and bruises.
[100]Varkor: [===|===|===|===]
(1021/1021hp * 458/518mn * 468/486mv)(18305g 20:00h (M)m 24896xp)
Frynn rides in.
Frynn's Knight Avatar walks in.
Your bladed onslaught LACERATES Knight Defender!
Your bladed onslaught MANGLES Knight Defender!
Your bladed onslaught MANGLES Knight Defender!
Your bladed onslaught MASSACRES Knight Defender!
Knight Defender's flesh is seared by the flaming "Decobru" the Gladiator Broadsword.
Your flaming bite injures Knight Defender.
Knight Defender's defense wounds you.
Knight Defender has quite a few wounds.
[98]Varkor: [===|===|===|===]
(1002/1021hp * 458/518mn * 468/486mv)(18305g 20:00h (M)m 24896xp)
Frynn utters the words, 'eugszr waouq'.
You yell 'Die! Frynn, you sorcerous dog!'
The protective aura around your body fades.
You snap out of your battletrance.
Frynn is in excellent condition.
[98]Varkor: [===|===|===|===]
(1002/1021hp * 458/518mn * 468/486mv)(18305g 20:00h (M)m 24896xp) flee
flee
You flee from combat!
Before the Knight's Castle
The Knight Castle rises before you, the towering walls pristine and
gleaming so bright that they threaten to blind any attacker. Huge granite
blocks stack seemlessly on top of each other, the left side of the Castle
rebuilt to match the older part to the right. A gleaming coating has been
applied to the granite, responsible for the blinding gleam, no doubt used to
reinforce the already impressive fortress.
[Exits: north east south]
A bleeding demon of nexus lies in the dirt here.
(1002/1021hp * 458/518mn * 466/486mv)(18305g 20:00h (M)m 24896xp) s
s
Frynn rides in.
Frynn's Knight Avatar walks in.
(1002/1021hp * 458/518mn * 466/486mv)(18305g 20:00h (M)m 24896xp) You aren't fighting anyone.
(1002/1021hp * 458/518mn * 466/486mv)(18305g 20:00h (M)m 24896xp) A Tent City
The battleground has been cleared away and the bloody earth flattened to
allow for the creation of a temporary tent district. Poorly made lean-tos,
burlap tents and other temporary shelters have been hastily created to
accommodate a sprawling flock of migrants. Most are common looking folk,
dirty and tired from a long march. Many have been conscripted into duty as
as coolies or laborers, cooks or washer-women. The children work as
couriers or squires. So far there appears to be little rhyme or reason to
the shanty-town, and everyone stakes their humble plot wherever there's
space.
[Exits: north south]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
(1002/1021hp * 458/518mn * 464/486mv)(18305g 20:00h (M)m 24896xp) s
The Remnants of a Tent City
The battleground has been cleared away and the bloody earth flattened to
allow for the creation of a temporary tent district. Now however, most of
the tents and lean-tos are gone, hastily packed up. A few parts and pieces
still litter the ground, an abandoned pole with a tent flap attached to it
waving in the wind forlornly.
[Exits: north down]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
A magical spring flows from the ground here.
(1002/1021hp * 458/518mn * 462/486mv)(18305g 20:00h (M)m 24896xp) d
Alas, you cannot go that way.
(1002/1021hp * 458/518mn * 462/486mv)(18305g 20:00h (M)m 24896xp) The Remnants of a Tent City
The battleground has been cleared away and the bloody earth flattened to
allow for the creation of a temporary tent district. Now however, most of
the tents and lean-tos are gone, hastily packed up. A few parts and pieces
still litter the ground, an abandoned pole with a tent flap attached to it
waving in the wind forlornly.
[Exits: up down]
(1002/1021hp * 458/518mn * 460/486mv)(18305g 20:00h (M)m 24896xp) quaff vial
You quaff a vial of sparkling liquid.
You are surrounded by a dark aura.
(1002/1021hp * 458/518mn * 460/486mv)(18305g 20:00h (M)m 24896xp) u
n
n
n
The Remnants of a Tent City
The battleground has been cleared away and the bloody earth flattened to
allow for the creation of a temporary tent district. Now however, most of
the tents and lean-tos are gone, hastily packed up. A few parts and pieces
still litter the ground, an abandoned pole with a tent flap attached to it
waving in the wind forlornly.
[Exits: north down]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
A magical spring flows from the ground here.
(1002/1021hp * 458/518mn * 458/486mv)(18305g 20:00h (M)m 24896xp) A Tent City
The battleground has been cleared away and the bloody earth flattened to
allow for the creation of a temporary tent district. Poorly made lean-tos,
burlap tents and other temporary shelters have been hastily created to
accommodate a sprawling flock of migrants. Most are common looking folk,
dirty and tired from a long march. Many have been conscripted into duty as
as coolies or laborers, cooks or washer-women. The children work as
couriers or squires. So far there appears to be little rhyme or reason to
the shanty-town, and everyone stakes their humble plot wherever there's
space.
[Exits: north south]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
(1002/1021hp * 458/518mn * 456/486mv)(18305g 20:00h (M)m 24896xp) You see a swirling vortex of fiery clouds. Seconds later flaming debris falls all around you.
You yell 'Help! I've just walked into Frynn's firestorm!'
Frynn's firestorm maims you!
Before the Knight's Castle
The Knight Castle rises before you, the towering walls pristine and
gleaming so bright that they threaten to blind any attacker. Huge granite
blocks stack seemlessly on top of each other, the left side of the Castle
rebuilt to match the older part to the right. A gleaming coating has been
applied to the granite, responsible for the blinding gleam, no doubt used to
reinforce the already impressive fortress.
[Exits: north east south]
(Charmed) (White Aura) Frynn's Knight Avatar stands here.
(Translucent) (White Aura) Frynn is here, fighting YOU!
A bleeding demon of nexus lies in the dirt here.
Frynn is in excellent condition.
[94]Varkor: [===|===|===|===]
(969/1021hp * 458/518mn * 454/486mv)(18305g 20:00h (M)m 24896xp) flee
Frynn scans all around.
Frynn parries your attack.
Your bladed onslaught mauls Frynn.
Your bladed onslaught misses Frynn.
The raging storm of hellfire twists and sheers and then explodes in a fiery nova!
Frynn's firestorm MANGLES you!
You dodge Frynn's attack.
You are burned by the corrosive acid on the Rod of Light adorned with the blood of Traian.
Frynn's acidic bite is powerless against you.
You dual parry Frynn's Knight Avatar's attack.
Frynn's Knight Avatar tries to disarm you, but fails.
Frynn has a few scratches.
[85]Varkor: [===|===|===|==-]
(869/1021hp * 458/518mn * 454/486mv)(18305g 20:00h (M)m 24896xp) No way! You are still fighting!
Frynn has a few scratches.
[85]Varkor: [===|===|===|==-]
(869/1021hp * 458/518mn * 454/486mv)(18305g 20:00h (M)m 24896xp) You flee from combat!
A Tent City
The battleground has been cleared away and the bloody earth flattened to
allow for the creation of a temporary tent district. Poorly made lean-tos,
burlap tents and other temporary shelters have been hastily created to
accommodate a sprawling flock of migrants. Most are common looking folk,
dirty and tired from a long march. Many have been conscripted into duty as
as coolies or laborers, cooks or washer-women. The children work as
couriers or squires. So far there appears to be little rhyme or reason to
the shanty-town, and everyone stakes their humble plot wherever there's
space.
[Exits: north south]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
(869/1021hp * 458/518mn * 452/486mv)(18305g 20:00h (M)m 24896xp) s
The Remnants of a Tent City
The battleground has been cleared away and the bloody earth flattened to
allow for the creation of a temporary tent district. Now however, most of
the tents and lean-tos are gone, hastily packed up. A few parts and pieces
still litter the ground, an abandoned pole with a tent flap attached to it
waving in the wind forlornly.
[Exits: north down]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
A magical spring flows from the ground here.
(869/1021hp * 458/518mn * 450/486mv)(18305g 20:00h (M)m 24896xp) d
The Remnants of a Tent City
The battleground has been cleared away and the bloody earth flattened to
allow for the creation of a temporary tent district. Now however, most of
the tents and lean-tos are gone, hastily packed up. A few parts and pieces
still litter the ground, an abandoned pole with a tent flap attached to it
waving in the wind forlornly.
[Exits: up down]
(869/1021hp * 458/518mn * 448/486mv)(18305g 20:00h (M)m 24896xp) d
d
The Remnants of a Tent City
The battleground has been cleared away and the bloody earth flattened to
allow for the creation of a temporary tent district. Now however, most of
the tents and lean-tos are gone, hastily packed up. A few parts and pieces
still litter the ground, an abandoned pole with a tent flap attached to it
waving in the wind forlornly.
[Exits: up down]
(869/1021hp * 458/518mn * 446/486mv)(18305g 20:00h (M)m 24896xp) d
where
A stairway below a Castle
Long, thick steps cut into the chasm wall lead up toward the castle above
you. The walls are stark, with naught but scrub brush covering them. There
is nothing around that could provide protection from those above you, or
from the elements around you. The wind howls as it runs through the chasm,
whipping at your clothes and equipment.
[Exits: up down]
(869/1021hp * 458/518mn * 444/486mv)(18305g 20:00h (M)m 24896xp) A stairway in the Chasm
The trail ends abruptly here against high white sandstone cliffs. Small,
stunted bushes grow out from small crevices and rustle in the warm
breeze, wafting a slight smell of sage. You can see rough-hewn steps
carved into the rock itself crisscrossing upward.
[Exits: south up]
(869/1021hp * 458/518mn * 442/486mv)(18305g 20:00h (M)m 24896xp) s
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Varkor A stairway in the Chasm
<PK> Frynn Before the Knight's Castle
(869/1021hp * 458/518mn * 442/486mv)(18305g 20:00h (M)m 24896xp) A rocky trail inside the Chasm
You are now walking along a wide trail that steadily inclined to the
west. More white cliffs rise around you, but the warm sunshine that now
breaches the shallow canyon is a welcome change to the darkness below.
Thick fields of grasses are all around you now, and a balmy seabreeze
ruffles your hair as you walk.
[Exits: north south west]
(869/1021hp * 458/518mn * 440/486mv)(18305g 20:00h (M)m 24896xp) w
w
w
A rocky trail inside the Chasm
You are now walking along a wide trail that steadily inclines to the
west. More white cliffs rise all around you, and the rocky terrain has
given way to more grasslands. The air carries with it a soft, warm sea
breeze that causes the tall grasses to sway in the wind. A very gentle,
peaceful feeling fills the air.
[Exits: east west]
(869/1021hp * 458/518mn * 438/486mv)(18305g 20:00h (M)m 24896xp) A rocky trail inside the Chasm
You are now walking along a wide trail that steadily inclines to the
west. More white cliffs rise all around you, and the rocky terrain has
given way to more grasslands. The air carries with it a soft, warm sea
breeze that causes the tall grasses to sway in the wind. A very gentle,
peaceful feeling fills the air.
[Exits: east west]
(869/1021hp * 458/518mn * 436/486mv)(18305g 20:00h (M)m 24896xp) where
A rocky trail inside the Chasm
You are now walking along a wide trail that steadily inclines to the
west. More white cliffs rise all around you, and the rocky terrain has
given way to more grasslands. The air carries with it a soft, warm sea
breeze that causes the tall grasses to sway in the wind. A very gentle,
peaceful feeling fills the air.
[Exits: east west]
(869/1021hp * 458/518mn * 434/486mv)(18305g 20:00h (M)m 24896xp) The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Varkor A rocky trail inside the Chasm
<PK> Frynn The Remnants of a Tent City
(869/1021hp * 458/518mn * 434/486mv)(18305g 20:00h (M)m 24896xp) draw
You draw your weapon.
You wield an iron pike and hold it high.
(869/1021hp * 458/518mn * 434/486mv)(18305g 20:00h (M)m 24896xp) w
Lower elevations
The incline has ended, and you are now walking among the lowlands. Lush
grass is everywhere here, as far as the eye can see. You still get the
impression your not too far from water, but the grasslands extend as
far as you can see, giving no clue of what lies beyond. Bugs and birds
play idly in the warm sun.
[Exits: east west]
(869/1021hp * 458/518mn * 432/486mv)(18305g 20:00h (M)m 24896xp) w
Greener landscape
The incline has ended, and you are now walking among the lowlands. Lush
grass is everywhere here, as far as the eye can see. You still get the
impression you're not too far from water, but the grasslands extend as
far as you can see, giving no clue of what lies beyond. Bugs and birds
play idly in the warm sun.
[Exits: north east]
(869/1021hp * 458/518mn * 430/486mv)(18305g 20:00h (M)m 24896xp) draw
You draw your weapons.
You wield "Decobru" the Gladiator Broadsword and hold it high.
You wield the Meat Kleefer in your off-hand.
(869/1021hp * 458/518mn * 430/486mv)(18305g 20:00h (M)m 24896xp) n
Greener landscape
You are deep within the grasslands now. Tall, reedy grasses rise to your
chest here, and obscure far vision. The travel is not too hard, but you
have to keep hacking down grasses to move at all. The footing below you
is soft, muddy soil which is deep black in color. Obviously rich in
nutrients, for the vegetation around here is very healthy.
[Exits: south west]
(869/1021hp * 458/518mn * 428/486mv)(18305g 20:00h (M)m 24896xp) c iron
You clear your mind and focus on the secrets of Ironarm.
(869/1021hp * 433/518mn * 428/486mv)(18305g 20:00h (M)m 24896xp) a
where
[#629 ]Demons : Triumphed over Crusaders.
[#629 ]Demons : Providing battle support for [#60 ].
(869/1021hp * 433/518mn * 428/486mv)(18305g 20:00h (M)m 24896xp) who
Frynn rides in.
Frynn's Knight Avatar walks in.
(869/1021hp * 433/518mn * 428/486mv)(18305g 20:00h (M)m 24896xp)
You are ready for another healing session.
(967/1021hp * 433/518mn * 486/486mv)(18305g 21:00h (M)m 24896xp) draw
Frynn rides west.
Frynn's Knight Avatar walks west.
(967/1021hp * 433/518mn * 486/486mv)(18305g 21:00h (M)m 24896xp)
Frynn rides in.
Frynn's Knight Avatar walks in.
(967/1021hp * 433/518mn * 486/486mv)(18305g 21:00h (M)m 24896xp)
Frynn utters the words, 'eugszr waouq'.
You yell 'Die! Frynn, you sorcerous dog!'
You feel a brief tingling sensation.
Frynn is in excellent condition.
[94]Varkor: [===|===|===|===]
(967/1021hp * 433/518mn * 486/486mv)(18305g 21:00h (M)m 24896xp) draw
You are affected by the following:
Spell: ironarm : modifies damroll by 5 for 11 hours
Spell: sanctuary : for 1 hours
Spell: pass door : for 11 hours
Spell: spellkiller : for 8 hours
Spell: mounted : for 20 hours
Spell: blood vow : for 25 hours
Frynn utters the words, 'eugszr waouq'.
Your focus wavers and you step out of the ironarm stance.
The protective aura around your body fades.
You feel solid again.
Your bladed onslaught injures Frynn.
Your bladed onslaught mauls Frynn.
Frynn parries your attack.
Your bladed onslaught wounds Frynn.
Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword.
Your flaming bite scratches Frynn.
You feel scared for a second.
Frynn's rays decimate you!
You dodge Frynn's Knight Avatar's attack.
You dodge Frynn's Knight Avatar's attack.
Frynn has a few scratches.
[91]Varkor: [===|===|===|==-]
(939/1021hp * 433/518mn * 486/486mv)(18305g 21:00h (M)m 24896xp) The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Varkor Greener landscape
<PK> Frynn Greener landscape
Frynn has a few scratches.
[91]Varkor: [===|===|===|==-]
(939/1021hp * 433/518mn * 486/486mv)(18305g 21:00h (M)m 24896xp) [50 Undea Bla] <PK> [NEXUS] (Despair [V]) Varkor the Doomblade
[ Faeri ] <PK> [KNIGHT] Sir Frynn the Dauntless Faetorian
[ Dwarf ] Komlik the Lord of the Temple
[ Troll ] Babador the Blooded
Players matched: 4
There are 4 characters on, the most on since startup was 10.
The title of Master Questor of Aabahran is currently held by Frynn.
Frynn has a few scratches.
[91]Varkor: [===|===|===|==-]
(939/1021hp * 433/518mn * 486/486mv)(18305g 21:00h (M)m 24896xp) You draw your weapon.
You wield an iron pike and hold it high.
Frynn has a few scratches.
[91]Varkor: [===|===|===|==-]
(939/1021hp * 433/518mn * 486/486mv)(18305g 21:00h (M)m 24896xp) You draw your weapons.
You wield "Decobru" the Gladiator Broadsword and hold it high.
You wield the Meat Kleefer in your off-hand.
Frynn has a few scratches.
[91]Varkor: [===|===|===|==-]
(939/1021hp * 433/518mn * 486/486mv)(18305g 21:00h (M)m 24896xp) dis
You fail to disarm Frynn.
Frynn has a few scratches.
[91]Varkor: [===|===|===|==-]
(939/1021hp * 433/518mn * 486/486mv)(18305g 21:00h (M)m 24896xp)
Frynn utters the words, 'pzrrghcandusaw'.
The ground erupts as you are caught in a searing beam of arcane light.
Frynn's hellstream *** OBLITERATES *** you!
Frynn has a few scratches.
[76]Varkor: [===|===|===|=--]
(783/1021hp * 433/518mn * 486/486mv)(18305g 21:00h (M)m 24896xp)
Frynn parries your attack.
Your bladed onslaught injures Frynn.
Your bladed onslaught injures Frynn.
Frynn parries your attack.
You dodge Frynn's attack.
You dodge Frynn's Knight Avatar's attack.
You dodge Frynn's Knight Avatar's attack.
You dual parry Frynn's Knight Avatar's attack.
Frynn has a few scratches.
[76]Varkor: [===|===|===|=--]
(783/1021hp * 433/518mn * 486/486mv)(18305g 21:00h (M)m 24896xp) flee
flee
Frynn utters the words, 'pzrrghcandusaw'.
The ground erupts as you are caught in a searing beam of arcane light.
Frynn's hellstream >>> ANNIHILATES <<< you!
That really did HURT!
Frynn has a few scratches.
[44]Varkor: [===|===|---|---]
(459/1021hp * 433/518mn * 486/486mv)(18305g 21:00h (M)m 24896xp)
Your bladed onslaught misses Frynn.
Your bladed onslaught wounds Frynn.
Your bladed onslaught mauls Frynn.
Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword.
Your flaming bite grazes Frynn.
Frynn's rays miss you.
Frynn's rays maim you!
You parry Frynn's Knight Avatar's attack.
You dodge Frynn's Knight Avatar's attack.
Frynn has some small wounds and bruises.
[41]Varkor: [===|==-|---|---]
(424/1021hp * 433/518mn * 486/486mv)(18305g 21:00h (M)m 24896xp) You flee from combat!
Greener landscape
The incline has ended, and you are now walking among the lowlands. Lush
grass is everywhere here, as far as the eye can see. You still get the
impression you're not too far from water, but the grasslands extend as
far as you can see, giving no clue of what lies beyond. Bugs and birds
play idly in the warm sun.
[Exits: north east]
(424/1021hp * 433/518mn * 484/486mv)(18305g 21:00h (M)m 24896xp) quaff vial
n
You aren't fighting anyone.
(424/1021hp * 433/518mn * 484/486mv)(18305g 21:00h (M)m 24896xp) w
You quaff a vial of sparkling liquid.
You are surrounded by a dark aura.
(424/1021hp * 433/518mn * 484/486mv)(18305g 21:00h (M)m 24896xp)
Frynn rides in.
Frynn's Knight Avatar walks in.
(424/1021hp * 433/518mn * 484/486mv)(18305g 21:00h (M)m 24896xp) Greener landscape
You are deep within the grasslands now. Tall, reedy grasses rise to your
chest here, and obscure far vision. The travel is not too hard, but you
have to keep hacking down grasses to move at all. The footing below you
is soft, muddy soil which is deep black in color. Obviously rich in
nutrients, for the vegetation around here is very healthy.
[Exits: south west]
(424/1021hp * 433/518mn * 482/486mv)(18305g 21:00h (M)m 24896xp) The Arid Lowlands
You are deep within the grasslands now. Tall, reedy grasses rise to your
chest here, and obscure far vision. The travel is not too hard, but you
have to keep hacking down grasses to move at all. The footing below you
is soft, muddy soil which is deep black in color. Obviously rich in
nutrients, for the vegetation around here is very healthy.
[Exits: east west]
(424/1021hp * 433/518mn * 480/486mv)(18305g 21:00h (M)m 24896xp) w
The Arid Lowlands
You are deep within the grasslands now. Tall, reedy grasses rise to your
chest here, and obscure far vision. The travel is not too hard, but you
have to keep hacking down grasses to move at all. The footing below you
is soft, muddy soil which is deep black in color. Obviously rich in
nutrients, for the vegetation around here is very healthy.
[Exits: east west]
(424/1021hp * 433/518mn * 478/486mv)(18305g 21:00h (M)m 24896xp) e
The Arid Lowlands
You are deep within the grasslands now. Tall, reedy grasses rise to your
chest here, and obscure far vision. The travel is not too hard, but you
have to keep hacking down grasses to move at all. The footing below you
is soft, muddy soil which is deep black in color. Obviously rich in
nutrients, for the vegetation around here is very healthy.
[Exits: east west]
(424/1021hp * 433/518mn * 476/486mv)(18305g 21:00h (M)m 24896xp) e
Greener landscape
You are deep within the grasslands now. Tall, reedy grasses rise to your
chest here, and obscure far vision. The travel is not too hard, but you
have to keep hacking down grasses to move at all. The footing below you
is soft, muddy soil which is deep black in color. Obviously rich in
nutrients, for the vegetation around here is very healthy.
[Exits: south west]
(Charmed) (White Aura) Frynn's Knight Avatar stands here.
(Translucent) (White Aura) Frynn the Dauntless Faetorian is here, sitting astride a white charger.
Frynn utters the words, 'pzrrghcandusaw'.
You yell 'Die! Frynn, you sorcerous dog!'
The ground erupts as you are caught in a searing beam of arcane light.
Frynn's hellstream *** OBLITERATES *** you!
Frynn has some small wounds and bruises.
[26]Varkor: [===|=--|---|---]
(268/1021hp * 433/518mn * 474/486mv)(18305g 21:00h (M)m 24896xp) s
No way! You are still fighting!
Frynn has some small wounds and bruises.
[26]Varkor: [===|=--|---|---]
(268/1021hp * 433/518mn * 474/486mv)(18305g 21:00h (M)m 24896xp) flee
You flee from combat!
RESET!! I see your boi! Who you foolin?! <----------------------
(1021/1021hp * 518/518mn * 412/486mv)(19677g 5:00h (M)m 24896xp) You scan all around.
You scan north.
You scan east.
*** Range 1 (east) ***
A stag stands here, grazing on shrubbery.
*** Range 2 (east) ***
(Charmed) (White Aura) Frynn's Knight Avatar stands here.
(Translucent) (White Aura) Frynn the Dauntless Faetorian is here, sitting astride a white charger.
You scan south.
You scan west.
You scan up.
You scan down.
(1021/1021hp * 483/518mn * 474/486mv)(19677g 6:00h (M)m 24896xp) e
You see a swirling vortex of fiery clouds. Seconds later flaming debris falls all around you.
You yell 'Help! I've just walked into Frynn's firestorm!'
Frynn's firestorm devastates you!
A Descent into the Chasm
You are walking along a steep, rocky ledge that leads down into the
massive chasm below. As far as your eyes can see, the chasm slices
the landscape to the north, running for hundreds of miles before it
runs into the sea. The air around you is hot and dry, and the red
rock of the chasm's landscape makes for rough climbing.
[Exits: north west]
(Charmed) (White Aura) Frynn's Knight Avatar stands here.
(Translucent) (White Aura) Frynn is here, fighting YOU!
Frynn is in excellent condition.
[97]Varkor: [===|===|===|===]
(992/1021hp * 483/518mn * 472/486mv)(19677g 6:00h (M)m 24896xp) flee
Your stab wounds Frynn.
Your stab wounds Frynn.
Frynn parries your attack.
Frynn's ice shield hits you.
Frynn's firestorm hits you.
You parry Frynn's attack.
You are burned by the corrosive acid on the Rod of Light adorned with the blood of Traian.
Frynn's acidic bite is powerless against you.
You block Frynn's Knight Avatar's attack with your weapon.
You parry Frynn's Knight Avatar's attack.
Frynn has a few scratches.
[94]Varkor: [===|===|===|===]
(968/1021hp * 481/518mn * 472/486mv)(19677g 6:00h (M)m 24896xp) You flee from combat!
A Descent into the Chasm
You are walking along a steep, rocky ledge that leads down into the
massive chasm below. As far as your eyes can see, the chasm slices
the landscape to the north, running for hundreds of miles before it
runs into the sea. The air around you is hot and dry, and the red
rock of the chasm's landscape makes for rough climbing.
[Exits: south down]
Trying to get this damn standard back! <---------------------
(1021/1021hp * 481/518mn * 381/486mv)(19677g 7:00h (M)m 24896xp) Before the Knight Cabal
You stand before the legendary castle of the Knights, not a fairy tale
affair with turrets and fancy decorations, but stark and martial looking.
The moat before you is deep, the sides steep and slippery looking. Dark
blue, almost blackish water fills the moat, the surface broken only by an
occasional ripple.
[Exits: (north) south]
(White Aura) A large Knight clad in armor bars the way.
The Knight altar stands here.
(1021/1021hp * 481/518mn * 379/486mv)(19677g 7:00h (M)m 24896xp) Your bladed onslaught MANGLES Knight Defender!
Your bladed onslaught MANGLES Knight Defender!
Knight Defender's flesh is seared by the flaming "Decobru" the Gladiator Broadsword.
Knight Defender is blinded by smoke!
Your flaming bite grazes Knight Defender.
Knight Defender has a few scratches.
[100]Varkor: [===|===|===|===]
(1021/1021hp * 481/518mn * 402/486mv)(19677g 8:00h (M)m 24896xp)
Knight Defender dodges your attack.
Your bladed onslaught DISMEMBERS Knight Defender!
Your bladed onslaught misses Knight Defender.
Knight Defender's eyes widen in fear!
You dual parry Knight Defender's attack.
Knight Defender has some small wounds and bruises.
[100]Varkor: [===|===|===|===]
(1021/1021hp * 479/518mn * 402/486mv)(19677g 8:00h (M)m 24896xp) draw
You draw your weapon.
You wield an iron pike and hold it high.
Knight Defender has some small wounds and bruises.
[100]Varkor: [===|===|===|===]
(1021/1021hp * 479/518mn * 402/486mv)(19677g 8:00h (M)m 24896xp)
Your stab MASSACRES Knight Defender!
Your stab DISMEMBERS Knight Defender!
Your stab MANGLES Knight Defender!
Your blow wounds Knight Defender gravely.
You parry Knight Defender's attack.
Knight Defender has quite a few wounds.
[100]Varkor: [===|===|===|===]
(1021/1021hp * 477/518mn * 402/486mv)(19677g 8:00h (M)m 24896xp)
Your stab misses Knight Defender.
Your stab MASSACRES Knight Defender!
Your stab MASSACRES Knight Defender!
You block Knight Defender's attack with your weapon.
Knight Defender has quite a few wounds.
[100]Varkor: [===|===|===|===]
(1021/1021hp * 475/518mn * 402/486mv)(19677g 8:00h (M)m 24896xp)
Your stab MASSACRES Knight Defender!
Your stab MASSACRES Knight Defender!
Your stab DISMEMBERS Knight Defender!
You parry Knight Defender's attack.
Knight Defender has some big nasty wounds and scratches.
[100]Varkor: [===|===|===|===]
(1021/1021hp * 473/518mn * 402/486mv)(19677g 8:00h (M)m 24896xp) sca s
You scan south.
*** Range 1 (south) ***
A bleeding demon of nexus lies in the dirt here.
*** Range 3 (south) ***
(White Aura) Frynn the Dauntless Faetorian is here, sitting astride a white charger.
Knight Defender has some big nasty wounds and scratches.
[100]Varkor: [===|===|===|===]
(1021/1021hp * 473/518mn * 402/486mv)(19677g 8:00h (M)m 24896xp)
Your stab MASSACRES Knight Defender!
Knight Defender dodges your attack.
Your stab DISMEMBERS Knight Defender!
You parry Knight Defender's attack.
Knight Defender has some big nasty wounds and scratches.
[100]Varkor: [===|===|===|===]
(1021/1021hp * 471/518mn * 402/486mv)(19677g 8:00h (M)m 24896xp)
Frynn rides in.
Knight Defender has some big nasty wounds and scratches.
[100]Varkor: [===|===|===|===]
(1021/1021hp * 471/518mn * 402/486mv)(19677g 8:00h (M)m 24896xp)
Frynn utters the words, 'eugszr waouq'.
You yell 'Die! Frynn, you sorcerous dog!'
You feel solid again.
You snap out of your battletrance.
You lose your battlefocus.
You lose your battlesphere.
Frynn has a few scratches.
[100]Varkor: [===|===|===|===]
(1021/1021hp * 471/518mn * 402/486mv)(19677g 8:00h (M)m 24896xp)
[#1023]Demons : Intercepted enemy Crusaders[#99 ]. Engaging.
Frynn has a few scratches.
[100]Varkor: [===|===|===|===]
(1021/1021hp * 471/518mn * 402/486mv)(19677g 8:00h (M)m 24896xp)
Frynn parries your attack.
Your stab wounds Frynn.
Your stab wounds Frynn.
Your blow wounds Frynn gravely.
Frynn's ice shield wounds you.
You block Frynn's attack with your weapon.
You dodge Frynn's attack.
You are burned by the corrosive acid on the Rod of Light adorned with the blood of Traian.
Frynn's acidic bite is powerless against you.
You dodge Knight Defender's attack.
Frynn has a few scratches.
[98]Varkor: [===|===|===|===]
(1002/1021hp * 469/518mn * 402/486mv)(19677g 8:00h (M)m 24896xp)
Frynn utters the words, 'eugszr waouq'.
You strike at the spell as it takes shape!
Your mana flare hits Frynn.
Frynn has a few scratches.
[98]Varkor: [===|===|===|===]
(1002/1021hp * 469/518mn * 402/486mv)(19677g 8:00h (M)m 24896xp)
Frynn utters the words, 'pzrrghcandusaw'.
The ground erupts as you are caught in a searing beam of arcane light.
Frynn's hellstream MASSACRES you!
Frynn has a few scratches.
[90]Varkor: [===|===|===|==-]
(924/1021hp * 469/518mn * 402/486mv)(19677g 8:00h (M)m 24896xp)
Your stab wounds Frynn.
Frynn parries your attack.
Your stab misses Frynn.
Frynn's ice shield mauls you.
Filled with terror, your weapon slips through your slippery fingers. <---------------------- Had to add this to the color script. Kept wondering why my weapons were getting all messed up.
You draw your weapons.
You wield "Decobru" the Gladiator Broadsword and hold it high.
You wield the Meat Kleefer in your off-hand.
You parry Frynn's attack.
You dodge Frynn's attack.
You dual parry Knight Defender's attack.
Frynn has some small wounds and bruises.
[88]Varkor: [===|===|===|==-]
(900/1021hp * 467/518mn * 402/486mv)(19677g 8:00h (M)m 24896xp) draw
You have no sheathed weapons to draw!
Frynn has some small wounds and bruises.
[88]Varkor: [===|===|===|==-]
(900/1021hp * 467/518mn * 402/486mv)(19677g 8:00h (M)m 24896xp) dis
Your ironarm grazes Frynn.
Your arms feel like cords of iron, and you overcome the curse.
You disarm Frynn!
Frynn has some small wounds and bruises.
[88]Varkor: [===|===|===|==-]
(900/1021hp * 467/518mn * 402/486mv)(19677g 8:00h (M)m 24896xp)
Your bladed onslaught injures Frynn.
Your bladed onslaught wounds Frynn.
Your bladed onslaught wounds Frynn.
Your bladed onslaught decimates Frynn!
Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword.
Frynn is blinded by smoke!
Your flaming bite scratches Frynn.
Frynn's ice shield wounds you.
You feel scared for a second.
You dodge Frynn's attack.
You parry Frynn's attack.
You parry Knight Defender's attack.
Frynn has some small wounds and bruises.
[86]Varkor: [===|===|===|==-]
(880/1021hp * 465/518mn * 402/486mv)(19677g 8:00h (M)m 24896xp)
Frynn holds a gyvel potion in his hand.
Frynn has some small wounds and bruises.
[86]Varkor: [===|===|===|==-]
(880/1021hp * 465/518mn * 402/486mv)(19677g 8:00h (M)m 24896xp) ons
Your bladed onslaught injures Frynn.
Your bladed onslaught wounds Frynn.
You have gained knowledge about flying!
Your bladed onslaught injures Frynn.
Your bladed onslaught decimates Frynn!
Frynn's ice shield injures you.
You parry Frynn's attack.
You dual parry Knight Defender's attack.
Frynn has quite a few wounds.
[84]Varkor: [===|===|===|==-]
(866/1021hp * 463/518mn * 402/486mv)(19677g 8:00h (M)m 24896xp)
Frynn has fled!
Your wounding scratches Frynn.
Frynn rides south.
(866/1021hp * 463/518mn * 402/486mv)(19677g 8:00h (M)m 24896xp) ons
But you aren't in combat!
(866/1021hp * 463/518mn * 402/486mv)(19677g 8:00h (M)m 24896xp) But you aren't in combat!
(866/1021hp * 463/518mn * 402/486mv)(19677g 8:00h (M)m 24896xp)
You parry Knight Defender's attack.
Knight Defender has some big nasty wounds and scratches.
[84]Varkor: [===|===|===|==-]
(866/1021hp * 463/518mn * 402/486mv)(19677g 8:00h (M)m 24896xp) k alt
You do the best you can!
Knight Defender has some big nasty wounds and scratches.
[84]Varkor: [===|===|===|==-]
(866/1021hp * 463/518mn * 402/486mv)(19677g 8:00h (M)m 24896xp) ons
Your thrust LACERATES Knight Defender!
Knight Defender has some big nasty wounds and scratches.
[84]Varkor: [===|===|===|==-]
(866/1021hp * 460/518mn * 402/486mv)(19677g 8:00h (M)m 24896xp)
Your bladed onslaught DISMEMBERS Knight Defender!
Your bladed onslaught DISMEMBERS Knight Defender!
Knight Defender dodges your attack.
Knight Defender dodges your attack.
Knight Defender's flesh is seared by the flaming "Decobru" the Gladiator Broadsword.
Your flaming bite hits Knight Defender.
You parry Knight Defender's attack.
Knight Defender looks pretty hurt.
[84]Varkor: [===|===|===|==-]
(866/1021hp * 458/518mn * 402/486mv)(19677g 8:00h (M)m 24896xp) ons
Knight Defender is no longer blinded.
Knight Defender looks pretty hurt.
[84]Varkor: [===|===|===|==-]
(866/1021hp * 458/518mn * 425/486mv)(19677g 9:00h (M)m 24896xp) Your chop LACERATES Knight Defender!
Knight Defender looks pretty hurt.
[84]Varkor: [===|===|===|==-]
(866/1021hp * 455/518mn * 425/486mv)(19677g 9:00h (M)m 24896xp) sca s
Your bladed onslaught MANGLES Knight Defender!
Your bladed onslaught MASSACRES Knight Defender!
Your bladed onslaught DISMEMBERS Knight Defender!
You parry Knight Defender's attack.
Knight Defender is in awful condition.
[84]Varkor: [===|===|===|==-]
(866/1021hp * 453/518mn * 425/486mv)(19677g 9:00h (M)m 24896xp) draw
You scan south.
*** Range 1 (south) ***
A bleeding demon of nexus lies in the dirt here.
Your bladed onslaught DISMEMBERS Knight Defender!
Your bladed onslaught LACERATES Knight Defender!
Knight Defender dodges your attack.
Your bladed onslaught MANGLES Knight Defender!
Knight Defender is DEAD!!
You've retrieved the Standard of Nexus!
[NEXUS]: 'Varkor has retrieved our item from Knight.'
A new Knight Defender quickly takes a position before the altar.
You turn an armored Knight's attack against him.
Your counter MUTILATES an armored Knight!
Your second counter maims an armored Knight!
An armored Knight tries to disarm you, but fails.
An armored Knight has a few scratches.
[84]Varkor: [===|===|===|==-]
(866/1021hp * 441/518mn * 425/486mv)(19677g 9:00h (M)m 24896xp) You have no sheathed weapons to draw!
An armored Knight has a few scratches.
[84]Varkor: [===|===|===|==-]
(866/1021hp * 441/518mn * 425/486mv)(19677g 9:00h (M)m 24896xp) flee
You flee from combat!
Before the Knight's Castle
The Knight Castle rises before you, the towering walls pristine and
gleaming so bright that they threaten to blind any attacker. Huge granite
blocks stack seemlessly on top of each other, the left side of the Castle
rebuilt to match the older part to the right. A gleaming coating has been
applied to the granite, responsible for the blinding gleam, no doubt used to
reinforce the already impressive fortress.
[Exits: north east south]
A bleeding demon of nexus lies in the dirt here.
Just as quick as lightning! I'm GONE! <-------------------------- MEEP MEEP
[NEXUS] an Abomination: 'Our altar is under attack by Frynn!
'
[NEXUS] Nexus Defender: 'Our altar is under attack by Frynn!
'
(1021/1021hp * 518/518mn * 486/486mv)(19677g 15:00h (M)m 24896xp) s
You stop meditating and stand up.
Before the Nexus Fortress
Hewn into the side of a mountainface this impressive structure is
sinister and almost skull shaped. Slits carved into the side give way to
the internal flickering of flames. A strange roaring is heard below, almost
like the rush of a river. An atmosphere of tension fills the air and you
have a deep foreboding feeling that you can't shift. The smell of brimstone
and smoldering is unmistakable and all consuming.
[Exits: north south]
(Charmed) (White Aura) Frynn's Knight Avatar is here, fighting an Abomination.
(White Aura) Frynn is here, fighting an Abomination.
(White Aura) an Abomination is here, fighting Frynn.
The Nexus altar stands here.
(1021/1021hp * 518/518mn * 485/486mv)(19677g 15:00h (M)m 24896xp)
Frynn utters the words, 'yucandusbarr'.
You yell 'Die! Frynn, you sorcerous dog!'
Frynn's fireball LACERATES you!
Frynn's fireball LACERATES an Abomination!
Frynn's fireball >>> ANNIHILATES <<< Nexus Defender!
Frynn has a few scratches.
(971/1021hp * 518/518mn * 485/486mv)(19677g 15:00h (M)m 24896xp)
An Abomination's slime MUTILATES Frynn's Knight Avatar!
[NEXUS] an Abomination: 'Weeee arre underrrr attaccck by Frynn!'
Your bladed onslaught wounds Frynn.
Frynn parries your attack.
Your bladed onslaught wounds Frynn.
The Rod of Light adorned with the blood of Traian burns an Abomination with corrosive acid.
An Abomination starts glowing strangely.
Frynn's acidic bite scratches an Abomination.
Frynn's Knight Avatar trips an Abomination, sending it to the ground.
Frynn's Knight Avatar's trip scratches an Abomination.
Nexus Defender's defense wounds Frynn.
Frynn has a few scratches.
(971/1021hp * 516/518mn * 485/486mv)(19677g 15:00h (M)m 24896xp) dis
Your ironarm scratches Frynn.
Your arms feel like cords of iron, and you overcome the curse.
You disarm Frynn!
Frynn has a few scratches.
(971/1021hp * 516/518mn * 485/486mv)(19677g 15:00h (M)m 24896xp)
An Abomination's slime misses Frynn.
An Abomination's slime maims Frynn's Knight Avatar!
Your bladed onslaught mauls Frynn.
Your bladed onslaught mauls Frynn.
Your bladed onslaught injures Frynn.
You have gained knowledge about flying!
Your bladed onslaught injures Frynn.
Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword.
Your flaming bite scratches Frynn.
Frynn's Knight Avatar's bladed onslaught hits an Abomination.
Nexus Defender's defense injures Frynn.
Frynn has some small wounds and bruises.
(971/1021hp * 514/518mn * 485/486mv)(19677g 15:00h (M)m 24896xp)
Frynn scans all around.
Frynn has some small wounds and bruises.
(971/1021hp * 514/518mn * 485/486mv)(19677g 15:00h (M)m 24896xp)
Frynn wields the Rod of Light adorned with the blood of Traian.
Frynn has some small wounds and bruises.
(971/1021hp * 514/518mn * 485/486mv)(19677g 15:00h (M)m 24896xp) dis
An Abomination's slime MUTILATES Frynn's Knight Avatar!
Frynn parries your attack.
Your bladed onslaught mauls Frynn.
Frynn parries your attack.
The Rod of Light adorned with the blood of Traian burns an Abomination with corrosive acid.
Frynn's acidic bite scratches an Abomination.
Frynn has some small wounds and bruises.
(971/1021hp * 512/518mn * 485/486mv)(19677g 15:00h (M)m 24896xp) Your ironarm hits Frynn.
Your arms feel like cords of iron, and you overcome the curse.
You disarm Frynn!
Frynn has some small wounds and bruises.
(971/1021hp * 512/518mn * 485/486mv)(19677g 15:00h (M)m 24896xp)
An Abomination's slime misses Frynn.
An Abomination's slime maims Frynn's Knight Avatar!
Your bladed onslaught mauls Frynn.
Your bladed onslaught decimates Frynn!
Your bladed onslaught wounds Frynn.
Your bladed onslaught mauls Frynn.
Your bladed onslaught wounds Frynn.
Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword.
Your flaming bite scratches Frynn.
Frynn's punch grazes an Abomination.
Frynn's Knight Avatar's bladed onslaught injures an Abomination.
Frynn's Knight Avatar's bladed onslaught injures an Abomination.
Nexus Defender's defense injures Frynn.
Frynn has quite a few wounds.
(971/1021hp * 510/518mn * 485/486mv)(19677g 15:00h (M)m 24896xp)
Frynn wields the Rod of Light adorned with the blood of Traian.
Frynn has quite a few wounds.
(971/1021hp * 510/518mn * 485/486mv)(19677g 15:00h (M)m 24896xp)
Frynn utters the words, 'eugszr waouq'.
You feel a brief tingling sensation.
Frynn has quite a few wounds.
(971/1021hp * 510/518mn * 485/486mv)(19677g 15:00h (M)m 24896xp)
An Abomination's slime MUTILATES Frynn's Knight Avatar!
Your bladed onslaught wounds Frynn.
Your bladed onslaught wounds Frynn.
Your bladed onslaught misses Frynn.
Frynn parries your attack.
Your bladed onslaught wounds Frynn.
Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword.
Your flaming bite scratches Frynn.
The Rod of Light adorned with the blood of Traian burns an Abomination with corrosive acid.
Frynn's acidic bite scratches an Abomination.
Frynn's Knight Avatar's bladed onslaught hits an Abomination.
Frynn's Knight Avatar's bladed onslaught hits an Abomination.
Nexus Defender's defense injures Frynn.
Frynn has quite a few wounds.
(971/1021hp * 508/518mn * 485/486mv)(19677g 15:00h (M)m 24896xp)
Frynn has fled!
An Abomination oozes and slops in the way and prevents Frynn from entering.
An Abomination says 'Noooone ssshalllll passsss!'
Frynn has fled!
Frynn rides south.
(971/1021hp * 508/518mn * 485/486mv)(19677g 15:00h (M)m 24896xp) dis
You aren't fighting anyone.
(971/1021hp * 508/518mn * 485/486mv)(19677g 15:00h (M)m 24896xp) s
m
Frynn's Knight Avatar's bladed onslaught hits an Abomination.
Frynn's Knight Avatar's bladed onslaught hits an Abomination.
(971/1021hp * 508/518mn * 485/486mv)(19677g 15:00h (M)m 24896xp) Nearing the Dark Fortress
You travel along a road blasted within the hard rock of this area by
magics and powers unknown. Black soot and ash covers much of surrounding
area, fenced on either side by rows upon rows of pikes graced with heads
shrunken from heat. Not a single living thing can be heard.
[Exits: north east south]
Hundreds of gnomish heads have been impaled on spikes and displayed for the world to see.
The ruined remnants of the knight castle wall has been dumped here.
(White Aura) Frynn the Dauntless Faetorian is here, sitting astride a white charger.
A bleeding paladin of knight lies in the dirt here.
(971/1021hp * 508/518mn * 484/486mv)(19677g 15:00h (M)m 24896xp) Frynn yells 'Help! I am being attacked by Varkor!'
Your bladed onslaught wounds Frynn.
Your bladed onslaught injures Frynn.
Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword.
Your flaming bite grazes Frynn.
Frynn scans all around.
Frynn has quite a few wounds.
[95]Varkor: [===|===|===|===]
(971/1021hp * 508/518mn * 484/486mv)(19677g 15:00h (M)m 24896xp) dis
Frynn's Knight Avatar walks in.
You have gained knowledge about flying!
Your bladed onslaught wounds Frynn.
Your bladed onslaught wounds Frynn.
Your bladed onslaught wounds Frynn.
Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword.
Your flaming bite scratches Frynn.
You dodge Frynn's attack.
You dual parry Frynn's Knight Avatar's attack.
You parry Frynn's Knight Avatar's attack.
Frynn's Knight Avatar tries to disarm you, but your weapon won't budge!
Frynn has quite a few wounds.
[95]Varkor: [===|===|===|===]
(971/1021hp * 506/518mn * 484/486mv)(19677g 15:00h (M)m 24896xp)
Frynn utters the words, 'eugszr waouq'.
You feel a brief tingling sensation.
Frynn has quite a few wounds.
[95]Varkor: [===|===|===|===]
(971/1021hp * 506/518mn * 484/486mv)(19677g 15:00h (M)m 24896xp) Your ironarm grazes Frynn.
Your arms feel like cords of iron, and you overcome the curse.
You disarm Frynn!
Frynn has quite a few wounds.
[95]Varkor: [===|===|===|===]
(971/1021hp * 506/518mn * 484/486mv)(19677g 15:00h (M)m 24896xp)
Your bladed onslaught mauls Frynn.
Your bladed onslaught mauls Frynn.
Your bladed onslaught decimates Frynn!
Your bladed onslaught wounds Frynn.
You feel scared for a second.
You dodge Frynn's attack.
You dodge Frynn's Knight Avatar's attack.
You parry Frynn's Knight Avatar's attack.
Frynn has some big nasty wounds and scratches.
[95]Varkor: [===|===|===|===]
(971/1021hp * 504/518mn * 484/486mv)(19677g 15:00h (M)m 24896xp)
Frynn wields the Rod of Light adorned with the blood of Traian.
Frynn has some big nasty wounds and scratches.
[95]Varkor: [===|===|===|===]
(971/1021hp * 504/518mn * 484/486mv)(19677g 15:00h (M)m 24896xp)
Frynn utters the words, 'eugszr waouq'.
Your focus wavers and you step out of the ironarm stance.
You snap out of your battletrance.
You lose your battlefocus.
You lose your battlesphere.
The protective aura around your body fades.
Frynn has some big nasty wounds and scratches.
[95]Varkor: [===|===|===|===]
(971/1021hp * 504/518mn * 484/486mv)(19677g 15:00h (M)m 24896xp) ons
It starts to rain.
Frynn has some big nasty wounds and scratches.
[100]Varkor: [===|===|===|===]
(1021/1021hp * 504/518mn * 486/486mv)(19677g 16:00h (M)m 24896xp)
Frynn parries your attack.
You have gained knowledge about flying!
Your bladed onslaught injures Frynn.
Your bladed onslaught wounds Frynn.
Your bladed onslaught mauls Frynn.
You dodge Frynn's attack.
You parry Frynn's Knight Avatar's attack.
Frynn has some big nasty wounds and scratches.
[100]Varkor: [===|===|===|===]
(1021/1021hp * 504/518mn * 486/486mv)(19677g 16:00h (M)m 24896xp)
Frynn utters the words, 'pzrrghcandusaw'.
The ground erupts as you are caught in a searing beam of arcane light.
Frynn's hellstream *** OBLITERATES *** you!
Frynn has some big nasty wounds and scratches.
[85]Varkor: [===|===|===|==-]
(870/1021hp * 504/518mn * 486/486mv)(19677g 16:00h (M)m 24896xp) flee
flee
Your thrust wounds Frynn.
Frynn has some big nasty wounds and scratches.
[85]Varkor: [===|===|===|==-]
(870/1021hp * 501/518mn * 486/486mv)(19677g 16:00h (M)m 24896xp) quaff vial
Frynn parries your attack.
Your bladed onslaught injures Frynn.
Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword.
Your flaming bite scratches Frynn.
Frynn's rays miss you.
You parry Frynn's attack.
You dual parry Frynn's Knight Avatar's attack.
Frynn's Knight Avatar's bladed onslaught MUTILATES you!
You dodge Frynn's Knight Avatar's attack.
Frynn has some big nasty wounds and scratches.
[81]Varkor: [===|===|===|=--]
(832/1021hp * 501/518mn * 486/486mv)(19677g 16:00h (M)m 24896xp)
Frynn utters the words, 'qarr diesilla'.
Frynn shouts an invocation and sheets of lightning strike from above!
Sparks arc around your armor!
Frynn's lightning bolt === DISINTEGRATES === you!
Frynn has some big nasty wounds and scratches.
[64]Varkor: [===|===|==-|---]
(656/1021hp * 501/518mn * 486/486mv)(19677g 16:00h (M)m 24896xp) You flee from combat!
Before the Nexus Fortress
Hewn into the side of a mountainface this impressive structure is
sinister and almost skull shaped. Slits carved into the side give way to
the internal flickering of flames. A strange roaring is heard below, almost
like the rush of a river. An atmosphere of tension fills the air and you
have a deep foreboding feeling that you can't shift. The smell of brimstone
and smoldering is unmistakable and all consuming.
[Exits: north south]
(Pink Aura) (White Aura) An Abomination bars the way.
The Nexus altar stands here.
(656/1021hp * 501/518mn * 485/486mv)(19677g 16:00h (M)m 24896xp) You aren't fighting anyone.
(656/1021hp * 501/518mn * 485/486mv)(19677g 16:00h (M)m 24896xp) You quaff a vial of sparkling liquid.
You are surrounded by a dark aura.
(656/1021hp * 501/518mn * 485/486mv)(19677g 16:00h (M)m 24896xp) c iron
You clear your mind and focus on the secrets of Ironarm.
(656/1021hp * 476/518mn * 485/486mv)(19677g 16:00h (M)m 24896xp) dis
sca s
You aren't fighting anyone.
Frynn rides in.
Frynn's Knight Avatar walks in.
[NEXUS]: 'an Abomination: Alert! Frynn of [PRAETORIAN] sighted at our gates!'
(656/1021hp * 476/518mn * 485/486mv)(19677g 16:00h (M)m 24896xp) You scan south.
*** Range 1 (south) ***
A bleeding paladin of knight lies in the dirt here.
(656/1021hp * 476/518mn * 485/486mv)(19677g 16:00h (M)m 24896xp)
Frynn utters the words, 'pzrrghcandusaw'.
You yell 'Die! Frynn, you sorcerous dog!'
The ground erupts as you are caught in a searing beam of arcane light.
Frynn's hellstream MANGLES you!
Frynn has some big nasty wounds and scratches.
(562/1021hp * 476/518mn * 485/486mv)(19677g 16:00h (M)m 24896xp) life
You grope at Frynn to drain his vitality!
Your touch hits Frynn.
You gain 8 experience!
An Abomination's slime misses Frynn.
An Abomination tries to disarm Frynn, but fails.
[NEXUS] an Abomination: 'Weeee arre underrrr attaccck by Frynn!'
Your bladed onslaught wounds Frynn.
Your bladed onslaught injures Frynn.
Your bladed onslaught wounds Frynn.
The Rod of Light adorned with the blood of Traian burns an Abomination with corrosive acid.
Frynn's acidic bite scratches an Abomination.
Frynn's Knight Avatar's bladed onslaught injures an Abomination.
Frynn has some big nasty wounds and scratches.
(573/1021hp * 470/518mn * 485/486mv)(19677g 16:00h (M)m 24896xp)
Frynn utters the words, 'pzrrghcandusaw'.
The ground erupts as you are caught in a searing beam of arcane light.
Frynn's hellstream *** OBLITERATES *** you!
Frynn has some big nasty wounds and scratches.
(417/1021hp * 470/518mn * 485/486mv)(19677g 16:00h (M)m 24896xp) dis
An Abomination's slime devastates Frynn!
An Abomination's slime devastates Frynn's Knight Avatar!
Your bladed onslaught injures Frynn.
Your bladed onslaught hits Frynn.
Your bladed onslaught injures Frynn.
The Rod of Light adorned with the blood of Traian burns an Abomination with corrosive acid.
Frynn's acidic bite scratches an Abomination.
Frynn has some big nasty wounds and scratches.
(417/1021hp * 468/518mn * 485/486mv)(19677g 16:00h (M)m 24896xp) Your ironarm grazes Frynn.
Your arms feel like cords of iron, and you overcome the curse.
You disarm Frynn!
Frynn has some big nasty wounds and scratches.
(417/1021hp * 468/518mn * 485/486mv)(19677g 16:00h (M)m 24896xp)
An Abomination's slime devastates Frynn!
An Abomination's slime maims Frynn's Knight Avatar!
Your bladed onslaught wounds Frynn.
Your bladed onslaught wounds Frynn.
Your bladed onslaught mauls Frynn.
Your bladed onslaught wounds Frynn.
Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword.
Your flaming bite scratches Frynn.
Frynn's Knight Avatar's bladed onslaught injures an Abomination.
Frynn looks pretty hurt.
(417/1021hp * 466/518mn * 485/486mv)(19677g 16:00h (M)m 24896xp)
Frynn wields the Rod of Light adorned with the blood of Traian.
Frynn looks pretty hurt.
(417/1021hp * 466/518mn * 485/486mv)(19677g 16:00h (M)m 24896xp) ons
Frynn utters the words, 'pzrrghcandusaw'.
The ground erupts as you are caught in a searing beam of arcane light.
Frynn's hellstream === DISINTEGRATES === you!
You sure are BLEEDING!
Frynn looks pretty hurt.
(233/1021hp * 466/518mn * 485/486mv)(19677g 16:00h (M)m 24896xp)
An Abomination's slime maims Frynn's Knight Avatar!
Frynn parries your attack.
Your bladed onslaught decimates Frynn!
Your bladed onslaught injures Frynn.
Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword.
Your flaming bite scratches Frynn.
Frynn's Knight Avatar's bladed onslaught hits an Abomination.
Frynn's Knight Avatar trips an Abomination, sending it to the ground.
Frynn's Knight Avatar's trip scratches an Abomination.
Frynn looks pretty hurt.
(233/1021hp * 464/518mn * 485/486mv)(19677g 16:00h (M)m 24896xp) Your thrust wounds Frynn.
Frynn looks pretty hurt.
(233/1021hp * 461/518mn * 485/486mv)(19677g 16:00h (M)m 24896xp)
Frynn looks at you.
Frynn looks pretty hurt.
(233/1021hp * 461/518mn * 485/486mv)(19677g 16:00h (M)m 24896xp) dis
[NEXUS] an Abomination: 'Our altar is under attack by Frynn!
'
Frynn looks pretty hurt.
(233/1021hp * 461/518mn * 486/486mv)(19677g 17:00h (M)m 24896xp)
Frynn utters the words, 'pzrrghcandusaw'.
The ground erupts as you are caught in a searing beam of arcane light.
Frynn's hellstream MANGLES you!
You sure are BLEEDING!
Frynn looks pretty hurt.
(139/1021hp * 461/518mn * 486/486mv)(19677g 17:00h (M)m 24896xp)
An Abomination's slime misses Frynn.
An Abomination's slime MUTILATES Frynn's Knight Avatar!
An Abomination tries to disarm Frynn, but fails.
[NEXUS] an Abomination: 'Weeee arre underrrr attaccck by Frynn!'
You have gained knowledge about flying!
Your bladed onslaught wounds Frynn.
Your bladed onslaught injures Frynn.
Your bladed onslaught injures Frynn.
Your bladed onslaught injures Frynn.
Your bladed onslaught misses Frynn.
The Rod of Light adorned with the blood of Traian burns an Abomination with corrosive acid.
Frynn's acidic bite scratches an Abomination.
Frynn's Knight Avatar's bladed onslaught misses an Abomination.
Frynn is in awful condition.
(139/1021hp * 459/518mn * 486/486mv)(19677g 17:00h (M)m 24896xp) Your ironarm scratches Frynn.
Your arms feel like cords of iron, and you overcome the curse.
You disarm Frynn!
Frynn is in awful condition.
(139/1021hp * 459/518mn * 486/486mv)(19677g 17:00h (M)m 24896xp) s
m
An Abomination's slime devastates Frynn!
An Abomination's slime MUTILATES Frynn's Knight Avatar!
Your bladed onslaught misses Frynn.
You have gained knowledge about flying!
Your bladed onslaught decimates Frynn!
You have gained knowledge about flying!
Your bladed onslaught injures Frynn.
Your bladed onslaught mauls Frynn.
Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword.
Your flaming bite scratches Frynn.
Frynn's punch misses an Abomination.
Frynn's Knight Avatar's bladed onslaught hits an Abomination.
Frynn is in awful condition.
(139/1021hp * 457/518mn * 486/486mv)(19677g 17:00h (M)m 24896xp)
Frynn wields the Rod of Light adorned with the blood of Traian.
Frynn is in awful condition.
(139/1021hp * 457/518mn * 486/486mv)(19677g 17:00h (M)m 24896xp)
Frynn has fled!
An Abomination oozes and slops in the way and prevents Frynn from entering.
An Abomination says 'Noooone ssshalllll passsss!'
Frynn has fled!
Frynn rides south.
(139/1021hp * 457/518mn * 486/486mv)(19677g 17:00h (M)m 24896xp)
Frynn's Knight Avatar's bladed onslaught hits an Abomination.
Frynn's Knight Avatar's bladed onslaught injures an Abomination.
(139/1021hp * 457/518mn * 486/486mv)(19677g 17:00h (M)m 24896xp) Nearing the Dark Fortress
You travel along a road blasted within the hard rock of this area by
magics and powers unknown. Black soot and ash covers much of surrounding
area, fenced on either side by rows upon rows of pikes graced with heads
shrunken from heat. Not a single living thing can be heard.
[Exits: north east south]
Hundreds of gnomish heads have been impaled on spikes and displayed for the world to see.
The ruined remnants of the knight castle wall has been dumped here.
A bleeding paladin of knight lies in the dirt here.
(139/1021hp * 457/518mn * 485/486mv)(19677g 17:00h (M)m 24896xp) They aren't here.
(139/1021hp * 457/518mn * 485/486mv)(19677g 17:00h (M)m 24896xp) s
m
Nearing the Dark Fortress
You travel along a road blasted within the hard rock of this area by
magics and powers unknown. Black soot and ash covers much of surrounding
area, fenced on either side by rows upon rows of pikes graced with heads
shrunken from heat. Not a single living thing can be heard.
[Exits: north south]
(Glowing) (Humming) Stuck up on a pike is the head of Vhorkus staring blankly at you.
The ruined remnants of the knight castle wall has been dumped here.
(139/1021hp * 457/518mn * 483/486mv)(19677g 17:00h (M)m 24896xp) s
They aren't here.
(139/1021hp * 457/518mn * 483/486mv)(19677g 17:00h (M)m 24896xp) s
Upon a Blasted Plateau
The hard mountainous ground has been blasted into oblivion here, creating
a perfectly flat plateau. The ground is smooth with a wide road leading
north towards an ominous dark fortress.
[Exits: north down]
(139/1021hp * 457/518mn * 481/486mv)(19677g 17:00h (M)m 24896xp) where
Alas, you cannot go that way.
(139/1021hp * 457/518mn * 481/486mv)(19677g 17:00h (M)m 24896xp) Barren Highlands is [NEXUS] controlled. Players near you:
<PK> Varkor Upon a Blasted Plateau
<PK> Frynn The hills overlooking the shoreline
(139/1021hp * 457/518mn * 481/486mv)(19677g 17:00h (M)m 24896xp) n
n
Nearing the Dark Fortress
You travel along a road blasted within the hard rock of this area by
magics and powers unknown. Black soot and ash covers much of surrounding
area, fenced on either side by rows upon rows of pikes graced with heads
shrunken from heat. Not a single living thing can be heard.
[Exits: north south]
(Glowing) (Humming) Stuck up on a pike is the head of Vhorkus staring blankly at you.
The ruined remnants of the knight castle wall has been dumped here.
(139/1021hp * 457/518mn * 479/486mv)(19677g 17:00h (M)m 24896xp) n
n
Nearing the Dark Fortress
You travel along a road blasted within the hard rock of this area by
magics and powers unknown. Black soot and ash covers much of surrounding
area, fenced on either side by rows upon rows of pikes graced with heads
shrunken from heat. Not a single living thing can be heard.
[Exits: north east south]
Hundreds of gnomish heads have been impaled on spikes and displayed for the world to see.
The ruined remnants of the knight castle wall has been dumped here.
A bleeding paladin of knight lies in the dirt here.
(139/1021hp * 457/518mn * 477/486mv)(19677g 17:00h (M)m 24896xp) Before the Nexus Fortress
Hewn into the side of a mountainface this impressive structure is
sinister and almost skull shaped. Slits carved into the side give way to
the internal flickering of flames. A strange roaring is heard below, almost
like the rush of a river. An atmosphere of tension fills the air and you
have a deep foreboding feeling that you can't shift. The smell of brimstone
and smoldering is unmistakable and all consuming.
[Exits: north south]
(Charmed) (White Aura) Frynn's Knight Avatar is here, fighting an Abomination.
(Pink Aura) (White Aura) an Abomination is here, fighting Frynn's Knight Avatar.
The Nexus altar stands here.
(139/1021hp * 457/518mn * 476/486mv)(19677g 17:00h (M)m 24896xp) healing
Seeing hungry bloodlust in an Abomination's eyes you wisly decide to wait.
(139/1021hp * 457/518mn * 476/486mv)(19677g 17:00h (M)m 24896xp) A warm feeling floods your body and you feel much better.
(483/1021hp * 407/518mn * 476/486mv)(19677g 17:00h (M)m 24896xp)
An Abomination's slime MUTILATES Frynn's Knight Avatar!
Frynn's Knight Avatar has fled!
Frynn's Knight Avatar walks south.
(483/1021hp * 407/518mn * 476/486mv)(19677g 17:00h (M)m 24896xp) l
Before the Nexus Fortress
Hewn into the side of a mountainface this impressive structure is
sinister and almost skull shaped. Slits carved into the side give way to
the internal flickering of flames. A strange roaring is heard below, almost
like the rush of a river. An atmosphere of tension fills the air and you
have a deep foreboding feeling that you can't shift. The smell of brimstone
and smoldering is unmistakable and all consuming.
[Exits: north south]
(Pink Aura) (White Aura) An Abomination bars the way.
The Nexus altar stands here.
(483/1021hp * 407/518mn * 476/486mv)(19677g 17:00h (M)m 24896xp) l abom
Yeeeuch! To say this thing is ugly would be the understatement of the
millenium. Oozing in all the wrong places and slopping about repugnantly
the Abomination bars your way through. The only thing more repulsive than
his appearance is his smell but you suspect nobody ever gets close enough to
worry about that.
An Abomination has some small wounds and bruises.
an Abomination is using:
<held> the Standard of Nexus
(483/1021hp * 407/518mn * 476/486mv)(19677g 17:00h (M)m 24896xp)
The pink aura around an Abomination fades away.
The protective aura around your body fades.
Your mount departs leaving you on foot.
(483/1021hp * 407/518mn * 486/486mv)(19677g 18:00h (D)m 24896xp) sca s
You scan south.
*** Range 1 (south) ***
A bleeding paladin of knight lies in the dirt here.
*** Range 2 (south) ***
(Charmed) (White Aura) Frynn's Knight Avatar stands here.
(483/1021hp * 407/518mn * 486/486mv)(19677g 18:00h (D)m 24896xp) quaff vial
You quaff a vial of sparkling liquid.
You are surrounded by a dark aura.
(483/1021hp * 407/518mn * 486/486mv)(19677g 18:00h (D)m 24896xp) where
[NEXUS] is [NEXUS] controlled. Players near you:
<PK> Varkor Before the Nexus Fortress
(483/1021hp * 407/518mn * 486/486mv)(19677g 18:00h (D)m 24896xp) a
You are affected by the following:
Spell: sanctuary : for 3 hours
Spell: healing : for 9 hours
Spell: ironarm : modifies damroll by 5 for 10 hours
Spell: spellkiller : for 0 hours
Spell: blood vow : for 4 hours
(483/1021hp * 407/518mn * 486/486mv)(19677g 18:00h (D)m 24896xp) draw
You have no sheathed weapons to draw!
(483/1021hp * 407/518mn * 486/486mv)(19677g 18:00h (D)m 24896xp) eq
Varkor is using:
<used as light> (Glowing) a glass star
<worn on finger> a rusty ring
<worn on finger> an ornate copper ring
<worn around neck> (Glowing) (Humming) a black sun medallion
<worn around neck> nothing.
<worn on head> (Glowing) (Humming) a helm of spell-turning
<worn on ear> an encased hydra stud
<worn on torso> (Humming) the Black Basilisk's torso adorned with a small charm
<worn on arms> a set of rope armwraps
<worn on hands> (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs> a pair of layered trousers
<worn on feet> (Glowing) (Humming) some spider-climbing slippers
<worn about body> the blemished Death Shroud
<worn about waist> (Glowing) (Humming) a magic multi-plated girdle
<worn around wrist> (Humming) a frost burned bracelet
<worn around wrist> (Humming) a frost burned bracelet
<wielded> "Decobru" the Gladiator Broadsword
<dual wielded> (Humming) the Meat Kleefer
<worn on face> a Pewter-Rimmed Heat Visor adorned with a small charm
<floating nearby> A vicious black wheel
<in the quiver> nothing.
<coiled on shoulder> (Glowing) a winged air dragon
(483/1021hp * 407/518mn * 486/486mv)(19677g 18:00h (D)m 24896xp) sheath pike
Your weapon gets in the way and you fail.
(483/1021hp * 407/518mn * 486/486mv)(19677g 18:00h (D)m 24896xp) sheath pike
You doublesheath your weapon.
(483/1021hp * 407/518mn * 486/486mv)(19677g 18:00h (D)m 24896xp) sca s
You scan south.
*** Range 1 (south) ***
(Charmed) (White Aura) Frynn's Knight Avatar stands here.
(White Aura) Frynn is sleeping here.
A bleeding paladin of knight lies in the dirt here.
(483/1021hp * 407/518mn * 486/486mv)(19677g 18:00h (D)m 24896xp) s
You see a swirling vortex of fiery clouds. Seconds later flaming debris falls all around you.
You yell 'Help! I've just walked into Frynn's firestorm!'
Frynn's firestorm decimates you!
Nearing the Dark Fortress
You travel along a road blasted within the hard rock of this area by
magics and powers unknown. Black soot and ash covers much of surrounding
area, fenced on either side by rows upon rows of pikes graced with heads
shrunken from heat. Not a single living thing can be heard.
[Exits: north east south]
Hundreds of gnomish heads have been impaled on spikes and displayed for the world to see.
The ruined remnants of the knight castle wall has been dumped here.
(Charmed) (White Aura) Frynn's Knight Avatar stands here.
(White Aura) Frynn is here, fighting YOU!
A bleeding paladin of knight lies in the dirt here.
Frynn looks pretty hurt.
[44]Varkor: [===|===|---|---]
(455/1021hp * 407/518mn * 484/486mv)(19677g 18:00h (D)m 24896xp) s
No way! You are still fighting!
Frynn looks pretty hurt.
[44]Varkor: [===|===|---|---]
(455/1021hp * 407/518mn * 484/486mv)(19677g 18:00h (D)m 24896xp)
Frynn utters the words, 'eugszr waouq'.
You feel a brief tingling sensation.
Frynn looks pretty hurt.
[44]Varkor: [===|===|---|---]
(455/1021hp * 407/518mn * 484/486mv)(19677g 18:00h (D)m 24896xp) dis
Your ironarm scratches Frynn.
His weapon won't budge! <---------------------- DAMNIT MAN! WORK!
Frynn looks pretty hurt.
[44]Varkor: [===|===|---|---]
(455/1021hp * 407/518mn * 484/486mv)(19677g 18:00h (D)m 24896xp)
Your bladed onslaught wounds Frynn.
Your bladed onslaught injures Frynn.
Your bladed onslaught wounds Frynn.
Your bladed onslaught wounds Frynn.
The raging storm of hellfire twists and sheers and then explodes in a fiery nova!
Frynn's firestorm LACERATES you!
You dual parry Frynn's attack.
You parry Frynn's attack.
You are burned by the corrosive acid on the Rod of Light adorned with the blood of Traian.
Frynn's acidic bite is powerless against you.
Frynn's Knight Avatar's eyes widen in fear!
Frynn's Knight Avatar's bladed onslaught wounds you.
You dual parry Frynn's Knight Avatar's attack.
Frynn is in awful condition.
[37]Varkor: [===|==-|---|---]
(386/1021hp * 405/518mn * 484/486mv)(19677g 18:00h (D)m 24896xp)
Frynn utters the words, 'eugszr waouq'.
Frynn is in awful condition.
[37]Varkor: [===|==-|---|---]
(386/1021hp * 405/518mn * 484/486mv)(19677g 18:00h (D)m 24896xp)
Your bladed onslaught wounds Frynn.
Frynn parries your attack.
Your bladed onslaught injures Frynn.
Your bladed onslaught wounds Frynn.
Frynn's firestorm hits you.
You dodge Frynn's attack.
Frynn's rays miss you.
You are burned by the corrosive acid on the Rod of Light adorned with the blood of Traian.
Frynn's acidic bite is powerless against you.
You parry Frynn's Knight Avatar's attack.
Frynn's Knight Avatar trips you and you go down!
Frynn's Knight Avatar's trip scratches you.
Frynn is in awful condition.
[36]Varkor: [===|==-|---|---]
(373/1021hp * 403/518mn * 484/486mv)(19677g 18:00h (D)m 24896xp)
Frynn utters the words, 'eugszr waouq'.
You feel a brief tingling sensation.
Frynn is in awful condition.
[36]Varkor: [===|==-|---|---]
(373/1021hp * 403/518mn * 484/486mv)(19677g 18:00h (D)m 24896xp)
Your bladed onslaught mauls Frynn.
Your bladed onslaught injures Frynn.
The firestorm spills sheets of flame all around!
Frynn's firestorm decimates you!
You parry Frynn's attack.
Frynn's rays miss you.
You dodge Frynn's Knight Avatar's attack.
You dual parry Frynn's Knight Avatar's attack.
Frynn is in awful condition.
[34]Varkor: [===|==-|---|---]
(348/1021hp * 401/518mn * 484/486mv)(19677g 18:00h (D)m 24896xp)
Frynn utters the words, 'xafe ay candusqarr'.
Frynn disappears.
The swirling vortex of fire weakens and goes out sending tons of ash flying.
(348/1021hp * 401/518mn * 484/486mv)(19677g 18:00h (D)m 24896xp)
You parry Frynn's Knight Avatar's attack.
You parry Frynn's Knight Avatar's attack.
Frynn's Knight Avatar has some small wounds and bruises.
[34]Varkor: [===|==-|---|---]
(348/1021hp * 401/518mn * 484/486mv)(19677g 18:00h (D)m 24896xp)
The night has begun.
You stop looking for the spell you predicted.
Frynn's Knight Avatar has some small wounds and bruises.
[39]Varkor: [===|==-|---|---]
(405/1021hp * 401/518mn * 486/486mv)(19677g 19:00h (D)m 24896xp)
Your bladed onslaught mauls Frynn's Knight Avatar.
Frynn's Knight Avatar has fled!
Frynn's Knight Avatar walks north.
Time to get rid of this Avatar! <-------------------------------
Nearing the Dark Fortress
You travel along a road blasted within the hard rock of this area by
magics and powers unknown. Black soot and ash covers much of surrounding
area, fenced on either side by rows upon rows of pikes graced with heads
shrunken from heat. Not a single living thing can be heard.
[Exits: north south]
(Glowing) (Humming) Stuck up on a pike is the head of Vhorkus staring blankly at you.
The ruined remnants of the knight castle wall has been dumped here.
A swamp drake flies in.
(1021/1021hp * 343/518mn * 442/486mv)(14978g 11:00h (M)m 24896xp) You see a swirling vortex of fiery clouds. Seconds later flaming debris falls all around you.
You yell 'Help! I've just walked into Frynn's firestorm!'
Frynn's firestorm LACERATES you!
Nearing the Dark Fortress
You travel along a road blasted within the hard rock of this area by
magics and powers unknown. Black soot and ash covers much of surrounding
area, fenced on either side by rows upon rows of pikes graced with heads
shrunken from heat. Not a single living thing can be heard.
[Exits: north east south]
Hundreds of gnomish heads have been impaled on spikes and displayed for the world to see.
The ruined remnants of the knight castle wall has been dumped here.
(White Aura) Frynn is here, fighting YOU!
(Charmed) (White Aura) Frynn's Demon Hunter stands here.
A bleeding paladin of knight lies in the dirt here.
Without cover a swamp drake is peleted with flaming debris!
A swamp drake yells 'Help! I'm being attacked by Frynn!'
Frynn's firestorm LACERATES a swamp drake!
A swamp drake flies in.
Frynn has some small wounds and bruises.
[95]Varkor: [===|===|===|===]
(974/1021hp * 343/518mn * 440/486mv)(14978g 11:00h (M)m 24896xp) dis
No way! You are still fighting!
Frynn has some small wounds and bruises.
[95]Varkor: [===|===|===|===]
(974/1021hp * 343/518mn * 440/486mv)(14978g 11:00h (M)m 24896xp) Your ironarm hits Frynn.
His weapon won't budge!
Frynn has some small wounds and bruises.
[95]Varkor: [===|===|===|===]
(974/1021hp * 343/518mn * 440/486mv)(14978g 11:00h (M)m 24896xp)
A swamp drake's disease grazes Frynn.
Frynn's ice shield mauls a swamp drake.
Frynn's ice shield injures a swamp drake.
Your bladed onslaught wounds Frynn.
Frynn parries your attack.
Your bladed onslaught mauls Frynn.
Your bladed onslaught wounds Frynn.
Frynn parries your attack.
Frynn's ice shield decimates you!
Hail of flaming rocks begins to fall setting the area aflame!
Frynn's firestorm DISMEMBERS a swamp drake!
Frynn's firestorm devastates you!
Frynn's rays miss you.
You dual parry Frynn's attack.
You are burned by the corrosive acid on the Rod of Light adorned with the blood of Traian.
Frynn's acidic bite is powerless against you.
Frynn has quite a few wounds.
[89]Varkor: [===|===|===|==-]
(918/1021hp * 341/518mn * 440/486mv)(14978g 11:00h (M)m 24896xp)
Frynn utters the words, 'eugszr waouq'.
You feel a brief tingling sensation.
Frynn has quite a few wounds.
[89]Varkor: [===|===|===|==-]
(918/1021hp * 341/518mn * 440/486mv)(14978g 11:00h (M)m 24896xp)
Frynn utters the words, 'eugszr waouq'.
You feel a brief tingling sensation.
You dodge Frynn's Demon Hunter's attack.
You parry Frynn's Demon Hunter's attack.
You dodge Frynn's Demon Hunter's attack.
A swamp drake's disease misses Frynn.
Your bladed onslaught injures Frynn.
Frynn parries your attack.
Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword.
Your flaming bite scratches Frynn.
Frynn's ice shield wounds you.
Frynn's firestorm hits a swamp drake.
Frynn's firestorm hits you.
You dodge Frynn's attack.
You parry Frynn's attack.
Frynn has quite a few wounds.
[86]Varkor: [===|===|===|==-]
(888/1021hp * 339/518mn * 440/486mv)(14978g 11:00h (M)m 24896xp) flee
You flee from combat!
The Demonologist's Hut
Ear-splitting screams meet you as the door to the hut is pulled open.
Immediately apparent are the bodies of countless creatures dangling from the
ceiling. Meat- hooks keep them aloft, some still twitching as they await
whatever dark purpose finds them there. Soldiers of the rift file in and
make their way to a sinewy man covered in bits of flesh. As they arrive,
said man removes limbs or organs from his victims, expertly reattaching them
to the soldiers in need. The abominations that exit, a sicken patchwork of
disjointed parts, return to the front to try out their new appendages.
[Exits: west]
(Dark Aura) The demonologist is here, ready to 'operate'.
(888/1021hp * 339/518mn * 439/486mv)(14978g 11:00h (M)m 24896xp) w
You see a swirling vortex of fiery clouds. Seconds later flaming debris falls all around you.
You yell 'Help! I've just walked into Frynn's firestorm!'
Frynn's firestorm decimates you!
Nearing the Dark Fortress
You travel along a road blasted within the hard rock of this area by
magics and powers unknown. Black soot and ash covers much of surrounding
area, fenced on either side by rows upon rows of pikes graced with heads
shrunken from heat. Not a single living thing can be heard.
[Exits: north east south]
Hundreds of gnomish heads have been impaled on spikes and displayed for the world to see.
The ruined remnants of the knight castle wall has been dumped here.
(Charmed) (Dark Aura) a swamp drake is here, fighting Frynn.
(White Aura) Frynn is here, fighting YOU!
(Charmed) (White Aura) Frynn's Demon Hunter stands here.
A bleeding paladin of knight lies in the dirt here.
Frynn has quite a few wounds.
[84]Varkor: [===|===|===|==-]
(862/1021hp * 339/518mn * 438/486mv)(14978g 11:00h (M)m 24896xp) dis
Your ironarm scratches Frynn.
Your arms feel like cords of iron, and you overcome the curse.
You disarm Frynn!
A swamp drake's disease misses Frynn.
Your bladed onslaught decimates Frynn!
Your bladed onslaught mauls Frynn.
Your bladed onslaught wounds Frynn.
Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword.
Your flaming bite grazes Frynn.
Frynn's ice shield hits you.
Frynn's firestorm decimates you!
Frynn's firestorm decimates a swamp drake!
You dodge Frynn's attack.
You dual parry Frynn's attack.
Frynn has quite a few wounds.
[80]Varkor: [===|===|===|=--]
(825/1021hp * 337/518mn * 438/486mv)(14978g 11:00h (M)m 24896xp)
You parry Frynn's Demon Hunter's attack.
You parry Frynn's Demon Hunter's attack.
A swamp drake's disease grazes Frynn.
Frynn's ice shield wounds a swamp drake.
Frynn's ice shield wounds a swamp drake.
Your bladed onslaught wounds Frynn.
Your bladed onslaught wounds Frynn.
Your bladed onslaught injures Frynn.
Your bladed onslaught injures Frynn.
Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword.
Your flaming bite scratches Frynn.
Frynn's ice shield mauls you.
Frynn's firestorm decimates you!
Frynn's firestorm hits a swamp drake.
You dodge Frynn's attack.
Frynn has quite a few wounds.
[76]Varkor: [===|===|===|=--]
(778/1021hp * 335/518mn * 438/486mv)(14978g 11:00h (M)m 24896xp)
Frynn wields the Rod of Light adorned with the blood of Traian.
Frynn has quite a few wounds.
[76]Varkor: [===|===|===|=--]
(778/1021hp * 335/518mn * 438/486mv)(14978g 11:00h (M)m 24896xp)
Frynn utters the words, 'eugszr waouq'.
The protective aura around your body fades.
You feel solid again.
You snap out of your battletrance.
Frynn has quite a few wounds.
[76]Varkor: [===|===|===|=--]
(778/1021hp * 335/518mn * 438/486mv)(14978g 11:00h (M)m 24896xp)
The swirling vortex of fire weakens and goes out sending tons of ash flying.
Frynn has quite a few wounds.
[83]Varkor: [===|===|===|=--]
(851/1021hp * 335/518mn * 486/486mv)(14978g 12:00h (M)m 24896xp) flee
flee
Frynn utters the words, 'pzrrghcandusaw'.
The ground erupts as you are caught in a searing beam of arcane light.
Frynn's hellstream <<< ERADICATES >>> you!
That really did HURT!
Frynn has quite a few wounds.
[46]Varkor: [===|===|---|---]
(472/1021hp * 335/518mn * 486/486mv)(14978g 12:00h (M)m 24896xp)
You dodge Frynn's Demon Hunter's attack.
Your bladed onslaught hits Frynn.
Your bladed onslaught wounds Frynn.
You have gained knowledge about flying!
Your bladed onslaught mauls Frynn.
Your bladed onslaught injures Frynn.
Your bladed onslaught injures Frynn.
Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword.
Frynn is blinded by smoke!
Your flaming bite scratches Frynn.
Frynn's ice shield LACERATES you!
You dual parry Frynn's attack.
You are burned by the corrosive acid on the Rod of Light adorned with the blood of Traian.
Frynn's acidic bite is powerless against you.
Frynn has quite a few wounds.
[42]Varkor: [===|===|---|---]
(429/1021hp * 333/518mn * 486/486mv)(14978g 12:00h (M)m 24896xp) You flee from combat!
The Demonologist's Hut
Ear-splitting screams meet you as the door to the hut is pulled open.
Immediately apparent are the bodies of countless creatures dangling from the
ceiling. Meat- hooks keep them aloft, some still twitching as they await
whatever dark purpose finds them there. Soldiers of the rift file in and
make their way to a sinewy man covered in bits of flesh. As they arrive,
said man removes limbs or organs from his victims, expertly reattaching them
to the soldiers in need. The abominations that exit, a sicken patchwork of
disjointed parts, return to the front to try out their new appendages.
[Exits: west]
(Dark Aura) The demonologist is here, ready to 'operate'.
(429/1021hp * 333/518mn * 485/486mv)(14978g 12:00h (M)m 24896xp) quaff vial
You aren't fighting anyone.
(429/1021hp * 333/518mn * 485/486mv)(14978g 12:00h (M)m 24896xp) You quaff a vial of sparkling liquid.
You are surrounded by a dark aura.
(429/1021hp * 333/518mn * 485/486mv)(14978g 12:00h (M)m 24896xp) w
draw
A swamp drake flies in.
(429/1021hp * 333/518mn * 485/486mv)(14978g 12:00h (M)m 24896xp) m
Nearing the Dark Fortress
You travel along a road blasted within the hard rock of this area by
magics and powers unknown. Black soot and ash covers much of surrounding
area, fenced on either side by rows upon rows of pikes graced with heads
shrunken from heat. Not a single living thing can be heard.
[Exits: north east south]
Hundreds of gnomish heads have been impaled on spikes and displayed for the world to see.
The ruined remnants of the knight castle wall has been dumped here.
(White Aura) Frynn the Dauntless Faetorian is here.
(Charmed) (White Aura) Frynn's Demon Hunter stands here.
A bleeding paladin of knight lies in the dirt here.
A swamp drake flies in.
(429/1021hp * 333/518mn * 484/486mv)(14978g 12:00h (M)m 24896xp) You draw your weapon.
You wield an iron pike and hold it high.
(429/1021hp * 333/518mn * 484/486mv)(14978g 12:00h (M)m 24896xp) Frynn yells 'Help! I am being attacked by someone!'
Frynn parries your attack.
Your stab wounds Frynn.
Frynn parries your attack.
Your blow wounds Frynn gravely.
Frynn's ice shield wounds you.
Frynn has quite a few wounds.
[40]Varkor: [===|==-|---|---]
(410/1021hp * 333/518mn * 484/486mv)(14978g 12:00h (M)m 24896xp)
Frynn utters the words, 'qarr diesilla'.
Frynn shouts an invocation and sheets of lightning strike from above!
Sparks arc around a swamp drake's armor!
Frynn's lightning bolt MASSACRES a swamp drake!
Sparks arc around your armor!
Frynn's lightning bolt *** DEMOLISHES *** you!
Frynn has quite a few wounds.
[30]Varkor: [===|=--|---|---]
(309/1021hp * 333/518mn * 484/486mv)(14978g 12:00h (M)m 24896xp) draw
flee
Frynn utters the words, 'qarr diesilla'.
Frynn shouts an invocation and sheets of lightning strike from above!
Sparks arc around a swamp drake's armor!
Frynn's lightning bolt *** DEMOLISHES *** a swamp drake!
Sparks arc around your armor!
Frynn's lightning bolt MANGLES you!
You sure are BLEEDING!
Your stab wounds Frynn.
Your stab wounds Frynn.
Your stab mauls Frynn.
Frynn's ice shield injures you.
You sure are BLEEDING!
You feel scared for a second.
You parry Frynn's attack.
Frynn has some big nasty wounds and scratches.
[20]Varkor: [===|---|---|---]
(208/1021hp * 331/518mn * 484/486mv)(14978g 12:00h (M)m 24896xp) You draw your weapons.
You wield "Decobru" the Gladiator Broadsword and hold it high.
You wield the Meat Kleefer in your off-hand.
Frynn has some big nasty wounds and scratches.
[20]Varkor: [===|---|---|---]
(208/1021hp * 331/518mn * 484/486mv)(14978g 12:00h (M)m 24896xp) You flee from combat!
Nearing the Dark Fortress
You travel along a road blasted within the hard rock of this area by
magics and powers unknown. Black soot and ash covers much of surrounding
area, fenced on either side by rows upon rows of pikes graced with heads
shrunken from heat. Not a single living thing can be heard.
[Exits: north south]
(Glowing) (Humming) Stuck up on a pike is the head of Vhorkus staring blankly at you.
The ruined remnants of the knight castle wall has been dumped here.
(208/1021hp * 331/518mn * 482/486mv)(14978g 12:00h (M)m 24896xp)
A swamp drake flies in.
(208/1021hp * 331/518mn * 482/486mv)(14978g 12:00h (M)m 24896xp) s
Upon a Blasted Plateau
The hard mountainous ground has been blasted into oblivion here, creating
a perfectly flat plateau. The ground is smooth with a wide road leading
north towards an ominous dark fortress.
[Exits: north down]
A swamp drake flies in.
(208/1021hp * 331/518mn * 480/486mv)(14978g 12:00h (M)m 24896xp) a
You are affected by the following:
Spell: sanctuary : for 2 hours
Spell: blood vow : for 117 hours
Spell: ironarm : modifies damroll by 4 for 6 hours
Spell: mounted : for 135 hours
Spell: spellkiller : for 0 hours
Spell: serpent call : for 11 hours
Spell: battlefocus : modifies ac by -50 for 11 hours
Spell: battlesphere : modifies savingspell by -6 for 36 hours
: modifies hitroll by 6 for 36 hours
(208/1021hp * 331/518mn * 480/486mv)(14978g 12:00h (M)m 24896xp) healing
A warm feeling floods your body and you feel much better.
(529/1021hp * 281/518mn * 480/486mv)(14978g 12:00h (M)m 24896xp)
Frynn utters the words, 'uqz ghafw'.
Frynn calls upon the forces of nature and creates a vortex of subzero temperature.
Frynn's ice storm MASSACRES a swamp drake!
You yell 'Die! Frynn, you sorcerous dog!'
Frynn's ice storm *** DEMOLISHES *** you!
Frynn has some big nasty wounds and scratches.
[86]a swamp drake: [===|===|===|==-]
(409/1021hp * 281/518mn * 480/486mv)(14978g 12:00h (M)m 24896xp)
Your bladed onslaught wounds Frynn.
Your bladed onslaught hits Frynn.
Your bladed onslaught injures Frynn.
Your bladed onslaught injures Frynn.
Frynn's ice shield injures you.
The Rod of Light adorned with the blood of Traian burns a swamp drake with corrosive acid.
A swamp drake is unaffected by Frynn's acidic bite!
Frynn has some big nasty wounds and scratches.
[85]a swamp drake: [===|===|===|==-]
(393/1021hp * 279/518mn * 480/486mv)(14978g 12:00h (M)m 24896xp)
Frynn utters the words, 'uqz ghafw'.
Frynn calls upon the forces of nature and creates a vortex of subzero temperature.
Frynn's ice storm MASSACRES a swamp drake!
Frynn's ice storm DISMEMBERS you!
Frynn has some big nasty wounds and scratches.
[84]a swamp drake: [===|===|===|==-]
(331/1021hp * 279/518mn * 480/486mv)(14978g 12:00h (M)m 24896xp) flee
Frynn parries your attack.
Your bladed onslaught wounds Frynn.
Your bladed onslaught wounds Frynn.
Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword.
Your flaming bite scratches Frynn.
Frynn's ice shield injures you.
Frynn has some big nasty wounds and scratches.
[84]a swamp drake: [===|===|===|==-]
(315/1021hp * 277/518mn * 480/486mv)(14978g 12:00h (M)m 24896xp)
Frynn utters the words, 'uqz ghafw'.
Frynn calls upon the forces of nature and creates a vortex of subzero temperature.
Frynn's ice storm MANGLES a swamp drake!
Frynn's ice storm MANGLES you!
You sure are BLEEDING!
Frynn has some big nasty wounds and scratches.
[81]a swamp drake: [===|===|===|=--]
(225/1021hp * 277/518mn * 480/486mv)(14978g 12:00h (M)m 24896xp)
A swamp drake's disease grazes Frynn.
Frynn's ice shield injures a swamp drake.
Frynn's ice shield wounds a swamp drake.
Frynn parries your attack.
Your bladed onslaught wounds Frynn.
Your bladed onslaught decimates Frynn!
Frynn's ice shield injures you.
You sure are BLEEDING!
The Rod of Light adorned with the blood of Traian burns a swamp drake with corrosive acid.
A swamp drake is unaffected by Frynn's acidic bite!
Frynn has some big nasty wounds and scratches.
[80]a swamp drake: [===|===|===|=--]
(209/1021hp * 275/518mn * 480/486mv)(14978g 12:00h (M)m 24896xp)
Frynn utters the words, 'qarr diesilla'.
Frynn shouts an invocation and sheets of lightning strike from above!
Sparks arc around a swamp drake's armor!
Frynn's lightning bolt MANGLES a swamp drake!
Sparks arc around your armor!
Frynn's lightning bolt *** DEMOLISHES *** you!
You sure are BLEEDING!
Frynn has some big nasty wounds and scratches.
[78]a swamp drake: [===|===|===|=--]
(108/1021hp * 275/518mn * 480/486mv)(14978g 12:00h (M)m 24896xp) You flee from combat!
And I'm out! <--------
(1021/1021hp * 483/518mn * 397/486mv)(15414g 23:00h (M)m 24896xp) n
You see a swirling vortex of fiery clouds. Seconds later flaming debris falls all around you.
You yell 'Help! I've just walked into Frynn's firestorm!'
Frynn's firestorm LACERATES you!
A rocky trail inside the Chasm
You are now walking along a wide trail that steadily inclined to the
west. More white cliffs rise around you, but the warm sunshine that now
breaches the shallow canyon is a welcome change to the darkness below.
Thick fields of grasses are all around you now, and a balmy seabreeze
ruffles your hair as you walk.
[Exits: north south west]
(Charmed) (White Aura) Frynn's Demon Hunter stands here.
(White Aura) Frynn is here, fighting YOU!
Without cover a swamp drake is peleted with flaming debris!
A swamp drake yells 'Help! I'm being attacked by Frynn!'
Frynn's firestorm LACERATES a swamp drake!
A swamp drake flies in.
Frynn has a few scratches.
[95]Varkor: [===|===|===|===]
(975/1021hp * 483/518mn * 395/486mv)(15414g 23:00h (M)m 24896xp) n
No way! You are still fighting!
Frynn has a few scratches.
[95]Varkor: [===|===|===|===]
(975/1021hp * 483/518mn * 395/486mv)(15414g 23:00h (M)m 24896xp)
Frynn utters the words, 'eugszr waouq'.
The protective aura around your body fades.
You snap out of your battletrance.
You lose your battlesphere.
Frynn has a few scratches.
[95]Varkor: [===|===|===|===]
(975/1021hp * 483/518mn * 395/486mv)(15414g 23:00h (M)m 24896xp) ons
Your thrust wounds Frynn.
Frynn has a few scratches.
[95]Varkor: [===|===|===|===]
(975/1021hp * 480/518mn * 395/486mv)(15414g 23:00h (M)m 24896xp) flee
Frynn turns slightly green, but it passes.
Your bladed onslaught injures Frynn.
Your bladed onslaught injures Frynn.
Frynn parries your attack.
Your bladed onslaught wounds Frynn.
Frynn's ice shield MUTILATES you!
The raging firestorm spews forth a cloud of fiery brimstone!
Frynn's firestorm MUTILATES a swamp drake!
Frynn's firestorm MUTILATES you!
You feel scared for a second.
Frynn's rays miss you.
You dodge Frynn's attack.
Frynn has some small wounds and bruises.
[88]Varkor: [===|===|===|==-]
(900/1021hp * 478/518mn * 395/486mv)(15414g 23:00h (M)m 24896xp)
Frynn utters the words, 'qarr diesilla'.
Frynn shouts an invocation and sheets of lightning strike from above!
Sparks arc around a swamp drake's armor!
Frynn's lightning bolt *** DEMOLISHES *** a swamp drake!
Sparks arc around your armor!
Frynn's lightning bolt *** OBLITERATES *** you!
Frynn has some small wounds and bruises.
[71]Varkor: [===|===|===|---]
(730/1021hp * 478/518mn * 395/486mv)(15414g 23:00h (M)m 24896xp)
Frynn utters the words, 'qarr diesilla'.
Frynn shouts an invocation and sheets of lightning strike from above!
Sparks arc around a swamp drake's armor!
Frynn's lightning bolt *** DEMOLISHES *** a swamp drake!
Sparks arc around your armor!
Frynn's lightning bolt === DISINTEGRATES === you!
Frynn has some small wounds and bruises.
[49]Varkor: [===|===|---|---]
(507/1021hp * 478/518mn * 395/486mv)(15414g 23:00h (M)m 24896xp) You flee from combat!
Rising cliffs
You walk now on higher ground. The chasm has given way to steep, sharp
cliffs that rise all around you. The trail seems to lead upward, above
the cliffs, to some sort of grassy region above. The air here smells
balmy, with a light mingling of salt. Much more vegetation grows around
here now, and birds are seen singing in the trees.
[Exits: north east]
(507/1021hp * 478/518mn * 393/486mv)(15414g 23:00h (M)m 24896xp) draw
You draw your weapon.
You wield an iron pike and hold it high.
(507/1021hp * 478/518mn * 393/486mv)(15414g 23:00h (M)m 24896xp)
Frynn's Demon Hunter walks in.
[#1025]Demons : Intercepted enemy Crusaders[#1022]. Engaging.
[#1025]Demons : Intercepted enemy Crusaders[#1023]. Engaging.
[#1025]Demons : Intercepted enemy Crusaders[#99 ]. Engaging.
(507/1021hp * 478/518mn * 393/486mv)(15414g 23:00h (M)m 24896xp)
Frynn utters the words, 'pzrrghcandusaw'.
You yell 'Die! Frynn, you sorcerous dog!'
With the speed of a serpent you strike and interrupt Frynn!
Your snakestrike MUTILATES Frynn!
Frynn has some small wounds and bruises.
[49]Varkor: [===|===|---|---]
(507/1021hp * 478/518mn * 393/486mv)(15414g 23:00h (M)m 24896xp) quaff vial
You need to hold the potion in order to quaff it while being attacked.
Frynn has some small wounds and bruises.
[49]Varkor: [===|===|---|---]
(507/1021hp * 478/518mn * 393/486mv)(15414g 23:00h (M)m 24896xp) flee
You flee from combat!
Rising cliffs
You walk now on higher ground. The chasm has given way to steep, sharp
cliffs that rise all around you. The trail seems to lead upward, above
the cliffs, to some sort of grassy region above. The air here smells
balmy, with a light mingling of salt. Much more vegetation grows around
here now, and birds are seen singing in the trees.
[Exits: east west]
(507/1021hp * 478/518mn * 391/486mv)(15414g 23:00h (M)m 24896xp) quaff vial
You quaff a vial of sparkling liquid.
You are surrounded by a dark aura.
You may once again call for a steed.
You lose your battlefocus.
(586/1021hp * 478/518mn * 486/486mv)(15414g 0:00h (M)m 24896xp)
Frynn's Demon Hunter walks in.
(586/1021hp * 478/518mn * 486/486mv)(15414g 0:00h (M)m 24896xp)
Frynn's Demon Hunter walks east.
(586/1021hp * 478/518mn * 486/486mv)(15414g 0:00h (M)m 24896xp) w
Rising cliffs
You walk now on higher ground. The chasm has given way to steep, sharp
cliffs that rise all around you. The trail seems to lead upward, above
the cliffs, to some sort of grassy region above. The air here smells
balmy, with a light mingling of salt. Much more vegetation grows around
here now, and birds are seen singing in the trees.
[Exits: north east]
(586/1021hp * 478/518mn * 484/486mv)(15414g 0:00h (M)m 24896xp) a
You are affected by the following:
Spell: sanctuary : for 1 hours
Spell: spellkiller : for 10 hours
Spell: ironarm : modifies damroll by 4 for 7 hours
Spell: blood vow : for 105 hours
Spell: mounted : for 123 hours
(586/1021hp * 478/518mn * 484/486mv)(15414g 0:00h (M)m 24896xp) w
Alas, you cannot go that way.
(586/1021hp * 478/518mn * 484/486mv)(15414g 0:00h (M)m 24896xp)
Frynn's Demon Hunter walks in.
(586/1021hp * 478/518mn * 484/486mv)(15414g 0:00h (M)m 24896xp)
Frynn's Demon Hunter walks north.
(586/1021hp * 478/518mn * 484/486mv)(15414g 0:00h (M)m 24896xp) e
e
Rising cliffs
You walk now on higher ground. The chasm has given way to steep, sharp
cliffs that rise all around you. The trail seems to lead upward, above
the cliffs, to some sort of grassy region above. The air here smells
balmy, with a light mingling of salt. Much more vegetation grows around
here now, and birds are seen singing in the trees.
[Exits: east west]
(586/1021hp * 478/518mn * 482/486mv)(15414g 0:00h (M)m 24896xp) e
e
A smaller chasm
Here the main chasm has diminished, and yet another chasm has opened up
leading east and west. The footing below you is fresh mud, not nearly
as hard packed as the main canyon, alluding to the fact that a river
probably once flowed through these regions. Steppe grasses grow from the
small cracks in the earth.
[Exits: east west]
(586/1021hp * 478/518mn * 480/486mv)(15414g 0:00h (M)m 24896xp) A smaller chasm
Here the main chasm has diminished, and yet another chasm has opened up
leading east and west. The footing below you is fresh mud, not nearly
as hard packed as the main canyon, alluding to the fact that a river
probably once flowed through these regions. Steppe grasses grow from the
small cracks in the earth.
[Exits: east west]
(586/1021hp * 478/518mn * 478/486mv)(15414g 0:00h (M)m 24896xp) A massive rock face
Northward progress is halted here as a massive rock face rises up from
the ground and blocks passage. A smaller, winding trail leads westward
around the monolithe, but your vision of the regions beyond is obscured
for the rock. The air smells more fresh and clean, and less hot then
further southward.
[Exits: south west]
(586/1021hp * 478/518mn * 476/486mv)(15414g 0:00h (M)m 24896xp) draw
You draw your weapons.
You wield "Decobru" the Gladiator Broadsword and hold it high.
You wield the Meat Kleefer in your off-hand.
(586/1021hp * 478/518mn * 476/486mv)(15414g 0:00h (M)m 24896xp) s
A wide, rocky path
The path widens greatly here, with miscellaneous rocks thrown here and
there. The footing is smooth, round granite gravel, and small trees and
shrubs have sprouted up on either side of the canyon. The walls of the
Chasm still rise up hundreds of feet to your right and left, but seem to
be diminishing in height slowly.
[Exits: north south]
(586/1021hp * 478/518mn * 474/486mv)(15414g 0:00h (M)m 24896xp) e
e
Alas, you cannot go that way.
(586/1021hp * 478/518mn * 474/486mv)(15414g 0:00h (M)m 24896xp) Alas, you cannot go that way.
(586/1021hp * 478/518mn * 474/486mv)(15414g 0:00h (M)m 24896xp) n
A massive rock face
Northward progress is halted here as a massive rock face rises up from
the ground and blocks passage. A smaller, winding trail leads westward
around the monolithe, but your vision of the regions beyond is obscured
for the rock. The air smells more fresh and clean, and less hot then
further southward.
[Exits: south west]
(586/1021hp * 478/518mn * 472/486mv)(15414g 0:00h (M)m 24896xp) w
w
w
A smaller chasm
Here the main chasm has diminished, and yet another chasm has opened up
leading east and west. The footing below you is fresh mud, not nearly
as hard packed as the main canyon, alluding to the fact that a river
probably once flowed through these regions. Steppe grasses grow from the
small cracks in the earth.
[Exits: east west]
(Charmed) (White Aura) Frynn's Demon Hunter stands here.
(White Aura) Frynn the Dauntless Faetorian is here.
(586/1021hp * 478/518mn * 470/486mv)(15414g 0:00h (M)m 24896xp)
Frynn scans all around.
(586/1021hp * 478/518mn * 470/486mv)(15414g 0:00h (M)m 24896xp) where
A smaller chasm
Here the main chasm has diminished, and yet another chasm has opened up
leading east and west. The footing below you is fresh mud, not nearly
as hard packed as the main canyon, alluding to the fact that a river
probably once flowed through these regions. Steppe grasses grow from the
small cracks in the earth.
[Exits: east west]
(586/1021hp * 478/518mn * 468/486mv)(15414g 0:00h (M)m 24896xp) Rising cliffs
You walk now on higher ground. The chasm has given way to steep, sharp
cliffs that rise all around you. The trail seems to lead upward, above
the cliffs, to some sort of grassy region above. The air here smells
balmy, with a light mingling of salt. Much more vegetation grows around
here now, and birds are seen singing in the trees.
[Exits: east west]
(586/1021hp * 478/518mn * 466/486mv)(15414g 0:00h (M)m 24896xp) w
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Varkor Rising cliffs
<PK> Frynn A massive rock face
(586/1021hp * 478/518mn * 466/486mv)(15414g 0:00h (M)m 24896xp) n
Rising cliffs
You walk now on higher ground. The chasm has given way to steep, sharp
cliffs that rise all around you. The trail seems to lead upward, above
the cliffs, to some sort of grassy region above. The air here smells
balmy, with a light mingling of salt. Much more vegetation grows around
here now, and birds are seen singing in the trees.
[Exits: north east]
(586/1021hp * 478/518mn * 464/486mv)(15414g 0:00h (M)m 24896xp) n
A rocky trail inside the Chasm
You are now walking along a wide trail that steadily inclined to the
west. More white cliffs rise around you, but the warm sunshine that now
breaches the shallow canyon is a welcome change to the darkness below.
Thick fields of grasses are all around you now, and a balmy seabreeze
ruffles your hair as you walk.
[Exits: north south west]
(586/1021hp * 478/518mn * 462/486mv)(15414g 0:00h (M)m 24896xp) A stairway in the Chasm
The trail ends abruptly here against high white sandstone cliffs. Small,
stunted bushes grow out from small crevices and rustle in the warm
breeze, wafting a slight smell of sage. You can see rough-hewn steps
carved into the rock itself crisscrossing upward.
[Exits: south up]
(Charmed) (Dark Aura) Varkor's swamp drake is here, stretching its slimy wings.
(586/1021hp * 478/518mn * 460/486mv)(15414g 0:00h (M)m 24896xp) u
u
u
A stairway below a Castle
Long, thick steps cut into the chasm wall lead up toward the castle above
you. The walls are stark, with naught but scrub brush covering them. There
is nothing around that could provide protection from those above you, or
from the elements around you. The wind howls as it runs through the chasm,
whipping at your clothes and equipment.
[Exits: up down]
A swamp drake flies in.
(586/1021hp * 478/518mn * 458/486mv)(15414g 0:00h (M)m 24896xp) u
The Remnants of a Tent City
The battleground has been cleared away and the bloody earth flattened to
allow for the creation of a temporary tent district. Now however, most of
the tents and lean-tos are gone, hastily packed up. A few parts and pieces
still litter the ground, an abandoned pole with a tent flap attached to it
waving in the wind forlornly.
[Exits: up down]
A swamp drake flies in.
(586/1021hp * 478/518mn * 456/486mv)(15414g 0:00h (M)m 24896xp) The Remnants of a Tent City
The battleground has been cleared away and the bloody earth flattened to
allow for the creation of a temporary tent district. Now however, most of
the tents and lean-tos are gone, hastily packed up. A few parts and pieces
still litter the ground, an abandoned pole with a tent flap attached to it
waving in the wind forlornly.
[Exits: up down]
A swamp drake flies in.
(586/1021hp * 478/518mn * 454/486mv)(15414g 0:00h (M)m 24896xp) n
n
The Remnants of a Tent City
The battleground has been cleared away and the bloody earth flattened to
allow for the creation of a temporary tent district. Now however, most of
the tents and lean-tos are gone, hastily packed up. A few parts and pieces
still litter the ground, an abandoned pole with a tent flap attached to it
waving in the wind forlornly.
[Exits: north down]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
A swamp drake flies in.
(586/1021hp * 478/518mn * 452/486mv)(15414g 0:00h (M)m 24896xp) A Tent City
The battleground has been cleared away and the bloody earth flattened to
allow for the creation of a temporary tent district. Poorly made lean-tos,
burlap tents and other temporary shelters have been hastily created to
accommodate a sprawling flock of migrants. Most are common looking folk,
dirty and tired from a long march. Many have been conscripted into duty as
as coolies or laborers, cooks or washer-women. The children work as
couriers or squires. So far there appears to be little rhyme or reason to
the shanty-town, and everyone stakes their humble plot wherever there's
space.
[Exits: north south]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
A swamp drake flies in.
(586/1021hp * 478/518mn * 450/486mv)(15414g 0:00h (M)m 24896xp) Before the Knight's Castle
The Knight Castle rises before you, the towering walls pristine and
gleaming so bright that they threaten to blind any attacker. Huge granite
blocks stack seemlessly on top of each other, the left side of the Castle
rebuilt to match the older part to the right. A gleaming coating has been
applied to the granite, responsible for the blinding gleam, no doubt used to
reinforce the already impressive fortress.
[Exits: north east south]
A bleeding demon of nexus lies in the dirt here.
A swamp drake flies in.
(586/1021hp * 478/518mn * 448/486mv)(15414g 0:00h (M)m 24896xp) n
o all k alt
Before the Knight Cabal
You stand before the legendary castle of the Knights, not a fairy tale
affair with turrets and fancy decorations, but stark and martial looking.
The moat before you is deep, the sides steep and slippery looking. Dark
blue, almost blackish water fills the moat, the surface broken only by an
occasional ripple.
[Exits: (north) south]
(White Aura) A large Knight clad in armor bars the way.
The Knight altar stands here.
A swamp drake flies in.
(586/1021hp * 478/518mn * 446/486mv)(15414g 0:00h (M)m 24896xp) Ok.
(586/1021hp * 478/518mn * 446/486mv)(15414g 0:00h (M)m 24896xp)
Frynn's Demon Hunter walks in.
(586/1021hp * 478/518mn * 446/486mv)(15414g 0:00h (M)m 24896xp)
Frynn utters the words, 'eugszr waouq'.
You yell 'Die! Frynn, you sorcerous dog!'
You feel a brief tingling sensation.
Frynn has some small wounds and bruises.
[57]Varkor: [===|===|=--|---]
(586/1021hp * 478/518mn * 446/486mv)(15414g 0:00h (M)m 24896xp)
A swamp drake's disease wounds Knight Defender.
Your bladed onslaught injures Frynn.
Frynn parries your attack.
Frynn parries your attack.
Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword.
Your flaming bite scratches Frynn.
Frynn's ice shield injures you.
Frynn's rays miss you.
You dual parry Frynn's attack.
Knight Defender's defense wounds a swamp drake.
Frynn has some small wounds and bruises.
[56]Varkor: [===|===|=--|---]
(572/1021hp * 476/518mn * 446/486mv)(15414g 0:00h (M)m 24896xp)
Frynn utters the words, 'eugszr waouq'.
The protective aura around your body fades.
Your focus wavers and you step out of the ironarm stance.
Frynn has some small wounds and bruises.
[56]Varkor: [===|===|=--|---]
(572/1021hp * 476/518mn * 446/486mv)(15414g 0:00h (M)m 24896xp) dis
His weapon won't budge!
Frynn has some small wounds and bruises.
[56]Varkor: [===|===|=--|---]
(572/1021hp * 476/518mn * 446/486mv)(15414g 0:00h (M)m 24896xp)
You parry Frynn's Demon Hunter's attack.
Frynn's Demon Hunter's slash decimates you!
A swamp drake's disease misses Knight Defender.
Knight Defender looks very ill.
Your bladed onslaught injures Frynn.
Your bladed onslaught mauls Frynn.
Frynn parries your attack.
Frynn parries your attack.
Frynn parries your attack.
Frynn's ice shield devastates you!
You feel scared for a second.
You dodge Frynn's attack.
Knight Defender's defense misses a swamp drake.
Frynn has some small wounds and bruises.
[50]Varkor: [===|===|---|---]
(515/1021hp * 476/518mn * 446/486mv)(15414g 0:00h (M)m 24896xp)
Frynn utters the words, 'pzrrghcandusaw'.
The ground erupts as you are caught in a searing beam of arcane light.
Frynn's hellstream >>> ANNIHILATES <<< you!
That really did HURT!
You sure are BLEEDING!
Frynn has some small wounds and bruises.
[19]Varkor: [===|---|---|---]
(202/1021hp * 476/518mn * 446/486mv)(15414g 0:00h (M)m 24896xp) flee
flee
Frynn's Demon Hunter's eyes widen in fear!
You dual parry Frynn's Demon Hunter's attack.
A swamp drake's disease mauls Knight Defender.
Your bladed onslaught injures Frynn.
Your bladed onslaught injures Frynn.
Your bladed onslaught wounds Frynn.
Your bladed onslaught hits Frynn.
Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword.
Your flaming bite scratches Frynn.
Frynn's ice shield MUTILATES you!
You sure are BLEEDING!
You feel scared for a second.
You dual parry Frynn's attack.
You are burned by the corrosive acid on the Rod of Light adorned with the blood of Traian.
Frynn's acidic bite is powerless against you.
Knight Defender's defense wounds a swamp drake.
Frynn has some small wounds and bruises.
[16]Varkor: [==-|---|---|---]
(164/1021hp * 476/518mn * 446/486mv)(15414g 0:00h (M)m 24896xp)
Frynn utters the words, 'pzrrghcandusaw'.
The ground erupts as you are caught in a searing beam of arcane light.
Frynn's hellstream <<< ERADICATES >>> you!
You have become better at deathstrike! [76%]
You spin about placing your back against Frynn's chest!
Your deathstrike === DISINTEGRATES === you!
Your deathstrike === DISINTEGRATES === Frynn!
You have been SLAYED!!
[23:42:34] * Frynn nods.
[23:42:48] You said 'Was a very strong battle.'
[23:42:50] * Frynn nods. [Hit Return to continue]
[23:42:51] You said 'Ups and downs.'
[23:43:01] Frynn said 'I was worried at first, to tell the truth.'
[23:43:11] You said 'Should still remain worried.'
[23:43:15] Frynn said 'You had me hoping that Erelei himself would deliver me to my temple unscathed.'
[23:43:31] You said 'I have tactics to change that will change the scope of our battles.'
[23:43:39] * Frynn nods.
[23:43:40] * Varkor chuckles lightly.
[23:43:51] Frynn said 'I look forward to seeing them.'
[23:43:58] Frynn said 'So that I can adapt myself.'
[23:44:19] You said 'Adaptation is not always so easy in the moment.'
[23:44:31] Frynn said 'Those that can, overcome.'
[23:44:47] You said 'It shall be exciting either way.'
[23:45:10] You said 'Glad to at least hold my own against one so established already.'
[23:45:23] * Frynn nods.
[23:45:30] Frynn said 'I was impressed with your talents.'
[23:46:05] You said 'Still plenty of room to grow.'
[23:46:13] * Frynn nods.