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    1. Divine Mandates

      The words of the Administration to the player base. Make sure you pay attention.

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    2. Game Plots

      The place where the synopsis (from a 3rd person, usually) of on-going plots (IMM or player-run) are found.

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  2. Main Forums

    1. Announcements and Changes

      General changes to the forum, or to the game (can be large or small updates) will be posted here.

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    2. OOC Lounge

      Place to unwind and talk about things that do not pertain to the game.

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      The place to talk about general game matters.

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    4. Newbie Help

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  3. Information

    1. Graveyard

      A place where old, dead characters go when they've made an impact in Aabahran.

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    2. Stories

      The place for all of your creative works concerning Aabahran.

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    3. Essays

      Basic strategies and tactics to enrich your MUD experience.

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    4. PK Logs

      A fan of PK? Here is the place to look at edited logs of combat.

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    5. RP Logs

      Want to look at logs of RP? Then this is the section you are looking for.

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  • Posts

    • Nice log! Thank you for that!
    • Guest Anonymous
      I was never prepared to be fighting Frynn to begin with. Yes, I had some stuff but I wasn't truly even equipped right for the class. Live and learn!   -Varkor
    • This was a pretty exciting read. A few thoughts I wasn't sure about: Were you using the protection vs good potions? I noticed he was using ice shield for a bit. Do you have a decent ice weapon to capitalize on the ice vuln he's getting with the spell (or conversely, fire weapon if he'd use fire shield)? That knight charmie tripping you in some key moments. I'd probably get flight potions for these fights. Instead of regular vials, have you considered buying the gleaming vials in Blackwatch Fort? They last a fair bit longer. Anyway. Going from 600hp to 0 in two rounds is just a bit rough. It's hard fighting invokers because of how swingy their damage is. As soon as you've got enough mental saves that dispel isn't reliable this fight's going to look very different. Personally, I found Ironarm to be a bit too unreliable (although to be fair against invokers it does -a lot-) when I played blademaster. Bladestorm puts out the onslaught chain so fast and it gives a bit extra melee pressure, but I guess it doesn't synergize too well with the undead boost to healing. What I enjoy about the blademaster class it it has so many tools in its kit that you can try out (personally I was impressed with your sporadic spellkilling, very cool). Very nice read. Thank you for posting it! ❤️ P.S Yikes those call lightning. What a big pain in the butt.
    • Guest Anonymous
      First time fighting Frynn. Kinda worried because he is already Elder and equipped exactly how he wants to be. [Exits: north south] (Translucent) (White Aura) Frynn is here, fighting an Abomination. (White Aura) an Abomination is here, fighting Frynn. Nexus Defender is here, fighting Frynn. Without cover a skeleton warrior is peleted with flaming debris! A skeleton warrior yells 'Help! I'm being attacked by Frynn!' Frynn's firestorm wounds a skeleton warrior. A skeleton warrior walks in. Frynn has a few scratches.  (989/1021hp * 518/518mn * 467/486mv)(17277g 4:00h (M)m 24896xp) dis You do the best you can! Frynn has a few scratches.  (989/1021hp * 518/518mn * 467/486mv)(17277g 4:00h (M)m 24896xp) Your ironarm hits Frynn. Your arms feel like cords of iron, and you overcome the curse. You disarm Frynn! Frynn has a few scratches.  (989/1021hp * 518/518mn * 467/486mv)(17277g 4:00h (M)m 24896xp)  Your bladed onslaught wounds Frynn. Your bladed onslaught wounds Frynn. Your bladed onslaught wounds Frynn. Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword. Frynn is unaffected by your flaming bite! A skeleton warrior's beating misses Frynn. The raging firestorm spews forth a cloud of fiery brimstone! Frynn's firestorm decimates a skeleton warrior! Frynn's firestorm decimates you! Frynn's firestorm hits an Abomination. Frynn's firestorm MUTILATES Nexus Defender! Nexus Defender is DEAD!! A new Nexus Defender quickly takes a position before the altar. Frynn's punch grazes an Abomination. Frynn is unaffected by an Abomination's slime! Frynn has some small wounds and bruises.  (961/1021hp * 516/518mn * 467/486mv)(17277g 4:00h (M)m 24896xp)  Frynn utters the words, 'yucandusbarr'. Frynn's fireball MANGLES a skeleton warrior! Frynn's fireball devastates you! Frynn's fireball MANGLES an Abomination! Frynn's fireball === DISINTEGRATES === Nexus Defender! Frynn has some small wounds and bruises.  (929/1021hp * 516/518mn * 467/486mv)(17277g 4:00h (M)m 24896xp) ons Your bladed onslaught wounds Frynn. Your bladed onslaught wounds Frynn. Your bladed onslaught injures Frynn. Your bladed onslaught misses Frynn. Your bladed onslaught wounds Frynn. A skeleton warrior's beating misses Frynn. The raging firestorm spews forth a cloud of fiery brimstone! Frynn's firestorm decimates a skeleton warrior! Frynn's firestorm decimates you! Frynn's firestorm wounds an Abomination. Frynn's firestorm MASSACRES Nexus Defender! Frynn's punch misses an Abomination. Frynn is unaffected by an Abomination's slime! Nexus Defender's defense wounds Frynn. Frynn has some small wounds and bruises.  (901/1021hp * 514/518mn * 467/486mv)(17277g 4:00h (M)m 24896xp) ons ons Your thrust wounds Frynn. Frynn utters the words, 'yucandusbarr'. Frynn's fireball *** DEMOLISHES *** a skeleton warrior! Frynn's fireball LACERATES you! Frynn's fireball MASSACRES an Abomination! Frynn's fireball === DISINTEGRATES === Nexus Defender! Frynn has some small wounds and bruises.  (856/1021hp * 511/518mn * 467/486mv)(17277g 4:00h (M)m 24896xp) ons Your bladed onslaught wounds Frynn. Your bladed onslaught wounds Frynn. Your bladed onslaught wounds Frynn. Your bladed onslaught injures Frynn. Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword. Frynn is unaffected by your flaming bite! A skeleton warrior's beating misses Frynn. Frynn's firestorm wounds a skeleton warrior. Frynn's firestorm hits you. Frynn's firestorm scratches an Abomination. Frynn's firestorm hits Nexus Defender. Frynn's punch grazes an Abomination. Frynn is unaffected by an Abomination's slime! Nexus Defender's defense injures Frynn. Frynn has quite a few wounds.  (847/1021hp * 509/518mn * 467/486mv)(17277g 4:00h (M)m 24896xp) Your chop decimates Frynn! Your bladed onslaught mauls Frynn. Your bladed onslaught injures Frynn. Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword. Frynn is unaffected by your flaming bite! A skeleton warrior's beating misses Frynn. The firestorm spills sheets of flame all around! Frynn's firestorm MUTILATES a skeleton warrior! Frynn's firestorm wounds you. Frynn's firestorm injures an Abomination. Frynn's firestorm decimates Nexus Defender! Frynn's punch misses an Abomination. Frynn is unaffected by an Abomination's slime! Nexus Defender's defense injures Frynn. Frynn has quite a few wounds.  (828/1021hp * 504/518mn * 467/486mv)(17277g 4:00h (M)m 24896xp)  Frynn wields the Rod of Light adorned with the blood of Traian. Frynn has quite a few wounds.  (828/1021hp * 504/518mn * 467/486mv)(17277g 4:00h (M)m 24896xp)  Frynn has fled! An Abomination oozes and slops in the way and prevents Frynn from entering. An Abomination says 'Noooone ssshalllll passsss!' (828/1021hp * 504/518mn * 467/486mv)(17277g 4:00h (M)m 24896xp)  Frynn utters the words, 'uqz ghafw'. Frynn calls upon the forces of nature and creates a vortex of subzero temperature. Frynn's ice storm MANGLES a skeleton warrior! You yell 'Die! Frynn, you sorcerous dog!' Frynn's ice storm DISMEMBERS you! Frynn's ice storm DISMEMBERS an Abomination! Frynn's ice storm <<< ERADICATES >>> Nexus Defender! Frynn has quite a few wounds.  (768/1021hp * 504/518mn * 467/486mv)(17277g 4:00h (M)m 24896xp) ons Your bladed onslaught wounds Frynn. Your bladed onslaught wounds Frynn. Frynn parries your attack. Frynn's firestorm wounds a skeleton warrior. Frynn's firestorm hits you. Frynn's firestorm scratches an Abomination. Frynn's firestorm hits Nexus Defender. Nexus Defender's defense wounds Frynn. Frynn has quite a few wounds.  (759/1021hp * 502/518mn * 467/486mv)(17277g 4:00h (M)m 24896xp) Your thrust wounds Frynn. Frynn has quite a few wounds.  (759/1021hp * 499/518mn * 467/486mv)(17277g 4:00h (M)m 24896xp) ons Frynn utters the words, 'uqz ghafw'. Frynn calls upon the forces of nature and creates a vortex of subzero temperature. Frynn's ice storm DISMEMBERS a skeleton warrior! Frynn's ice storm DISMEMBERS you! Frynn's ice storm MANGLES an Abomination! Frynn's ice storm === DISINTEGRATES === Nexus Defender! Frynn has quite a few wounds.  (700/1021hp * 499/518mn * 467/486mv)(17277g 4:00h (M)m 24896xp)  Your bladed onslaught wounds Frynn. Frynn parries your attack. Your bladed onslaught wounds Frynn. Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword. Frynn is unaffected by your flaming bite! The firestorm spills sheets of flame all around! Frynn's firestorm MUTILATES a skeleton warrior! Frynn's firestorm wounds you. Frynn's firestorm grazes an Abomination. Frynn's firestorm decimates Nexus Defender! Frynn has quite a few wounds.  (681/1021hp * 497/518mn * 467/486mv)(17277g 4:00h (M)m 24896xp) Your chop decimates Frynn! Frynn has quite a few wounds.  (681/1021hp * 494/518mn * 467/486mv)(17277g 4:00h (M)m 24896xp) ons Frynn utters the words, 'uqz ghafw'. Frynn calls upon the forces of nature and creates a vortex of subzero temperature. Frynn's ice storm MASSACRES a skeleton warrior! Frynn's ice storm MASSACRES you! Frynn's ice storm MASSACRES an Abomination! Frynn's ice storm >>> ANNIHILATES <<< Nexus Defender! Frynn has quite a few wounds.  (607/1021hp * 494/518mn * 467/486mv)(17277g 4:00h (M)m 24896xp)  Frynn parries your attack. Your bladed onslaught wounds Frynn. Your bladed onslaught wounds Frynn. Your bladed onslaught mauls Frynn. Frynn parries your attack. The firestorm spills sheets of flame all around! Frynn's firestorm MUTILATES a skeleton warrior! Frynn's firestorm wounds you. Frynn's firestorm grazes an Abomination. Frynn's firestorm decimates Nexus Defender! Frynn is unaffected by an Abomination's slime! Nexus Defender's defense injures Frynn. Frynn has some big nasty wounds and scratches.  (588/1021hp * 492/518mn * 467/486mv)(17277g 4:00h (M)m 24896xp) You have become better at bladerush! [99%] Your ironarm hits Frynn. Your arms feel like cords of iron, and you overcome the curse. You disarm Frynn! Your bladerush decimates Frynn! Frynn has some big nasty wounds and scratches.  (588/1021hp * 489/518mn * 467/486mv)(17277g 4:00h (M)m 24896xp) ons Your bladed onslaught injures Frynn. You have gained knowledge about flying! Your bladed onslaught mauls Frynn. Your bladed onslaught injures Frynn. Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword. Frynn is unaffected by your flaming bite! A skeleton warrior's beating misses Frynn. Frynn's firestorm wounds a skeleton warrior. A skeleton warrior is SLAIN!! A skeleton warrior's hand is ripped from his arm. A skeleton warrior's body disintegrates into dust. A skeleton warrior stops following you. Frynn's firestorm wounds you. Frynn's firestorm injures an Abomination. Frynn's firestorm decimates Nexus Defender! Frynn's punch misses an Abomination. Frynn is unaffected by an Abomination's slime! Nexus Defender's defense injures Frynn. Frynn has some big nasty wounds and scratches.  (569/1021hp * 487/518mn * 467/486mv)(17277g 4:00h (M)m 24896xp) You drive your weapon into Frynn's back and twist it viciously! Your backpin maims Frynn! Your pinwheel MANGLES Frynn! Frynn has fled! An Abomination oozes and slops in the way and prevents Frynn from entering. An Abomination says 'Noooone ssshalllll passsss!' Frynn has fled! Frynn rides south. The swirling vortex of fire weakens and goes out sending tons of ash flying. An Abomination is no longer blinded. (569/1021hp * 484/518mn * 486/486mv)(17277g 5:00h (M)m 24896xp) s murder Frynn But you aren't in combat! (569/1021hp * 484/518mn * 486/486mv)(17277g 5:00h (M)m 24896xp) But you aren't in combat! (569/1021hp * 484/518mn * 486/486mv)(17277g 5:00h (M)m 24896xp) Nearing the Dark Fortress   You travel along a road blasted within the hard rock of this area by magics and powers unknown.  Black soot and ash covers much of surrounding area, fenced on either side by rows upon rows of pikes graced with heads shrunken from heat.  Not a single living thing can be heard.   [Exits: north east south]      A bit of blood has pooled at your feet.      You notice a few spots of blood on the ground.      Hundreds of gnomish heads have been impaled on spikes and displayed for the world to see.      The ruined remnants of the knight castle wall has been dumped here. A bleeding paladin of knight lies in the dirt here. (569/1021hp * 484/518mn * 485/486mv)(17277g 5:00h (M)m 24896xp) s s They aren't here. (569/1021hp * 484/518mn * 485/486mv)(17277g 5:00h (M)m 24896xp) s Nearing the Dark Fortress   You travel along a road blasted within the hard rock of this area by magics and powers unknown.  Black soot and ash covers much of surrounding area, fenced on either side by rows upon rows of pikes graced with heads shrunken from heat.  Not a single living thing can be heard.   [Exits: north south]      You notice a few spots of blood on the ground.      (Glowing) (Humming) Stuck up on a pike is the head of Vhorkus staring blankly at you.      The ruined remnants of the knight castle wall has been dumped here. (569/1021hp * 484/518mn * 483/486mv)(17277g 5:00h (M)m 24896xp) where Upon a Blasted Plateau   The hard mountainous ground has been blasted into oblivion here, creating a perfectly flat plateau.  The ground is smooth with a wide road leading north towards an ominous dark fortress.   [Exits: north down]      You notice a few spots of blood on the ground. (569/1021hp * 484/518mn * 481/486mv)(17277g 5:00h (M)m 24896xp) Alas, you cannot go that way. (569/1021hp * 484/518mn * 481/486mv)(17277g 5:00h (M)m 24896xp) Barren Highlands is [NEXUS] controlled.  Players near you: <PK>   Varkor                           Upon a Blasted Plateau <PK>   Frynn                            The rocky shore (569/1021hp * 484/518mn * 481/486mv)(17277g 5:00h (M)m 24896xp) d A tunnel in the darkness   You've found a slimy passageway, just tall enough for a human to walk through unobstructed. The walls here are gray stone, and seem hand hewn, and rather recently carved. The tunnel reeks of putrid decay, and ahead, you can hear the growling of some otherworldly beast. This is not a nice place to stay. [Exits: west up]      You notice a few spots of blood on the ground. (569/1021hp * 484/518mn * 480/486mv)(17277g 5:00h (M)m 24896xp) w w w Inside the horrid cave   The stench is overwhelming. You can hardly breathe as you enter the cave. Looking around, you realize that some bizarre and horrible creature uses this cave as a home. Skeletal remains lie all over. Several half-eaten corpses are rotting away slowly in the gloomy darkness. In the back of the cave, you see a large pile of rotting cloth, fur, and plant matter. Light and safety is towards the west. [Exits: east west]      You notice a few spots of blood on the ground. A slimy, gross creature is here munching on a corpse. (569/1021hp * 484/518mn * 479/486mv)(17277g 5:00h (M)m 24896xp) Before the dark cave   You stand directly before a huge dark cave. The rocks and boulders outside the cave are covered with blood stains and all types of broken and shattered bones lie around. An unbearable stench comes from within the cave itself. The dark cave entrance looms to the east. The hills themselves lead towards the north, south, and west. [Exits: north east south west]      You notice a few spots of blood on the ground. (569/1021hp * 484/518mn * 478/486mv)(17277g 5:00h (M)m 24896xp) Before the huge tree   You enter a large ring of boulders. Sheltered by this wall of stones, a small cluster of plants have sprung up. In the center of this group of trees and bushes is a huge gnarled tree. It appears to have been twisted and torn by the forces of nature. It sways and moans as a strong wind from the south tears through its old feeble branches. The hills themselves lead in all directions. [Exits: north east south west]      You notice a few spots of blood on the ground. A huge, gnarled tree stands here, battered by age and nature. (569/1021hp * 484/518mn * 476/486mv)(17277g 5:00h (M)m 24896xp) s The hills overlooking the shoreline   You stand on a barren section of hills that overlook a rocky shoreline. The stiff ocean wind has blown the rocks smooth here and you have to lean forward a bit to keep your balance. The salty sea air fills your nostrils and you notice signs of life in the rocky crags here. You can climb down towards the shore or head north into the hills themselves. The rocky summit you are standing leads east and west along the shoreline. [Exits: north east west down] (569/1021hp * 484/518mn * 474/486mv)(17277g 5:00h (M)m 24896xp) d The rocky shoreline   You are on a rocky shore that borders a vast sea. A stiff wind blows here and whistles among the rocks. You see an altar of some sort built on the shore to the south. The shore itself leads east and west. Looking up, you see foothills and rocky crags. [Exits: east south west up]      You notice a few spots of blood on the ground. (569/1021hp * 484/518mn * 473/486mv)(17277g 5:00h (M)m 24896xp) s s The Blood Sea Portal   You stand on a small pedestal-like altar that has been built on the shore here. Standing here, you can look out across the sea. You can almost imagine that you see a far away island. Dominating the altar is a small blue portal. It is possible to walk south into the portal. The shore itself extends to the north, east, and west. There are small inscriptions on the rock at the base of the portal. [Exits: north east south west]      You notice a few spots of blood on the ground. (569/1021hp * 484/518mn * 472/486mv)(17277g 5:00h (M)m 24896xp) s Floating in blue light   You seem to be floating in blue weightlessness. You tumble head over heels and finally right yourself. Gaining your bearings, you notice that there are two "windows" in the sea of blue here. One to the south shows an image of a snowy plain. Another window the the north shows an image of a rocky shore. [Exits: north south] [NEXUS]     [||||||](2) A Nexus Gateway crackles with hellish heat and unholy magics.      You notice a few spots of blood on the ground. (569/1021hp * 484/518mn * 471/486mv)(17277g 5:00h (M)m 24896xp) s The Glacier Temple   You are in a small temple. It appears to be built entirely from ice. The ice walls are frosted and are opaque. There is a small blue portal here. You can go north, to enter the portal. Looking south, you see a world of white outside the open doorway. Swirling snow and bright light obscure your view. [Exits: north south]      You notice a few spots of blood on the ground. (569/1021hp * 484/518mn * 470/486mv)(17277g 5:00h (M)m 24896xp) s s The frigid wastelands   You wander through the frigid wastelands. Your breath is a cloud before you. The cold cuts to the bone. Swirling snow and wind make impossible for you to discern any directions. [Exits: north east south west] [NEXUS]     [||||||](2) A Nexus Gateway crackles with hellish heat and unholy magics.      You notice a few spots of blood on the ground. (Translucent) (White Aura) Frynn the Dauntless Faetorian is here, sitting astride a white charger. A plains barbarian is here, clad in heavy furs. Your blood loss scratches Frynn. (569/1021hp * 484/518mn * 469/486mv)(17277g 5:00h (M)m 24896xp) The Alpine   You are on a rocky path heading north and south through the Dragon's Teeth. Northward lie only steep, craggy mountains covered in thick snow. The footing is difficult, and the icy conditions make it even more so. You are cold to the bone, and all around you are more desolate mountains. [Exits: north south] [NEXUS]     [||||||](2) A Nexus Gateway crackles with hellish heat and unholy magics. (569/1021hp * 484/518mn * 466/486mv)(17277g 5:00h (M)m 24896xp) murder Frynn The Alpine   You are on a rocky path heading north and south through the Dragon's Teeth. Northward lie only steep, craggy mountains covered in thick snow. The footing is difficult, and the icy conditions make it even more so. You are cold to the bone, and all around you are more desolate mountains. [Exits: north south] [NEXUS]     [||||||](2) A Nexus Gateway crackles with hellish heat and unholy magics. (569/1021hp * 484/518mn * 463/486mv)(17277g 5:00h (M)m 24896xp) They aren't here. (569/1021hp * 484/518mn * 463/486mv)(17277g 5:00h (M)m 24896xp) murder Frynn They aren't here. (569/1021hp * 484/518mn * 463/486mv)(17277g 5:00h (M)m 24896xp) n The Alpine   You are on a rocky path heading north and south through the Dragon's Teeth. Northward lie only steep, craggy mountains covered in thick snow. The footing is difficult, and the icy conditions make it even more so. You are cold to the bone, and all around you are more desolate mountains. [Exits: north south] [NEXUS]     [||||||](2) A Nexus Gateway crackles with hellish heat and unholy magics. (569/1021hp * 484/518mn * 460/486mv)(17277g 5:00h (M)m 24896xp) murder Frynn n They aren't here. (569/1021hp * 484/518mn * 460/486mv)(17277g 5:00h (M)m 24896xp) murder Frynn The frigid wastelands   You wander through the frigid wastelands. Your breath is a cloud before you. The cold cuts to the bone. Swirling snow and wind make impossible for you to discern any directions. [Exits: north east south west] [NEXUS]     [||||||](2) A Nexus Gateway crackles with hellish heat and unholy magics.      You notice a few spots of blood on the ground. (Translucent) (White Aura) Frynn the Dauntless Faetorian is here, sitting astride a white charger. A plains barbarian is here, clad in heavy furs. (569/1021hp * 484/518mn * 457/486mv)(17277g 5:00h (M)m 24896xp)  Frynn rides south. (569/1021hp * 484/518mn * 457/486mv)(17277g 5:00h (M)m 24896xp) They aren't here. (569/1021hp * 484/518mn * 457/486mv)(17277g 5:00h (M)m 24896xp) s The Alpine   You are on a rocky path heading north and south through the Dragon's Teeth. Northward lie only steep, craggy mountains covered in thick snow. The footing is difficult, and the icy conditions make it even more so. You are cold to the bone, and all around you are more desolate mountains. [Exits: north south] [NEXUS]     [||||||](2) A Nexus Gateway crackles with hellish heat and unholy magics.      You notice a few spots of blood on the ground. (Translucent) (White Aura) Frynn the Dauntless Faetorian is here, sitting astride a white charger. Frynn utters the words, 'pzrrghcandusaw'. You yell 'Die! Frynn, you sorcerous dog!' The ground erupts as you are caught in a searing beam of arcane light. Frynn's hellstream *** DEMOLISHES *** you! Frynn has some big nasty wounds and scratches.  [44]Varkor: [===|===|---|---] (455/1021hp * 484/518mn * 454/486mv)(17277g 5:00h (M)m 24896xp) s murder Frynn No way!  You are still fighting! Frynn has some big nasty wounds and scratches.  [44]Varkor: [===|===|---|---] (455/1021hp * 484/518mn * 454/486mv)(17277g 5:00h (M)m 24896xp) You do the best you can! Frynn has some big nasty wounds and scratches.  [44]Varkor: [===|===|---|---] (455/1021hp * 484/518mn * 454/486mv)(17277g 5:00h (M)m 24896xp) dis Your ironarm hits Frynn. Your arms feel like cords of iron, and you overcome the curse. You disarm Frynn! Frynn has some big nasty wounds and scratches.  [44]Varkor: [===|===|---|---] (455/1021hp * 484/518mn * 454/486mv)(17277g 5:00h (M)m 24896xp)  Your bladed onslaught misses Frynn. Your bladed onslaught wounds Frynn. A winged air dragon spits an arc of energy! Frynn is unaffected by your lightning bolt! Your blood loss scratches Frynn. You feel scared for a second. You parry Frynn's attack. Frynn's punch misses you. A necklace with a small red fist glimmers with a divine intensity. Frynn has some big nasty wounds and scratches.  [44]Varkor: [===|===|---|---] (455/1021hp * 482/518mn * 454/486mv)(17277g 5:00h (M)m 24896xp)  Frynn scans all around. Frynn has some big nasty wounds and scratches.  [44]Varkor: [===|===|---|---] (455/1021hp * 482/518mn * 454/486mv)(17277g 5:00h (M)m 24896xp) ons Frynn utters the words, 'pzrrghcandusaw'. The ground erupts as you are caught in a searing beam of arcane light. Frynn's hellstream DISMEMBERS you! Frynn has some big nasty wounds and scratches.  [38]Varkor: [===|==-|---|---] (392/1021hp * 482/518mn * 454/486mv)(17277g 5:00h (M)m 24896xp)  Your bladed onslaught wounds Frynn. Your bladed onslaught injures Frynn. Your bladed onslaught wounds Frynn. Your bladed onslaught mauls Frynn. You dodge Frynn's attack. You dual parry Frynn's attack. Frynn has some big nasty wounds and scratches.  [38]Varkor: [===|==-|---|---] (392/1021hp * 480/518mn * 454/486mv)(17277g 5:00h (M)m 24896xp) Your thrust wounds Frynn. Frynn has some big nasty wounds and scratches.  [38]Varkor: [===|==-|---|---] (392/1021hp * 477/518mn * 454/486mv)(17277g 5:00h (M)m 24896xp) ons Your bladed onslaught wounds Frynn. Your bladed onslaught wounds Frynn. Your bladed onslaught wounds Frynn. Your bladed onslaught wounds Frynn. Frynn's punch misses you. Frynn looks pretty hurt.  [38]Varkor: [===|==-|---|---] (392/1021hp * 475/518mn * 454/486mv)(17277g 5:00h (M)m 24896xp) Your chop mauls Frynn. Your bladed onslaught wounds Frynn. Your bladed onslaught mauls Frynn. Your bladed onslaught wounds Frynn. Your bladed onslaught mauls Frynn. Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword. Frynn is unaffected by your flaming bite! You dual parry Frynn's attack. Frynn looks pretty hurt.  [38]Varkor: [===|==-|---|---] (392/1021hp * 470/518mn * 454/486mv)(17277g 5:00h (M)m 24896xp)  Frynn wields the Rod of Light adorned with the blood of Traian. Frynn looks pretty hurt.  [38]Varkor: [===|==-|---|---] (392/1021hp * 470/518mn * 454/486mv)(17277g 5:00h (M)m 24896xp) ons Frynn utters the words, 'pzrrghcandusaw'. The ground erupts as you are caught in a searing beam of arcane light. Frynn's hellstream DISMEMBERS you! Frynn looks pretty hurt.  [32]Varkor: [===|=--|---|---] (331/1021hp * 470/518mn * 454/486mv)(17277g 5:00h (M)m 24896xp) ons Frynn parries your attack. Your bladed onslaught wounds Frynn. Frynn parries your attack. Your bladed onslaught wounds Frynn. Your bladed onslaught misses Frynn. You parry Frynn's attack. Frynn is in awful condition.  [32]Varkor: [===|=--|---|---] (331/1021hp * 468/518mn * 454/486mv)(17277g 5:00h (M)m 24896xp) Your thrust wounds Frynn. The day has begun. Frynn manages to cover his wounds and halt the bleeding. Frynn is in awful condition.  [38]Varkor: [===|==-|---|---] (391/1021hp * 465/518mn * 486/486mv)(17277g 6:00h (M)m 24896xp)  Frynn has fled! Frynn rides south. (391/1021hp * 465/518mn * 486/486mv)(17277g 6:00h (M)m 24896xp) But you aren't in combat! (391/1021hp * 465/518mn * 486/486mv)(17277g 6:00h (M)m 24896xp) s s The Alpine   You are on a rocky path heading north and south through the Dragon's Teeth. Northward lie only steep, craggy mountains covered in thick snow. The footing is difficult, and the icy conditions make it even more so. You are cold to the bone, and all around you are more desolate mountains. [Exits: north south] [NEXUS]     [||||||](2) A Nexus Gateway crackles with hellish heat and unholy magics. (Translucent) (White Aura) Frynn the Dauntless Faetorian is here, sitting astride a white charger. (391/1021hp * 465/518mn * 483/486mv)(17277g 6:00h (M)m 24896xp) murder Frynn The Alpine   You are on a rocky path heading north and south through the Dragon's Teeth. Northward lie only steep, craggy mountains covered in thick snow. The footing is difficult, and the icy conditions make it even more so. You are cold to the bone, and all around you are more desolate mountains. [Exits: north west] [NEXUS]     [||||||](2) A Nexus Gateway crackles with hellish heat and unholy magics. (391/1021hp * 465/518mn * 480/486mv)(17277g 6:00h (M)m 24896xp) They aren't here. (391/1021hp * 465/518mn * 480/486mv)(17277g 6:00h (M)m 24896xp) murder Frynn They aren't here. (391/1021hp * 465/518mn * 480/486mv)(17277g 6:00h (M)m 24896xp) murder Frynn They aren't here. (391/1021hp * 465/518mn * 480/486mv)(17277g 6:00h (M)m 24896xp) n murder Frynn The Alpine   You are on a rocky path heading north and south through the Dragon's Teeth. Northward lie only steep, craggy mountains covered in thick snow. The footing is difficult, and the icy conditions make it even more so. You are cold to the bone, and all around you are more desolate mountains. [Exits: north south] [NEXUS]     [||||||](2) A Nexus Gateway crackles with hellish heat and unholy magics. (Translucent) (White Aura) Frynn the Dauntless Faetorian is here, sitting astride a white charger. (391/1021hp * 465/518mn * 477/486mv)(17277g 6:00h (M)m 24896xp) Frynn yells 'Help! I am being attacked by Varkor!' Frynn parries your attack. Frynn parries your attack. Frynn has some big nasty wounds and scratches.  [38]Varkor: [===|==-|---|---] (391/1021hp * 465/518mn * 477/486mv)(17277g 6:00h (M)m 24896xp)  Your bladed onslaught injures Frynn. Your bladed onslaught mauls Frynn. Your bladed onslaught wounds Frynn. You parry Frynn's attack. You parry Frynn's attack. You are burned by the corrosive acid on the Rod of Light adorned with the blood of Traian. Frynn's acidic bite is powerless against you. Frynn looks pretty hurt.  [38]Varkor: [===|==-|---|---] (391/1021hp * 463/518mn * 477/486mv)(17277g 6:00h (M)m 24896xp)  Frynn utters the words, 'pzrrghcandusaw'. The ground erupts as you are caught in a searing beam of arcane light. Frynn's hellstream DISMEMBERS you! Frynn looks pretty hurt.  [32]Varkor: [===|=--|---|---] (332/1021hp * 463/518mn * 477/486mv)(17277g 6:00h (M)m 24896xp) dis Your ironarm hits Frynn. Your arms feel like cords of iron, and you overcome the curse. You disarm Frynn! Frynn looks pretty hurt.  [32]Varkor: [===|=--|---|---] (332/1021hp * 463/518mn * 477/486mv)(17277g 6:00h (M)m 24896xp)  Your bladed onslaught wounds Frynn. Your bladed onslaught wounds Frynn. You dual parry Frynn's attack. Frynn looks pretty hurt.  [32]Varkor: [===|=--|---|---] (332/1021hp * 461/518mn * 477/486mv)(17277g 6:00h (M)m 24896xp)  Frynn wields the Rod of Light adorned with the blood of Traian. Frynn looks pretty hurt.  [32]Varkor: [===|=--|---|---] (332/1021hp * 461/518mn * 477/486mv)(17277g 6:00h (M)m 24896xp)  Frynn parries your attack. You have gained knowledge about flying! Your bladed onslaught injures Frynn. Your bladed onslaught wounds Frynn. Your bladed onslaught wounds Frynn. Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword. Frynn is unaffected by your flaming bite! You dodge Frynn's attack. Frynn looks pretty hurt.  [32]Varkor: [===|=--|---|---] (332/1021hp * 459/518mn * 477/486mv)(17277g 6:00h (M)m 24896xp) flee Frynn utters the words, 'pzrrghcandusaw'. The ground erupts as you are caught in a searing beam of arcane light. Frynn's hellstream *** DEMOLISHES *** you! You sure are BLEEDING! Frynn looks pretty hurt.  [21]Varkor: [===|---|---|---] (215/1021hp * 459/518mn * 477/486mv)(17277g 6:00h (M)m 24896xp) You couldn't escape! Frynn looks pretty hurt.  [21]Varkor: [===|---|---|---] (215/1021hp * 459/518mn * 477/486mv)(17277g 6:00h (M)m 24896xp) flee Your bladed onslaught wounds Frynn. Your bladed onslaught injures Frynn. Your bladed onslaught wounds Frynn. Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword. Frynn is unaffected by your flaming bite! You dodge Frynn's attack. Frynn is in awful condition.  [21]Varkor: [===|---|---|---] (215/1021hp * 457/518mn * 477/486mv)(17277g 6:00h (M)m 24896xp) You flee from combat! The Alpine   You are on a rocky path heading north and south through the Dragon's Teeth. Northward lie only steep, craggy mountains covered in thick snow. The footing is difficult, and the icy conditions make it even more so. You are cold to the bone, and all around you are more desolate mountains. [Exits: north south] [NEXUS]     [||||||](2) A Nexus Gateway crackles with hellish heat and unholy magics.      You notice a few spots of blood on the ground. (215/1021hp * 457/518mn * 474/486mv)(17277g 6:00h (M)m 24896xp) s s The Alpine   You are on a rocky path heading north and south through the Dragon's Teeth. Northward lie only steep, craggy mountains covered in thick snow. The footing is difficult, and the icy conditions make it even more so. You are cold to the bone, and all around you are more desolate mountains. [Exits: north south] [NEXUS]     [||||||](2) A Nexus Gateway crackles with hellish heat and unholy magics. (Translucent) (White Aura) Frynn the Dauntless Faetorian is here, sitting astride a white charger. (215/1021hp * 457/518mn * 471/486mv)(17277g 6:00h (M)m 24896xp) The Alpine   You are on a rocky path heading north and south through the Dragon's Teeth. Northward lie only steep, craggy mountains covered in thick snow. The footing is difficult, and the icy conditions make it even more so. You are cold to the bone, and all around you are more desolate mountains. [Exits: north west] [NEXUS]     [||||||](2) A Nexus Gateway crackles with hellish heat and unholy magics. (215/1021hp * 457/518mn * 468/486mv)(17277g 6:00h (M)m 24896xp) w s The Alpine   You are on a rocky path heading north and south through the Dragon's Teeth. Northward lie only steep, craggy mountains covered in thick snow. The footing is difficult, and the icy conditions make it even more so. You are cold to the bone, and all around you are more desolate mountains. [Exits: east south] (215/1021hp * 457/518mn * 465/486mv)(17277g 6:00h (M)m 24896xp) The Alpine   You are on a rocky path heading north and south through the Dragon's Teeth. Northward lie only steep, craggy mountains covered in thick snow. The footing is difficult, and the icy conditions make it even more so. You are cold to the bone, and all around you are more desolate mountains. [Exits: north south] (215/1021hp * 457/518mn * 462/486mv)(17277g 6:00h (M)m 24896xp) w Alas, you cannot go that way. (215/1021hp * 457/518mn * 462/486mv)(17277g 6:00h (M)m 24896xp) s The Alpine   You are on a rocky path heading north and south through the Dragon's Teeth. Northward lie only steep, craggy mountains covered in thick snow. The footing is difficult, and the icy conditions make it even more so. You are cold to the bone, and all around you are more desolate mountains. [Exits: north west] (215/1021hp * 457/518mn * 459/486mv)(17277g 6:00h (M)m 24896xp) w The Alpine   You are on a rocky path heading north and south through the Dragon's Teeth. Northward lie only steep, craggy mountains covered in thick snow. The footing is difficult, and the icy conditions make it even more so. You are cold to the bone, and all around you are more desolate mountains. [Exits: east south] (215/1021hp * 457/518mn * 456/486mv)(17277g 6:00h (M)m 24896xp) healing A warm feeling floods your body and you feel much better. You have become better at healing! [96%] (533/1021hp * 407/518mn * 456/486mv)(17277g 6:00h (M)m 24896xp)  Frynn rides in. (533/1021hp * 407/518mn * 456/486mv)(17277g 6:00h (M)m 24896xp)  Frynn rides south. (533/1021hp * 407/518mn * 456/486mv)(17277g 6:00h (M)m 24896xp)  Frynn rides in. (533/1021hp * 407/518mn * 456/486mv)(17277g 6:00h (M)m 24896xp) s s Frynn utters the words, 'pzrrghcandusaw'. You yell 'Die! Frynn, you sorcerous dog!' The ground erupts as you are caught in a searing beam of arcane light. Frynn's hellstream *** DEMOLISHES *** you! Frynn is in awful condition.  [40]Varkor: [===|==-|---|---] (411/1021hp * 407/518mn * 456/486mv)(17277g 6:00h (M)m 24896xp) life frynn Your bladed onslaught wounds Frynn. Your bladed onslaught injures Frynn. Your bladed onslaught injures Frynn. Frynn parries your attack. You dual parry Frynn's attack. You parry Frynn's attack. Frynn is in awful condition.  [40]Varkor: [===|==-|---|---] (411/1021hp * 405/518mn * 456/486mv)(17277g 6:00h (M)m 24896xp)  Frynn utters the words, 'pzrrghcandusaw'. The ground erupts as you are caught in a searing beam of arcane light. A black sun medallion breaks in Frynn's hellstream. Frynn's hellstream *** DEMOLISHES *** you! Frynn is in awful condition.  [28]Varkor: [===|=--|---|---] (294/1021hp * 405/518mn * 456/486mv)(17277g 6:00h (M)m 24896xp)  You have gained knowledge about flying! Your bladed onslaught injures Frynn. Your bladed onslaught wounds Frynn. Your bladed onslaught mauls Frynn. Your bladed onslaught wounds Frynn. Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword. Frynn is unaffected by your flaming bite! You parry Frynn's attack. You are burned by the corrosive acid on the Rod of Light adorned with the blood of Traian. Frynn's acidic bite is powerless against you. Frynn is in awful condition.  [28]Varkor: [===|=--|---|---] (294/1021hp * 403/518mn * 456/486mv)(17277g 6:00h (M)m 24896xp)  The sun rises in the east. The protective aura around Frynn fades. Frynn is in awful condition.  [34]Varkor: [===|==-|---|---] (354/1021hp * 403/518mn * 486/486mv)(17277g 7:00h (M)m 24896xp)  Frynn has fled! Frynn rides south. (354/1021hp * 403/518mn * 486/486mv)(17277g 7:00h (M)m 24896xp) The Alpine   You are on a rocky path heading north and south through the Dragon's Teeth. Northward lie only steep, craggy mountains covered in thick snow. The footing is difficult, and the icy conditions make it even more so. You are cold to the bone, and all around you are more desolate mountains. [Exits: north south] (Translucent) Frynn the Dauntless Faetorian is here, sitting astride a white charger. (354/1021hp * 403/518mn * 483/486mv)(17277g 7:00h (M)m 24896xp) s The Alpine   You are on a rocky path heading north and south through the Dragon's Teeth. Northward lie only steep, craggy mountains covered in thick snow. The footing is difficult, and the icy conditions make it even more so. You are cold to the bone, and all around you are more desolate mountains. [Exits: north west] (354/1021hp * 403/518mn * 480/486mv)(17277g 7:00h (M)m 24896xp) murder Frynn They aren't here. (354/1021hp * 403/518mn * 480/486mv)(17277g 7:00h (M)m 24896xp) n murder Frynn Alas, you cannot go that way. (354/1021hp * 403/518mn * 480/486mv)(17277g 7:00h (M)m 24896xp) They aren't here. (354/1021hp * 403/518mn * 480/486mv)(17277g 7:00h (M)m 24896xp) The Alpine   You are on a rocky path heading north and south through the Dragon's Teeth. Northward lie only steep, craggy mountains covered in thick snow. The footing is difficult, and the icy conditions make it even more so. You are cold to the bone, and all around you are more desolate mountains. [Exits: north south] (Translucent) Frynn the Dauntless Faetorian is here, sitting astride a white charger. (354/1021hp * 403/518mn * 477/486mv)(17277g 7:00h (M)m 24896xp) Frynn yells 'Help! I am being attacked by Varkor!' Your bladed onslaught maims Frynn! Frynn parries your attack. You have gained knowledge about flying! Your bladed onslaught MUTILATES Frynn! Frynn has fled! Frynn rides north. (354/1021hp * 403/518mn * 477/486mv)(17277g 7:00h (M)m 24896xp) murder Frynn murder Frynn murder Frynn They aren't here. (354/1021hp * 403/518mn * 477/486mv)(17277g 7:00h (M)m 24896xp) They aren't here. (354/1021hp * 403/518mn * 477/486mv)(17277g 7:00h (M)m 24896xp) n They aren't here. (354/1021hp * 403/518mn * 477/486mv)(17277g 7:00h (M)m 24896xp) murder Frynn The Alpine   You are on a rocky path heading north and south through the Dragon's Teeth. Northward lie only steep, craggy mountains covered in thick snow. The footing is difficult, and the icy conditions make it even more so. You are cold to the bone, and all around you are more desolate mountains. [Exits: east south] (Translucent) (White Aura) Frynn the Dauntless Faetorian is here, sitting astride a white charger. Frynn utters the words, 'pzrrghcandusaw'. You yell 'Die! Frynn, you sorcerous dog!' The ground erupts as you are caught in a searing beam of arcane light. Frynn's hellstream *** DEMOLISHES *** you! You sure are BLEEDING! Frynn is in awful condition.  [24]Varkor: [===|---|---|---] (249/1021hp * 403/518mn * 474/486mv)(17277g 7:00h (M)m 24896xp) You do the best you can! Frynn is in awful condition.  [24]Varkor: [===|---|---|---] (249/1021hp * 403/518mn * 474/486mv)(17277g 7:00h (M)m 24896xp) dis Your ironarm scratches Frynn. Your arms feel like cords of iron, and you overcome the curse. You disarm Frynn! Frynn is in awful condition.  [24]Varkor: [===|---|---|---] (249/1021hp * 403/518mn * 474/486mv)(17277g 7:00h (M)m 24896xp)  Your bladed onslaught injures Frynn. Your bladed onslaught wounds Frynn. Your bladed onslaught wounds Frynn. Your bladed onslaught wounds Frynn. Frynn's punch misses you. You dual parry Frynn's attack. Frynn is in awful condition.  [24]Varkor: [===|---|---|---] (249/1021hp * 401/518mn * 474/486mv)(17277g 7:00h (M)m 24896xp)  Frynn wields the Rod of Light adorned with the blood of Traian. Frynn is in awful condition.  [24]Varkor: [===|---|---|---] (249/1021hp * 401/518mn * 474/486mv)(17277g 7:00h (M)m 24896xp)  Frynn utters the words, 'xafe ay candusqarr'. Frynn disappears. DAMN! So close! (1021/1021hp * 518/518mn * 480/486mv)(17477g 0:00h (M)m 24896xp) The Remnants of a Tent City   The battleground has been cleared away and the bloody earth flattened to allow for the creation of a temporary tent district.  Now however, most of the tents and lean-tos are gone, hastily packed up.  A few parts and pieces still litter the ground, an abandoned pole with a tent flap attached to it waving in the wind forlornly.   [Exits: up down] (1021/1021hp * 518/518mn * 478/486mv)(17477g 0:00h (M)m 24896xp) u You see a swirling vortex of fiery clouds. Seconds later flaming debris falls all around you. You yell 'Help! I've just walked into Frynn's firestorm!' Frynn's firestorm LACERATES you! The Remnants of a Tent City   The battleground has been cleared away and the bloody earth flattened to allow for the creation of a temporary tent district.  Now however, most of the tents and lean-tos are gone, hastily packed up.  A few parts and pieces still litter the ground, an abandoned pole with a tent flap attached to it waving in the wind forlornly.   [Exits: up down] (Charmed) (White Aura) Frynn's Knight Avatar stands here. (Translucent) (White Aura) Frynn is here, fighting YOU! Frynn has a few scratches.  [95]Varkor: [===|===|===|===] (978/1021hp * 518/518mn * 476/486mv)(17477g 0:00h (M)m 24896xp) u No way!  You are still fighting! Frynn has a few scratches.  [95]Varkor: [===|===|===|===] (978/1021hp * 518/518mn * 476/486mv)(17477g 0:00h (M)m 24896xp) m You do the best you can! Frynn has a few scratches.  [95]Varkor: [===|===|===|===] (978/1021hp * 518/518mn * 476/486mv)(17477g 0:00h (M)m 24896xp)  Frynn scans all around. Frynn has a few scratches.  [95]Varkor: [===|===|===|===] (978/1021hp * 518/518mn * 476/486mv)(17477g 0:00h (M)m 24896xp)  Frynn utters the words, 'qarr diesilla'. Frynn shouts an invocation and sheets of lightning strike from above! Sparks arc around your armor! Frynn's lightning bolt *** DEMOLISHES *** you! Frynn has a few scratches.  [85]Varkor: [===|===|===|==-] (877/1021hp * 518/518mn * 476/486mv)(17477g 0:00h (M)m 24896xp) dis Your bladed onslaught injures Frynn. Frynn parries your attack. Your bladed onslaught injures Frynn. Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword. Your flaming bite scratches Frynn. Frynn's ice shield injures you. Frynn's firestorm hits you. You dodge Frynn's attack. You dodge Frynn's attack. You are burned by the corrosive acid on the Rod of Light adorned with the blood of Traian. Frynn's acidic bite is powerless against you. You parry Frynn's Knight Avatar's attack. You parry Frynn's Knight Avatar's attack. You dodge Frynn's Knight Avatar's attack. Frynn has a few scratches.  [83]Varkor: [===|===|===|=--] (849/1021hp * 516/518mn * 476/486mv)(17477g 0:00h (M)m 24896xp) Your ironarm scratches Frynn. Your arms feel like cords of iron, and you overcome the curse. You disarm Frynn! Frynn has a few scratches.  [83]Varkor: [===|===|===|=--] (849/1021hp * 516/518mn * 476/486mv)(17477g 0:00h (M)m 24896xp)  Your bladed onslaught wounds Frynn. Your bladed onslaught wounds Frynn. Your bladed onslaught wounds Frynn. Frynn's ice shield injures you. Frynn's firestorm hits you. You parry Frynn's attack. You parry Frynn's attack. Frynn's Knight Avatar's bladed onslaught injures you. Frynn has a few scratches.  [79]Varkor: [===|===|===|=--] (807/1021hp * 514/518mn * 476/486mv)(17477g 0:00h (M)m 24896xp)  Frynn utters the words, 'qarr diesilla'. Frynn shouts an invocation and sheets of lightning strike from above! Sparks arc around your armor! Frynn's lightning bolt MANGLES you! Frynn has a few scratches.  [69]Varkor: [===|===|===|---] (712/1021hp * 514/518mn * 476/486mv)(17477g 0:00h (M)m 24896xp)  Your bladed onslaught mauls Frynn. Your bladed onslaught wounds Frynn. You have gained knowledge about flying! Your bladed onslaught wounds Frynn. Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword. Your flaming bite scratches Frynn. Frynn's ice shield wounds you. Frynn's firestorm hits you. You feel scared for a second. You parry Frynn's attack. Frynn's Knight Avatar's bladed onslaught injures you. You dodge Frynn's Knight Avatar's attack. Frynn's Knight Avatar trips you and you go down! Frynn's Knight Avatar's trip scratches you. Frynn has some small wounds and bruises.  [65]Varkor: [===|===|==-|---] (664/1021hp * 512/518mn * 476/486mv)(17477g 0:00h (M)m 24896xp)  Frynn wields the Rod of Light adorned with the blood of Traian. Frynn has some small wounds and bruises.  [65]Varkor: [===|===|==-|---] (664/1021hp * 512/518mn * 476/486mv)(17477g 0:00h (M)m 24896xp)  Frynn utters the words, 'eugszr waouq'. You snap out of your battletrance. You feel solid again. You lose your battlefocus. You lose your battlesphere. You no longer see invisible objects. Frynn has some small wounds and bruises.  [65]Varkor: [===|===|==-|---] (664/1021hp * 512/518mn * 476/486mv)(17477g 0:00h (M)m 24896xp) flee Frynn utters the words, 'qarr diesilla'. Frynn shouts an invocation and sheets of lightning strike from above! Sparks arc around your armor! Frynn's lightning bolt *** DEMOLISHES *** you! Frynn has some small wounds and bruises.  [54]Varkor: [===|===|=--|---] (561/1021hp * 512/518mn * 476/486mv)(17477g 0:00h (M)m 24896xp)  Your bladed onslaught wounds Frynn. Your bladed onslaught wounds Frynn. Your bladed onslaught misses Frynn. Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword. Your flaming bite scratches Frynn. Frynn's ice shield injures you. Frynn's firestorm hits you. Frynn's rays miss you. You dodge Frynn's attack. You are burned by the corrosive acid on the Rod of Light adorned with the blood of Traian. Frynn's acidic bite is powerless against you. You dodge Frynn's Knight Avatar's attack. You parry Frynn's Knight Avatar's attack. Frynn has some small wounds and bruises.  [52]Varkor: [===|===|=--|---] (536/1021hp * 510/518mn * 476/486mv)(17477g 0:00h (M)m 24896xp) You flee from combat! The Remnants of a Tent City   The battleground has been cleared away and the bloody earth flattened to allow for the creation of a temporary tent district.  Now however, most of the tents and lean-tos are gone, hastily packed up.  A few parts and pieces still litter the ground, an abandoned pole with a tent flap attached to it waving in the wind forlornly.   [Exits: north down] [KNIGHT]    [||||||](2) A mighty Fortress looms over the area. (536/1021hp * 510/518mn * 474/486mv)(17477g 0:00h (M)m 24896xp) d d You see a swirling vortex of fiery clouds. Seconds later flaming debris falls all around you. You yell 'Help! I've just walked into Frynn's firestorm!' Frynn's firestorm LACERATES you! The Remnants of a Tent City   The battleground has been cleared away and the bloody earth flattened to allow for the creation of a temporary tent district.  Now however, most of the tents and lean-tos are gone, hastily packed up.  A few parts and pieces still litter the ground, an abandoned pole with a tent flap attached to it waving in the wind forlornly.   [Exits: up down] (Charmed) (White Aura) Frynn's Knight Avatar stands here. (Translucent) (White Aura) Frynn is here, fighting YOU! Frynn utters the words, 'qarr diesilla'. Frynn shouts an invocation and sheets of lightning strike from above! Sparks arc around your armor! Frynn's lightning bolt DISMEMBERS you! Frynn has some small wounds and bruises.  [42]Varkor: [===|===|---|---] (429/1021hp * 510/518mn * 472/486mv)(17477g 0:00h (M)m 24896xp) d d No way!  You are still fighting! Frynn has some small wounds and bruises.  [42]Varkor: [===|===|---|---] (429/1021hp * 510/518mn * 472/486mv)(17477g 0:00h (M)m 24896xp) d No way!  You are still fighting! Frynn has some small wounds and bruises.  [42]Varkor: [===|===|---|---] (429/1021hp * 510/518mn * 472/486mv)(17477g 0:00h (M)m 24896xp) flee No way!  You are still fighting! Frynn has some small wounds and bruises.  [42]Varkor: [===|===|---|---] (429/1021hp * 510/518mn * 472/486mv)(17477g 0:00h (M)m 24896xp) No way!  You are still fighting! Frynn has some small wounds and bruises.  [42]Varkor: [===|===|---|---] (429/1021hp * 510/518mn * 472/486mv)(17477g 0:00h (M)m 24896xp) You flee from combat! The Remnants of a Tent City   The battleground has been cleared away and the bloody earth flattened to allow for the creation of a temporary tent district.  Now however, most of the tents and lean-tos are gone, hastily packed up.  A few parts and pieces still litter the ground, an abandoned pole with a tent flap attached to it waving in the wind forlornly.   [Exits: up down] Let's give me a moment to recoup and at least use Crunch to prevent some area spells while I try to get my head on straight. (493/1021hp * 510/518mn * 430/486mv)(17477g 1:00h (M)m 24896xp) wea The Throne of Bone   In truth their is only one creature that decides the future of the Ogre Village and that is the chieftain.  Before you sits a massive throne of well-placed skulls, some battered, some cracked, some even still bloody, as a fat ogre sits atop this throne, a large hammer clutched in his filthy hands.  This room is large with the portraits of the chieften all about the room, to the north it shows his childhood, to the east his first War, to the west his first Victory, and to the south the creation of the Village.   [Exits: down] A massive ogre guard stands here, protecting the chieftain. Crunch, the Ogre Chieftain, is resting here on a throne. (493/1021hp * 510/518mn * 429/486mv)(17477g 1:00h (M)m 24896xp) You can't see the weather indoors. (493/1021hp * 510/518mn * 429/486mv)(17477g 1:00h (M)m 24896xp) spellkill hellstream You begin to look for any signs of hellstream. (591/1021hp * 475/518mn * 486/486mv)(17477g 2:00h (M)m 24896xp) a Frynn rides in. Frynn's Knight Avatar walks in. (591/1021hp * 475/518mn * 486/486mv)(17477g 2:00h (M)m 24896xp)  Frynn utters the words, 'pzrrghcandusaw'. You yell 'Die! Frynn, you sorcerous dog!' With the speed of a serpent you strike and interrupt Frynn! Your snakestrike MUTILATES Frynn! Frynn has some small wounds and bruises.  [57]Varkor: [===|===|=--|---] (591/1021hp * 475/518mn * 486/486mv)(17477g 2:00h (M)m 24896xp) You are affected by the following: Spell: spellkiller    : for 12 hours Spell: sanctuary      : for 0 hours Spell: ironarm        : modifies damroll by 4 for 2 hours Spell: mounted        : for 63 hours Spell: blood vow      : for 68 hours Frynn has some small wounds and bruises.  [57]Varkor: [===|===|=--|---] (591/1021hp * 475/518mn * 486/486mv)(17477g 2:00h (M)m 24896xp) c battlesphere You can't concentrate enough. Frynn has some small wounds and bruises.  [57]Varkor: [===|===|=--|---] (591/1021hp * 475/518mn * 486/486mv)(17477g 2:00h (M)m 24896xp)  Your stab wounds Frynn. Your stab injures Frynn. Your stab wounds Frynn. Frynn's ice shield injures you. You dodge Frynn's attack. You block Frynn's attack with your weapon. You are burned by the corrosive acid on the Rod of Light adorned with the blood of Traian. Frynn's acidic bite is powerless against you. You dodge Frynn's Knight Avatar's attack. You block Frynn's Knight Avatar's attack with your weapon. Frynn's Knight Avatar trips you and you go down! Frynn's Knight Avatar's trip scratches you. Frynn has some small wounds and bruises.  [56]Varkor: [===|===|=--|---] (576/1021hp * 473/518mn * 486/486mv)(17477g 2:00h (M)m 24896xp)  Frynn utters the words, 'eugszr waouq'. The protective aura around your body fades. Your focus wavers and you step out of the ironarm stance. Frynn has some small wounds and bruises.  [56]Varkor: [===|===|=--|---] (576/1021hp * 473/518mn * 486/486mv)(17477g 2:00h (M)m 24896xp) flee Frynn utters the words, 'pzrrghcandusaw'. You strike at the spell as it takes shape! Your mana flare mauls Frynn. Frynn has some small wounds and bruises.  [56]Varkor: [===|===|=--|---] (576/1021hp * 473/518mn * 486/486mv)(17477g 2:00h (M)m 24896xp)  Your stab wounds Frynn. Your stab injures Frynn. Your stab wounds Frynn. Your blow wounds Frynn gravely. Frynn's ice shield LACERATES you! You dodge Frynn's attack. You are burned by the corrosive acid on the Rod of Light adorned with the blood of Traian. Frynn's acidic bite is powerless against you. Frynn's Knight Avatar's bladed onslaught devastates you! Frynn has quite a few wounds.  [48]Varkor: [===|===|---|---] (495/1021hp * 473/518mn * 486/486mv)(17477g 2:00h (M)m 24896xp) flee flee Your stab injures Frynn. Frynn parries your attack. Your stab wounds Frynn. Frynn's ice shield mauls you. You dodge Frynn's attack. You parry Frynn's attack. You block Frynn's Knight Avatar's attack with your weapon. You parry Frynn's Knight Avatar's attack. Frynn has quite a few wounds.  [46]Varkor: [===|===|---|---] (474/1021hp * 473/518mn * 486/486mv)(17477g 2:00h (M)m 24896xp) You flee from combat! End of the marble pathway   The wide hallway runs to an end before a oak staircase.  The marble pathway was once the only pathway in Cityhall untill the village became prosperous from Warfare and decided to expand.  Loud shouts and screams can be heard from the room above the staircase, while it seems empty except for one screaming ogre.   [Exits: south up] (474/1021hp * 473/518mn * 485/486mv)(17477g 2:00h (M)m 24896xp) s s You aren't fighting anyone. (474/1021hp * 473/518mn * 485/486mv)(17477g 2:00h (M)m 24896xp) s You aren't fighting anyone. (474/1021hp * 473/518mn * 485/486mv)(17477g 2:00h (M)m 24896xp) The marble pathway   The wide hallway of the marble pathway borders the north second floor of Cityhall.  Oil torches lining the wall produce a dim but warm light, and the perfectly fitted marble tiles are polished to perfection, the marble pathway continues to the north and south.   [Exits: north south] (474/1021hp * 473/518mn * 484/486mv)(17477g 2:00h (M)m 24896xp) The marble pathway   The wide hallway of the marble pathway borders the north second floor of Cityhall.  Oil torches lining the wall produce a dim but warm light, and the perfectly fitted marble tiles are polished to perfection, the Royal Intersection is to the south, while the marble pathway continues north.   [Exits: north south] (474/1021hp * 473/518mn * 483/486mv)(17477g 2:00h (M)m 24896xp) An intersection in Royal Hall   The spacious corridor splits into a large wide circular intersection as it twists its way towards the noble parts of Cityhall, where the future plans of the village are decided.  A red carpet stretches its way along a marble path which leads its way north, Royal Hall continues to the east and west, while to the south is a well furnished chamber.   [Exits: north east (south) west] (474/1021hp * 473/518mn * 482/486mv)(17477g 2:00h (M)m 24896xp) s The door is closed. (474/1021hp * 473/518mn * 482/486mv)(17477g 2:00h (M)m 24896xp) e Royal Hall   The spacious corridor known as Royal Hall runs the length of the main section on the second floor of Cityhall.  The hall is lined with richly polished oak doors, behind which dwell leaders and royal councilmen of this village.  Well furnished habitation is to the north and south, Royal Hall continues to the east and west.   [Exits: (north) east (south) west] (474/1021hp * 473/518mn * 481/486mv)(17477g 2:00h (M)m 24896xp) e e e Royal Hall   The spacious corridor known as Royal Hall runs the length of the main section on the second floor of Cityhall.  The hall is lined with richly polished oak doors, behind which dwell leaders and royal councilmen of this village.  Well furnished habitation is to the north, while to the south is one of the Warlords of this village, the Hall continues to the west, while a staircase lies east.   [Exits: (north) east (south) west] (474/1021hp * 473/518mn * 480/486mv)(17477g 2:00h (M)m 24896xp) e The northern stairs   The wooden stairs under your feet give solid purchase for your boots, with no creaking or other signs of ewakness.  They seem to be of very fine quality, and the wood is brightly polished.  As you walk them, you notice very little by way of carving or marks on the stairs, no rugs, or stonework. At the bottom is another hallway, and west is the Royal Hall.   [Exits: west down] (474/1021hp * 473/518mn * 479/486mv)(17477g 2:00h (M)m 24896xp) Alas, you cannot go that way. (474/1021hp * 473/518mn * 479/486mv)(17477g 2:00h (M)m 24896xp) Alas, you cannot go that way. (474/1021hp * 473/518mn * 479/486mv)(17477g 2:00h (M)m 24896xp) quaff vial You quaff a vial of sparkling liquid. You are surrounded by a dark aura. (474/1021hp * 473/518mn * 479/486mv)(17477g 2:00h (M)m 24896xp) d End of Inferis Hall   The wide hallway runs to a narrow and abrupt end, a large staircase rises up high before you.  This section leads into the main part of Cityhall, where the Chieften and the High lords of this village gather and plot its future.  The torches seem brighter at this part, to light the staircase, up ahead the chatter of mixed voices can be heard, and one deep voice speaking above the chattering.   [Exits: south up] (474/1021hp * 473/518mn * 478/486mv)(17477g 2:00h (M)m 24896xp) draw You draw your weapons. You wield "Decobru" the Gladiator Broadsword and hold it high. You wield the Meat Kleefer in your off-hand. (474/1021hp * 473/518mn * 478/486mv)(17477g 2:00h (M)m 24896xp) u The northern stairs   The wooden stairs under your feet give solid purchase for your boots, with no creaking or other signs of ewakness.  They seem to be of very fine quality, and the wood is brightly polished.  As you walk them, you notice very little by way of carving or marks on the stairs, no rugs, or stonework. At the bottom is another hallway, and west is the Royal Hall.   [Exits: west down] (474/1021hp * 473/518mn * 477/486mv)(17477g 2:00h (M)m 24896xp) w Royal Hall   The spacious corridor known as Royal Hall runs the length of the main section on the second floor of Cityhall.  The hall is lined with richly polished oak doors, behind which dwell leaders and royal councilmen of this village.  Well furnished habitation is to the north, while to the south is one of the Warlords of this village, the Hall continues to the west, while a staircase lies east.   [Exits: (north) east (south) west] (474/1021hp * 473/518mn * 476/486mv)(17477g 2:00h (M)m 24896xp) w Royal Hall   The spacious corridor known as Royal Hall runs the length of the main section on the second floor of Cityhall.  The hall is lined with richly polished oak doors, behind which dwell leaders and royal councilmen of this village.  Well furnished habitation is to the north and south, Royal Hall continues to the east and west.   [Exits: (north) east (south) west] (474/1021hp * 473/518mn * 475/486mv)(17477g 2:00h (M)m 24896xp) w where An intersection in Royal Hall   The spacious corridor splits into a large wide circular intersection as it twists its way towards the noble parts of Cityhall, where the future plans of the village are decided.  A red carpet stretches its way along a marble path which leads its way north, Royal Hall continues to the east and west, while to the south is a well furnished chamber.   [Exits: north east (south) west] (474/1021hp * 473/518mn * 474/486mv)(17477g 2:00h (M)m 24896xp) n Marak is [KNIGHT] controlled.  Players near you: <PK>   Varkor                           An intersection in Royal Hall <PK>   Frynn                            Ogroc Hall (474/1021hp * 473/518mn * 474/486mv)(17477g 2:00h (M)m 24896xp) The marble pathway   The wide hallway of the marble pathway borders the north second floor of Cityhall.  Oil torches lining the wall produce a dim but warm light, and the perfectly fitted marble tiles are polished to perfection, the Royal Intersection is to the south, while the marble pathway continues north.   [Exits: north south] (474/1021hp * 473/518mn * 473/486mv)(17477g 2:00h (M)m 24896xp) n The marble pathway   The wide hallway of the marble pathway borders the north second floor of Cityhall.  Oil torches lining the wall produce a dim but warm light, and the perfectly fitted marble tiles are polished to perfection, the marble pathway continues to the north and south.   [Exits: north south] (474/1021hp * 473/518mn * 472/486mv)(17477g 2:00h (M)m 24896xp) n End of the marble pathway   The wide hallway runs to an end before a oak staircase.  The marble pathway was once the only pathway in Cityhall untill the village became prosperous from Warfare and decided to expand.  Loud shouts and screams can be heard from the room above the staircase, while it seems empty except for one screaming ogre.   [Exits: south up] (474/1021hp * 473/518mn * 471/486mv)(17477g 2:00h (M)m 24896xp) u The Throne of Bone   In truth their is only one creature that decides the future of the Ogre Village and that is the chieftain.  Before you sits a massive throne of well-placed skulls, some battered, some cracked, some even still bloody, as a fat ogre sits atop this throne, a large hammer clutched in his filthy hands.  This room is large with the portraits of the chieften all about the room, to the north it shows his childhood, to the east his first War, to the west his first Victory, and to the south the creation of the Village.   [Exits: down] A massive ogre guard stands here, protecting the chieftain. Crunch, the Ogre Chieftain, is resting here on a throne. (474/1021hp * 473/518mn * 470/486mv)(17477g 2:00h (M)m 24896xp) c iron You clear your mind and focus on the secrets of Ironarm. (474/1021hp * 448/518mn * 470/486mv)(17477g 2:00h (M)m 24896xp) a You are affected by the following: Spell: ironarm        : modifies damroll by 6 for 11 hours Spell: sanctuary      : for 1 hours Spell: spellkiller    : for 11 hours Spell: mounted        : for 62 hours Spell: blood vow      : for 67 hours (556/1021hp * 448/518mn * 486/486mv)(17477g 3:00h (M)m 24896xp) eq Varkor is using: <used as light>        (Glowing) a glass star <worn on finger>       a rusty ring <worn on finger>       an ornate copper ring <worn around neck>     (Glowing) (Humming) a black sun medallion <worn around neck>     nothing. <worn on head>         (Glowing) (Humming) a helm of spell-turning <worn on ear>          an encased hydra stud <worn on torso>        (Humming) the Black Basilisk's torso adorned with a small charm <worn on arms>         a set of rope armwraps <worn on hands>        (Glowing) (Humming) a pair of spiked light-steel gauntlets <worn on legs>         a pair of layered trousers <worn on feet>         (Glowing) (Humming) some spider-climbing slippers <worn about body>      the Death Shroud <worn about waist>     (Glowing) (Humming) a magic multi-plated girdle <worn around wrist>    (Humming) a frost burned bracelet <worn around wrist>    (Humming) a frost burned bracelet <wielded>              "Decobru" the Gladiator Broadsword <dual wielded>         (Humming) the Meat Kleefer <sheathed on back>     an iron pike <worn on face>         a Pewter-Rimmed Heat Visor adorned with a small charm <floating nearby>      A vicious black wheel <in the quiver>        nothing. <coiled on shoulder>   (Glowing) a winged air dragon (556/1021hp * 448/518mn * 486/486mv)(17477g 3:00h (M)m 24896xp) where Marak is [KNIGHT] controlled.  Players near you: <PK>   Varkor                           The Throne of Bone <PK>   Frynn                            The End of Ogroc Hall (556/1021hp * 448/518mn * 486/486mv)(17477g 3:00h (M)m 24896xp) who [50 Undea Bla] <PK> [NEXUS] (Despair [V]) Varkor the Doomblade [   H-Elf    ] <PK> Desci the Master Bard [   Faeri    ] <PK> [KNIGHT] Sir Frynn the Dauntless Faetorian [   Dwarf    ] Komlik the Lord of the Temple [   Troll    ] Babador the Lieutenant [   Troll    ] <PK> Oggwogg the Master of War Players matched: 6 There are 6 characters on, the most on since startup was 10. The title of Master Questor of Aabahran is currently held by Frynn. (556/1021hp * 448/518mn * 486/486mv)(17477g 3:00h (M)m 24896xp)  Frynn rides in. Frynn's Knight Avatar walks in. (556/1021hp * 448/518mn * 486/486mv)(17477g 3:00h (M)m 24896xp) where m Marak is [KNIGHT] controlled.  Players near you: <PK>   Varkor                           The Throne of Bone <PK>   Frynn                            The Throne of Bone Frynn utters the words, 'uquqrz'. You yell 'Die! Frynn, you sorcerous dog!' Frynn conjures a magical bolt of ice and launches it at you. Frynn's icicle mauls you. You have gained knowledge about flying! Frynn parries your attack. Your bladed onslaught wounds Frynn. Your bladed onslaught wounds Frynn. Your bladed onslaught injures Frynn. Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword. Your flaming bite grazes Frynn. Frynn's ice shield hits you. You parry Frynn's attack. You dodge Frynn's attack. Frynn's Knight Avatar's eyes widen in fear! You parry Frynn's Knight Avatar's attack. You parry Frynn's Knight Avatar's attack. Frynn has quite a few wounds.  [51]Varkor: [===|===|=--|---] (521/1021hp * 446/518mn * 486/486mv)(17477g 3:00h (M)m 24896xp) You do the best you can! Frynn has quite a few wounds.  [51]Varkor: [===|===|=--|---] (521/1021hp * 446/518mn * 486/486mv)(17477g 3:00h (M)m 24896xp) dis Your ironarm hits Frynn. Your arms feel like cords of iron, and you overcome the curse. You disarm Frynn! Frynn has quite a few wounds.  [51]Varkor: [===|===|=--|---] (521/1021hp * 446/518mn * 486/486mv)(17477g 3:00h (M)m 24896xp)  Your bladed onslaught wounds Frynn. Your bladed onslaught mauls Frynn. Your bladed onslaught injures Frynn. Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword. Your flaming bite scratches Frynn. Frynn's ice shield injures you. You dodge Frynn's attack. You dual parry Frynn's attack. You parry Frynn's Knight Avatar's attack. Frynn's Knight Avatar trips you and you go down! Frynn's Knight Avatar's trip scratches you. Frynn has quite a few wounds.  [49]Varkor: [===|===|---|---] (505/1021hp * 444/518mn * 486/486mv)(17477g 3:00h (M)m 24896xp)  Frynn utters the words, 'uquqrz'. Frynn conjures a magical bolt of ice and launches it at you. Frynn's icicle LACERATES you! Frynn has quite a few wounds.  [44]Varkor: [===|===|---|---] (455/1021hp * 444/518mn * 486/486mv)(17477g 3:00h (M)m 24896xp)  You have gained knowledge about flying! Your bladed onslaught injures Frynn. Your bladed onslaught wounds Frynn. Your bladed onslaught wounds Frynn. Your bladed onslaught wounds Frynn. Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword. Your flaming bite scratches Frynn. Frynn's ice shield mauls you. Frynn's punch misses you. You dodge Frynn's attack. A necklace with a small red fist glimmers with a divine intensity. You parry Frynn's Knight Avatar's attack. Frynn has quite a few wounds.  [42]Varkor: [===|===|---|---] (431/1021hp * 442/518mn * 486/486mv)(17477g 3:00h (M)m 24896xp)  Frynn utters the words, 'uquqrz'. Frynn conjures a magical bolt of ice and launches it at you. Frynn's icicle mauls you. Frynn has quite a few wounds.  [39]Varkor: [===|==-|---|---] (408/1021hp * 442/518mn * 486/486mv)(17477g 3:00h (M)m 24896xp) ons Your bladed onslaught injures Frynn. Your bladed onslaught wounds Frynn. Your bladed onslaught wounds Frynn. Your bladed onslaught mauls Frynn. Frynn's ice shield wounds you. You parry Frynn's attack. Frynn's punch misses you. You dodge Frynn's Knight Avatar's attack. You parry Frynn's Knight Avatar's attack. Frynn has quite a few wounds.  [38]Varkor: [===|==-|---|---] (388/1021hp * 440/518mn * 486/486mv)(17477g 3:00h (M)m 24896xp) Your thrust wounds Frynn. Frynn has some big nasty wounds and scratches.  [38]Varkor: [===|==-|---|---] (388/1021hp * 437/518mn * 486/486mv)(17477g 3:00h (M)m 24896xp) ons Frynn wields the Rod of Light adorned with the blood of Traian. Frynn has some big nasty wounds and scratches.  [38]Varkor: [===|==-|---|---] (388/1021hp * 437/518mn * 486/486mv)(17477g 3:00h (M)m 24896xp)  Frynn utters the words, 'eugszr waouq'. The protective aura around your body fades. Crunch, the Ogre Chieftain sighs, and rubs his tired face. Frynn parries your attack. Your bladed onslaught wounds Frynn. Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword. Your flaming bite scratches Frynn. Frynn's ice shield devastates you! You parry Frynn's attack. Frynn's rays miss you. You parry Frynn's Knight Avatar's attack. You dual parry Frynn's Knight Avatar's attack. Frynn's Knight Avatar tries to disarm you, but fails. Frynn has some big nasty wounds and scratches.  [34]Varkor: [===|==-|---|---] (357/1021hp * 435/518mn * 486/486mv)(17477g 3:00h (M)m 24896xp) Your chop mauls Frynn. Frynn has some big nasty wounds and scratches.  [34]Varkor: [===|==-|---|---] (357/1021hp * 432/518mn * 486/486mv)(17477g 3:00h (M)m 24896xp)  Frynn utters the words, 'uquqrz'. Frynn conjures a magical bolt of ice and launches it at you. Frynn's icicle DISMEMBERS you! Frynn has some big nasty wounds and scratches.  [29]Varkor: [===|=--|---|---] (298/1021hp * 432/518mn * 486/486mv)(17477g 3:00h (M)m 24896xp) flee flee Your bladed onslaught wounds Frynn. Your bladed onslaught decimates Frynn! Your bladed onslaught injures Frynn. Frynn parries your attack. Frynn parries your attack. Frynn's ice shield LACERATES you! You sure are BLEEDING! You feel scared for a second. You parry Frynn's attack. You dodge Frynn's attack. You parry Frynn's Knight Avatar's attack. You parry Frynn's Knight Avatar's attack. Frynn has some big nasty wounds and scratches.  [24]Varkor: [===|---|---|---] (248/1021hp * 430/518mn * 486/486mv)(17477g 3:00h (M)m 24896xp)  Frynn utters the words, 'uquqrz'. Frynn conjures a magical bolt of ice and launches it at you. Frynn's icicle LACERATES you! You sure are BLEEDING! Frynn has some big nasty wounds and scratches.  [19]Varkor: [===|---|---|---] (204/1021hp * 430/518mn * 486/486mv)(17477g 3:00h (M)m 24896xp) You couldn't escape! Frynn has some big nasty wounds and scratches.  [19]Varkor: [===|---|---|---] (204/1021hp * 430/518mn * 486/486mv)(17477g 3:00h (M)m 24896xp) quaff vial flee You flee from combat! End of the marble pathway   The wide hallway runs to an end before a oak staircase.  The marble pathway was once the only pathway in Cityhall untill the village became prosperous from Warfare and decided to expand.  Loud shouts and screams can be heard from the room above the staircase, while it seems empty except for one screaming ogre.   [Exits: south up] (204/1021hp * 430/518mn * 485/486mv)(17477g 3:00h (M)m 24896xp) s Frynn rides in. Frynn's Knight Avatar walks in. (204/1021hp * 430/518mn * 485/486mv)(17477g 3:00h (M)m 24896xp) s You quaff a vial of sparkling liquid. You are surrounded by a dark aura. Frynn utters the words, 'uquqrz'. You yell 'Die! Frynn, you sorcerous dog!' Frynn conjures a magical bolt of ice and launches it at you. Frynn's icicle mauls you. You sure are BLEEDING! Frynn has some big nasty wounds and scratches.  [17]Varkor: [===|---|---|---] (180/1021hp * 430/518mn * 485/486mv)(17477g 3:00h (M)m 24896xp) flee You flee from combat! The Throne of Bone   In truth their is only one creature that decides the future of the Ogre Village and that is the chieftain.  Before you sits a massive throne of well-placed skulls, some battered, some cracked, some even still bloody, as a fat ogre sits atop this throne, a large hammer clutched in his filthy hands.  This room is large with the portraits of the chieften all about the room, to the north it shows his childhood, to the east his first War, to the west his first Victory, and to the south the creation of the Village.   [Exits: down] A massive ogre guard stands here, protecting the chieftain. Crunch, the Ogre Chieftain, is resting here on a throne. (180/1021hp * 430/518mn * 484/486mv)(17477g 3:00h (M)m 24896xp) d s s Alas, you cannot go that way. (180/1021hp * 430/518mn * 484/486mv)(17477g 3:00h (M)m 24896xp) Alas, you cannot go that way. (180/1021hp * 430/518mn * 484/486mv)(17477g 3:00h (M)m 24896xp) You aren't fighting anyone. Frynn rides in. Frynn's Knight Avatar walks in. (180/1021hp * 430/518mn * 484/486mv)(17477g 3:00h (M)m 24896xp) End of the marble pathway   The wide hallway runs to an end before a oak staircase.  The marble pathway was once the only pathway in Cityhall untill the village became prosperous from Warfare and decided to expand.  Loud shouts and screams can be heard from the room above the staircase, while it seems empty except for one screaming ogre.   [Exits: south up] (180/1021hp * 430/518mn * 483/486mv)(17477g 3:00h (M)m 24896xp) The marble pathway   The wide hallway of the marble pathway borders the north second floor of Cityhall.  Oil torches lining the wall produce a dim but warm light, and the perfectly fitted marble tiles are polished to perfection, the marble pathway continues to the north and south.   [Exits: north south] (256/1021hp * 430/518mn * 485/486mv)(17477g 4:00h (M)m 24896xp) The marble pathway   The wide hallway of the marble pathway borders the north second floor of Cityhall.  Oil torches lining the wall produce a dim but warm light, and the perfectly fitted marble tiles are polished to perfection, the Royal Intersection is to the south, while the marble pathway continues north.   [Exits: north south] (256/1021hp * 430/518mn * 484/486mv)(17477g 4:00h (M)m 24896xp) s An intersection in Royal Hall   The spacious corridor splits into a large wide circular intersection as it twists its way towards the noble parts of Cityhall, where the future plans of the village are decided.  A red carpet stretches its way along a marble path which leads its way north, Royal Hall continues to the east and west, while to the south is a well furnished chamber.   [Exits: north east (south) west] (256/1021hp * 430/518mn * 483/486mv)(17477g 4:00h (M)m 24896xp) e e Royal Hall   The spacious corridor known as Royal Hall runs the length of the main section on the second floor of Cityhall.  The hall is lined with richly polished oak doors, behind which dwell leaders and royal councilmen of this village.  Well furnished habitation is to the north and south, Royal Hall continues to the east and west.   [Exits: (north) east (south) west] (256/1021hp * 430/518mn * 482/486mv)(17477g 4:00h (M)m 24896xp) e quaff vial Royal Hall   The spacious corridor known as Royal Hall runs the length of the main section on the second floor of Cityhall.  The hall is lined with richly polished oak doors, behind which dwell leaders and royal councilmen of this village.  Well furnished habitation is to the north, while to the south is one of the Warlords of this village, the Hall continues to the west, while a staircase lies east.   [Exits: (north) east (south) west] (256/1021hp * 430/518mn * 481/486mv)(17477g 4:00h (M)m 24896xp) The northern stairs   The wooden stairs under your feet give solid purchase for your boots, with no creaking or other signs of ewakness.  They seem to be of very fine quality, and the wood is brightly polished.  As you walk them, you notice very little by way of carving or marks on the stairs, no rugs, or stonework. At the bottom is another hallway, and west is the Royal Hall.   [Exits: west down] (256/1021hp * 430/518mn * 480/486mv)(17477g 4:00h (M)m 24896xp) You quaff a vial of sparkling liquid. You are already in sanctuary. (256/1021hp * 430/518mn * 480/486mv)(17477g 4:00h (M)m 24896xp) d s End of Inferis Hall   The wide hallway runs to a narrow and abrupt end, a large staircase rises up high before you.  This section leads into the main part of Cityhall, where the Chieften and the High lords of this village gather and plot its future.  The torches seem brighter at this part, to light the staircase, up ahead the chatter of mixed voices can be heard, and one deep voice speaking above the chattering.   [Exits: south up] (256/1021hp * 430/518mn * 479/486mv)(17477g 4:00h (M)m 24896xp) a Inferis Hall   The wide hallway known as Inferis Hall runs the length of Cityhall's east side.  The wooden walls are lined with oak doors, which lead into the living chambers of the noble folk.  Oil torches hanging on the walls give the hall a dim light which bounces off the polished wood.   [Exits: north (east) south] (256/1021hp * 430/518mn * 478/486mv)(17477g 4:00h (M)m 24896xp) You are affected by the following: Spell: sanctuary      : for 0 hours Spell: ironarm        : modifies damroll by 6 for 10 hours Spell: spellkiller    : for 10 hours Spell: mounted        : for 61 hours Spell: blood vow      : for 66 hours (256/1021hp * 430/518mn * 478/486mv)(17477g 4:00h (M)m 24896xp) s Inferis Hall   The wide hallway known as Inferis Hall runs the length of Cityhall's east side.  The wooden walls are lined with oak doors, which lead into the living chambers of the noble folk.  Oil torches hanging on the walls give the hall a dim light which bounces off the polished wood.   [Exits: north (east) south] (256/1021hp * 430/518mn * 477/486mv)(17477g 4:00h (M)m 24896xp) s Inferis Hall   The wide hallway known as Inferis Hall runs the length of Cityhall's east side.  The wooden walls are lined with oak doors, which lead into the living chambers of the noble folk.  Oil torches hanging on the walls give the hall a dim light which bounces off the polished wood.   [Exits: north (east) south] (256/1021hp * 430/518mn * 476/486mv)(17477g 4:00h (M)m 24896xp) where Marak is [KNIGHT] controlled.  Players near you: <PK>   Varkor                           Inferis Hall <PK>   Frynn                            Ogroc Hall (256/1021hp * 430/518mn * 476/486mv)(17477g 4:00h (M)m 24896xp) w Alas, you cannot go that way. (256/1021hp * 430/518mn * 476/486mv)(17477g 4:00h (M)m 24896xp) s Inferis Hall   The wide hallway known as Inferis Hall runs the length of Cityhall's east side.  The wooden walls are lined with oak doors, which lead into the living chambers of the noble folk.  Oil torches hanging on the walls give the hall a dim light which bounces off the finely polished wood.   [Exits: north (east) west] (Charmed) (White Aura) Frynn's Knight Avatar stands here. (White Aura) Frynn the Dauntless Faetorian is here, sitting astride a white charger. (256/1021hp * 430/518mn * 475/486mv)(17477g 4:00h (M)m 24896xp)  Frynn utters the words, 'uquqrz'. You yell 'Die! Frynn, you sorcerous dog!' Frynn conjures a magical bolt of ice and launches it at you. Frynn's icicle devastates you! You sure are BLEEDING! Frynn has some big nasty wounds and scratches.  [22]Varkor: [===|---|---|---] (226/1021hp * 430/518mn * 475/486mv)(17477g 4:00h (M)m 24896xp) w No way!  You are still fighting! Frynn has some big nasty wounds and scratches.  [22]Varkor: [===|---|---|---] (226/1021hp * 430/518mn * 475/486mv)(17477g 4:00h (M)m 24896xp) flee You flee from combat! Granite Hall   The wide main entry known as Granite Hall is named after the granite paved ground which flows beneath your feet.  To the west is Ogroc Hall named after the great Ogre Ogroc, while to the east runs the Inferis Hall, named after Inferis Ol'Duc the Warlord which lead the berserker clans from the northern mountains into this valley.  The broadly built passage is lit by flickering oil torches, as the Hall stops here, twisting into a fork.   [Exits: east south west] (226/1021hp * 430/518mn * 474/486mv)(17477g 4:00h (M)m 24896xp) e e Inferis Hall   The wide hallway known as Inferis Hall runs the length of Cityhall's east side.  The wooden walls are lined with oak doors, which lead into the living chambers of the noble folk.  Oil torches hanging on the walls give the hall a dim light which bounces off the finely polished wood.   [Exits: north (east) west] (Charmed) (White Aura) Frynn's Knight Avatar stands here. (White Aura) Frynn the Dauntless Faetorian is here, sitting astride a white charger. (226/1021hp * 430/518mn * 473/486mv)(17477g 4:00h (M)m 24896xp)  Frynn utters the words, 'uquqrz'. You yell 'Die! Frynn, you sorcerous dog!' Frynn conjures a magical bolt of ice and launches it at you. Frynn's icicle mauls you. You sure are BLEEDING! Frynn has some big nasty wounds and scratches.  [19]Varkor: [===|---|---|---] (202/1021hp * 430/518mn * 473/486mv)(17477g 4:00h (M)m 24896xp) No way!  You are still fighting! Frynn has some big nasty wounds and scratches.  [19]Varkor: [===|---|---|---] (202/1021hp * 430/518mn * 473/486mv)(17477g 4:00h (M)m 24896xp) flee You flee from combat! Granite Hall   The wide main entry known as Granite Hall is named after the granite paved ground which flows beneath your feet.  To the west is Ogroc Hall named after the great Ogre Ogroc, while to the east runs the Inferis Hall, named after Inferis Ol'Duc the Warlord which lead the berserker clans from the northern mountains into this valley.  The broadly built passage is lit by flickering oil torches, as the Hall stops here, twisting into a fork.   [Exits: east south west] (202/1021hp * 430/518mn * 472/486mv)(17477g 4:00h (M)m 24896xp) e Inferis Hall   The wide hallway known as Inferis Hall runs the length of Cityhall's east side.  The wooden walls are lined with oak doors, which lead into the living chambers of the noble folk.  Oil torches hanging on the walls give the hall a dim light which bounces off the finely polished wood.   [Exits: north (east) west] (Charmed) (White Aura) Frynn's Knight Avatar stands here. (White Aura) Frynn the Dauntless Faetorian is here, sitting astride a white charger. Frynn utters the words, 'uquqrz'. You yell 'Die! Frynn, you sorcerous dog!' Frynn conjures a magical bolt of ice and launches it at you. Frynn's icicle mauls you. You sure are BLEEDING! Frynn has some big nasty wounds and scratches.  [17]Varkor: [===|---|---|---] (180/1021hp * 430/518mn * 471/486mv)(17477g 4:00h (M)m 24896xp) flee You flee from combat! Inferis Hall   The wide hallway known as Inferis Hall runs the length of Cityhall's east side.  The wooden walls are lined with oak doors, which lead into the living chambers of the noble folk.  Oil torches hanging on the walls give the hall a dim light which bounces off the polished wood.   [Exits: north (east) south] (180/1021hp * 430/518mn * 470/486mv)(17477g 4:00h (M)m 24896xp) n Inferis Hall   The wide hallway known as Inferis Hall runs the length of Cityhall's east side.  The wooden walls are lined with oak doors, which lead into the living chambers of the noble folk.  Oil torches hanging on the walls give the hall a dim light which bounces off the polished wood.   [Exits: north (east) south] (180/1021hp * 430/518mn * 469/486mv)(17477g 4:00h (M)m 24896xp) n Inferis Hall   The wide hallway known as Inferis Hall runs the length of Cityhall's east side.  The wooden walls are lined with oak doors, which lead into the living chambers of the noble folk.  Oil torches hanging on the walls give the hall a dim light which bounces off the polished wood.   [Exits: north (east) south] (180/1021hp * 430/518mn * 468/486mv)(17477g 4:00h (M)m 24896xp) n End of Inferis Hall   The wide hallway runs to a narrow and abrupt end, a large staircase rises up high before you.  This section leads into the main part of Cityhall, where the Chieften and the High lords of this village gather and plot its future.  The torches seem brighter at this part, to light the staircase, up ahead the chatter of mixed voices can be heard, and one deep voice speaking above the chattering.   [Exits: south up] (180/1021hp * 430/518mn * 467/486mv)(17477g 4:00h (M)m 24896xp) u The northern stairs   The wooden stairs under your feet give solid purchase for your boots, with no creaking or other signs of ewakness.  They seem to be of very fine quality, and the wood is brightly polished.  As you walk them, you notice very little by way of carving or marks on the stairs, no rugs, or stonework. At the bottom is another hallway, and west is the Royal Hall.   [Exits: west down] (180/1021hp * 430/518mn * 466/486mv)(17477g 4:00h (M)m 24896xp) w w w Royal Hall   The spacious corridor known as Royal Hall runs the length of the main section on the second floor of Cityhall.  The hall is lined with richly polished oak doors, behind which dwell leaders and royal councilmen of this village.  Well furnished habitation is to the north, while to the south is one of the Warlords of this village, the Hall continues to the west, while a staircase lies east.   [Exits: (north) east (south) west] (180/1021hp * 430/518mn * 465/486mv)(17477g 4:00h (M)m 24896xp) w Royal Hall   The spacious corridor known as Royal Hall runs the length of the main section on the second floor of Cityhall.  The hall is lined with richly polished oak doors, behind which dwell leaders and royal councilmen of this village.  Well furnished habitation is to the north and south, Royal Hall continues to the east and west.   [Exits: (north) east (south) west] (180/1021hp * 430/518mn * 464/486mv)(17477g 4:00h (M)m 24896xp) w An intersection in Royal Hall   The spacious corridor splits into a large wide circular intersection as it twists its way towards the noble parts of Cityhall, where the future plans of the village are decided.  A red carpet stretches its way along a marble path which leads its way north, Royal Hall continues to the east and west, while to the south is a well furnished chamber.   [Exits: north east (south) west] (180/1021hp * 430/518mn * 463/486mv)(17477g 4:00h (M)m 24896xp) where Royal Hall   The spacious corridor known as Royal Hall runs the length of the main section on the second floor of Cityhall.  The hall is lined with richly polished oak doors, behind which dwell leaders and royal councilmen of this village.  Well furnished habitation is to the north and south, Royal Hall continues to the east and west.   [Exits: (north) east (south) west] (180/1021hp * 430/518mn * 462/486mv)(17477g 4:00h (M)m 24896xp) Royal Hall   The spacious corridor known as Royal Hall runs the length of the main section on the second floor of Cityhall.  The hall is lined with richly polished oak doors, behind which dwell leaders and royal councilmen of this village.  Well furnished habitation is to the north, while to the south is Lord Firidons chamber, the Hall continues to the east, while a staircase lies west.   [Exits: (north) east (south) west] (180/1021hp * 430/518mn * 461/486mv)(17477g 4:00h (M)m 24896xp) Marak is [KNIGHT] controlled.  Players near you: <PK>   Varkor                           Royal Hall <PK>   Frynn                            Inferis Hall (180/1021hp * 430/518mn * 461/486mv)(17477g 4:00h (M)m 24896xp) quaff recall     <------- WHY AM I NOT PREPARED?!?!?! You do not have that potion. (180/1021hp * 430/518mn * 461/486mv)(17477g 4:00h (M)m 24896xp) w w The northern stairs   The wooden stairs under your feet give solid purchase for your boots, with no creaking or signs of weakness.  They seem of very fine quality, and the wood is brightly polished.  As you walk them, you notice very little by way of carvings or marks on the stairs, no rugs, or stonework.  At the bottom is the end of Ogroc Hallway, and to the east is the Royal Hall.   [Exits: east down] (180/1021hp * 430/518mn * 460/486mv)(17477g 4:00h (M)m 24896xp) Alas, you cannot go that way. (180/1021hp * 430/518mn * 460/486mv)(17477g 4:00h (M)m 24896xp) where Frynn rides in. Frynn's Knight Avatar walks in. (180/1021hp * 430/518mn * 460/486mv)(17477g 4:00h (M)m 24896xp) Marak is [KNIGHT] controlled.  Players near you: <PK>   Varkor                           The northern stairs <PK>   Frynn                            The northern stairs (180/1021hp * 430/518mn * 460/486mv)(17477g 4:00h (M)m 24896xp) d The End of Ogroc Hall   The wide hallway runs to a wide and abrupt end, a large staircase rises up high before you.  This section leads into the main part of Cityhall, where the Chieften and the High lords of this village gather and plot its future.  The torches seem brighter at this part, to light the staircase, up ahead the chatter of mixed voices can be heard, and one deep voice speaking above the chattering.   [Exits: south up] (180/1021hp * 430/518mn * 459/486mv)(17477g 4:00h (M)m 24896xp) s Ogroc Hall   The narrow hallway known as Ogroc Hall runs the length of Cityhall's west side.  The wooden walls are lined with oak doors, which lead into the living chambers of the noble folk of the keep.  Oil torches hanging low on the walls give the hall a dim light which radiates against the polished wood.   [Exits: north south (west)] (180/1021hp * 430/518mn * 458/486mv)(17477g 4:00h (M)m 24896xp) s s Ogroc Hall   The narrow hallway known as Ogroc Hall runs the length of Cityhall's west side.  The wooden walls are lined with oak doors, which lead into the living chambers of the noble folk of the keep.  Oil torches hanging low on the walls give the hall a dim light which radiates against the polished wood.   [Exits: north south (west)] (180/1021hp * 430/518mn * 457/486mv)(17477g 4:00h (M)m 24896xp) e Ogroc Hall   The narrow hallway known as Ogroc Hall runs the length of Cityhall's west side.  The wooden walls are lined with oak doors, which lead into the living chambers of the noble folk of the keep.  Oil torches hanging low on the walls give the hall a dim light which radiates against the polished wood.   [Exits: north south (west)] (180/1021hp * 430/518mn * 456/486mv)(17477g 4:00h (M)m 24896xp) e Alas, you cannot go that way. (180/1021hp * 430/518mn * 456/486mv)(17477g 4:00h (M)m 24896xp) Alas, you cannot go that way. (180/1021hp * 430/518mn * 456/486mv)(17477g 4:00h (M)m 24896xp) s Ogroc Hall   The narrow hallway known as Ogroc Hall runs the length of Cityhall's west side.  The wooden walls are lined with oak doors, which lead into the living chambers of the noble folk of the keep.  Oil torches hanging low on the walls give the hall a dim light which radiates against the polished wood.   [Exits: north east (west)] (180/1021hp * 430/518mn * 455/486mv)(17477g 4:00h (M)m 24896xp) e e Granite Hall   The wide main entry known as Granite Hall is named after the granite paved ground which flows beneath your feet.  To the west is Ogroc Hall named after the great Ogre Ogroc, while to the east runs the Inferis Hall, named after Inferis Ol'Duc the Warlord which lead the berserker clans from the northern mountains into this valley.  The broadly built passage is lit by flickering oil torches, as the Hall stops here, twisting into a fork.   [Exits: east south west] (180/1021hp * 430/518mn * 454/486mv)(17477g 4:00h (M)m 24896xp) Inferis Hall   The wide hallway known as Inferis Hall runs the length of Cityhall's east side.  The wooden walls are lined with oak doors, which lead into the living chambers of the noble folk.  Oil torches hanging on the walls give the hall a dim light which bounces off the finely polished wood.   [Exits: north (east) west] (180/1021hp * 430/518mn * 453/486mv)(17477g 4:00h (M)m 24896xp) w s s Granite Hall   The wide main entry known as Granite Hall is named after the granite paved ground which flows beneath your feet.  To the west is Ogroc Hall named after the great Ogre Ogroc, while to the east runs the Inferis Hall, named after Inferis Ol'Duc the Warlord which lead the berserker clans from the northern mountains into this valley.  The broadly built passage is lit by flickering oil torches, as the Hall stops here, twisting into a fork.   [Exits: east south west] Frynn rides in. Frynn's Knight Avatar walks in. (180/1021hp * 430/518mn * 452/486mv)(17477g 4:00h (M)m 24896xp)  The protective aura around your body fades.                                     <---------------- FUCK ME!!!! (256/1021hp * 430/518mn * 486/486mv)(17477g 5:00h (M)m 24896xp) s Inside the Gates of City Hall   The sturdy, iron-bound gates of Cityhall open into an entry hall.  The walls and floors are constructed of thick wooden planks, polished to a bright color by thousands of strangers.  The entry hall is lit by oil torches hanging on the walls.  To the north, the hall continues into cityhall.  Rising nearly 20' in height, the entrance can fit even the largest of giants into its entrance.   [Exits: north south] (256/1021hp * 430/518mn * 485/486mv)(17477g 5:00h (M)m 24896xp) s s A granite street   Surrounded by newly constructed dwellings, this street winds through the noble quarter of the village.  All around are signs of great wealth, the gold that flows from the prosperous trade evident in the buildings, though all are locked from the public, the clothing of the citizens, and the condition of the streets is superb.  To the north is the cityhall, the center of this village.   [Exits: north south] (256/1021hp * 430/518mn * 484/486mv)(17477g 5:00h (M)m 24896xp) A granite street   Surrounded by newly constructed dwellings, this street winds through the noble quarter of the village.  All around are signs of great wealth, the gold that flows from the prosperous trade evident in the buildings, though all are locked from the public, the clothing of the citizens, and the condition of the streets is superb.  To the north is the cityhall, the center of this village.   [Exits: north south] (256/1021hp * 430/518mn * 483/486mv)(17477g 5:00h (M)m 24896xp) The Northern Marketplace of Marak   The northern marketplace looks much larger from standing at its center then it did from other parts.  Perhaps there is some magic being used, but it is difficult to say.  The apothecary is quite a site with jars containing necessary ingredients for the alchemists to exist.  A large cauldron can be seen boiling in the back steaming from the extreme heat generated by the strange fire.  Potion of different colors are upon the table ready for sale, this is known as the Arcane center of the village.   [Exits: north east south west] [KNIGHT]    [||||||](2) A mighty Fortress looms over the area. (White Aura) Stirring a long spoon in the large cauldron, a tall alchemist sells his fine magical brew. (256/1021hp * 430/518mn * 482/486mv)(17477g 5:00h (M)m 24896xp) The Central Marketplace of Marak   This part of the marketplace is crowded with warriors of all kinds, the center of the marketplace is known for its fine wears of armor, and its legendary blacksmith.  Many tools of Warfare can be found here, some lie still gathering rust, while others are still being mended by one blacksmith in the northern corner of the center.  The sharper weapons seem be quite elegant in style, though fetch for quite a sum on the open market.   [Exits: north east south west down] [KNIGHT]    [||||||](2) A mighty Fortress looms over the area. (White Aura) Glaring at all the weapons and armor, a duergar grins at you broadly as he beckons you closer. (256/1021hp * 430/518mn * 481/486mv)(17477g 5:00h (M)m 24896xp) g recall back You get a potion of recall from a sturdy backpack. (256/1021hp * 430/518mn * 481/486mv)(17477g 5:00h (M)m 24896xp) w w The Western Marketplace of Marak   This part of the marketplace is the armory of the village and has a reputation for goods of high quality, and reasonable prices.  The blacksmith itself is extremely busied in his work, as the kiln is heated to extraordinary temperatures in order to melt the metal which he uses.  A large anvil stands at the center of the marketplace, and a rack of tools for shaping metal are laid upon the ground beside him.  Along the ground, next to the forge are several suits of armor, made to fit different sizes of men, including ogres.   [Exits: north east south west] (White Aura) Sitting on a stool next to the forge, the blacksmith is hard at work, pounding on a sheet of metal with his hammer. (256/1021hp * 430/518mn * 480/486mv)(17477g 5:00h (M)m 24896xp) w Tingarol Road   Tingarol Street, named after an ancient ogre from the First Age, wends its way west of the Marketplace.  Once a thriving part of the village known for its reputation as a home for men of War, it now serves as the stomping ground for weaker, cheaper hired swords.  To the west the Tavern of the Rising Sun is seen, one of the larger Taverns across all of Aabahran, known for its unique Ogre Mound Brew, Tingarol streets continues to the west, while the main drag of the marketplace opens to the east.   [Exits: east west] A drunk ogre commoner wanders the streets blindly. (256/1021hp * 430/518mn * 479/486mv)(17477g 5:00h (M)m 24896xp) Tingarol Road   Tingarol street grows more narrow with each passing step, untill it is a strain to even pass through, though it widens a fair bit around the Tavern of the Rising Sun which is directly to the north.  A large shield carved from wood shines brightly as a rising sun is engraved into its golden faceplate.  This Tavern is nearly 30' in height, and two floors tall.  Drunken men litter the streets, thrown out from the Tavern for various reasons.   [Exits: north east west] (256/1021hp * 430/518mn * 478/486mv)(17477g 5:00h (M)m 24896xp) quaff recall You quaff a potion of recall. Temple of Darkness   Constructed solely out of black marble the temple exudes a feeling of darkness, but also a deep endless calm.  Black and red blood candles have been placed on the temple's altar, the sacrificial bowl holds a dark black liquid.  Two paintings adorn the side of the entrance, the one to the left showing endless scenes of battle, sacrifice, slaughter and suffering, some at the hands of those already dead and called back again to a life unnatural.  The painting on the right is more simple but also more captivating in its starkness: A single huge circle is painted upon a canvass of the deepest black.  Closer inspections reveals that the circle is made up out of countless of single strands, all intertwining and loping around each other.   [Exits: south up]      A pit of offering is here for mortals to store gifts for the gods. A Militia Relief Officer stands here offering water and lights to citizens. (Dark Aura) Savrich the Priest of Darkness is here communing prayers. Thank god I was able to escape. Wasn't trying to die at all, let alone this early.   <------------------ (1021/1021hp * 458/518mn * 478/486mv)(17792g 17:00h (M)m 24896xp) You see a swirling vortex of fiery clouds. Seconds later flaming debris falls all around you. You yell 'Help! I've just walked into Frynn's firestorm!' Frynn's firestorm devastates you! A stairway in the Chasm   The trail ends abruptly here against high white sandstone cliffs.  Small,  stunted bushes grow out from small crevices and rustle in the warm breeze, wafting a slight smell of sage.  You can see rough-hewn steps carved into the rock itself crisscrossing upward. [Exits: south up] (Charmed) (White Aura) Frynn's Knight Avatar stands here. (Translucent) (White Aura) Frynn is here, fighting YOU! Frynn is in excellent condition.  [97]Varkor: [===|===|===|===] (992/1021hp * 458/518mn * 476/486mv)(17792g 17:00h (M)m 24896xp) u u flee No way!  You are still fighting! Frynn parries your attack. Your bladed onslaught wounds Frynn. Frynn parries your attack. Frynn parries your attack. The raging firestorm spews forth a cloud of fiery brimstone! Frynn's firestorm wounds you. You dodge Frynn's attack. You are burned by the corrosive acid on the Rod of Light adorned with the blood of Traian. Frynn's acidic bite is powerless against you. You parry Frynn's Knight Avatar's attack. You parry Frynn's Knight Avatar's attack. You dodge Frynn's Knight Avatar's attack. Frynn's Knight Avatar trips you and you go down! Frynn's Knight Avatar's trip scratches you. Frynn has a few scratches.  [95]Varkor: [===|===|===|===] (973/1021hp * 456/518mn * 476/486mv)(17792g 17:00h (M)m 24896xp)  Frynn utters the words, 'eugszr waouq'. Your focus wavers and you step out of the ironarm stance. The protective aura around your body fades. You snap out of your battletrance. You lose your battlefocus. You lose your battlesphere. Frynn has a few scratches.  [95]Varkor: [===|===|===|===] (973/1021hp * 456/518mn * 476/486mv)(17792g 17:00h (M)m 24896xp)  Your bladed onslaught hits Frynn. Your bladed onslaught mauls Frynn. Frynn parries your attack. Your bladed onslaught wounds Frynn. Your bladed onslaught injures Frynn. The raging firestorm spews forth a cloud of fiery brimstone! Frynn's firestorm MUTILATES you! Frynn's rays miss you. You are burned by the corrosive acid on the Rod of Light adorned with the blood of Traian. Frynn's acidic bite is powerless against you. You dodge Frynn's Knight Avatar's attack. You dodge Frynn's Knight Avatar's attack. Frynn has a few scratches.  [91]Varkor: [===|===|===|==-] (936/1021hp * 456/518mn * 476/486mv)(17792g 17:00h (M)m 24896xp) No way!  You are still fighting! Frynn has a few scratches.  [91]Varkor: [===|===|===|==-] (936/1021hp * 456/518mn * 476/486mv)(17792g 17:00h (M)m 24896xp) You flee from combat! A rocky trail inside the Chasm   You are now walking along a wide trail that steadily inclined to the west. More white cliffs rise around you, but the warm sunshine that now breaches the shallow canyon is a welcome change to the darkness below. Thick fields of grasses are all around you now, and a balmy seabreeze ruffles your hair as you walk. [Exits: north south west] (936/1021hp * 456/518mn * 474/486mv)(17792g 17:00h (M)m 24896xp) flee w w You aren't fighting anyone. (936/1021hp * 456/518mn * 474/486mv)(17792g 17:00h (M)m 24896xp) w w A rocky trail inside the Chasm   You are now walking along a wide trail that steadily inclines to the west. More white cliffs rise all around you, and the rocky terrain has given way to more grasslands. The air carries with it a soft, warm sea breeze that causes the tall grasses to sway in the wind. A very gentle, peaceful feeling fills the air. [Exits: east west] (936/1021hp * 456/518mn * 472/486mv)(17792g 17:00h (M)m 24896xp) A rocky trail inside the Chasm   You are now walking along a wide trail that steadily inclines to the west. More white cliffs rise all around you, and the rocky terrain has given way to more grasslands. The air carries with it a soft, warm sea breeze that causes the tall grasses to sway in the wind. A very gentle, peaceful feeling fills the air. [Exits: east west] (936/1021hp * 456/518mn * 470/486mv)(17792g 17:00h (M)m 24896xp) A rocky trail inside the Chasm   You are now walking along a wide trail that steadily inclines to the west. More white cliffs rise all around you, and the rocky terrain has given way to more grasslands. The air carries with it a soft, warm sea breeze that causes the tall grasses to sway in the wind. A very gentle, peaceful feeling fills the air. [Exits: east west] (936/1021hp * 456/518mn * 468/486mv)(17792g 17:00h (M)m 24896xp) Lower elevations   The incline has ended, and you are now walking among the lowlands. Lush grass is everywhere here, as far as the eye can see. You still get the impression your not too far from water, but the grasslands extend as far as you can see, giving no clue of what lies beyond. Bugs and birds play idly in the warm sun. [Exits: east west] (936/1021hp * 456/518mn * 466/486mv)(17792g 17:00h (M)m 24896xp) quaff vial You quaff a vial of sparkling liquid. You are surrounded by a dark aura. (936/1021hp * 456/518mn * 466/486mv)(17792g 17:00h (M)m 24896xp) quaff flight You do not have that potion. (936/1021hp * 456/518mn * 466/486mv)(17792g 17:00h (M)m 24896xp) w Greener landscape   The incline has ended, and you are now walking among the lowlands. Lush grass is everywhere here, as far as the eye can see. You still get the impression you're not too far from water, but the grasslands extend as far as you can see, giving no clue of what lies beyond. Bugs and birds play idly in the warm sun. [Exits: north east] (936/1021hp * 456/518mn * 464/486mv)(17792g 17:00h (M)m 24896xp)  Frynn rides in. Frynn's Knight Avatar walks in. (936/1021hp * 456/518mn * 464/486mv)(17792g 17:00h (M)m 24896xp) e Frynn rides north. Frynn's Knight Avatar walks north. (936/1021hp * 456/518mn * 464/486mv)(17792g 17:00h (M)m 24896xp) e Lower elevations   The incline has ended, and you are now walking among the lowlands. Lush grass is everywhere here, as far as the eye can see. You still get the impression your not too far from water, but the grasslands extend as far as you can see, giving no clue of what lies beyond. Bugs and birds play idly in the warm sun. [Exits: east west] (936/1021hp * 456/518mn * 462/486mv)(17792g 17:00h (M)m 24896xp) e e A rocky trail inside the Chasm   You are now walking along a wide trail that steadily inclines to the west. More white cliffs rise all around you, and the rocky terrain has given way to more grasslands. The air carries with it a soft, warm sea breeze that causes the tall grasses to sway in the wind. A very gentle, peaceful feeling fills the air. [Exits: east west] (936/1021hp * 456/518mn * 460/486mv)(17792g 17:00h (M)m 24896xp) e A rocky trail inside the Chasm   You are now walking along a wide trail that steadily inclines to the west. More white cliffs rise all around you, and the rocky terrain has given way to more grasslands. The air carries with it a soft, warm sea breeze that causes the tall grasses to sway in the wind. A very gentle, peaceful feeling fills the air. [Exits: east west] (936/1021hp * 456/518mn * 458/486mv)(17792g 17:00h (M)m 24896xp) A rocky trail inside the Chasm   You are now walking along a wide trail that steadily inclines to the west. More white cliffs rise all around you, and the rocky terrain has given way to more grasslands. The air carries with it a soft, warm sea breeze that causes the tall grasses to sway in the wind. A very gentle, peaceful feeling fills the air. [Exits: east west] (936/1021hp * 456/518mn * 456/486mv)(17792g 17:00h (M)m 24896xp) A rocky trail inside the Chasm   You are now walking along a wide trail that steadily inclined to the west. More white cliffs rise around you, but the warm sunshine that now breaches the shallow canyon is a welcome change to the darkness below. Thick fields of grasses are all around you now, and a balmy seabreeze ruffles your hair as you walk. [Exits: north south west] (936/1021hp * 456/518mn * 454/486mv)(17792g 17:00h (M)m 24896xp) s Rising cliffs   You walk now on higher ground. The chasm has given way to steep, sharp cliffs that rise all around you. The trail seems to lead upward, above the cliffs, to some sort of grassy region above. The air here smells balmy, with a light mingling of salt. Much more vegetation grows around here now, and birds are seen singing in the trees. [Exits: north east] (936/1021hp * 456/518mn * 452/486mv)(17792g 17:00h (M)m 24896xp) e Rising cliffs   You walk now on higher ground. The chasm has given way to steep, sharp cliffs that rise all around you. The trail seems to lead upward, above the cliffs, to some sort of grassy region above. The air here smells balmy, with a light mingling of salt. Much more vegetation grows around here now, and birds are seen singing in the trees. [Exits: east west] (936/1021hp * 456/518mn * 450/486mv)(17792g 17:00h (M)m 24896xp) e e A smaller chasm   Here the main chasm has diminished, and yet another chasm has opened up leading east and west. The footing below you is fresh mud, not nearly as hard packed as the main canyon, alluding to the fact that a river probably once flowed through these regions. Steppe grasses grow from the small cracks in the earth. [Exits: east west] (936/1021hp * 456/518mn * 448/486mv)(17792g 17:00h (M)m 24896xp) e A smaller chasm   Here the main chasm has diminished, and yet another chasm has opened up leading east and west. The footing below you is fresh mud, not nearly as hard packed as the main canyon, alluding to the fact that a river probably once flowed through these regions. Steppe grasses grow from the small cracks in the earth. [Exits: east west] (936/1021hp * 456/518mn * 446/486mv)(17792g 17:00h (M)m 24896xp) A massive rock face   Northward progress is halted here as a massive rock face rises up from the ground and blocks passage. A smaller, winding trail leads westward around the monolithe, but your vision of the regions beyond is obscured for the rock. The air smells more fresh and clean, and less hot then further southward. [Exits: south west] (936/1021hp * 456/518mn * 444/486mv)(17792g 17:00h (M)m 24896xp) s s A wide, rocky path   The path widens greatly here, with miscellaneous rocks thrown here and there. The footing is smooth, round granite gravel, and small trees and shrubs have sprouted up on either side of the canyon. The walls of the Chasm still rise up hundreds of feet to your right and left, but seem to be diminishing in height slowly. [Exits: north south] (936/1021hp * 456/518mn * 442/486mv)(17792g 17:00h (M)m 24896xp) A rising face   The path narrows here, and begins a small incline to the north. Massive formations of granite are all around you, worn smooth over time by wind and water. It is really quite beautiful the way the layers of rock lie on top of veins of white quartz rock. Several small bushes grow now in the floor of the chasm, meaning that this part must get some sort of rain once in a while. [Exits: north west] (936/1021hp * 456/518mn * 440/486mv)(17792g 17:00h (M)m 24896xp) c iron You clear your mind and focus on the secrets of Ironarm. (936/1021hp * 431/518mn * 440/486mv)(17792g 17:00h (M)m 24896xp)  The sun slowly disappears in the west. (1021/1021hp * 431/518mn * 486/486mv)(17792g 18:00h (M)m 24896xp) n n draw A wide, rocky path   The path widens greatly here, with miscellaneous rocks thrown here and there. The footing is smooth, round granite gravel, and small trees and shrubs have sprouted up on either side of the canyon. The walls of the Chasm still rise up hundreds of feet to your right and left, but seem to be diminishing in height slowly. [Exits: north south] (1021/1021hp * 431/518mn * 484/486mv)(17792g 18:00h (M)m 24896xp) A massive rock face   Northward progress is halted here as a massive rock face rises up from the ground and blocks passage. A smaller, winding trail leads westward around the monolithe, but your vision of the regions beyond is obscured for the rock. The air smells more fresh and clean, and less hot then further southward. [Exits: south west] (1021/1021hp * 431/518mn * 482/486mv)(17792g 18:00h (M)m 24896xp) w w You draw your weapon. You wield an iron pike and hold it high. (1021/1021hp * 431/518mn * 482/486mv)(17792g 18:00h (M)m 24896xp) A smaller chasm   Here the main chasm has diminished, and yet another chasm has opened up leading east and west. The footing below you is fresh mud, not nearly as hard packed as the main canyon, alluding to the fact that a river probably once flowed through these regions. Steppe grasses grow from the small cracks in the earth. [Exits: east west] (1021/1021hp * 431/518mn * 480/486mv)(17792g 18:00h (M)m 24896xp) w A smaller chasm   Here the main chasm has diminished, and yet another chasm has opened up leading east and west. The footing below you is fresh mud, not nearly as hard packed as the main canyon, alluding to the fact that a river probably once flowed through these regions. Steppe grasses grow from the small cracks in the earth. [Exits: east west] (1021/1021hp * 431/518mn * 478/486mv)(17792g 18:00h (M)m 24896xp) w Rising cliffs   You walk now on higher ground. The chasm has given way to steep, sharp cliffs that rise all around you. The trail seems to lead upward, above the cliffs, to some sort of grassy region above. The air here smells balmy, with a light mingling of salt. Much more vegetation grows around here now, and birds are seen singing in the trees. [Exits: east west] (1021/1021hp * 431/518mn * 476/486mv)(17792g 18:00h (M)m 24896xp) Rising cliffs   You walk now on higher ground. The chasm has given way to steep, sharp cliffs that rise all around you. The trail seems to lead upward, above the cliffs, to some sort of grassy region above. The air here smells balmy, with a light mingling of salt. Much more vegetation grows around here now, and birds are seen singing in the trees. [Exits: north east] (1021/1021hp * 431/518mn * 474/486mv)(17792g 18:00h (M)m 24896xp) g vial back You get a vial of sparkling liquid from a sturdy backpack. (1021/1021hp * 431/518mn * 474/486mv)(17792g 18:00h (M)m 24896xp) n n A rocky trail inside the Chasm   You are now walking along a wide trail that steadily inclined to the west. More white cliffs rise around you, but the warm sunshine that now breaches the shallow canyon is a welcome change to the darkness below. Thick fields of grasses are all around you now, and a balmy seabreeze ruffles your hair as you walk. [Exits: north south west] (1021/1021hp * 431/518mn * 472/486mv)(17792g 18:00h (M)m 24896xp) A stairway in the Chasm   The trail ends abruptly here against high white sandstone cliffs.  Small,  stunted bushes grow out from small crevices and rustle in the warm breeze, wafting a slight smell of sage.  You can see rough-hewn steps carved into the rock itself crisscrossing upward. [Exits: south up] (1021/1021hp * 431/518mn * 470/486mv)(17792g 18:00h (M)m 24896xp) u A stairway below a Castle   Long, thick steps cut into the chasm wall lead up toward the castle above you.  The walls are stark, with naught but scrub brush covering them.  There is nothing around that could provide protection from those above you, or from the elements around you.  The wind howls as it runs through the chasm, whipping at your clothes and equipment.   [Exits: up down] (1021/1021hp * 431/518mn * 468/486mv)(17792g 18:00h (M)m 24896xp) u u The Remnants of a Tent City   The battleground has been cleared away and the bloody earth flattened to allow for the creation of a temporary tent district.  Now however, most of the tents and lean-tos are gone, hastily packed up.  A few parts and pieces still litter the ground, an abandoned pole with a tent flap attached to it waving in the wind forlornly.   [Exits: up down] (1021/1021hp * 431/518mn * 466/486mv)(17792g 18:00h (M)m 24896xp) u where You see a swirling vortex of fiery clouds. Seconds later flaming debris falls all around you. You yell 'Help! I've just walked into Frynn's firestorm!' Frynn's firestorm MUTILATES you! The Remnants of a Tent City   The battleground has been cleared away and the bloody earth flattened to allow for the creation of a temporary tent district.  Now however, most of the tents and lean-tos are gone, hastily packed up.  A few parts and pieces still litter the ground, an abandoned pole with a tent flap attached to it waving in the wind forlornly.   [Exits: up down] (Charmed) (White Aura) Frynn's Knight Avatar stands here. (Translucent) (White Aura) Frynn is here, fighting YOU! Frynn has a few scratches.  [95]Varkor: [===|===|===|===] (979/1021hp * 431/518mn * 464/486mv)(17792g 18:00h (M)m 24896xp) flee No way!  You are still fighting! Frynn parries your attack. Your stab wounds Frynn. Your stab wounds Frynn. Hail of flaming rocks begins to fall setting the area aflame! Frynn's firestorm devastates you! You dodge Frynn's attack. You dodge Frynn's Knight Avatar's attack. You parry Frynn's Knight Avatar's attack. Frynn has a few scratches.  [92]Varkor: [===|===|===|===] (948/1021hp * 429/518mn * 464/486mv)(17792g 18:00h (M)m 24896xp) The Great Chasm is [KNIGHT] controlled.  Players near you: <PK>   Varkor                           The Remnants of a Tent City <PK>   Frynn                            The Remnants of a Tent City Frynn has a few scratches.  [92]Varkor: [===|===|===|===] (948/1021hp * 429/518mn * 464/486mv)(17792g 18:00h (M)m 24896xp) You flee from combat! The Remnants of a Tent City   The battleground has been cleared away and the bloody earth flattened to allow for the creation of a temporary tent district.  Now however, most of the tents and lean-tos are gone, hastily packed up.  A few parts and pieces still litter the ground, an abandoned pole with a tent flap attached to it waving in the wind forlornly.   [Exits: up down] (948/1021hp * 429/518mn * 462/486mv)(17792g 18:00h (M)m 24896xp) u You see a swirling vortex of fiery clouds. Seconds later flaming debris falls all around you. You yell 'Help! I've just walked into Frynn's firestorm!' Frynn's firestorm MUTILATES you! The Remnants of a Tent City   The battleground has been cleared away and the bloody earth flattened to allow for the creation of a temporary tent district.  Now however, most of the tents and lean-tos are gone, hastily packed up.  A few parts and pieces still litter the ground, an abandoned pole with a tent flap attached to it waving in the wind forlornly.   [Exits: up down] (Charmed) (White Aura) Frynn's Knight Avatar stands here. (Translucent) (White Aura) Frynn is here, fighting YOU! Frynn has a few scratches.  [89]Varkor: [===|===|===|==-] (911/1021hp * 429/518mn * 460/486mv)(17792g 18:00h (M)m 24896xp) flee You flee from combat! The Remnants of a Tent City   The battleground has been cleared away and the bloody earth flattened to allow for the creation of a temporary tent district.  Now however, most of the tents and lean-tos are gone, hastily packed up.  A few parts and pieces still litter the ground, an abandoned pole with a tent flap attached to it waving in the wind forlornly.   [Exits: north down] [KNIGHT]    [||||||](2) A mighty Fortress looms over the area. (911/1021hp * 429/518mn * 458/486mv)(17792g 18:00h (M)m 24896xp) n n n A Tent City   The battleground has been cleared away and the bloody earth flattened to allow for the creation of a temporary tent district.  Poorly made lean-tos, burlap tents and other temporary shelters have been hastily created to accommodate a sprawling flock of migrants.  Most are common looking folk, dirty and tired from a long march.  Many have been conscripted into duty as as coolies or laborers, cooks or washer-women.  The children work as couriers or squires.  So far there appears to be little rhyme or reason to the shanty-town, and everyone stakes their humble plot wherever there's space.   [Exits: north south] [KNIGHT]    [||||||](2) A mighty Fortress looms over the area. (911/1021hp * 429/518mn * 456/486mv)(17792g 18:00h (M)m 24896xp) draw Before the Knight's Castle   The Knight Castle rises before you, the towering walls pristine and gleaming so bright that they threaten to blind any attacker.  Huge granite blocks stack seemlessly on top of each other, the left side of the Castle rebuilt to match the older part to the right.  A gleaming coating has been applied to the granite, responsible for the blinding gleam, no doubt used to reinforce the already impressive fortress.   [Exits: north east south] A bleeding demon of nexus lies in the dirt here. (911/1021hp * 429/518mn * 454/486mv)(17792g 18:00h (M)m 24896xp) Before the Knight Cabal   You stand before the legendary castle of the Knights, not a fairy tale affair with turrets and fancy decorations, but stark and martial looking.  The moat before you is deep, the sides steep and slippery looking.  Dark blue, almost blackish water fills the moat, the surface broken only by an occasional ripple.   [Exits: (north) south] (White Aura) A large Knight clad in armor bars the way. The Knight altar stands here. (911/1021hp * 429/518mn * 452/486mv)(17792g 18:00h (M)m 24896xp) k alt You draw your weapons. You wield "Decobru" the Gladiator Broadsword and hold it high. You wield the Meat Kleefer in your off-hand. (911/1021hp * 429/518mn * 452/486mv)(17792g 18:00h (M)m 24896xp) Your bladed onslaught DISMEMBERS Knight Defender! Your bladed onslaught DISMEMBERS Knight Defender! Your bladed onslaught MASSACRES Knight Defender! Your bladed onslaught DISMEMBERS Knight Defender! Your bladed onslaught LACERATES Knight Defender! Knight Defender has some small wounds and bruises.  [89]Varkor: [===|===|===|==-] (911/1021hp * 429/518mn * 452/486mv)(17792g 18:00h (M)m 24896xp)  Your bladed onslaught misses Knight Defender. Your bladed onslaught DISMEMBERS Knight Defender! You parry Knight Defender's attack. Knight Defender has some small wounds and bruises.  [89]Varkor: [===|===|===|==-] (911/1021hp * 427/518mn * 452/486mv)(17792g 18:00h (M)m 24896xp)  Frynn rides in. Frynn's Knight Avatar walks in. Knight Defender has some small wounds and bruises.  [89]Varkor: [===|===|===|==-] (911/1021hp * 427/518mn * 452/486mv)(17792g 18:00h (M)m 24896xp) flee Your bladed onslaught LACERATES Knight Defender! Knight Defender dodges your attack. Your bladed onslaught DISMEMBERS Knight Defender! Your bladed onslaught MASSACRES Knight Defender! Knight Defender's flesh is seared by the flaming "Decobru" the Gladiator Broadsword. Your flaming bite hits Knight Defender. You dodge Knight Defender's attack. Knight Defender has quite a few wounds.  [89]Varkor: [===|===|===|==-] (911/1021hp * 425/518mn * 452/486mv)(17792g 18:00h (M)m 24896xp) You flee from combat! Before the Knight's Castle   The Knight Castle rises before you, the towering walls pristine and gleaming so bright that they threaten to blind any attacker.  Huge granite blocks stack seemlessly on top of each other, the left side of the Castle rebuilt to match the older part to the right.  A gleaming coating has been applied to the granite, responsible for the blinding gleam, no doubt used to reinforce the already impressive fortress.   [Exits: north east south] A bleeding demon of nexus lies in the dirt here. (911/1021hp * 425/518mn * 450/486mv)(17792g 18:00h (M)m 24896xp) s s s A Tent City   The battleground has been cleared away and the bloody earth flattened to allow for the creation of a temporary tent district.  Poorly made lean-tos, burlap tents and other temporary shelters have been hastily created to accommodate a sprawling flock of migrants.  Most are common looking folk, dirty and tired from a long march.  Many have been conscripted into duty as as coolies or laborers, cooks or washer-women.  The children work as couriers or squires.  So far there appears to be little rhyme or reason to the shanty-town, and everyone stakes their humble plot wherever there's space.   [Exits: north south] [KNIGHT]    [||||||](2) A mighty Fortress looms over the area. (911/1021hp * 425/518mn * 448/486mv)(17792g 18:00h (M)m 24896xp) The Remnants of a Tent City   The battleground has been cleared away and the bloody earth flattened to allow for the creation of a temporary tent district.  Now however, most of the tents and lean-tos are gone, hastily packed up.  A few parts and pieces still litter the ground, an abandoned pole with a tent flap attached to it waving in the wind forlornly.   [Exits: north down] [KNIGHT]    [||||||](2) A mighty Fortress looms over the area. (911/1021hp * 425/518mn * 446/486mv)(17792g 18:00h (M)m 24896xp) Alas, you cannot go that way. (911/1021hp * 425/518mn * 446/486mv)(17792g 18:00h (M)m 24896xp) n A Tent City   The battleground has been cleared away and the bloody earth flattened to allow for the creation of a temporary tent district.  Poorly made lean-tos, burlap tents and other temporary shelters have been hastily created to accommodate a sprawling flock of migrants.  Most are common looking folk, dirty and tired from a long march.  Many have been conscripted into duty as as coolies or laborers, cooks or washer-women.  The children work as couriers or squires.  So far there appears to be little rhyme or reason to the shanty-town, and everyone stakes their humble plot wherever there's space.   [Exits: north south] [KNIGHT]    [||||||](2) A mighty Fortress looms over the area. (Charmed) (White Aura) Frynn's Knight Avatar stands here. (Translucent) (White Aura) Frynn the Dauntless Faetorian is here, sitting astride a white charger. (911/1021hp * 425/518mn * 444/486mv)(17792g 18:00h (M)m 24896xp) n Frynn utters the words, 'eugszr waouq'. You yell 'Die! Frynn, you sorcerous dog!' Your focus wavers and you step out of the ironarm stance. The protective aura around your body fades. Frynn parries your attack. Your bladed onslaught hits Frynn. Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword. Your flaming bite scratches Frynn. You dodge Frynn's attack. You parry Frynn's Knight Avatar's attack. You dodge Frynn's Knight Avatar's attack. You parry Frynn's Knight Avatar's attack. Frynn has a few scratches.  [89]Varkor: [===|===|===|==-] (911/1021hp * 425/518mn * 444/486mv)(17792g 18:00h (M)m 24896xp) No way!  You are still fighting! Frynn has a few scratches.  [89]Varkor: [===|===|===|==-] (911/1021hp * 425/518mn * 444/486mv)(17792g 18:00h (M)m 24896xp) n No way!  You are still fighting! Frynn has a few scratches.  [89]Varkor: [===|===|===|==-] (911/1021hp * 425/518mn * 444/486mv)(17792g 18:00h (M)m 24896xp) k alt They aren't here. Frynn has a few scratches.  [89]Varkor: [===|===|===|==-] (911/1021hp * 425/518mn * 444/486mv)(17792g 18:00h (M)m 24896xp) flee You flee from combat! The Remnants of a Tent City   The battleground has been cleared away and the bloody earth flattened to allow for the creation of a temporary tent district.  Now however, most of the tents and lean-tos are gone, hastily packed up.  A few parts and pieces still litter the ground, an abandoned pole with a tent flap attached to it waving in the wind forlornly.   [Exits: north down] [KNIGHT]    [||||||](2) A mighty Fortress looms over the area. (911/1021hp * 425/518mn * 442/486mv)(17792g 18:00h (M)m 24896xp) n n A Tent City   The battleground has been cleared away and the bloody earth flattened to allow for the creation of a temporary tent district.  Poorly made lean-tos, burlap tents and other temporary shelters have been hastily created to accommodate a sprawling flock of migrants.  Most are common looking folk, dirty and tired from a long march.  Many have been conscripted into duty as as coolies or laborers, cooks or washer-women.  The children work as couriers or squires.  So far there appears to be little rhyme or reason to the shanty-town, and everyone stakes their humble plot wherever there's space.   [Exits: north south] [KNIGHT]    [||||||](2) A mighty Fortress looms over the area. (Charmed) (White Aura) Frynn's Knight Avatar stands here. (Translucent) (White Aura) Frynn the Dauntless Faetorian is here, sitting astride a white charger. Frynn scans all around. (911/1021hp * 425/518mn * 440/486mv)(17792g 18:00h (M)m 24896xp)  Frynn utters the words, 'eugszr waouq'. You yell 'Die! Frynn, you sorcerous dog!' Frynn has a few scratches.  [89]Varkor: [===|===|===|==-] (911/1021hp * 425/518mn * 440/486mv)(17792g 18:00h (M)m 24896xp) No way!  You are still fighting! Frynn has a few scratches.  [89]Varkor: [===|===|===|==-] (911/1021hp * 425/518mn * 440/486mv)(17792g 18:00h (M)m 24896xp) k alt flee They aren't here. Your bladed onslaught mauls Frynn. You have gained knowledge about flying! Your bladed onslaught mauls Frynn. Frynn parries your attack. Your bladed onslaught injures Frynn. You dodge Frynn's attack. You dodge Frynn's attack. You are burned by the corrosive acid on the Rod of Light adorned with the blood of Traian. Frynn's acidic bite is powerless against you. You dodge Frynn's Knight Avatar's attack. Frynn has some small wounds and bruises.  [89]Varkor: [===|===|===|==-] (911/1021hp * 425/518mn * 440/486mv)(17792g 18:00h (M)m 24896xp) You flee from combat! The Remnants of a Tent City   The battleground has been cleared away and the bloody earth flattened to allow for the creation of a temporary tent district.  Now however, most of the tents and lean-tos are gone, hastily packed up.  A few parts and pieces still litter the ground, an abandoned pole with a tent flap attached to it waving in the wind forlornly.   [Exits: north down] [KNIGHT]    [||||||](2) A mighty Fortress looms over the area. (911/1021hp * 425/518mn * 438/486mv)(17792g 18:00h (M)m 24896xp) n n A Tent City   The battleground has been cleared away and the bloody earth flattened to allow for the creation of a temporary tent district.  Poorly made lean-tos, burlap tents and other temporary shelters have been hastily created to accommodate a sprawling flock of migrants.  Most are common looking folk, dirty and tired from a long march.  Many have been conscripted into duty as as coolies or laborers, cooks or washer-women.  The children work as couriers or squires.  So far there appears to be little rhyme or reason to the shanty-town, and everyone stakes their humble plot wherever there's space.   [Exits: north south] [KNIGHT]    [||||||](2) A mighty Fortress looms over the area. (Charmed) (White Aura) Frynn's Knight Avatar stands here. (Translucent) (White Aura) Frynn the Dauntless Faetorian is here, sitting astride a white charger. Frynn utters the words, 'pzrrghcandusaw'. You yell 'Die! Frynn, you sorcerous dog!' The ground erupts as you are caught in a searing beam of arcane light. Frynn's hellstream *** OBLITERATES *** you! Frynn has some small wounds and bruises.  [73]Varkor: [===|===|===|---] (755/1021hp * 425/518mn * 436/486mv)(17792g 18:00h (M)m 24896xp) No way!  You are still fighting! Frynn has some small wounds and bruises.  [73]Varkor: [===|===|===|---] (755/1021hp * 425/518mn * 436/486mv)(17792g 18:00h (M)m 24896xp) flee You flee from combat! Before the Knight's Castle   The Knight Castle rises before you, the towering walls pristine and gleaming so bright that they threaten to blind any attacker.  Huge granite blocks stack seemlessly on top of each other, the left side of the Castle rebuilt to match the older part to the right.  A gleaming coating has been applied to the granite, responsible for the blinding gleam, no doubt used to reinforce the already impressive fortress.   [Exits: north east south] A bleeding demon of nexus lies in the dirt here. (755/1021hp * 425/518mn * 434/486mv)(17792g 18:00h (M)m 24896xp)  The night has begun. (844/1021hp * 425/518mn * 486/486mv)(17792g 19:00h (M)m 24896xp) n k alt Before the Knight Cabal   You stand before the legendary castle of the Knights, not a fairy tale affair with turrets and fancy decorations, but stark and martial looking.  The moat before you is deep, the sides steep and slippery looking.  Dark blue, almost blackish water fills the moat, the surface broken only by an occasional ripple.   [Exits: (north) south] (White Aura) A large Knight clad in armor bars the way. The Knight altar stands here. (844/1021hp * 425/518mn * 484/486mv)(17792g 19:00h (M)m 24896xp) Your bladed onslaught DISMEMBERS Knight Defender! Knight Defender dodges your attack. Your bladed onslaught LACERATES Knight Defender! Your bladed onslaught LACERATES Knight Defender! You have become better at avatar of steel! [82%] Knight Defender's flesh is seared by the flaming "Decobru" the Gladiator Broadsword. Your flaming bite grazes Knight Defender. Knight Defender has quite a few wounds.  [82]Varkor: [===|===|===|=--] (844/1021hp * 425/518mn * 484/486mv)(17792g 19:00h (M)m 24896xp)  Frynn rides in. Frynn's Knight Avatar walks in. Knight Defender has quite a few wounds.  [82]Varkor: [===|===|===|=--] (844/1021hp * 425/518mn * 484/486mv)(17792g 19:00h (M)m 24896xp)  Knight Defender dodges your attack. Your bladed onslaught MUTILATES Knight Defender! Your bladed onslaught MASSACRES Knight Defender! Your bladed onslaught DISMEMBERS Knight Defender! You sense there is little more you can learn about mob here. Your bladed onslaught MANGLES Knight Defender! Knight Defender's flesh is seared by the flaming "Decobru" the Gladiator Broadsword. Your flaming bite wounds Knight Defender. You parry Knight Defender's attack. Knight Defender has some big nasty wounds and scratches.  [82]Varkor: [===|===|===|=--] (844/1021hp * 425/518mn * 484/486mv)(17792g 19:00h (M)m 24896xp)  An armored Knight says 'Come back when you have no blood upon you Frynn.' Knight Defender has some big nasty wounds and scratches.  [82]Varkor: [===|===|===|=--] (844/1021hp * 425/518mn * 484/486mv)(17792g 19:00h (M)m 24896xp)  Frynn utters the words, 'pzrrghcandusaw'. You yell 'Die! Frynn, you sorcerous dog!' The ground erupts as you are caught in a searing beam of arcane light. Frynn's hellstream *** OBLITERATES *** you! Knight Defender has some big nasty wounds and scratches.  [66]Varkor: [===|===|==-|---] (682/1021hp * 425/518mn * 484/486mv)(17792g 19:00h (M)m 24896xp) flee You flee from combat! Before the Knight's Castle   The Knight Castle rises before you, the towering walls pristine and gleaming so bright that they threaten to blind any attacker.  Huge granite blocks stack seemlessly on top of each other, the left side of the Castle rebuilt to match the older part to the right.  A gleaming coating has been applied to the granite, responsible for the blinding gleam, no doubt used to reinforce the already impressive fortress.   [Exits: north east south] A bleeding demon of nexus lies in the dirt here. (682/1021hp * 425/518mn * 482/486mv)(17792g 19:00h (M)m 24896xp) flee a s s s You aren't fighting anyone. (682/1021hp * 425/518mn * 482/486mv)(17792g 19:00h (M)m 24896xp) You are affected by the following: Spell: spellkiller    : for 8 hours Spell: mounted        : for 46 hours Spell: blood vow      : for 51 hours (682/1021hp * 425/518mn * 482/486mv)(17792g 19:00h (M)m 24896xp) A Tent City   The battleground has been cleared away and the bloody earth flattened to allow for the creation of a temporary tent district.  Poorly made lean-tos, burlap tents and other temporary shelters have been hastily created to accommodate a sprawling flock of migrants.  Most are common looking folk, dirty and tired from a long march.  Many have been conscripted into duty as as coolies or laborers, cooks or washer-women.  The children work as couriers or squires.  So far there appears to be little rhyme or reason to the shanty-town, and everyone stakes their humble plot wherever there's space.   [Exits: north south] [KNIGHT]    [||||||](2) A mighty Fortress looms over the area. (682/1021hp * 425/518mn * 480/486mv)(17792g 19:00h (M)m 24896xp) The Remnants of a Tent City   The battleground has been cleared away and the bloody earth flattened to allow for the creation of a temporary tent district.  Now however, most of the tents and lean-tos are gone, hastily packed up.  A few parts and pieces still litter the ground, an abandoned pole with a tent flap attached to it waving in the wind forlornly.   [Exits: north down] [KNIGHT]    [||||||](2) A mighty Fortress looms over the area. (682/1021hp * 425/518mn * 478/486mv)(17792g 19:00h (M)m 24896xp) d d Alas, you cannot go that way. (682/1021hp * 425/518mn * 478/486mv)(17792g 19:00h (M)m 24896xp) The Remnants of a Tent City   The battleground has been cleared away and the bloody earth flattened to allow for the creation of a temporary tent district.  Now however, most of the tents and lean-tos are gone, hastily packed up.  A few parts and pieces still litter the ground, an abandoned pole with a tent flap attached to it waving in the wind forlornly.   [Exits: up down] (682/1021hp * 425/518mn * 476/486mv)(17792g 19:00h (M)m 24896xp) The Remnants of a Tent City   The battleground has been cleared away and the bloody earth flattened to allow for the creation of a temporary tent district.  Now however, most of the tents and lean-tos are gone, hastily packed up.  A few parts and pieces still litter the ground, an abandoned pole with a tent flap attached to it waving in the wind forlornly.   [Exits: up down] (682/1021hp * 425/518mn * 474/486mv)(17792g 19:00h (M)m 24896xp) quaff vial You quaff a vial of sparkling liquid. You are surrounded by a dark aura. (682/1021hp * 425/518mn * 474/486mv)(17792g 19:00h (M)m 24896xp) u u The Remnants of a Tent City   The battleground has been cleared away and the bloody earth flattened to allow for the creation of a temporary tent district.  Now however, most of the tents and lean-tos are gone, hastily packed up.  A few parts and pieces still litter the ground, an abandoned pole with a tent flap attached to it waving in the wind forlornly.   [Exits: up down] (682/1021hp * 425/518mn * 472/486mv)(17792g 19:00h (M)m 24896xp) u The Remnants of a Tent City   The battleground has been cleared away and the bloody earth flattened to allow for the creation of a temporary tent district.  Now however, most of the tents and lean-tos are gone, hastily packed up.  A few parts and pieces still litter the ground, an abandoned pole with a tent flap attached to it waving in the wind forlornly.   [Exits: north down] [KNIGHT]    [||||||](2) A mighty Fortress looms over the area. (682/1021hp * 425/518mn * 470/486mv)(17792g 19:00h (M)m 24896xp) n Alas, you cannot go that way. (682/1021hp * 425/518mn * 470/486mv)(17792g 19:00h (M)m 24896xp) n A Tent City   The battleground has been cleared away and the bloody earth flattened to allow for the creation of a temporary tent district.  Poorly made lean-tos, burlap tents and other temporary shelters have been hastily created to accommodate a sprawling flock of migrants.  Most are common looking folk, dirty and tired from a long march.  Many have been conscripted into duty as as coolies or laborers, cooks or washer-women.  The children work as couriers or squires.  So far there appears to be little rhyme or reason to the shanty-town, and everyone stakes their humble plot wherever there's space.   [Exits: north south] [KNIGHT]    [||||||](2) A mighty Fortress looms over the area. (682/1021hp * 425/518mn * 468/486mv)(17792g 19:00h (M)m 24896xp) You see a swirling vortex of fiery clouds. Seconds later flaming debris falls all around you. You yell 'Help! I've just walked into Frynn's firestorm!' Frynn's firestorm MUTILATES you! Before the Knight's Castle   The Knight Castle rises before you, the towering walls pristine and gleaming so bright that they threaten to blind any attacker.  Huge granite blocks stack seemlessly on top of each other, the left side of the Castle rebuilt to match the older part to the right.  A gleaming coating has been applied to the granite, responsible for the blinding gleam, no doubt used to reinforce the already impressive fortress.   [Exits: north east south] (Charmed) (White Aura) Frynn's Knight Avatar stands here. (Translucent) (White Aura) Frynn is here, fighting YOU! A bleeding demon of nexus lies in the dirt here. Frynn has some small wounds and bruises.  [63]Varkor: [===|===|==-|---] (644/1021hp * 425/518mn * 466/486mv)(17792g 19:00h (M)m 24896xp) n k alt Frynn scans all around. Your bladed onslaught injures Frynn. Your bladed onslaught injures Frynn. Frynn parries your attack. Frynn parries your attack. Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword. Your flaming bite scratches Frynn. Frynn's firestorm decimates you! Filled with terror, your weapon slips through your slippery fingers. You draw your weapon. You stop using the Meat Kleefer. You wield an iron pike and hold it high. You parry Frynn's attack. You block Frynn's attack with your weapon. You dodge Frynn's Knight Avatar's attack. You parry Frynn's Knight Avatar's attack. Frynn has some small wounds and bruises.  [60]Varkor: [===|===|==-|---] (619/1021hp * 425/518mn * 466/486mv)(17792g 19:00h (M)m 24896xp) No way!  You are still fighting! Frynn has some small wounds and bruises.  [60]Varkor: [===|===|==-|---] (619/1021hp * 425/518mn * 466/486mv)(17792g 19:00h (M)m 24896xp) flee They aren't here. Frynn utters the words, 'pzrrghcandusaw'. The ground erupts as you are caught in a searing beam of arcane light. The Death Shroud shudders under the stress and corrodes! Frynn's hellstream *** OBLITERATES *** you! Frynn has some small wounds and bruises.  [44]Varkor: [===|===|---|---] (452/1021hp * 425/518mn * 466/486mv)(17792g 19:00h (M)m 24896xp) You flee from combat! Before the Knight Cabal   You stand before the legendary castle of the Knights, not a fairy tale affair with turrets and fancy decorations, but stark and martial looking.  The moat before you is deep, the sides steep and slippery looking.  Dark blue, almost blackish water fills the moat, the surface broken only by an occasional ripple.   [Exits: (north) south] (White Aura) A large Knight clad in armor bars the way. The Knight altar stands here. (452/1021hp * 425/518mn * 464/486mv)(17792g 19:00h (M)m 24896xp) k alt Your stab DISMEMBERS Knight Defender! Your stab DISMEMBERS Knight Defender! Your stab DISMEMBERS Knight Defender! Knight Defender looks pretty hurt.  [44]Varkor: [===|===|---|---] (452/1021hp * 425/518mn * 464/486mv)(17792g 19:00h (M)m 24896xp)  Your stab DISMEMBERS Knight Defender! You sense there is little more you can learn about mob here. Your stab MASSACRES Knight Defender! Knight Defender dodges your attack. Your blow wounds Knight Defender gravely. A winged air dragon spits an arc of energy! Your lightning bolt MASSACRES Knight Defender! You dodge Knight Defender's attack. Knight Defender is in awful condition.  [44]Varkor: [===|===|---|---] (452/1021hp * 425/518mn * 464/486mv)(17792g 19:00h (M)m 24896xp)  Frynn rides in. Frynn's Knight Avatar walks in. Knight Defender is in awful condition.  [44]Varkor: [===|===|---|---] (452/1021hp * 425/518mn * 464/486mv)(17792g 19:00h (M)m 24896xp)  Frynn utters the words, 'pzrrghcandusaw'. You yell 'Die! Frynn, you sorcerous dog!' The ground erupts as you are caught in a searing beam of arcane light. Frynn's hellstream *** OBLITERATES *** you! Knight Defender is in awful condition.  [27]Varkor: [===|=--|---|---] (285/1021hp * 425/518mn * 464/486mv)(17792g 19:00h (M)m 24896xp)  Your stab DISMEMBERS Knight Defender! Your stab MASSACRES Knight Defender! Your stab DISMEMBERS Knight Defender! You dodge Frynn's attack. You dodge Frynn's attack. You are burned by the corrosive acid on the Rod of Light adorned with the blood of Traian. Frynn's acidic bite is powerless against you. You parry Frynn's Knight Avatar's attack. Frynn's Knight Avatar's bladed onslaught injures you. You block Knight Defender's attack with your weapon. Knight Defender is in awful condition.  [26]Varkor: [===|=--|---|---] (269/1021hp * 425/518mn * 464/486mv)(17792g 19:00h (M)m 24896xp) flee You flee from combat! Before the Knight's Castle   The Knight Castle rises before you, the towering walls pristine and gleaming so bright that they threaten to blind any attacker.  Huge granite blocks stack seemlessly on top of each other, the left side of the Castle rebuilt to match the older part to the right.  A gleaming coating has been applied to the granite, responsible for the blinding gleam, no doubt used to reinforce the already impressive fortress.   [Exits: north east south] A bleeding demon of nexus lies in the dirt here. (269/1021hp * 425/518mn * 462/486mv)(17792g 19:00h (M)m 24896xp) s s s Frynn rides in. Frynn's Knight Avatar walks in. Good thing I consider Frynn to be slow. <------------------------ (1021/1021hp * 483/518mn * 454/486mv)(17936g 5:00h (M)m 24896xp) The Remnants of a Tent City   The battleground has been cleared away and the bloody earth flattened to allow for the creation of a temporary tent district.  Now however, most of the tents and lean-tos are gone, hastily packed up.  A few parts and pieces still litter the ground, an abandoned pole with a tent flap attached to it waving in the wind forlornly.   [Exits: north down] [KNIGHT]    [||||||](2) A mighty Fortress looms over the area.      A magical spring flows from the ground here. (Charmed) (White Aura) Frynn's Knight Avatar stands here. (Translucent) (White Aura) Frynn the Dauntless Faetorian is here, sitting astride a white charger. (1021/1021hp * 483/518mn * 452/486mv)(17936g 5:00h (M)m 24896xp)  Frynn rides down. Frynn's Knight Avatar walks down. (1021/1021hp * 483/518mn * 452/486mv)(17936g 5:00h (M)m 24896xp) life frynn They aren't here. (1021/1021hp * 483/518mn * 452/486mv)(17936g 5:00h (M)m 24896xp) life frynn They aren't here. (1021/1021hp * 483/518mn * 452/486mv)(17936g 5:00h (M)m 24896xp) life frynn They aren't here. (1021/1021hp * 483/518mn * 452/486mv)(17936g 5:00h (M)m 24896xp) d The Remnants of a Tent City   The battleground has been cleared away and the bloody earth flattened to allow for the creation of a temporary tent district.  Now however, most of the tents and lean-tos are gone, hastily packed up.  A few parts and pieces still litter the ground, an abandoned pole with a tent flap attached to it waving in the wind forlornly.   [Exits: up down] Frynn rides in. Frynn's Knight Avatar walks in. (1021/1021hp * 483/518mn * 450/486mv)(17936g 5:00h (M)m 24896xp) life frynn Frynn yells 'Help! Varkor touched me!' You grope at Frynn to drain his vitality! Your touch wounds Frynn. You gain 11 experience! Frynn has a few scratches.  [100]Varkor: [===|===|===|===] (1021/1021hp * 487/518mn * 450/486mv)(17936g 5:00h (M)m 24896xp)  Frynn utters the words, 'eugszr waouq'. You feel a brief tingling sensation. Frynn parries your attack. Your bladed onslaught injures Frynn. Your bladed onslaught injures Frynn. Your bladed onslaught decimates Frynn! Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword. Your flaming bite scratches Frynn. Frynn's ice shield decimates you! You parry Frynn's attack. You dodge Frynn's attack. You are burned by the corrosive acid on the Rod of Light adorned with the blood of Traian. Frynn's acidic bite is powerless against you. A necklace with a small red fist glimmers with a divine intensity. You parry Frynn's Knight Avatar's attack. You dodge Frynn's Knight Avatar's attack. Frynn has a few scratches.  [97]Varkor: [===|===|===|===] (996/1021hp * 485/518mn * 450/486mv)(17936g 5:00h (M)m 24896xp)  Frynn utters the words, 'eugszr waouq'. You feel a brief tingling sensation. Frynn has a few scratches.  [97]Varkor: [===|===|===|===] (996/1021hp * 485/518mn * 450/486mv)(17936g 5:00h (M)m 24896xp) life frynn You grope at Frynn to drain his vitality! Your touch injures Frynn. You gain 8 experience! Your bladed onslaught wounds Frynn. Your bladed onslaught injures Frynn. Your bladed onslaught wounds Frynn. Frynn parries your attack. Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword. Your flaming bite scratches Frynn. Frynn's ice shield decimates you! You dodge Frynn's attack. You are burned by the corrosive acid on the Rod of Light adorned with the blood of Traian. Frynn's acidic bite is powerless against you. You parry Frynn's Knight Avatar's attack. You dodge Frynn's Knight Avatar's attack. Frynn has some small wounds and bruises.  [96]Varkor: [===|===|===|===] (987/1021hp * 484/518mn * 450/486mv)(17936g 5:00h (M)m 24896xp)  Frynn utters the words, 'eugszr waouq'. You feel a brief tingling sensation. Frynn has some small wounds and bruises.  [96]Varkor: [===|===|===|===] (987/1021hp * 484/518mn * 450/486mv)(17936g 5:00h (M)m 24896xp)  Frynn utters the words, 'eugszr waouq'. The protective aura around your body fades. You slowly float to the ground. You lose your battlefocus. You lose your battlesphere. Your focus wavers and you step out of the ironarm stance. Frynn has some small wounds and bruises.  [96]Varkor: [===|===|===|===] (987/1021hp * 484/518mn * 450/486mv)(17936g 5:00h (M)m 24896xp) draw Your bladed onslaught injures Frynn. Your bladed onslaught hits Frynn. Your bladed onslaught injures Frynn. Your bladed onslaught injures Frynn. Frynn parries your attack. Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword. Your flaming bite grazes Frynn. Frynn's ice shield LACERATES you! Frynn's rays decimate you! You parry Frynn's Knight Avatar's attack. You dodge Frynn's Knight Avatar's attack. Frynn has some small wounds and bruises.  [89]Varkor: [===|===|===|==-] (914/1021hp * 484/518mn * 450/486mv)(17936g 5:00h (M)m 24896xp) You draw your weapon. You wield an iron pike and hold it high. Frynn has some small wounds and bruises.  [89]Varkor: [===|===|===|==-] (914/1021hp * 484/518mn * 450/486mv)(17936g 5:00h (M)m 24896xp) flee flee You flee from combat! The Remnants of a Tent City   The battleground has been cleared away and the bloody earth flattened to allow for the creation of a temporary tent district.  Now however, most of the tents and lean-tos are gone, hastily packed up.  A few parts and pieces still litter the ground, an abandoned pole with a tent flap attached to it waving in the wind forlornly.   [Exits: up down] (914/1021hp * 484/518mn * 448/486mv)(17936g 5:00h (M)m 24896xp) You aren't fighting anyone. (914/1021hp * 484/518mn * 448/486mv)(17936g 5:00h (M)m 24896xp) quaff vial You quaff a vial of sparkling liquid. You are surrounded by a dark aura. (914/1021hp * 484/518mn * 448/486mv)(17936g 5:00h (M)m 24896xp)  Frynn rides in. Frynn's Knight Avatar walks in. (914/1021hp * 484/518mn * 448/486mv)(17936g 5:00h (M)m 24896xp) u The Remnants of a Tent City   The battleground has been cleared away and the bloody earth flattened to allow for the creation of a temporary tent district.  Now however, most of the tents and lean-tos are gone, hastily packed up.  A few parts and pieces still litter the ground, an abandoned pole with a tent flap attached to it waving in the wind forlornly.   [Exits: up down] (914/1021hp * 484/518mn * 446/486mv)(17936g 5:00h (M)m 24896xp) u The Remnants of a Tent City   The battleground has been cleared away and the bloody earth flattened to allow for the creation of a temporary tent district.  Now however, most of the tents and lean-tos are gone, hastily packed up.  A few parts and pieces still litter the ground, an abandoned pole with a tent flap attached to it waving in the wind forlornly.   [Exits: north down] [KNIGHT]    [||||||](2) A mighty Fortress looms over the area.      A magical spring flows from the ground here. (914/1021hp * 484/518mn * 444/486mv)(17936g 5:00h (M)m 24896xp) n A Tent City   The battleground has been cleared away and the bloody earth flattened to allow for the creation of a temporary tent district.  Poorly made lean-tos, burlap tents and other temporary shelters have been hastily created to accommodate a sprawling flock of migrants.  Most are common looking folk, dirty and tired from a long march.  Many have been conscripted into duty as as coolies or laborers, cooks or washer-women.  The children work as couriers or squires.  So far there appears to be little rhyme or reason to the shanty-town, and everyone stakes their humble plot wherever there's space.   [Exits: north south] [KNIGHT]    [||||||](2) A mighty Fortress looms over the area. (914/1021hp * 484/518mn * 442/486mv)(17936g 5:00h (M)m 24896xp) draw You draw your weapons. You wield "Decobru" the Gladiator Broadsword and hold it high. You wield the Meat Kleefer in your off-hand. Frynn rides in. Frynn's Knight Avatar walks in. (914/1021hp * 484/518mn * 442/486mv)(17936g 5:00h (M)m 24896xp)  Frynn rides north. Frynn's Knight Avatar walks north. (914/1021hp * 484/518mn * 442/486mv)(17936g 5:00h (M)m 24896xp) draw You draw your weapon. You wield an iron pike and hold it high. (914/1021hp * 484/518mn * 442/486mv)(17936g 5:00h (M)m 24896xp) s The Remnants of a Tent City   The battleground has been cleared away and the bloody earth flattened to allow for the creation of a temporary tent district.  Now however, most of the tents and lean-tos are gone, hastily packed up.  A few parts and pieces still litter the ground, an abandoned pole with a tent flap attached to it waving in the wind forlornly.   [Exits: north down] [KNIGHT]    [||||||](2) A mighty Fortress looms over the area.      A magical spring flows from the ground here. (914/1021hp * 484/518mn * 440/486mv)(17936g 5:00h (M)m 24896xp) s Alas, you cannot go that way. (914/1021hp * 484/518mn * 440/486mv)(17936g 5:00h (M)m 24896xp)  Frynn rides in. Frynn's Knight Avatar walks in. (914/1021hp * 484/518mn * 440/486mv)(17936g 5:00h (M)m 24896xp)  Frynn utters the words, 'pzrrghcandusaw'. You yell 'Die! Frynn, you sorcerous dog!' With the speed of a serpent you strike and interrupt Frynn! Your snakestrike maims Frynn! Frynn has some small wounds and bruises.  [89]Varkor: [===|===|===|==-] (914/1021hp * 484/518mn * 440/486mv)(17936g 5:00h (M)m 24896xp) life fry You grope at Frynn to drain his vitality! Your touch hits Frynn. You are full. You gain 11 experience! Frynn has some small wounds and bruises.  [90]Varkor: [===|===|===|==-] (926/1021hp * 481/518mn * 440/486mv)(17936g 5:00h (M)m 24896xp)  The day has begun. Frynn has some small wounds and bruises.  [96]Varkor: [===|===|===|===] (983/1021hp * 481/518mn * 486/486mv)(17936g 6:00h (M)m 24896xp)  Your stab wounds Frynn. Your stab injures Frynn. Your stab wounds Frynn. Frynn's ice shield hits you. You dodge Frynn's attack. You block Frynn's attack with your weapon. You block Frynn's Knight Avatar's attack with your weapon. Frynn's Knight Avatar's bladed onslaught misses you. You block Frynn's Knight Avatar's attack with your weapon. Frynn has quite a few wounds.  [95]Varkor: [===|===|===|===] (973/1021hp * 481/518mn * 486/486mv)(17936g 6:00h (M)m 24896xp)  Frynn utters the words, 'yucandusghafw'. Frynn calls upon the forces of Hell and raises a firestorm! Your eyes tear up from smoke...you can't see a thing! Someone's firestorm maims you! Someone has quite a few wounds.  [91]Varkor: [===|===|===|==-] (937/1021hp * 481/518mn * 486/486mv)(17936g 6:00h (M)m 24896xp) life fry They aren't here. Someone has quite a few wounds.  [91]Varkor: [===|===|===|==-] (937/1021hp * 481/518mn * 486/486mv)(17936g 6:00h (M)m 24896xp) life You grope at someone to drain his vitality! Your touch decimates someone! You gain 15 experience! Someone has quite a few wounds.  [94]Varkor: [===|===|===|===] (962/1021hp * 491/518mn * 486/486mv)(17936g 6:00h (M)m 24896xp)  Your stab misses someone. Your stab wounds someone. Someone's ice shield mauls you. Someone's firestorm grazes you. You block someone's attack with your weapon. You dodge someone's attack. You are burned by the corrosive acid on something. Someone's acidic bite is powerless against you. You block someone's attack with your weapon. Someone has quite a few wounds.  [91]Varkor: [===|===|===|==-] (935/1021hp * 491/518mn * 486/486mv)(17936g 6:00h (M)m 24896xp) flee Someone utters the words, 'eugszr waouq'. The smoke leaves your eyes. The protective aura around your body fades. You snap out of your battletrance. You feel solid again. Frynn has quite a few wounds.  [91]Varkor: [===|===|===|==-] (935/1021hp * 491/518mn * 486/486mv)(17936g 6:00h (M)m 24896xp) You flee from combat! The Remnants of a Tent City   The battleground has been cleared away and the bloody earth flattened to allow for the creation of a temporary tent district.  Now however, most of the tents and lean-tos are gone, hastily packed up.  A few parts and pieces still litter the ground, an abandoned pole with a tent flap attached to it waving in the wind forlornly.   [Exits: up down] (935/1021hp * 491/518mn * 484/486mv)(17936g 6:00h (M)m 24896xp) d d The Remnants of a Tent City   The battleground has been cleared away and the bloody earth flattened to allow for the creation of a temporary tent district.  Now however, most of the tents and lean-tos are gone, hastily packed up.  A few parts and pieces still litter the ground, an abandoned pole with a tent flap attached to it waving in the wind forlornly.   [Exits: up down] (935/1021hp * 491/518mn * 482/486mv)(17936g 6:00h (M)m 24896xp) d d A stairway below a Castle   Long, thick steps cut into the chasm wall lead up toward the castle above you.  The walls are stark, with naught but scrub brush covering them.  There is nothing around that could provide protection from those above you, or from the elements around you.  The wind howls as it runs through the chasm, whipping at your clothes and equipment.   [Exits: up down] (935/1021hp * 491/518mn * 480/486mv)(17936g 6:00h (M)m 24896xp) A stairway in the Chasm   The trail ends abruptly here against high white sandstone cliffs.  Small,  stunted bushes grow out from small crevices and rustle in the warm breeze, wafting a slight smell of sage.  You can see rough-hewn steps carved into the rock itself crisscrossing upward. [Exits: south up] (935/1021hp * 491/518mn * 478/486mv)(17936g 6:00h (M)m 24896xp) Alas, you cannot go that way. (935/1021hp * 491/518mn * 478/486mv)(17936g 6:00h (M)m 24896xp) quaff vial You quaff a vial of sparkling liquid. You are surrounded by a dark aura. (935/1021hp * 491/518mn * 478/486mv)(17936g 6:00h (M)m 24896xp)  Frynn rides in. Frynn's Knight Avatar walks in. (935/1021hp * 491/518mn * 478/486mv)(17936g 6:00h (M)m 24896xp) u life fry A stairway below a Castle   Long, thick steps cut into the chasm wall lead up toward the castle above you.  The walls are stark, with naught but scrub brush covering them.  There is nothing around that could provide protection from those above you, or from the elements around you.  The wind howls as it runs through the chasm, whipping at your clothes and equipment.   [Exits: up down] (935/1021hp * 491/518mn * 476/486mv)(17936g 6:00h (M)m 24896xp) They aren't here. Frynn rides in. Frynn's Knight Avatar walks in. (935/1021hp * 491/518mn * 476/486mv)(17936g 6:00h (M)m 24896xp) life fry Frynn yells 'Help! Varkor touched me!' You grope at Frynn to drain his vitality! Your touch mauls Frynn. Frynn has been paralyzed! You gain 14 experience! Frynn has quite a few wounds.  [93]Varkor: [===|===|===|===] (957/1021hp * 498/518mn * 476/486mv)(17936g 6:00h (M)m 24896xp)  Frynn utters the words, 'qarr diesilla'. Frynn shouts an invocation and sheets of lightning strike from above! Sparks arc around your armor! Frynn's lightning bolt *** DEMOLISHES *** you! Frynn has quite a few wounds.  [83]Varkor: [===|===|===|=--] (856/1021hp * 498/518mn * 476/486mv)(17936g 6:00h (M)m 24896xp) a flee You have gained knowledge about flying! Your stab wounds Frynn. Your stab wounds Frynn. Frynn's ice shield hits you. Frynn's rays miss you. You are burned by the corrosive acid on the Rod of Light adorned with the blood of Traian. Frynn's acidic bite is powerless against you. You parry Frynn's Knight Avatar's attack. You block Frynn's Knight Avatar's attack with your weapon. Frynn's Knight Avatar trips you and you go down! Frynn's Knight Avatar's trip scratches you. Frynn has quite a few wounds.  [82]Varkor: [===|===|===|=--] (842/1021hp * 498/518mn * 476/486mv)(17936g 6:00h (M)m 24896xp)  Frynn utters the words, 'qarr diesilla'. Frynn shouts an invocation and sheets of lightning strike from above! Sparks arc around your armor! Frynn's lightning bolt MASSACRES you! Frynn has quite a few wounds.  [74]Varkor: [===|===|===|---] (763/1021hp * 498/518mn * 476/486mv)(17936g 6:00h (M)m 24896xp)  Your stab injures Frynn. Frynn parries your attack. Frynn's ice shield mauls you. You parry Frynn's attack. You dodge Frynn's attack. You are burned by the corrosive acid on the Rod of Light adorned with the blood of Traian. Frynn's acidic bite is powerless against you. You dodge Frynn's Knight Avatar's attack. You dodge Frynn's Knight Avatar's attack. You parry Frynn's Knight Avatar's attack. Frynn has quite a few wounds.  [72]Varkor: [===|===|===|---] (739/1021hp * 498/518mn * 476/486mv)(17936g 6:00h (M)m 24896xp) draw Frynn utters the words, 'qarr diesilla'. Frynn shouts an invocation and sheets of lightning strike from above! Sparks arc around your armor! Frynn's lightning bolt MANGLES you! Frynn has quite a few wounds.  [63]Varkor: [===|===|==-|---] (652/1021hp * 498/518mn * 476/486mv)(17936g 6:00h (M)m 24896xp)  Your stab wounds Frynn. Your stab injures Frynn. Frynn's ice shield mauls you. You feel scared for a second. Frynn's rays injure you. You are burned by the corrosive acid on the Rod of Light adorned with the blood of Traian. Frynn's acidic bite is powerless against you. You parry Frynn's Knight Avatar's attack. You dodge Frynn's Knight Avatar's attack. You block Frynn's Knight Avatar's attack with your weapon. Frynn has quite a few wounds.  [60]Varkor: [===|===|==-|---] (615/1021hp * 498/518mn * 476/486mv)(17936g 6:00h (M)m 24896xp) You are affected by the following: Spell: sanctuary      : for 2 hours Spell: spellkiller    : for 10 hours Spell: healing        : for 2 hours Spell: mounted        : for 35 hours Spell: blood vow      : for 40 hours Frynn has quite a few wounds.  [60]Varkor: [===|===|==-|---] (615/1021hp * 498/518mn * 476/486mv)(17936g 6:00h (M)m 24896xp) You flee from combat! A stairway in the Chasm   The trail ends abruptly here against high white sandstone cliffs.  Small,  stunted bushes grow out from small crevices and rustle in the warm breeze, wafting a slight smell of sage.  You can see rough-hewn steps carved into the rock itself crisscrossing upward. [Exits: south up] (615/1021hp * 498/518mn * 474/486mv)(17936g 6:00h (M)m 24896xp) You draw your weapons. You wield "Decobru" the Gladiator Broadsword and hold it high. You wield the Meat Kleefer in your off-hand. (615/1021hp * 498/518mn * 474/486mv)(17936g 6:00h (M)m 24896xp) c iron You clear your mind and focus on the secrets of Ironarm. (615/1021hp * 473/518mn * 474/486mv)(17936g 6:00h (M)m 24896xp) u The sun rises in the east. (710/1021hp * 473/518mn * 486/486mv)(17936g 7:00h (M)m 24896xp) A stairway below a Castle   Long, thick steps cut into the chasm wall lead up toward the castle above you.  The walls are stark, with naught but scrub brush covering them.  There is nothing around that could provide protection from those above you, or from the elements around you.  The wind howls as it runs through the chasm, whipping at your clothes and equipment.   [Exits: up down] (Charmed) (White Aura) Frynn's Knight Avatar stands here. (Translucent) (White Aura) Frynn the Dauntless Faetorian is here, sitting astride a white charger. Frynn utters the words, 'yucandusghafw'. Frynn calls upon the forces of Hell and raises a firestorm! You yell 'Die! Frynn, you sorcerous dog!' Your eyes tear up from smoke...you can't see a thing! Someone's firestorm *** DEMOLISHES *** you! Your bladed onslaught mauls someone. Someone parries your attack. Your bladed onslaught mauls someone. Someone's flesh is seared by the flaming something. Your flaming bite scratches someone. Someone's ice shield mauls you. Hail of flaming rocks begins to fall setting the area aflame! Someone's firestorm DISMEMBERS you! You dodge someone's attack. You dodge someone's attack. You are burned by the corrosive acid on something. Someone's acidic bite is powerless against you. You parry someone's attack. You parry someone's attack. [49]Varkor: [===|===|---|---] (510/1021hp * 471/518mn * 484/486mv)(17936g 7:00h (M)m 24896xp) dis Your ironarm hits someone. Your arms feel like cords of iron, and you overcome the curse. You disarm someone! [49]Varkor: [===|===|---|---] (510/1021hp * 471/518mn * 484/486mv)(17936g 7:00h (M)m 24896xp)  Your bladed onslaught misses someone. Your bladed onslaught injures someone. You have gained knowledge about flying! Your bladed onslaught mauls someone. Your bladed onslaught decimates someone! Someone's ice shield wounds you. Hail of flaming rocks begins to fall setting the area aflame! Someone's firestorm devastates you! You dual parry someone's attack. You parry someone's attack. Someone's bladed onslaught injures you. You dodge someone's attack. [43]Varkor: [===|===|---|---] (445/1021hp * 469/518mn * 484/486mv)(17936g 7:00h (M)m 24896xp)  Someone stops using something. Someone slips something on to his left finger. [43]Varkor: [===|===|---|---] (445/1021hp * 469/518mn * 484/486mv)(17936g 7:00h (M)m 24896xp)  Someone attempts to use something. [43]Varkor: [===|===|---|---] (445/1021hp * 469/518mn * 484/486mv)(17936g 7:00h (M)m 24896xp) flee flee Your bladed onslaught injures someone. Your bladed onslaught misses someone. Someone's ice shield injures you. The raging firestorm spews forth a cloud of fiery brimstone! Someone's firestorm MUTILATES you! You dual parry someone's attack. You dodge someone's attack. Someone trips you and you go down! Someone's trip scratches you. [38]Varkor: [===|==-|---|---] (393/1021hp * 467/518mn * 484/486mv)(17936g 7:00h (M)m 24896xp)  Someone stops using something. Someone slips something on to his left finger. [38]Varkor: [===|==-|---|---] (393/1021hp * 467/518mn * 484/486mv)(17936g 7:00h (M)m 24896xp)  Someone wields something. [38]Varkor: [===|==-|---|---] (393/1021hp * 467/518mn * 484/486mv)(17936g 7:00h (M)m 24896xp)  Someone utters the words, 'qarr diesilla'. Someone shouts an invocation and sheets of lightning strike from above! Sparks arc around your armor! Someone's lightning bolt DISMEMBERS you! [32]Varkor: [===|=--|---|---] (335/1021hp * 467/518mn * 484/486mv)(17936g 7:00h (M)m 24896xp) flee Your bladed onslaught injures someone. Someone parries your attack. Your bladed onslaught wounds someone. Your bladed onslaught mauls someone. Someone's ice shield hits you. Someone's firestorm hits you. You dodge someone's attack. Someone's rays hit you. You are burned by the corrosive acid on something. The toxin has made you glow. Someone's acidic bite is powerless against you. You parry someone's attack. [29]Varkor: [===|=--|---|---] (302/1021hp * 465/518mn * 484/486mv)(17936g 7:00h (M)m 24896xp)  Someone utters the words, 'qarr diesilla'. Someone shouts an invocation and sheets of lightning strike from above! Someone's lightning bolt DISMEMBERS you! You sure are BLEEDING! [23]Varkor: [===|---|---|---] (239/1021hp * 465/518mn * 484/486mv)(17936g 7:00h (M)m 24896xp)  Someone utters the words, 'qarr diesilla'. Someone shouts an invocation and sheets of lightning strike from above! Someone's lightning bolt LACERATES you! You sure are BLEEDING! [18]Varkor: [===|---|---|---] (190/1021hp * 465/518mn * 484/486mv)(17936g 7:00h (M)m 24896xp)  Someone parries your attack. Someone parries your attack. Your bladed onslaught misses someone. Someone's flesh is seared by the flaming something. Your flaming bite scratches someone. Someone's ice shield wounds you. You sure are BLEEDING! The raging firestorm spews forth a cloud of fiery brimstone! Someone's firestorm wounds you. You sure are BLEEDING! Someone's rays wound you. You sure are BLEEDING! Someone's rays injure you. You sure are BLEEDING! You dodge someone's attack. [11]Varkor: [==-|---|---|---] (120/1021hp * 463/518mn * 484/486mv)(17936g 7:00h (M)m 24896xp) You flee from combat! You can't see a thing! Time to outrun him again! Blind this time! <------------------------------- (1021/1021hp * 458/518mn * 466/486mv)(18305g 19:00h (M)m 24896xp) n You see a swirling vortex of fiery clouds. Seconds later flaming debris falls all around you. You yell 'Help! I've just walked into Frynn's firestorm!' Frynn's firestorm decimates you! A massive rock face   Northward progress is halted here as a massive rock face rises up from the ground and blocks passage. A smaller, winding trail leads westward around the monolithe, but your vision of the regions beyond is obscured for the rock. The air smells more fresh and clean, and less hot then further southward. [Exits: north south west] (Charmed) (White Aura) Frynn's Knight Avatar stands here. (Translucent) (White Aura) Frynn is here, fighting YOU! Frynn is in excellent condition.  [97]Varkor: [===|===|===|===] (996/1021hp * 458/518mn * 464/486mv)(18305g 19:00h (M)m 24896xp)  Frynn utters the words, 'eugszr waouq'. Your focus wavers and you step out of the ironarm stance. You slowly float to the ground. The protective aura around your body fades. You feel less armored. You feel less protected. You lose your battlefocus. You lose your battlesphere. Frynn is in excellent condition.  [97]Varkor: [===|===|===|===] (996/1021hp * 458/518mn * 464/486mv)(18305g 19:00h (M)m 24896xp) flee You flee from combat! A wide, rocky path   The path widens greatly here, with miscellaneous rocks thrown here and there. The footing is smooth, round granite gravel, and small trees and shrubs have sprouted up on either side of the canyon. The walls of the Chasm still rise up hundreds of feet to your right and left, but seem to be diminishing in height slowly. [Exits: north south] (996/1021hp * 458/518mn * 462/486mv)(18305g 19:00h (M)m 24896xp) s s A rising face   The path narrows here, and begins a small incline to the north. Massive formations of granite are all around you, worn smooth over time by wind and water. It is really quite beautiful the way the layers of rock lie on top of veins of white quartz rock. Several small bushes grow now in the floor of the chasm, meaning that this part must get some sort of rain once in a while. [Exits: north west] (996/1021hp * 458/518mn * 460/486mv)(18305g 19:00h (M)m 24896xp) Alas, you cannot go that way. (996/1021hp * 458/518mn * 460/486mv)(18305g 19:00h (M)m 24896xp) quaff vial You quaff a vial of sparkling liquid. You are surrounded by a dark aura. (996/1021hp * 458/518mn * 460/486mv)(18305g 19:00h (M)m 24896xp)  Frynn rides in. Frynn's Knight Avatar walks in. (996/1021hp * 458/518mn * 460/486mv)(18305g 19:00h (M)m 24896xp) n A wide, rocky path   The path widens greatly here, with miscellaneous rocks thrown here and there. The footing is smooth, round granite gravel, and small trees and shrubs have sprouted up on either side of the canyon. The walls of the Chasm still rise up hundreds of feet to your right and left, but seem to be diminishing in height slowly. [Exits: north south] (996/1021hp * 458/518mn * 458/486mv)(18305g 19:00h (M)m 24896xp) n A massive rock face   Northward progress is halted here as a massive rock face rises up from the ground and blocks passage. A smaller, winding trail leads westward around the monolithe, but your vision of the regions beyond is obscured for the rock. The air smells more fresh and clean, and less hot then further southward. [Exits: north south west] (996/1021hp * 458/518mn * 456/486mv)(18305g 19:00h (M)m 24896xp) w A smaller chasm   Here the main chasm has diminished, and yet another chasm has opened up leading east and west. The footing below you is fresh mud, not nearly as hard packed as the main canyon, alluding to the fact that a river probably once flowed through these regions. Steppe grasses grow from the small cracks in the earth. [Exits: east west] (996/1021hp * 458/518mn * 454/486mv)(18305g 19:00h (M)m 24896xp) w w A smaller chasm   Here the main chasm has diminished, and yet another chasm has opened up leading east and west. The footing below you is fresh mud, not nearly as hard packed as the main canyon, alluding to the fact that a river probably once flowed through these regions. Steppe grasses grow from the small cracks in the earth. [Exits: east west] (996/1021hp * 458/518mn * 452/486mv)(18305g 19:00h (M)m 24896xp) w Rising cliffs   You walk now on higher ground. The chasm has given way to steep, sharp cliffs that rise all around you. The trail seems to lead upward, above the cliffs, to some sort of grassy region above. The air here smells balmy, with a light mingling of salt. Much more vegetation grows around here now, and birds are seen singing in the trees. [Exits: east west] (996/1021hp * 458/518mn * 450/486mv)(18305g 19:00h (M)m 24896xp) Rising cliffs   You walk now on higher ground. The chasm has given way to steep, sharp cliffs that rise all around you. The trail seems to lead upward, above the cliffs, to some sort of grassy region above. The air here smells balmy, with a light mingling of salt. Much more vegetation grows around here now, and birds are seen singing in the trees. [Exits: north east] (996/1021hp * 458/518mn * 448/486mv)(18305g 19:00h (M)m 24896xp) draw n You draw your weapons. You wield "Decobru" the Gladiator Broadsword and hold it high. You wield the Meat Kleefer in your off-hand. The Death Shroud tightens about you. You phase out of existence. (1021/1021hp * 458/518mn * 486/486mv)(18305g 20:00h (M)m 24896xp) n A rocky trail inside the Chasm   You are now walking along a wide trail that steadily inclined to the west. More white cliffs rise around you, but the warm sunshine that now breaches the shallow canyon is a welcome change to the darkness below. Thick fields of grasses are all around you now, and a balmy seabreeze ruffles your hair as you walk. [Exits: north south west] (1021/1021hp * 458/518mn * 484/486mv)(18305g 20:00h (M)m 24896xp) u u A stairway in the Chasm   The trail ends abruptly here against high white sandstone cliffs.  Small,  stunted bushes grow out from small crevices and rustle in the warm breeze, wafting a slight smell of sage.  You can see rough-hewn steps carved into the rock itself crisscrossing upward. [Exits: south up] (1021/1021hp * 458/518mn * 482/486mv)(18305g 20:00h (M)m 24896xp) u u A stairway below a Castle   Long, thick steps cut into the chasm wall lead up toward the castle above you.  The walls are stark, with naught but scrub brush covering them.  There is nothing around that could provide protection from those above you, or from the elements around you.  The wind howls as it runs through the chasm, whipping at your clothes and equipment.   [Exits: up down] (1021/1021hp * 458/518mn * 480/486mv)(18305g 20:00h (M)m 24896xp) n n The Remnants of a Tent City   The battleground has been cleared away and the bloody earth flattened to allow for the creation of a temporary tent district.  Now however, most of the tents and lean-tos are gone, hastily packed up.  A few parts and pieces still litter the ground, an abandoned pole with a tent flap attached to it waving in the wind forlornly.   [Exits: up down] (1021/1021hp * 458/518mn * 478/486mv)(18305g 20:00h (M)m 24896xp) The Remnants of a Tent City   The battleground has been cleared away and the bloody earth flattened to allow for the creation of a temporary tent district.  Now however, most of the tents and lean-tos are gone, hastily packed up.  A few parts and pieces still litter the ground, an abandoned pole with a tent flap attached to it waving in the wind forlornly.   [Exits: up down] (1021/1021hp * 458/518mn * 476/486mv)(18305g 20:00h (M)m 24896xp) The Remnants of a Tent City   The battleground has been cleared away and the bloody earth flattened to allow for the creation of a temporary tent district.  Now however, most of the tents and lean-tos are gone, hastily packed up.  A few parts and pieces still litter the ground, an abandoned pole with a tent flap attached to it waving in the wind forlornly.   [Exits: north down] [KNIGHT]    [||||||](2) A mighty Fortress looms over the area.      A magical spring flows from the ground here. (1021/1021hp * 458/518mn * 474/486mv)(18305g 20:00h (M)m 24896xp) A Tent City   The battleground has been cleared away and the bloody earth flattened to allow for the creation of a temporary tent district.  Poorly made lean-tos, burlap tents and other temporary shelters have been hastily created to accommodate a sprawling flock of migrants.  Most are common looking folk, dirty and tired from a long march.  Many have been conscripted into duty as as coolies or laborers, cooks or washer-women.  The children work as couriers or squires.  So far there appears to be little rhyme or reason to the shanty-town, and everyone stakes their humble plot wherever there's space.   [Exits: north south] [KNIGHT]    [||||||](2) A mighty Fortress looms over the area. (1021/1021hp * 458/518mn * 472/486mv)(18305g 20:00h (M)m 24896xp) n k alt Before the Knight's Castle   The Knight Castle rises before you, the towering walls pristine and gleaming so bright that they threaten to blind any attacker.  Huge granite blocks stack seemlessly on top of each other, the left side of the Castle rebuilt to match the older part to the right.  A gleaming coating has been applied to the granite, responsible for the blinding gleam, no doubt used to reinforce the already impressive fortress.   [Exits: north east south] A bleeding demon of nexus lies in the dirt here. (1021/1021hp * 458/518mn * 470/486mv)(18305g 20:00h (M)m 24896xp) Before the Knight Cabal   You stand before the legendary castle of the Knights, not a fairy tale affair with turrets and fancy decorations, but stark and martial looking.  The moat before you is deep, the sides steep and slippery looking.  Dark blue, almost blackish water fills the moat, the surface broken only by an occasional ripple.   [Exits: (north) south] (White Aura) A large Knight clad in armor bars the way. The Knight altar stands here. (1021/1021hp * 458/518mn * 468/486mv)(18305g 20:00h (M)m 24896xp) Your bladed onslaught MASSACRES Knight Defender! Your bladed onslaught MASSACRES Knight Defender! Your bladed onslaught MANGLES Knight Defender! Your bladed onslaught MANGLES Knight Defender! Knight Defender's flesh is seared by the flaming "Decobru" the Gladiator Broadsword. Your flaming bite scratches Knight Defender. Knight Defender has some small wounds and bruises.  [100]Varkor: [===|===|===|===] (1021/1021hp * 458/518mn * 468/486mv)(18305g 20:00h (M)m 24896xp)  Frynn rides in. Frynn's Knight Avatar walks in. Your bladed onslaught LACERATES Knight Defender! Your bladed onslaught MANGLES Knight Defender! Your bladed onslaught MANGLES Knight Defender! Your bladed onslaught MASSACRES Knight Defender! Knight Defender's flesh is seared by the flaming "Decobru" the Gladiator Broadsword. Your flaming bite injures Knight Defender. Knight Defender's defense wounds you. Knight Defender has quite a few wounds.  [98]Varkor: [===|===|===|===] (1002/1021hp * 458/518mn * 468/486mv)(18305g 20:00h (M)m 24896xp)  Frynn utters the words, 'eugszr waouq'. You yell 'Die! Frynn, you sorcerous dog!' The protective aura around your body fades. You snap out of your battletrance. Frynn is in excellent condition.  [98]Varkor: [===|===|===|===] (1002/1021hp * 458/518mn * 468/486mv)(18305g 20:00h (M)m 24896xp) flee flee You flee from combat! Before the Knight's Castle   The Knight Castle rises before you, the towering walls pristine and gleaming so bright that they threaten to blind any attacker.  Huge granite blocks stack seemlessly on top of each other, the left side of the Castle rebuilt to match the older part to the right.  A gleaming coating has been applied to the granite, responsible for the blinding gleam, no doubt used to reinforce the already impressive fortress.   [Exits: north east south] A bleeding demon of nexus lies in the dirt here. (1002/1021hp * 458/518mn * 466/486mv)(18305g 20:00h (M)m 24896xp) s s Frynn rides in. Frynn's Knight Avatar walks in. (1002/1021hp * 458/518mn * 466/486mv)(18305g 20:00h (M)m 24896xp) You aren't fighting anyone. (1002/1021hp * 458/518mn * 466/486mv)(18305g 20:00h (M)m 24896xp) A Tent City   The battleground has been cleared away and the bloody earth flattened to allow for the creation of a temporary tent district.  Poorly made lean-tos, burlap tents and other temporary shelters have been hastily created to accommodate a sprawling flock of migrants.  Most are common looking folk, dirty and tired from a long march.  Many have been conscripted into duty as as coolies or laborers, cooks or washer-women.  The children work as couriers or squires.  So far there appears to be little rhyme or reason to the shanty-town, and everyone stakes their humble plot wherever there's space.   [Exits: north south] [KNIGHT]    [||||||](2) A mighty Fortress looms over the area. (1002/1021hp * 458/518mn * 464/486mv)(18305g 20:00h (M)m 24896xp) s The Remnants of a Tent City   The battleground has been cleared away and the bloody earth flattened to allow for the creation of a temporary tent district.  Now however, most of the tents and lean-tos are gone, hastily packed up.  A few parts and pieces still litter the ground, an abandoned pole with a tent flap attached to it waving in the wind forlornly.   [Exits: north down] [KNIGHT]    [||||||](2) A mighty Fortress looms over the area.      A magical spring flows from the ground here. (1002/1021hp * 458/518mn * 462/486mv)(18305g 20:00h (M)m 24896xp) d Alas, you cannot go that way. (1002/1021hp * 458/518mn * 462/486mv)(18305g 20:00h (M)m 24896xp) The Remnants of a Tent City   The battleground has been cleared away and the bloody earth flattened to allow for the creation of a temporary tent district.  Now however, most of the tents and lean-tos are gone, hastily packed up.  A few parts and pieces still litter the ground, an abandoned pole with a tent flap attached to it waving in the wind forlornly.   [Exits: up down] (1002/1021hp * 458/518mn * 460/486mv)(18305g 20:00h (M)m 24896xp) quaff vial You quaff a vial of sparkling liquid. You are surrounded by a dark aura. (1002/1021hp * 458/518mn * 460/486mv)(18305g 20:00h (M)m 24896xp) u n n n The Remnants of a Tent City   The battleground has been cleared away and the bloody earth flattened to allow for the creation of a temporary tent district.  Now however, most of the tents and lean-tos are gone, hastily packed up.  A few parts and pieces still litter the ground, an abandoned pole with a tent flap attached to it waving in the wind forlornly.   [Exits: north down] [KNIGHT]    [||||||](2) A mighty Fortress looms over the area.      A magical spring flows from the ground here. (1002/1021hp * 458/518mn * 458/486mv)(18305g 20:00h (M)m 24896xp) A Tent City   The battleground has been cleared away and the bloody earth flattened to allow for the creation of a temporary tent district.  Poorly made lean-tos, burlap tents and other temporary shelters have been hastily created to accommodate a sprawling flock of migrants.  Most are common looking folk, dirty and tired from a long march.  Many have been conscripted into duty as as coolies or laborers, cooks or washer-women.  The children work as couriers or squires.  So far there appears to be little rhyme or reason to the shanty-town, and everyone stakes their humble plot wherever there's space.   [Exits: north south] [KNIGHT]    [||||||](2) A mighty Fortress looms over the area. (1002/1021hp * 458/518mn * 456/486mv)(18305g 20:00h (M)m 24896xp) You see a swirling vortex of fiery clouds. Seconds later flaming debris falls all around you. You yell 'Help! I've just walked into Frynn's firestorm!' Frynn's firestorm maims you! Before the Knight's Castle   The Knight Castle rises before you, the towering walls pristine and gleaming so bright that they threaten to blind any attacker.  Huge granite blocks stack seemlessly on top of each other, the left side of the Castle rebuilt to match the older part to the right.  A gleaming coating has been applied to the granite, responsible for the blinding gleam, no doubt used to reinforce the already impressive fortress.   [Exits: north east south] (Charmed) (White Aura) Frynn's Knight Avatar stands here. (Translucent) (White Aura) Frynn is here, fighting YOU! A bleeding demon of nexus lies in the dirt here. Frynn is in excellent condition.  [94]Varkor: [===|===|===|===] (969/1021hp * 458/518mn * 454/486mv)(18305g 20:00h (M)m 24896xp) flee Frynn scans all around. Frynn parries your attack. Your bladed onslaught mauls Frynn. Your bladed onslaught misses Frynn. The raging storm of hellfire twists and sheers and then explodes in a fiery nova! Frynn's firestorm MANGLES you! You dodge Frynn's attack. You are burned by the corrosive acid on the Rod of Light adorned with the blood of Traian. Frynn's acidic bite is powerless against you. You dual parry Frynn's Knight Avatar's attack. Frynn's Knight Avatar tries to disarm you, but fails. Frynn has a few scratches.  [85]Varkor: [===|===|===|==-] (869/1021hp * 458/518mn * 454/486mv)(18305g 20:00h (M)m 24896xp) No way!  You are still fighting! Frynn has a few scratches.  [85]Varkor: [===|===|===|==-] (869/1021hp * 458/518mn * 454/486mv)(18305g 20:00h (M)m 24896xp) You flee from combat! A Tent City   The battleground has been cleared away and the bloody earth flattened to allow for the creation of a temporary tent district.  Poorly made lean-tos, burlap tents and other temporary shelters have been hastily created to accommodate a sprawling flock of migrants.  Most are common looking folk, dirty and tired from a long march.  Many have been conscripted into duty as as coolies or laborers, cooks or washer-women.  The children work as couriers or squires.  So far there appears to be little rhyme or reason to the shanty-town, and everyone stakes their humble plot wherever there's space.   [Exits: north south] [KNIGHT]    [||||||](2) A mighty Fortress looms over the area. (869/1021hp * 458/518mn * 452/486mv)(18305g 20:00h (M)m 24896xp) s The Remnants of a Tent City   The battleground has been cleared away and the bloody earth flattened to allow for the creation of a temporary tent district.  Now however, most of the tents and lean-tos are gone, hastily packed up.  A few parts and pieces still litter the ground, an abandoned pole with a tent flap attached to it waving in the wind forlornly.   [Exits: north down] [KNIGHT]    [||||||](2) A mighty Fortress looms over the area.      A magical spring flows from the ground here. (869/1021hp * 458/518mn * 450/486mv)(18305g 20:00h (M)m 24896xp) d The Remnants of a Tent City   The battleground has been cleared away and the bloody earth flattened to allow for the creation of a temporary tent district.  Now however, most of the tents and lean-tos are gone, hastily packed up.  A few parts and pieces still litter the ground, an abandoned pole with a tent flap attached to it waving in the wind forlornly.   [Exits: up down] (869/1021hp * 458/518mn * 448/486mv)(18305g 20:00h (M)m 24896xp) d d The Remnants of a Tent City   The battleground has been cleared away and the bloody earth flattened to allow for the creation of a temporary tent district.  Now however, most of the tents and lean-tos are gone, hastily packed up.  A few parts and pieces still litter the ground, an abandoned pole with a tent flap attached to it waving in the wind forlornly.   [Exits: up down] (869/1021hp * 458/518mn * 446/486mv)(18305g 20:00h (M)m 24896xp) d where A stairway below a Castle   Long, thick steps cut into the chasm wall lead up toward the castle above you.  The walls are stark, with naught but scrub brush covering them.  There is nothing around that could provide protection from those above you, or from the elements around you.  The wind howls as it runs through the chasm, whipping at your clothes and equipment.   [Exits: up down] (869/1021hp * 458/518mn * 444/486mv)(18305g 20:00h (M)m 24896xp) A stairway in the Chasm   The trail ends abruptly here against high white sandstone cliffs.  Small,  stunted bushes grow out from small crevices and rustle in the warm breeze, wafting a slight smell of sage.  You can see rough-hewn steps carved into the rock itself crisscrossing upward. [Exits: south up] (869/1021hp * 458/518mn * 442/486mv)(18305g 20:00h (M)m 24896xp) s The Great Chasm is [KNIGHT] controlled.  Players near you: <PK>   Varkor                           A stairway in the Chasm <PK>   Frynn                            Before the Knight's Castle (869/1021hp * 458/518mn * 442/486mv)(18305g 20:00h (M)m 24896xp) A rocky trail inside the Chasm   You are now walking along a wide trail that steadily inclined to the west. More white cliffs rise around you, but the warm sunshine that now breaches the shallow canyon is a welcome change to the darkness below. Thick fields of grasses are all around you now, and a balmy seabreeze ruffles your hair as you walk. [Exits: north south west] (869/1021hp * 458/518mn * 440/486mv)(18305g 20:00h (M)m 24896xp) w w w A rocky trail inside the Chasm   You are now walking along a wide trail that steadily inclines to the west. More white cliffs rise all around you, and the rocky terrain has given way to more grasslands. The air carries with it a soft, warm sea breeze that causes the tall grasses to sway in the wind. A very gentle, peaceful feeling fills the air. [Exits: east west] (869/1021hp * 458/518mn * 438/486mv)(18305g 20:00h (M)m 24896xp) A rocky trail inside the Chasm   You are now walking along a wide trail that steadily inclines to the west. More white cliffs rise all around you, and the rocky terrain has given way to more grasslands. The air carries with it a soft, warm sea breeze that causes the tall grasses to sway in the wind. A very gentle, peaceful feeling fills the air. [Exits: east west] (869/1021hp * 458/518mn * 436/486mv)(18305g 20:00h (M)m 24896xp) where A rocky trail inside the Chasm   You are now walking along a wide trail that steadily inclines to the west. More white cliffs rise all around you, and the rocky terrain has given way to more grasslands. The air carries with it a soft, warm sea breeze that causes the tall grasses to sway in the wind. A very gentle, peaceful feeling fills the air. [Exits: east west] (869/1021hp * 458/518mn * 434/486mv)(18305g 20:00h (M)m 24896xp) The Great Chasm is [KNIGHT] controlled.  Players near you: <PK>   Varkor                           A rocky trail inside the Chasm <PK>   Frynn                            The Remnants of a Tent City (869/1021hp * 458/518mn * 434/486mv)(18305g 20:00h (M)m 24896xp) draw You draw your weapon. You wield an iron pike and hold it high. (869/1021hp * 458/518mn * 434/486mv)(18305g 20:00h (M)m 24896xp) w Lower elevations   The incline has ended, and you are now walking among the lowlands. Lush grass is everywhere here, as far as the eye can see. You still get the impression your not too far from water, but the grasslands extend as far as you can see, giving no clue of what lies beyond. Bugs and birds play idly in the warm sun. [Exits: east west] (869/1021hp * 458/518mn * 432/486mv)(18305g 20:00h (M)m 24896xp) w Greener landscape   The incline has ended, and you are now walking among the lowlands. Lush grass is everywhere here, as far as the eye can see. You still get the impression you're not too far from water, but the grasslands extend as far as you can see, giving no clue of what lies beyond. Bugs and birds play idly in the warm sun. [Exits: north east] (869/1021hp * 458/518mn * 430/486mv)(18305g 20:00h (M)m 24896xp) draw You draw your weapons. You wield "Decobru" the Gladiator Broadsword and hold it high. You wield the Meat Kleefer in your off-hand. (869/1021hp * 458/518mn * 430/486mv)(18305g 20:00h (M)m 24896xp) n Greener landscape   You are deep within the grasslands now. Tall, reedy grasses rise to your chest here, and obscure far vision. The travel is not too hard, but you have to keep hacking down grasses to move at all. The footing below you is soft, muddy soil which is deep black in color. Obviously rich in nutrients, for the vegetation around here is very healthy. [Exits: south west] (869/1021hp * 458/518mn * 428/486mv)(18305g 20:00h (M)m 24896xp) c iron You clear your mind and focus on the secrets of Ironarm. (869/1021hp * 433/518mn * 428/486mv)(18305g 20:00h (M)m 24896xp) a where [#629 ]Demons      : Triumphed over Crusaders. [#629 ]Demons      : Providing battle support for [#60  ]. (869/1021hp * 433/518mn * 428/486mv)(18305g 20:00h (M)m 24896xp) who Frynn rides in. Frynn's Knight Avatar walks in. (869/1021hp * 433/518mn * 428/486mv)(18305g 20:00h (M)m 24896xp)  You are ready for another healing session. (967/1021hp * 433/518mn * 486/486mv)(18305g 21:00h (M)m 24896xp) draw Frynn rides west. Frynn's Knight Avatar walks west. (967/1021hp * 433/518mn * 486/486mv)(18305g 21:00h (M)m 24896xp)  Frynn rides in. Frynn's Knight Avatar walks in. (967/1021hp * 433/518mn * 486/486mv)(18305g 21:00h (M)m 24896xp)  Frynn utters the words, 'eugszr waouq'. You yell 'Die! Frynn, you sorcerous dog!' You feel a brief tingling sensation. Frynn is in excellent condition.  [94]Varkor: [===|===|===|===] (967/1021hp * 433/518mn * 486/486mv)(18305g 21:00h (M)m 24896xp) draw You are affected by the following: Spell: ironarm        : modifies damroll by 5 for 11 hours Spell: sanctuary      : for 1 hours Spell: pass door      : for 11 hours Spell: spellkiller    : for 8 hours Spell: mounted        : for 20 hours Spell: blood vow      : for 25 hours Frynn utters the words, 'eugszr waouq'. Your focus wavers and you step out of the ironarm stance. The protective aura around your body fades. You feel solid again. Your bladed onslaught injures Frynn. Your bladed onslaught mauls Frynn. Frynn parries your attack. Your bladed onslaught wounds Frynn. Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword. Your flaming bite scratches Frynn. You feel scared for a second. Frynn's rays decimate you! You dodge Frynn's Knight Avatar's attack. You dodge Frynn's Knight Avatar's attack. Frynn has a few scratches.  [91]Varkor: [===|===|===|==-] (939/1021hp * 433/518mn * 486/486mv)(18305g 21:00h (M)m 24896xp) The Great Chasm is [KNIGHT] controlled.  Players near you: <PK>   Varkor                           Greener landscape <PK>   Frynn                            Greener landscape Frynn has a few scratches.  [91]Varkor: [===|===|===|==-] (939/1021hp * 433/518mn * 486/486mv)(18305g 21:00h (M)m 24896xp) [50 Undea Bla] <PK> [NEXUS] (Despair [V]) Varkor the Doomblade [   Faeri    ] <PK> [KNIGHT] Sir Frynn the Dauntless Faetorian [   Dwarf    ] Komlik the Lord of the Temple [   Troll    ] Babador the Blooded Players matched: 4 There are 4 characters on, the most on since startup was 10. The title of Master Questor of Aabahran is currently held by Frynn. Frynn has a few scratches.  [91]Varkor: [===|===|===|==-] (939/1021hp * 433/518mn * 486/486mv)(18305g 21:00h (M)m 24896xp) You draw your weapon. You wield an iron pike and hold it high. Frynn has a few scratches.  [91]Varkor: [===|===|===|==-] (939/1021hp * 433/518mn * 486/486mv)(18305g 21:00h (M)m 24896xp) You draw your weapons. You wield "Decobru" the Gladiator Broadsword and hold it high. You wield the Meat Kleefer in your off-hand. Frynn has a few scratches.  [91]Varkor: [===|===|===|==-] (939/1021hp * 433/518mn * 486/486mv)(18305g 21:00h (M)m 24896xp) dis You fail to disarm Frynn. Frynn has a few scratches.  [91]Varkor: [===|===|===|==-] (939/1021hp * 433/518mn * 486/486mv)(18305g 21:00h (M)m 24896xp)  Frynn utters the words, 'pzrrghcandusaw'. The ground erupts as you are caught in a searing beam of arcane light. Frynn's hellstream *** OBLITERATES *** you! Frynn has a few scratches.  [76]Varkor: [===|===|===|=--] (783/1021hp * 433/518mn * 486/486mv)(18305g 21:00h (M)m 24896xp)  Frynn parries your attack. Your bladed onslaught injures Frynn. Your bladed onslaught injures Frynn. Frynn parries your attack. You dodge Frynn's attack. You dodge Frynn's Knight Avatar's attack. You dodge Frynn's Knight Avatar's attack. You dual parry Frynn's Knight Avatar's attack. Frynn has a few scratches.  [76]Varkor: [===|===|===|=--] (783/1021hp * 433/518mn * 486/486mv)(18305g 21:00h (M)m 24896xp) flee flee Frynn utters the words, 'pzrrghcandusaw'. The ground erupts as you are caught in a searing beam of arcane light. Frynn's hellstream >>> ANNIHILATES <<< you! That really did HURT! Frynn has a few scratches.  [44]Varkor: [===|===|---|---] (459/1021hp * 433/518mn * 486/486mv)(18305g 21:00h (M)m 24896xp)  Your bladed onslaught misses Frynn. Your bladed onslaught wounds Frynn. Your bladed onslaught mauls Frynn. Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword. Your flaming bite grazes Frynn. Frynn's rays miss you. Frynn's rays maim you! You parry Frynn's Knight Avatar's attack. You dodge Frynn's Knight Avatar's attack. Frynn has some small wounds and bruises.  [41]Varkor: [===|==-|---|---] (424/1021hp * 433/518mn * 486/486mv)(18305g 21:00h (M)m 24896xp) You flee from combat! Greener landscape   The incline has ended, and you are now walking among the lowlands. Lush grass is everywhere here, as far as the eye can see. You still get the impression you're not too far from water, but the grasslands extend as far as you can see, giving no clue of what lies beyond. Bugs and birds play idly in the warm sun. [Exits: north east] (424/1021hp * 433/518mn * 484/486mv)(18305g 21:00h (M)m 24896xp) quaff vial n You aren't fighting anyone. (424/1021hp * 433/518mn * 484/486mv)(18305g 21:00h (M)m 24896xp) w You quaff a vial of sparkling liquid. You are surrounded by a dark aura. (424/1021hp * 433/518mn * 484/486mv)(18305g 21:00h (M)m 24896xp)  Frynn rides in. Frynn's Knight Avatar walks in. (424/1021hp * 433/518mn * 484/486mv)(18305g 21:00h (M)m 24896xp) Greener landscape   You are deep within the grasslands now. Tall, reedy grasses rise to your chest here, and obscure far vision. The travel is not too hard, but you have to keep hacking down grasses to move at all. The footing below you is soft, muddy soil which is deep black in color. Obviously rich in nutrients, for the vegetation around here is very healthy. [Exits: south west] (424/1021hp * 433/518mn * 482/486mv)(18305g 21:00h (M)m 24896xp) The Arid Lowlands   You are deep within the grasslands now. Tall, reedy grasses rise to your chest here, and obscure far vision. The travel is not too hard, but you have to keep hacking down grasses to move at all. The footing below you is soft, muddy soil which is deep black in color. Obviously rich in nutrients, for the vegetation around here is very healthy. [Exits: east west] (424/1021hp * 433/518mn * 480/486mv)(18305g 21:00h (M)m 24896xp) w The Arid Lowlands   You are deep within the grasslands now. Tall, reedy grasses rise to your chest here, and obscure far vision. The travel is not too hard, but you have to keep hacking down grasses to move at all. The footing below you is soft, muddy soil which is deep black in color. Obviously rich in nutrients, for the vegetation around here is very healthy. [Exits: east west] (424/1021hp * 433/518mn * 478/486mv)(18305g 21:00h (M)m 24896xp) e The Arid Lowlands   You are deep within the grasslands now. Tall, reedy grasses rise to your chest here, and obscure far vision. The travel is not too hard, but you have to keep hacking down grasses to move at all. The footing below you is soft, muddy soil which is deep black in color. Obviously rich in nutrients, for the vegetation around here is very healthy. [Exits: east west] (424/1021hp * 433/518mn * 476/486mv)(18305g 21:00h (M)m 24896xp) e Greener landscape   You are deep within the grasslands now. Tall, reedy grasses rise to your chest here, and obscure far vision. The travel is not too hard, but you have to keep hacking down grasses to move at all. The footing below you is soft, muddy soil which is deep black in color. Obviously rich in nutrients, for the vegetation around here is very healthy. [Exits: south west] (Charmed) (White Aura) Frynn's Knight Avatar stands here. (Translucent) (White Aura) Frynn the Dauntless Faetorian is here, sitting astride a white charger. Frynn utters the words, 'pzrrghcandusaw'. You yell 'Die! Frynn, you sorcerous dog!' The ground erupts as you are caught in a searing beam of arcane light. Frynn's hellstream *** OBLITERATES *** you! Frynn has some small wounds and bruises.  [26]Varkor: [===|=--|---|---] (268/1021hp * 433/518mn * 474/486mv)(18305g 21:00h (M)m 24896xp) s No way!  You are still fighting! Frynn has some small wounds and bruises.  [26]Varkor: [===|=--|---|---] (268/1021hp * 433/518mn * 474/486mv)(18305g 21:00h (M)m 24896xp) flee You flee from combat! RESET!! I see your boi! Who you foolin?! <---------------------- (1021/1021hp * 518/518mn * 412/486mv)(19677g 5:00h (M)m 24896xp) You scan all around. You scan north. You scan east. *** Range 1 (east) *** A stag stands here, grazing on shrubbery. *** Range 2 (east) *** (Charmed) (White Aura) Frynn's Knight Avatar stands here. (Translucent) (White Aura) Frynn the Dauntless Faetorian is here, sitting astride a white charger. You scan south. You scan west. You scan up. You scan down. (1021/1021hp * 483/518mn * 474/486mv)(19677g 6:00h (M)m 24896xp) e You see a swirling vortex of fiery clouds. Seconds later flaming debris falls all around you. You yell 'Help! I've just walked into Frynn's firestorm!' Frynn's firestorm devastates you! A Descent into the Chasm   You are walking along a steep, rocky ledge that leads down into the massive chasm below. As far as your eyes can see, the chasm slices the landscape to the north, running for hundreds of miles before it runs into the sea. The air around you is hot and dry, and the red rock of the chasm's landscape makes for rough climbing. [Exits: north west] (Charmed) (White Aura) Frynn's Knight Avatar stands here. (Translucent) (White Aura) Frynn is here, fighting YOU! Frynn is in excellent condition.  [97]Varkor: [===|===|===|===] (992/1021hp * 483/518mn * 472/486mv)(19677g 6:00h (M)m 24896xp) flee Your stab wounds Frynn. Your stab wounds Frynn. Frynn parries your attack. Frynn's ice shield hits you. Frynn's firestorm hits you. You parry Frynn's attack. You are burned by the corrosive acid on the Rod of Light adorned with the blood of Traian. Frynn's acidic bite is powerless against you. You block Frynn's Knight Avatar's attack with your weapon. You parry Frynn's Knight Avatar's attack. Frynn has a few scratches.  [94]Varkor: [===|===|===|===] (968/1021hp * 481/518mn * 472/486mv)(19677g 6:00h (M)m 24896xp) You flee from combat! A Descent into the Chasm   You are walking along a steep, rocky ledge that leads down into the massive chasm below. As far as your eyes can see, the chasm slices the landscape to the north, running for hundreds of miles before it runs into the sea. The air around you is hot and dry, and the red rock of the chasm's landscape makes for rough climbing. [Exits: south down] Trying to get this damn standard back!   <--------------------- (1021/1021hp * 481/518mn * 381/486mv)(19677g 7:00h (M)m 24896xp) Before the Knight Cabal   You stand before the legendary castle of the Knights, not a fairy tale affair with turrets and fancy decorations, but stark and martial looking.  The moat before you is deep, the sides steep and slippery looking.  Dark blue, almost blackish water fills the moat, the surface broken only by an occasional ripple.   [Exits: (north) south] (White Aura) A large Knight clad in armor bars the way. The Knight altar stands here. (1021/1021hp * 481/518mn * 379/486mv)(19677g 7:00h (M)m 24896xp) Your bladed onslaught MANGLES Knight Defender! Your bladed onslaught MANGLES Knight Defender! Knight Defender's flesh is seared by the flaming "Decobru" the Gladiator Broadsword. Knight Defender is blinded by smoke! Your flaming bite grazes Knight Defender. Knight Defender has a few scratches.  [100]Varkor: [===|===|===|===] (1021/1021hp * 481/518mn * 402/486mv)(19677g 8:00h (M)m 24896xp)  Knight Defender dodges your attack. Your bladed onslaught DISMEMBERS Knight Defender! Your bladed onslaught misses Knight Defender. Knight Defender's eyes widen in fear! You dual parry Knight Defender's attack. Knight Defender has some small wounds and bruises.  [100]Varkor: [===|===|===|===] (1021/1021hp * 479/518mn * 402/486mv)(19677g 8:00h (M)m 24896xp) draw You draw your weapon. You wield an iron pike and hold it high. Knight Defender has some small wounds and bruises.  [100]Varkor: [===|===|===|===] (1021/1021hp * 479/518mn * 402/486mv)(19677g 8:00h (M)m 24896xp)  Your stab MASSACRES Knight Defender! Your stab DISMEMBERS Knight Defender! Your stab MANGLES Knight Defender! Your blow wounds Knight Defender gravely. You parry Knight Defender's attack. Knight Defender has quite a few wounds.  [100]Varkor: [===|===|===|===] (1021/1021hp * 477/518mn * 402/486mv)(19677g 8:00h (M)m 24896xp)  Your stab misses Knight Defender. Your stab MASSACRES Knight Defender! Your stab MASSACRES Knight Defender! You block Knight Defender's attack with your weapon. Knight Defender has quite a few wounds.  [100]Varkor: [===|===|===|===] (1021/1021hp * 475/518mn * 402/486mv)(19677g 8:00h (M)m 24896xp)  Your stab MASSACRES Knight Defender! Your stab MASSACRES Knight Defender! Your stab DISMEMBERS Knight Defender! You parry Knight Defender's attack. Knight Defender has some big nasty wounds and scratches.  [100]Varkor: [===|===|===|===] (1021/1021hp * 473/518mn * 402/486mv)(19677g 8:00h (M)m 24896xp) sca s You scan south. *** Range 1 (south) *** A bleeding demon of nexus lies in the dirt here. *** Range 3 (south) *** (White Aura) Frynn the Dauntless Faetorian is here, sitting astride a white charger. Knight Defender has some big nasty wounds and scratches.  [100]Varkor: [===|===|===|===] (1021/1021hp * 473/518mn * 402/486mv)(19677g 8:00h (M)m 24896xp)  Your stab MASSACRES Knight Defender! Knight Defender dodges your attack. Your stab DISMEMBERS Knight Defender! You parry Knight Defender's attack. Knight Defender has some big nasty wounds and scratches.  [100]Varkor: [===|===|===|===] (1021/1021hp * 471/518mn * 402/486mv)(19677g 8:00h (M)m 24896xp)  Frynn rides in. Knight Defender has some big nasty wounds and scratches.  [100]Varkor: [===|===|===|===] (1021/1021hp * 471/518mn * 402/486mv)(19677g 8:00h (M)m 24896xp)  Frynn utters the words, 'eugszr waouq'. You yell 'Die! Frynn, you sorcerous dog!' You feel solid again. You snap out of your battletrance. You lose your battlefocus. You lose your battlesphere. Frynn has a few scratches.  [100]Varkor: [===|===|===|===] (1021/1021hp * 471/518mn * 402/486mv)(19677g 8:00h (M)m 24896xp)  [#1023]Demons      : Intercepted enemy Crusaders[#99  ]. Engaging. Frynn has a few scratches.  [100]Varkor: [===|===|===|===] (1021/1021hp * 471/518mn * 402/486mv)(19677g 8:00h (M)m 24896xp)  Frynn parries your attack. Your stab wounds Frynn. Your stab wounds Frynn. Your blow wounds Frynn gravely. Frynn's ice shield wounds you. You block Frynn's attack with your weapon. You dodge Frynn's attack. You are burned by the corrosive acid on the Rod of Light adorned with the blood of Traian. Frynn's acidic bite is powerless against you. You dodge Knight Defender's attack. Frynn has a few scratches.  [98]Varkor: [===|===|===|===] (1002/1021hp * 469/518mn * 402/486mv)(19677g 8:00h (M)m 24896xp)  Frynn utters the words, 'eugszr waouq'. You strike at the spell as it takes shape! Your mana flare hits Frynn. Frynn has a few scratches.  [98]Varkor: [===|===|===|===] (1002/1021hp * 469/518mn * 402/486mv)(19677g 8:00h (M)m 24896xp)  Frynn utters the words, 'pzrrghcandusaw'. The ground erupts as you are caught in a searing beam of arcane light. Frynn's hellstream MASSACRES you! Frynn has a few scratches.  [90]Varkor: [===|===|===|==-] (924/1021hp * 469/518mn * 402/486mv)(19677g 8:00h (M)m 24896xp)  Your stab wounds Frynn. Frynn parries your attack. Your stab misses Frynn. Frynn's ice shield mauls you. Filled with terror, your weapon slips through your slippery fingers.     <---------------------- Had to add this to the color script. Kept wondering why my weapons were getting all messed up. You draw your weapons. You wield "Decobru" the Gladiator Broadsword and hold it high. You wield the Meat Kleefer in your off-hand. You parry Frynn's attack. You dodge Frynn's attack. You dual parry Knight Defender's attack. Frynn has some small wounds and bruises.  [88]Varkor: [===|===|===|==-] (900/1021hp * 467/518mn * 402/486mv)(19677g 8:00h (M)m 24896xp) draw You have no sheathed weapons to draw! Frynn has some small wounds and bruises.  [88]Varkor: [===|===|===|==-] (900/1021hp * 467/518mn * 402/486mv)(19677g 8:00h (M)m 24896xp) dis Your ironarm grazes Frynn. Your arms feel like cords of iron, and you overcome the curse. You disarm Frynn! Frynn has some small wounds and bruises.  [88]Varkor: [===|===|===|==-] (900/1021hp * 467/518mn * 402/486mv)(19677g 8:00h (M)m 24896xp)  Your bladed onslaught injures Frynn. Your bladed onslaught wounds Frynn. Your bladed onslaught wounds Frynn. Your bladed onslaught decimates Frynn! Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword. Frynn is blinded by smoke! Your flaming bite scratches Frynn. Frynn's ice shield wounds you. You feel scared for a second. You dodge Frynn's attack. You parry Frynn's attack. You parry Knight Defender's attack. Frynn has some small wounds and bruises.  [86]Varkor: [===|===|===|==-] (880/1021hp * 465/518mn * 402/486mv)(19677g 8:00h (M)m 24896xp)  Frynn holds a gyvel potion in his hand. Frynn has some small wounds and bruises.  [86]Varkor: [===|===|===|==-] (880/1021hp * 465/518mn * 402/486mv)(19677g 8:00h (M)m 24896xp) ons Your bladed onslaught injures Frynn. Your bladed onslaught wounds Frynn. You have gained knowledge about flying! Your bladed onslaught injures Frynn. Your bladed onslaught decimates Frynn! Frynn's ice shield injures you. You parry Frynn's attack. You dual parry Knight Defender's attack. Frynn has quite a few wounds.  [84]Varkor: [===|===|===|==-] (866/1021hp * 463/518mn * 402/486mv)(19677g 8:00h (M)m 24896xp)  Frynn has fled! Your wounding scratches Frynn. Frynn rides south. (866/1021hp * 463/518mn * 402/486mv)(19677g 8:00h (M)m 24896xp) ons But you aren't in combat! (866/1021hp * 463/518mn * 402/486mv)(19677g 8:00h (M)m 24896xp) But you aren't in combat! (866/1021hp * 463/518mn * 402/486mv)(19677g 8:00h (M)m 24896xp)  You parry Knight Defender's attack. Knight Defender has some big nasty wounds and scratches.  [84]Varkor: [===|===|===|==-] (866/1021hp * 463/518mn * 402/486mv)(19677g 8:00h (M)m 24896xp) k alt You do the best you can! Knight Defender has some big nasty wounds and scratches.  [84]Varkor: [===|===|===|==-] (866/1021hp * 463/518mn * 402/486mv)(19677g 8:00h (M)m 24896xp) ons Your thrust LACERATES Knight Defender! Knight Defender has some big nasty wounds and scratches.  [84]Varkor: [===|===|===|==-] (866/1021hp * 460/518mn * 402/486mv)(19677g 8:00h (M)m 24896xp)  Your bladed onslaught DISMEMBERS Knight Defender! Your bladed onslaught DISMEMBERS Knight Defender! Knight Defender dodges your attack. Knight Defender dodges your attack. Knight Defender's flesh is seared by the flaming "Decobru" the Gladiator Broadsword. Your flaming bite hits Knight Defender. You parry Knight Defender's attack. Knight Defender looks pretty hurt.  [84]Varkor: [===|===|===|==-] (866/1021hp * 458/518mn * 402/486mv)(19677g 8:00h (M)m 24896xp) ons Knight Defender is no longer blinded. Knight Defender looks pretty hurt.  [84]Varkor: [===|===|===|==-] (866/1021hp * 458/518mn * 425/486mv)(19677g 9:00h (M)m 24896xp) Your chop LACERATES Knight Defender! Knight Defender looks pretty hurt.  [84]Varkor: [===|===|===|==-] (866/1021hp * 455/518mn * 425/486mv)(19677g 9:00h (M)m 24896xp) sca s Your bladed onslaught MANGLES Knight Defender! Your bladed onslaught MASSACRES Knight Defender! Your bladed onslaught DISMEMBERS Knight Defender! You parry Knight Defender's attack. Knight Defender is in awful condition.  [84]Varkor: [===|===|===|==-] (866/1021hp * 453/518mn * 425/486mv)(19677g 9:00h (M)m 24896xp) draw You scan south. *** Range 1 (south) *** A bleeding demon of nexus lies in the dirt here. Your bladed onslaught DISMEMBERS Knight Defender! Your bladed onslaught LACERATES Knight Defender! Knight Defender dodges your attack. Your bladed onslaught MANGLES Knight Defender! Knight Defender is DEAD!! You've retrieved the Standard of Nexus! [NEXUS]: 'Varkor has retrieved our item from Knight.' A new Knight Defender quickly takes a position before the altar. You turn an armored Knight's attack against him. Your counter MUTILATES an armored Knight! Your second counter maims an armored Knight! An armored Knight tries to disarm you, but fails. An armored Knight has a few scratches.  [84]Varkor: [===|===|===|==-] (866/1021hp * 441/518mn * 425/486mv)(19677g 9:00h (M)m 24896xp) You have no sheathed weapons to draw! An armored Knight has a few scratches.  [84]Varkor: [===|===|===|==-] (866/1021hp * 441/518mn * 425/486mv)(19677g 9:00h (M)m 24896xp) flee You flee from combat! Before the Knight's Castle   The Knight Castle rises before you, the towering walls pristine and gleaming so bright that they threaten to blind any attacker.  Huge granite blocks stack seemlessly on top of each other, the left side of the Castle rebuilt to match the older part to the right.  A gleaming coating has been applied to the granite, responsible for the blinding gleam, no doubt used to reinforce the already impressive fortress.   [Exits: north east south] A bleeding demon of nexus lies in the dirt here. Just as quick as lightning! I'm GONE! <-------------------------- MEEP MEEP [NEXUS] an Abomination: 'Our altar is under attack by Frynn! ' [NEXUS] Nexus Defender: 'Our altar is under attack by Frynn! ' (1021/1021hp * 518/518mn * 486/486mv)(19677g 15:00h (M)m 24896xp) s You stop meditating and stand up. Before the Nexus Fortress   Hewn into the side of a mountainface this impressive structure is sinister and almost skull shaped.  Slits carved into the side give way to the internal flickering of flames.  A strange roaring is heard below, almost like the rush of a river.  An atmosphere of tension fills the air and you have a deep foreboding feeling that you can't shift.  The smell of brimstone and smoldering is unmistakable and all consuming.   [Exits: north south] (Charmed) (White Aura) Frynn's Knight Avatar is here, fighting an Abomination. (White Aura) Frynn is here, fighting an Abomination. (White Aura) an Abomination is here, fighting Frynn. The Nexus altar stands here. (1021/1021hp * 518/518mn * 485/486mv)(19677g 15:00h (M)m 24896xp)  Frynn utters the words, 'yucandusbarr'. You yell 'Die! Frynn, you sorcerous dog!' Frynn's fireball LACERATES you! Frynn's fireball LACERATES an Abomination! Frynn's fireball >>> ANNIHILATES <<< Nexus Defender! Frynn has a few scratches.  (971/1021hp * 518/518mn * 485/486mv)(19677g 15:00h (M)m 24896xp)  An Abomination's slime MUTILATES Frynn's Knight Avatar! [NEXUS] an Abomination: 'Weeee arre underrrr attaccck by Frynn!' Your bladed onslaught wounds Frynn. Frynn parries your attack. Your bladed onslaught wounds Frynn. The Rod of Light adorned with the blood of Traian burns an Abomination with corrosive acid. An Abomination starts glowing strangely. Frynn's acidic bite scratches an Abomination. Frynn's Knight Avatar trips an Abomination, sending it to the ground. Frynn's Knight Avatar's trip scratches an Abomination. Nexus Defender's defense wounds Frynn. Frynn has a few scratches.  (971/1021hp * 516/518mn * 485/486mv)(19677g 15:00h (M)m 24896xp) dis Your ironarm scratches Frynn. Your arms feel like cords of iron, and you overcome the curse. You disarm Frynn! Frynn has a few scratches.  (971/1021hp * 516/518mn * 485/486mv)(19677g 15:00h (M)m 24896xp)  An Abomination's slime misses Frynn. An Abomination's slime maims Frynn's Knight Avatar! Your bladed onslaught mauls Frynn. Your bladed onslaught mauls Frynn. Your bladed onslaught injures Frynn. You have gained knowledge about flying! Your bladed onslaught injures Frynn. Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword. Your flaming bite scratches Frynn. Frynn's Knight Avatar's bladed onslaught hits an Abomination. Nexus Defender's defense injures Frynn. Frynn has some small wounds and bruises.  (971/1021hp * 514/518mn * 485/486mv)(19677g 15:00h (M)m 24896xp)  Frynn scans all around. Frynn has some small wounds and bruises.  (971/1021hp * 514/518mn * 485/486mv)(19677g 15:00h (M)m 24896xp)  Frynn wields the Rod of Light adorned with the blood of Traian. Frynn has some small wounds and bruises.  (971/1021hp * 514/518mn * 485/486mv)(19677g 15:00h (M)m 24896xp) dis An Abomination's slime MUTILATES Frynn's Knight Avatar! Frynn parries your attack. Your bladed onslaught mauls Frynn. Frynn parries your attack. The Rod of Light adorned with the blood of Traian burns an Abomination with corrosive acid. Frynn's acidic bite scratches an Abomination. Frynn has some small wounds and bruises.  (971/1021hp * 512/518mn * 485/486mv)(19677g 15:00h (M)m 24896xp) Your ironarm hits Frynn. Your arms feel like cords of iron, and you overcome the curse. You disarm Frynn! Frynn has some small wounds and bruises.  (971/1021hp * 512/518mn * 485/486mv)(19677g 15:00h (M)m 24896xp)  An Abomination's slime misses Frynn. An Abomination's slime maims Frynn's Knight Avatar! Your bladed onslaught mauls Frynn. Your bladed onslaught decimates Frynn! Your bladed onslaught wounds Frynn. Your bladed onslaught mauls Frynn. Your bladed onslaught wounds Frynn. Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword. Your flaming bite scratches Frynn. Frynn's punch grazes an Abomination. Frynn's Knight Avatar's bladed onslaught injures an Abomination. Frynn's Knight Avatar's bladed onslaught injures an Abomination. Nexus Defender's defense injures Frynn. Frynn has quite a few wounds.  (971/1021hp * 510/518mn * 485/486mv)(19677g 15:00h (M)m 24896xp)  Frynn wields the Rod of Light adorned with the blood of Traian. Frynn has quite a few wounds.  (971/1021hp * 510/518mn * 485/486mv)(19677g 15:00h (M)m 24896xp)  Frynn utters the words, 'eugszr waouq'. You feel a brief tingling sensation. Frynn has quite a few wounds.  (971/1021hp * 510/518mn * 485/486mv)(19677g 15:00h (M)m 24896xp)  An Abomination's slime MUTILATES Frynn's Knight Avatar! Your bladed onslaught wounds Frynn. Your bladed onslaught wounds Frynn. Your bladed onslaught misses Frynn. Frynn parries your attack. Your bladed onslaught wounds Frynn. Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword. Your flaming bite scratches Frynn. The Rod of Light adorned with the blood of Traian burns an Abomination with corrosive acid. Frynn's acidic bite scratches an Abomination. Frynn's Knight Avatar's bladed onslaught hits an Abomination. Frynn's Knight Avatar's bladed onslaught hits an Abomination. Nexus Defender's defense injures Frynn. Frynn has quite a few wounds.  (971/1021hp * 508/518mn * 485/486mv)(19677g 15:00h (M)m 24896xp)  Frynn has fled! An Abomination oozes and slops in the way and prevents Frynn from entering. An Abomination says 'Noooone ssshalllll passsss!' Frynn has fled! Frynn rides south. (971/1021hp * 508/518mn * 485/486mv)(19677g 15:00h (M)m 24896xp) dis You aren't fighting anyone. (971/1021hp * 508/518mn * 485/486mv)(19677g 15:00h (M)m 24896xp) s m Frynn's Knight Avatar's bladed onslaught hits an Abomination. Frynn's Knight Avatar's bladed onslaught hits an Abomination. (971/1021hp * 508/518mn * 485/486mv)(19677g 15:00h (M)m 24896xp) Nearing the Dark Fortress   You travel along a road blasted within the hard rock of this area by magics and powers unknown.  Black soot and ash covers much of surrounding area, fenced on either side by rows upon rows of pikes graced with heads shrunken from heat.  Not a single living thing can be heard.   [Exits: north east south]      Hundreds of gnomish heads have been impaled on spikes and displayed for the world to see.      The ruined remnants of the knight castle wall has been dumped here. (White Aura) Frynn the Dauntless Faetorian is here, sitting astride a white charger. A bleeding paladin of knight lies in the dirt here. (971/1021hp * 508/518mn * 484/486mv)(19677g 15:00h (M)m 24896xp) Frynn yells 'Help! I am being attacked by Varkor!' Your bladed onslaught wounds Frynn. Your bladed onslaught injures Frynn. Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword. Your flaming bite grazes Frynn. Frynn scans all around. Frynn has quite a few wounds.  [95]Varkor: [===|===|===|===] (971/1021hp * 508/518mn * 484/486mv)(19677g 15:00h (M)m 24896xp) dis Frynn's Knight Avatar walks in. You have gained knowledge about flying! Your bladed onslaught wounds Frynn. Your bladed onslaught wounds Frynn. Your bladed onslaught wounds Frynn. Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword. Your flaming bite scratches Frynn. You dodge Frynn's attack. You dual parry Frynn's Knight Avatar's attack. You parry Frynn's Knight Avatar's attack. Frynn's Knight Avatar tries to disarm you, but your weapon won't budge! Frynn has quite a few wounds.  [95]Varkor: [===|===|===|===] (971/1021hp * 506/518mn * 484/486mv)(19677g 15:00h (M)m 24896xp)  Frynn utters the words, 'eugszr waouq'. You feel a brief tingling sensation. Frynn has quite a few wounds.  [95]Varkor: [===|===|===|===] (971/1021hp * 506/518mn * 484/486mv)(19677g 15:00h (M)m 24896xp) Your ironarm grazes Frynn. Your arms feel like cords of iron, and you overcome the curse. You disarm Frynn! Frynn has quite a few wounds.  [95]Varkor: [===|===|===|===] (971/1021hp * 506/518mn * 484/486mv)(19677g 15:00h (M)m 24896xp)  Your bladed onslaught mauls Frynn. Your bladed onslaught mauls Frynn. Your bladed onslaught decimates Frynn! Your bladed onslaught wounds Frynn. You feel scared for a second. You dodge Frynn's attack. You dodge Frynn's Knight Avatar's attack. You parry Frynn's Knight Avatar's attack. Frynn has some big nasty wounds and scratches.  [95]Varkor: [===|===|===|===] (971/1021hp * 504/518mn * 484/486mv)(19677g 15:00h (M)m 24896xp)  Frynn wields the Rod of Light adorned with the blood of Traian. Frynn has some big nasty wounds and scratches.  [95]Varkor: [===|===|===|===] (971/1021hp * 504/518mn * 484/486mv)(19677g 15:00h (M)m 24896xp)  Frynn utters the words, 'eugszr waouq'. Your focus wavers and you step out of the ironarm stance. You snap out of your battletrance. You lose your battlefocus. You lose your battlesphere. The protective aura around your body fades. Frynn has some big nasty wounds and scratches.  [95]Varkor: [===|===|===|===] (971/1021hp * 504/518mn * 484/486mv)(19677g 15:00h (M)m 24896xp) ons It starts to rain. Frynn has some big nasty wounds and scratches.  [100]Varkor: [===|===|===|===] (1021/1021hp * 504/518mn * 486/486mv)(19677g 16:00h (M)m 24896xp)  Frynn parries your attack. You have gained knowledge about flying! Your bladed onslaught injures Frynn. Your bladed onslaught wounds Frynn. Your bladed onslaught mauls Frynn. You dodge Frynn's attack. You parry Frynn's Knight Avatar's attack. Frynn has some big nasty wounds and scratches.  [100]Varkor: [===|===|===|===] (1021/1021hp * 504/518mn * 486/486mv)(19677g 16:00h (M)m 24896xp)  Frynn utters the words, 'pzrrghcandusaw'. The ground erupts as you are caught in a searing beam of arcane light. Frynn's hellstream *** OBLITERATES *** you! Frynn has some big nasty wounds and scratches.  [85]Varkor: [===|===|===|==-] (870/1021hp * 504/518mn * 486/486mv)(19677g 16:00h (M)m 24896xp) flee flee Your thrust wounds Frynn. Frynn has some big nasty wounds and scratches.  [85]Varkor: [===|===|===|==-] (870/1021hp * 501/518mn * 486/486mv)(19677g 16:00h (M)m 24896xp) quaff vial Frynn parries your attack. Your bladed onslaught injures Frynn. Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword. Your flaming bite scratches Frynn. Frynn's rays miss you. You parry Frynn's attack. You dual parry Frynn's Knight Avatar's attack. Frynn's Knight Avatar's bladed onslaught MUTILATES you! You dodge Frynn's Knight Avatar's attack. Frynn has some big nasty wounds and scratches.  [81]Varkor: [===|===|===|=--] (832/1021hp * 501/518mn * 486/486mv)(19677g 16:00h (M)m 24896xp)  Frynn utters the words, 'qarr diesilla'. Frynn shouts an invocation and sheets of lightning strike from above! Sparks arc around your armor! Frynn's lightning bolt === DISINTEGRATES === you! Frynn has some big nasty wounds and scratches.  [64]Varkor: [===|===|==-|---] (656/1021hp * 501/518mn * 486/486mv)(19677g 16:00h (M)m 24896xp) You flee from combat! Before the Nexus Fortress   Hewn into the side of a mountainface this impressive structure is sinister and almost skull shaped.  Slits carved into the side give way to the internal flickering of flames.  A strange roaring is heard below, almost like the rush of a river.  An atmosphere of tension fills the air and you have a deep foreboding feeling that you can't shift.  The smell of brimstone and smoldering is unmistakable and all consuming.   [Exits: north south] (Pink Aura) (White Aura) An Abomination bars the way. The Nexus altar stands here. (656/1021hp * 501/518mn * 485/486mv)(19677g 16:00h (M)m 24896xp) You aren't fighting anyone. (656/1021hp * 501/518mn * 485/486mv)(19677g 16:00h (M)m 24896xp) You quaff a vial of sparkling liquid. You are surrounded by a dark aura. (656/1021hp * 501/518mn * 485/486mv)(19677g 16:00h (M)m 24896xp) c iron You clear your mind and focus on the secrets of Ironarm. (656/1021hp * 476/518mn * 485/486mv)(19677g 16:00h (M)m 24896xp) dis sca s You aren't fighting anyone. Frynn rides in. Frynn's Knight Avatar walks in. [NEXUS]: 'an Abomination: Alert! Frynn of [PRAETORIAN] sighted at our gates!' (656/1021hp * 476/518mn * 485/486mv)(19677g 16:00h (M)m 24896xp) You scan south. *** Range 1 (south) *** A bleeding paladin of knight lies in the dirt here. (656/1021hp * 476/518mn * 485/486mv)(19677g 16:00h (M)m 24896xp)  Frynn utters the words, 'pzrrghcandusaw'. You yell 'Die! Frynn, you sorcerous dog!' The ground erupts as you are caught in a searing beam of arcane light. Frynn's hellstream MANGLES you! Frynn has some big nasty wounds and scratches.  (562/1021hp * 476/518mn * 485/486mv)(19677g 16:00h (M)m 24896xp) life You grope at Frynn to drain his vitality! Your touch hits Frynn. You gain 8 experience! An Abomination's slime misses Frynn. An Abomination tries to disarm Frynn, but fails. [NEXUS] an Abomination: 'Weeee arre underrrr attaccck by Frynn!' Your bladed onslaught wounds Frynn. Your bladed onslaught injures Frynn. Your bladed onslaught wounds Frynn. The Rod of Light adorned with the blood of Traian burns an Abomination with corrosive acid. Frynn's acidic bite scratches an Abomination. Frynn's Knight Avatar's bladed onslaught injures an Abomination. Frynn has some big nasty wounds and scratches.  (573/1021hp * 470/518mn * 485/486mv)(19677g 16:00h (M)m 24896xp)  Frynn utters the words, 'pzrrghcandusaw'. The ground erupts as you are caught in a searing beam of arcane light. Frynn's hellstream *** OBLITERATES *** you! Frynn has some big nasty wounds and scratches.  (417/1021hp * 470/518mn * 485/486mv)(19677g 16:00h (M)m 24896xp) dis An Abomination's slime devastates Frynn! An Abomination's slime devastates Frynn's Knight Avatar! Your bladed onslaught injures Frynn. Your bladed onslaught hits Frynn. Your bladed onslaught injures Frynn. The Rod of Light adorned with the blood of Traian burns an Abomination with corrosive acid. Frynn's acidic bite scratches an Abomination. Frynn has some big nasty wounds and scratches.  (417/1021hp * 468/518mn * 485/486mv)(19677g 16:00h (M)m 24896xp) Your ironarm grazes Frynn. Your arms feel like cords of iron, and you overcome the curse. You disarm Frynn! Frynn has some big nasty wounds and scratches.  (417/1021hp * 468/518mn * 485/486mv)(19677g 16:00h (M)m 24896xp)  An Abomination's slime devastates Frynn! An Abomination's slime maims Frynn's Knight Avatar! Your bladed onslaught wounds Frynn. Your bladed onslaught wounds Frynn. Your bladed onslaught mauls Frynn. Your bladed onslaught wounds Frynn. Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword. Your flaming bite scratches Frynn. Frynn's Knight Avatar's bladed onslaught injures an Abomination. Frynn looks pretty hurt.  (417/1021hp * 466/518mn * 485/486mv)(19677g 16:00h (M)m 24896xp)  Frynn wields the Rod of Light adorned with the blood of Traian. Frynn looks pretty hurt.  (417/1021hp * 466/518mn * 485/486mv)(19677g 16:00h (M)m 24896xp) ons Frynn utters the words, 'pzrrghcandusaw'. The ground erupts as you are caught in a searing beam of arcane light. Frynn's hellstream === DISINTEGRATES === you! You sure are BLEEDING! Frynn looks pretty hurt.  (233/1021hp * 466/518mn * 485/486mv)(19677g 16:00h (M)m 24896xp)  An Abomination's slime maims Frynn's Knight Avatar! Frynn parries your attack. Your bladed onslaught decimates Frynn! Your bladed onslaught injures Frynn. Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword. Your flaming bite scratches Frynn. Frynn's Knight Avatar's bladed onslaught hits an Abomination. Frynn's Knight Avatar trips an Abomination, sending it to the ground. Frynn's Knight Avatar's trip scratches an Abomination. Frynn looks pretty hurt.  (233/1021hp * 464/518mn * 485/486mv)(19677g 16:00h (M)m 24896xp) Your thrust wounds Frynn. Frynn looks pretty hurt.  (233/1021hp * 461/518mn * 485/486mv)(19677g 16:00h (M)m 24896xp)  Frynn looks at you. Frynn looks pretty hurt.  (233/1021hp * 461/518mn * 485/486mv)(19677g 16:00h (M)m 24896xp) dis [NEXUS] an Abomination: 'Our altar is under attack by Frynn! ' Frynn looks pretty hurt.  (233/1021hp * 461/518mn * 486/486mv)(19677g 17:00h (M)m 24896xp)  Frynn utters the words, 'pzrrghcandusaw'. The ground erupts as you are caught in a searing beam of arcane light. Frynn's hellstream MANGLES you! You sure are BLEEDING! Frynn looks pretty hurt.  (139/1021hp * 461/518mn * 486/486mv)(19677g 17:00h (M)m 24896xp)  An Abomination's slime misses Frynn. An Abomination's slime MUTILATES Frynn's Knight Avatar! An Abomination tries to disarm Frynn, but fails. [NEXUS] an Abomination: 'Weeee arre underrrr attaccck by Frynn!' You have gained knowledge about flying! Your bladed onslaught wounds Frynn. Your bladed onslaught injures Frynn. Your bladed onslaught injures Frynn. Your bladed onslaught injures Frynn. Your bladed onslaught misses Frynn. The Rod of Light adorned with the blood of Traian burns an Abomination with corrosive acid. Frynn's acidic bite scratches an Abomination. Frynn's Knight Avatar's bladed onslaught misses an Abomination. Frynn is in awful condition.  (139/1021hp * 459/518mn * 486/486mv)(19677g 17:00h (M)m 24896xp) Your ironarm scratches Frynn. Your arms feel like cords of iron, and you overcome the curse. You disarm Frynn! Frynn is in awful condition.  (139/1021hp * 459/518mn * 486/486mv)(19677g 17:00h (M)m 24896xp) s m An Abomination's slime devastates Frynn! An Abomination's slime MUTILATES Frynn's Knight Avatar! Your bladed onslaught misses Frynn. You have gained knowledge about flying! Your bladed onslaught decimates Frynn! You have gained knowledge about flying! Your bladed onslaught injures Frynn. Your bladed onslaught mauls Frynn. Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword. Your flaming bite scratches Frynn. Frynn's punch misses an Abomination. Frynn's Knight Avatar's bladed onslaught hits an Abomination. Frynn is in awful condition.  (139/1021hp * 457/518mn * 486/486mv)(19677g 17:00h (M)m 24896xp)  Frynn wields the Rod of Light adorned with the blood of Traian. Frynn is in awful condition.  (139/1021hp * 457/518mn * 486/486mv)(19677g 17:00h (M)m 24896xp)  Frynn has fled! An Abomination oozes and slops in the way and prevents Frynn from entering. An Abomination says 'Noooone ssshalllll passsss!' Frynn has fled! Frynn rides south. (139/1021hp * 457/518mn * 486/486mv)(19677g 17:00h (M)m 24896xp)  Frynn's Knight Avatar's bladed onslaught hits an Abomination. Frynn's Knight Avatar's bladed onslaught injures an Abomination. (139/1021hp * 457/518mn * 486/486mv)(19677g 17:00h (M)m 24896xp) Nearing the Dark Fortress   You travel along a road blasted within the hard rock of this area by magics and powers unknown.  Black soot and ash covers much of surrounding area, fenced on either side by rows upon rows of pikes graced with heads shrunken from heat.  Not a single living thing can be heard.   [Exits: north east south]      Hundreds of gnomish heads have been impaled on spikes and displayed for the world to see.      The ruined remnants of the knight castle wall has been dumped here. A bleeding paladin of knight lies in the dirt here. (139/1021hp * 457/518mn * 485/486mv)(19677g 17:00h (M)m 24896xp) They aren't here. (139/1021hp * 457/518mn * 485/486mv)(19677g 17:00h (M)m 24896xp) s m Nearing the Dark Fortress   You travel along a road blasted within the hard rock of this area by magics and powers unknown.  Black soot and ash covers much of surrounding area, fenced on either side by rows upon rows of pikes graced with heads shrunken from heat.  Not a single living thing can be heard.   [Exits: north south]      (Glowing) (Humming) Stuck up on a pike is the head of Vhorkus staring blankly at you.      The ruined remnants of the knight castle wall has been dumped here. (139/1021hp * 457/518mn * 483/486mv)(19677g 17:00h (M)m 24896xp) s They aren't here. (139/1021hp * 457/518mn * 483/486mv)(19677g 17:00h (M)m 24896xp) s Upon a Blasted Plateau   The hard mountainous ground has been blasted into oblivion here, creating a perfectly flat plateau.  The ground is smooth with a wide road leading north towards an ominous dark fortress.   [Exits: north down] (139/1021hp * 457/518mn * 481/486mv)(19677g 17:00h (M)m 24896xp) where Alas, you cannot go that way. (139/1021hp * 457/518mn * 481/486mv)(19677g 17:00h (M)m 24896xp) Barren Highlands is [NEXUS] controlled.  Players near you: <PK>   Varkor                           Upon a Blasted Plateau <PK>   Frynn                            The hills overlooking the shoreline (139/1021hp * 457/518mn * 481/486mv)(19677g 17:00h (M)m 24896xp) n n Nearing the Dark Fortress   You travel along a road blasted within the hard rock of this area by magics and powers unknown.  Black soot and ash covers much of surrounding area, fenced on either side by rows upon rows of pikes graced with heads shrunken from heat.  Not a single living thing can be heard.   [Exits: north south]      (Glowing) (Humming) Stuck up on a pike is the head of Vhorkus staring blankly at you.      The ruined remnants of the knight castle wall has been dumped here. (139/1021hp * 457/518mn * 479/486mv)(19677g 17:00h (M)m 24896xp) n n Nearing the Dark Fortress   You travel along a road blasted within the hard rock of this area by magics and powers unknown.  Black soot and ash covers much of surrounding area, fenced on either side by rows upon rows of pikes graced with heads shrunken from heat.  Not a single living thing can be heard.   [Exits: north east south]      Hundreds of gnomish heads have been impaled on spikes and displayed for the world to see.      The ruined remnants of the knight castle wall has been dumped here. A bleeding paladin of knight lies in the dirt here. (139/1021hp * 457/518mn * 477/486mv)(19677g 17:00h (M)m 24896xp) Before the Nexus Fortress   Hewn into the side of a mountainface this impressive structure is sinister and almost skull shaped.  Slits carved into the side give way to the internal flickering of flames.  A strange roaring is heard below, almost like the rush of a river.  An atmosphere of tension fills the air and you have a deep foreboding feeling that you can't shift.  The smell of brimstone and smoldering is unmistakable and all consuming.   [Exits: north south] (Charmed) (White Aura) Frynn's Knight Avatar is here, fighting an Abomination. (Pink Aura) (White Aura) an Abomination is here, fighting Frynn's Knight Avatar. The Nexus altar stands here. (139/1021hp * 457/518mn * 476/486mv)(19677g 17:00h (M)m 24896xp) healing Seeing hungry bloodlust in an Abomination's eyes you wisly decide to wait.      (139/1021hp * 457/518mn * 476/486mv)(19677g 17:00h (M)m 24896xp) A warm feeling floods your body and you feel much better. (483/1021hp * 407/518mn * 476/486mv)(19677g 17:00h (M)m 24896xp)  An Abomination's slime MUTILATES Frynn's Knight Avatar! Frynn's Knight Avatar has fled! Frynn's Knight Avatar walks south. (483/1021hp * 407/518mn * 476/486mv)(19677g 17:00h (M)m 24896xp) l Before the Nexus Fortress   Hewn into the side of a mountainface this impressive structure is sinister and almost skull shaped.  Slits carved into the side give way to the internal flickering of flames.  A strange roaring is heard below, almost like the rush of a river.  An atmosphere of tension fills the air and you have a deep foreboding feeling that you can't shift.  The smell of brimstone and smoldering is unmistakable and all consuming.   [Exits: north south] (Pink Aura) (White Aura) An Abomination bars the way. The Nexus altar stands here. (483/1021hp * 407/518mn * 476/486mv)(19677g 17:00h (M)m 24896xp) l abom Yeeeuch!  To say this thing is ugly would be the understatement of the millenium.  Oozing in all the wrong places and slopping about repugnantly the Abomination bars your way through.  The only thing more repulsive than his appearance is his smell but you suspect nobody ever gets close enough to worry about that.   An Abomination has some small wounds and bruises. an Abomination is using: <held>                 the Standard of Nexus (483/1021hp * 407/518mn * 476/486mv)(19677g 17:00h (M)m 24896xp)  The pink aura around an Abomination fades away. The protective aura around your body fades. Your mount departs leaving you on foot. (483/1021hp * 407/518mn * 486/486mv)(19677g 18:00h (D)m 24896xp) sca s You scan south. *** Range 1 (south) *** A bleeding paladin of knight lies in the dirt here. *** Range 2 (south) *** (Charmed) (White Aura) Frynn's Knight Avatar stands here. (483/1021hp * 407/518mn * 486/486mv)(19677g 18:00h (D)m 24896xp) quaff vial You quaff a vial of sparkling liquid. You are surrounded by a dark aura. (483/1021hp * 407/518mn * 486/486mv)(19677g 18:00h (D)m 24896xp) where [NEXUS] is [NEXUS] controlled.  Players near you: <PK>   Varkor                           Before the Nexus Fortress (483/1021hp * 407/518mn * 486/486mv)(19677g 18:00h (D)m 24896xp) a You are affected by the following: Spell: sanctuary      : for 3 hours Spell: healing        : for 9 hours Spell: ironarm        : modifies damroll by 5 for 10 hours Spell: spellkiller    : for 0 hours Spell: blood vow      : for 4 hours (483/1021hp * 407/518mn * 486/486mv)(19677g 18:00h (D)m 24896xp) draw You have no sheathed weapons to draw! (483/1021hp * 407/518mn * 486/486mv)(19677g 18:00h (D)m 24896xp) eq Varkor is using: <used as light>        (Glowing) a glass star <worn on finger>       a rusty ring <worn on finger>       an ornate copper ring <worn around neck>     (Glowing) (Humming) a black sun medallion <worn around neck>     nothing. <worn on head>         (Glowing) (Humming) a helm of spell-turning <worn on ear>          an encased hydra stud <worn on torso>        (Humming) the Black Basilisk's torso adorned with a small charm <worn on arms>         a set of rope armwraps <worn on hands>        (Glowing) (Humming) a pair of spiked light-steel gauntlets <worn on legs>         a pair of layered trousers <worn on feet>         (Glowing) (Humming) some spider-climbing slippers <worn about body>      the blemished Death Shroud <worn about waist>     (Glowing) (Humming) a magic multi-plated girdle <worn around wrist>    (Humming) a frost burned bracelet <worn around wrist>    (Humming) a frost burned bracelet <wielded>              "Decobru" the Gladiator Broadsword <dual wielded>         (Humming) the Meat Kleefer <worn on face>         a Pewter-Rimmed Heat Visor adorned with a small charm <floating nearby>      A vicious black wheel <in the quiver>        nothing. <coiled on shoulder>   (Glowing) a winged air dragon (483/1021hp * 407/518mn * 486/486mv)(19677g 18:00h (D)m 24896xp) sheath pike Your weapon gets in the way and you fail. (483/1021hp * 407/518mn * 486/486mv)(19677g 18:00h (D)m 24896xp) sheath pike You doublesheath your weapon. (483/1021hp * 407/518mn * 486/486mv)(19677g 18:00h (D)m 24896xp) sca s You scan south. *** Range 1 (south) *** (Charmed) (White Aura) Frynn's Knight Avatar stands here. (White Aura) Frynn is sleeping here. A bleeding paladin of knight lies in the dirt here. (483/1021hp * 407/518mn * 486/486mv)(19677g 18:00h (D)m 24896xp) s You see a swirling vortex of fiery clouds. Seconds later flaming debris falls all around you. You yell 'Help! I've just walked into Frynn's firestorm!' Frynn's firestorm decimates you! Nearing the Dark Fortress   You travel along a road blasted within the hard rock of this area by magics and powers unknown.  Black soot and ash covers much of surrounding area, fenced on either side by rows upon rows of pikes graced with heads shrunken from heat.  Not a single living thing can be heard.   [Exits: north east south]      Hundreds of gnomish heads have been impaled on spikes and displayed for the world to see.      The ruined remnants of the knight castle wall has been dumped here. (Charmed) (White Aura) Frynn's Knight Avatar stands here. (White Aura) Frynn is here, fighting YOU! A bleeding paladin of knight lies in the dirt here. Frynn looks pretty hurt.  [44]Varkor: [===|===|---|---] (455/1021hp * 407/518mn * 484/486mv)(19677g 18:00h (D)m 24896xp) s No way!  You are still fighting! Frynn looks pretty hurt.  [44]Varkor: [===|===|---|---] (455/1021hp * 407/518mn * 484/486mv)(19677g 18:00h (D)m 24896xp)  Frynn utters the words, 'eugszr waouq'. You feel a brief tingling sensation. Frynn looks pretty hurt.  [44]Varkor: [===|===|---|---] (455/1021hp * 407/518mn * 484/486mv)(19677g 18:00h (D)m 24896xp) dis Your ironarm scratches Frynn. His weapon won't budge!     <---------------------- DAMNIT MAN! WORK! Frynn looks pretty hurt.  [44]Varkor: [===|===|---|---] (455/1021hp * 407/518mn * 484/486mv)(19677g 18:00h (D)m 24896xp)  Your bladed onslaught wounds Frynn. Your bladed onslaught injures Frynn. Your bladed onslaught wounds Frynn. Your bladed onslaught wounds Frynn. The raging storm of hellfire twists and sheers and then explodes in a fiery nova! Frynn's firestorm LACERATES you! You dual parry Frynn's attack. You parry Frynn's attack. You are burned by the corrosive acid on the Rod of Light adorned with the blood of Traian. Frynn's acidic bite is powerless against you. Frynn's Knight Avatar's eyes widen in fear! Frynn's Knight Avatar's bladed onslaught wounds you. You dual parry Frynn's Knight Avatar's attack. Frynn is in awful condition.  [37]Varkor: [===|==-|---|---] (386/1021hp * 405/518mn * 484/486mv)(19677g 18:00h (D)m 24896xp)  Frynn utters the words, 'eugszr waouq'. Frynn is in awful condition.  [37]Varkor: [===|==-|---|---] (386/1021hp * 405/518mn * 484/486mv)(19677g 18:00h (D)m 24896xp)  Your bladed onslaught wounds Frynn. Frynn parries your attack. Your bladed onslaught injures Frynn. Your bladed onslaught wounds Frynn. Frynn's firestorm hits you. You dodge Frynn's attack. Frynn's rays miss you. You are burned by the corrosive acid on the Rod of Light adorned with the blood of Traian. Frynn's acidic bite is powerless against you. You parry Frynn's Knight Avatar's attack. Frynn's Knight Avatar trips you and you go down! Frynn's Knight Avatar's trip scratches you. Frynn is in awful condition.  [36]Varkor: [===|==-|---|---] (373/1021hp * 403/518mn * 484/486mv)(19677g 18:00h (D)m 24896xp)  Frynn utters the words, 'eugszr waouq'. You feel a brief tingling sensation. Frynn is in awful condition.  [36]Varkor: [===|==-|---|---] (373/1021hp * 403/518mn * 484/486mv)(19677g 18:00h (D)m 24896xp)  Your bladed onslaught mauls Frynn. Your bladed onslaught injures Frynn. The firestorm spills sheets of flame all around! Frynn's firestorm decimates you! You parry Frynn's attack. Frynn's rays miss you. You dodge Frynn's Knight Avatar's attack. You dual parry Frynn's Knight Avatar's attack. Frynn is in awful condition.  [34]Varkor: [===|==-|---|---] (348/1021hp * 401/518mn * 484/486mv)(19677g 18:00h (D)m 24896xp)  Frynn utters the words, 'xafe ay candusqarr'. Frynn disappears. The swirling vortex of fire weakens and goes out sending tons of ash flying. (348/1021hp * 401/518mn * 484/486mv)(19677g 18:00h (D)m 24896xp)  You parry Frynn's Knight Avatar's attack. You parry Frynn's Knight Avatar's attack. Frynn's Knight Avatar has some small wounds and bruises.  [34]Varkor: [===|==-|---|---] (348/1021hp * 401/518mn * 484/486mv)(19677g 18:00h (D)m 24896xp)  The night has begun. You stop looking for the spell you predicted. Frynn's Knight Avatar has some small wounds and bruises.  [39]Varkor: [===|==-|---|---] (405/1021hp * 401/518mn * 486/486mv)(19677g 19:00h (D)m 24896xp)  Your bladed onslaught mauls Frynn's Knight Avatar. Frynn's Knight Avatar has fled! Frynn's Knight Avatar walks north. Time to get rid of this Avatar! <------------------------------- Nearing the Dark Fortress   You travel along a road blasted within the hard rock of this area by magics and powers unknown.  Black soot and ash covers much of surrounding area, fenced on either side by rows upon rows of pikes graced with heads shrunken from heat.  Not a single living thing can be heard.   [Exits: north south]      (Glowing) (Humming) Stuck up on a pike is the head of Vhorkus staring blankly at you.      The ruined remnants of the knight castle wall has been dumped here. A swamp drake flies in. (1021/1021hp * 343/518mn * 442/486mv)(14978g 11:00h (M)m 24896xp) You see a swirling vortex of fiery clouds. Seconds later flaming debris falls all around you. You yell 'Help! I've just walked into Frynn's firestorm!' Frynn's firestorm LACERATES you! Nearing the Dark Fortress   You travel along a road blasted within the hard rock of this area by magics and powers unknown.  Black soot and ash covers much of surrounding area, fenced on either side by rows upon rows of pikes graced with heads shrunken from heat.  Not a single living thing can be heard.   [Exits: north east south]      Hundreds of gnomish heads have been impaled on spikes and displayed for the world to see.      The ruined remnants of the knight castle wall has been dumped here. (White Aura) Frynn is here, fighting YOU! (Charmed) (White Aura) Frynn's Demon Hunter stands here. A bleeding paladin of knight lies in the dirt here. Without cover a swamp drake is peleted with flaming debris! A swamp drake yells 'Help! I'm being attacked by Frynn!' Frynn's firestorm LACERATES a swamp drake! A swamp drake flies in. Frynn has some small wounds and bruises.  [95]Varkor: [===|===|===|===] (974/1021hp * 343/518mn * 440/486mv)(14978g 11:00h (M)m 24896xp) dis No way!  You are still fighting! Frynn has some small wounds and bruises.  [95]Varkor: [===|===|===|===] (974/1021hp * 343/518mn * 440/486mv)(14978g 11:00h (M)m 24896xp) Your ironarm hits Frynn. His weapon won't budge! Frynn has some small wounds and bruises.  [95]Varkor: [===|===|===|===] (974/1021hp * 343/518mn * 440/486mv)(14978g 11:00h (M)m 24896xp)  A swamp drake's disease grazes Frynn. Frynn's ice shield mauls a swamp drake. Frynn's ice shield injures a swamp drake. Your bladed onslaught wounds Frynn. Frynn parries your attack. Your bladed onslaught mauls Frynn. Your bladed onslaught wounds Frynn. Frynn parries your attack. Frynn's ice shield decimates you! Hail of flaming rocks begins to fall setting the area aflame! Frynn's firestorm DISMEMBERS a swamp drake! Frynn's firestorm devastates you! Frynn's rays miss you. You dual parry Frynn's attack. You are burned by the corrosive acid on the Rod of Light adorned with the blood of Traian. Frynn's acidic bite is powerless against you. Frynn has quite a few wounds.  [89]Varkor: [===|===|===|==-] (918/1021hp * 341/518mn * 440/486mv)(14978g 11:00h (M)m 24896xp)  Frynn utters the words, 'eugszr waouq'. You feel a brief tingling sensation. Frynn has quite a few wounds.  [89]Varkor: [===|===|===|==-] (918/1021hp * 341/518mn * 440/486mv)(14978g 11:00h (M)m 24896xp)  Frynn utters the words, 'eugszr waouq'. You feel a brief tingling sensation. You dodge Frynn's Demon Hunter's attack. You parry Frynn's Demon Hunter's attack. You dodge Frynn's Demon Hunter's attack. A swamp drake's disease misses Frynn. Your bladed onslaught injures Frynn. Frynn parries your attack. Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword. Your flaming bite scratches Frynn. Frynn's ice shield wounds you. Frynn's firestorm hits a swamp drake. Frynn's firestorm hits you. You dodge Frynn's attack. You parry Frynn's attack. Frynn has quite a few wounds.  [86]Varkor: [===|===|===|==-] (888/1021hp * 339/518mn * 440/486mv)(14978g 11:00h (M)m 24896xp) flee You flee from combat! The Demonologist's Hut   Ear-splitting screams meet you as the door to the hut is pulled open.  Immediately apparent are the bodies of countless creatures dangling from the ceiling.  Meat- hooks keep them aloft, some still twitching as they await whatever dark purpose finds them there.  Soldiers of the rift file in and make their way to a sinewy man covered in bits of flesh.  As they arrive, said man removes limbs or organs from his victims, expertly reattaching them to the soldiers in need.  The abominations that exit, a sicken patchwork of disjointed parts, return to the front to try out their new appendages.   [Exits: west] (Dark Aura) The demonologist is here, ready to 'operate'. (888/1021hp * 339/518mn * 439/486mv)(14978g 11:00h (M)m 24896xp) w You see a swirling vortex of fiery clouds. Seconds later flaming debris falls all around you. You yell 'Help! I've just walked into Frynn's firestorm!' Frynn's firestorm decimates you! Nearing the Dark Fortress   You travel along a road blasted within the hard rock of this area by magics and powers unknown.  Black soot and ash covers much of surrounding area, fenced on either side by rows upon rows of pikes graced with heads shrunken from heat.  Not a single living thing can be heard.   [Exits: north east south]      Hundreds of gnomish heads have been impaled on spikes and displayed for the world to see.      The ruined remnants of the knight castle wall has been dumped here. (Charmed) (Dark Aura) a swamp drake is here, fighting Frynn. (White Aura) Frynn is here, fighting YOU! (Charmed) (White Aura) Frynn's Demon Hunter stands here. A bleeding paladin of knight lies in the dirt here. Frynn has quite a few wounds.  [84]Varkor: [===|===|===|==-] (862/1021hp * 339/518mn * 438/486mv)(14978g 11:00h (M)m 24896xp) dis Your ironarm scratches Frynn. Your arms feel like cords of iron, and you overcome the curse. You disarm Frynn! A swamp drake's disease misses Frynn. Your bladed onslaught decimates Frynn! Your bladed onslaught mauls Frynn. Your bladed onslaught wounds Frynn. Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword. Your flaming bite grazes Frynn. Frynn's ice shield hits you. Frynn's firestorm decimates you! Frynn's firestorm decimates a swamp drake! You dodge Frynn's attack. You dual parry Frynn's attack. Frynn has quite a few wounds.  [80]Varkor: [===|===|===|=--] (825/1021hp * 337/518mn * 438/486mv)(14978g 11:00h (M)m 24896xp)  You parry Frynn's Demon Hunter's attack. You parry Frynn's Demon Hunter's attack. A swamp drake's disease grazes Frynn. Frynn's ice shield wounds a swamp drake. Frynn's ice shield wounds a swamp drake. Your bladed onslaught wounds Frynn. Your bladed onslaught wounds Frynn. Your bladed onslaught injures Frynn. Your bladed onslaught injures Frynn. Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword. Your flaming bite scratches Frynn. Frynn's ice shield mauls you. Frynn's firestorm decimates you! Frynn's firestorm hits a swamp drake. You dodge Frynn's attack. Frynn has quite a few wounds.  [76]Varkor: [===|===|===|=--] (778/1021hp * 335/518mn * 438/486mv)(14978g 11:00h (M)m 24896xp)  Frynn wields the Rod of Light adorned with the blood of Traian. Frynn has quite a few wounds.  [76]Varkor: [===|===|===|=--] (778/1021hp * 335/518mn * 438/486mv)(14978g 11:00h (M)m 24896xp)  Frynn utters the words, 'eugszr waouq'. The protective aura around your body fades. You feel solid again. You snap out of your battletrance. Frynn has quite a few wounds.  [76]Varkor: [===|===|===|=--] (778/1021hp * 335/518mn * 438/486mv)(14978g 11:00h (M)m 24896xp)  The swirling vortex of fire weakens and goes out sending tons of ash flying. Frynn has quite a few wounds.  [83]Varkor: [===|===|===|=--] (851/1021hp * 335/518mn * 486/486mv)(14978g 12:00h (M)m 24896xp) flee flee Frynn utters the words, 'pzrrghcandusaw'. The ground erupts as you are caught in a searing beam of arcane light. Frynn's hellstream <<< ERADICATES >>> you! That really did HURT! Frynn has quite a few wounds.  [46]Varkor: [===|===|---|---] (472/1021hp * 335/518mn * 486/486mv)(14978g 12:00h (M)m 24896xp)  You dodge Frynn's Demon Hunter's attack. Your bladed onslaught hits Frynn. Your bladed onslaught wounds Frynn. You have gained knowledge about flying! Your bladed onslaught mauls Frynn. Your bladed onslaught injures Frynn. Your bladed onslaught injures Frynn. Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword. Frynn is blinded by smoke! Your flaming bite scratches Frynn. Frynn's ice shield LACERATES you! You dual parry Frynn's attack. You are burned by the corrosive acid on the Rod of Light adorned with the blood of Traian. Frynn's acidic bite is powerless against you. Frynn has quite a few wounds.  [42]Varkor: [===|===|---|---] (429/1021hp * 333/518mn * 486/486mv)(14978g 12:00h (M)m 24896xp) You flee from combat! The Demonologist's Hut   Ear-splitting screams meet you as the door to the hut is pulled open.  Immediately apparent are the bodies of countless creatures dangling from the ceiling.  Meat- hooks keep them aloft, some still twitching as they await whatever dark purpose finds them there.  Soldiers of the rift file in and make their way to a sinewy man covered in bits of flesh.  As they arrive, said man removes limbs or organs from his victims, expertly reattaching them to the soldiers in need.  The abominations that exit, a sicken patchwork of disjointed parts, return to the front to try out their new appendages.   [Exits: west] (Dark Aura) The demonologist is here, ready to 'operate'. (429/1021hp * 333/518mn * 485/486mv)(14978g 12:00h (M)m 24896xp) quaff vial You aren't fighting anyone. (429/1021hp * 333/518mn * 485/486mv)(14978g 12:00h (M)m 24896xp) You quaff a vial of sparkling liquid. You are surrounded by a dark aura. (429/1021hp * 333/518mn * 485/486mv)(14978g 12:00h (M)m 24896xp) w draw A swamp drake flies in. (429/1021hp * 333/518mn * 485/486mv)(14978g 12:00h (M)m 24896xp) m Nearing the Dark Fortress   You travel along a road blasted within the hard rock of this area by magics and powers unknown.  Black soot and ash covers much of surrounding area, fenced on either side by rows upon rows of pikes graced with heads shrunken from heat.  Not a single living thing can be heard.   [Exits: north east south]      Hundreds of gnomish heads have been impaled on spikes and displayed for the world to see.      The ruined remnants of the knight castle wall has been dumped here. (White Aura) Frynn the Dauntless Faetorian is here. (Charmed) (White Aura) Frynn's Demon Hunter stands here. A bleeding paladin of knight lies in the dirt here. A swamp drake flies in. (429/1021hp * 333/518mn * 484/486mv)(14978g 12:00h (M)m 24896xp) You draw your weapon. You wield an iron pike and hold it high. (429/1021hp * 333/518mn * 484/486mv)(14978g 12:00h (M)m 24896xp) Frynn yells 'Help! I am being attacked by someone!' Frynn parries your attack. Your stab wounds Frynn. Frynn parries your attack. Your blow wounds Frynn gravely. Frynn's ice shield wounds you. Frynn has quite a few wounds.  [40]Varkor: [===|==-|---|---] (410/1021hp * 333/518mn * 484/486mv)(14978g 12:00h (M)m 24896xp)  Frynn utters the words, 'qarr diesilla'. Frynn shouts an invocation and sheets of lightning strike from above! Sparks arc around a swamp drake's armor! Frynn's lightning bolt MASSACRES a swamp drake! Sparks arc around your armor! Frynn's lightning bolt *** DEMOLISHES *** you! Frynn has quite a few wounds.  [30]Varkor: [===|=--|---|---] (309/1021hp * 333/518mn * 484/486mv)(14978g 12:00h (M)m 24896xp) draw flee Frynn utters the words, 'qarr diesilla'. Frynn shouts an invocation and sheets of lightning strike from above! Sparks arc around a swamp drake's armor! Frynn's lightning bolt *** DEMOLISHES *** a swamp drake! Sparks arc around your armor! Frynn's lightning bolt MANGLES you! You sure are BLEEDING! Your stab wounds Frynn. Your stab wounds Frynn. Your stab mauls Frynn. Frynn's ice shield injures you. You sure are BLEEDING! You feel scared for a second. You parry Frynn's attack. Frynn has some big nasty wounds and scratches.  [20]Varkor: [===|---|---|---] (208/1021hp * 331/518mn * 484/486mv)(14978g 12:00h (M)m 24896xp) You draw your weapons. You wield "Decobru" the Gladiator Broadsword and hold it high. You wield the Meat Kleefer in your off-hand. Frynn has some big nasty wounds and scratches.  [20]Varkor: [===|---|---|---] (208/1021hp * 331/518mn * 484/486mv)(14978g 12:00h (M)m 24896xp) You flee from combat! Nearing the Dark Fortress   You travel along a road blasted within the hard rock of this area by magics and powers unknown.  Black soot and ash covers much of surrounding area, fenced on either side by rows upon rows of pikes graced with heads shrunken from heat.  Not a single living thing can be heard.   [Exits: north south]      (Glowing) (Humming) Stuck up on a pike is the head of Vhorkus staring blankly at you.      The ruined remnants of the knight castle wall has been dumped here. (208/1021hp * 331/518mn * 482/486mv)(14978g 12:00h (M)m 24896xp)  A swamp drake flies in. (208/1021hp * 331/518mn * 482/486mv)(14978g 12:00h (M)m 24896xp) s Upon a Blasted Plateau   The hard mountainous ground has been blasted into oblivion here, creating a perfectly flat plateau.  The ground is smooth with a wide road leading north towards an ominous dark fortress.   [Exits: north down] A swamp drake flies in. (208/1021hp * 331/518mn * 480/486mv)(14978g 12:00h (M)m 24896xp) a You are affected by the following: Spell: sanctuary      : for 2 hours Spell: blood vow      : for 117 hours Spell: ironarm        : modifies damroll by 4 for 6 hours Spell: mounted        : for 135 hours Spell: spellkiller    : for 0 hours Spell: serpent call   : for 11 hours Spell: battlefocus    : modifies ac by -50 for 11 hours Spell: battlesphere   : modifies savingspell by -6 for 36 hours                       : modifies hitroll by 6 for 36 hours (208/1021hp * 331/518mn * 480/486mv)(14978g 12:00h (M)m 24896xp) healing A warm feeling floods your body and you feel much better. (529/1021hp * 281/518mn * 480/486mv)(14978g 12:00h (M)m 24896xp)  Frynn utters the words, 'uqz ghafw'. Frynn calls upon the forces of nature and creates a vortex of subzero temperature. Frynn's ice storm MASSACRES a swamp drake! You yell 'Die! Frynn, you sorcerous dog!' Frynn's ice storm *** DEMOLISHES *** you! Frynn has some big nasty wounds and scratches.  [86]a swamp drake: [===|===|===|==-] (409/1021hp * 281/518mn * 480/486mv)(14978g 12:00h (M)m 24896xp)  Your bladed onslaught wounds Frynn. Your bladed onslaught hits Frynn. Your bladed onslaught injures Frynn. Your bladed onslaught injures Frynn. Frynn's ice shield injures you. The Rod of Light adorned with the blood of Traian burns a swamp drake with corrosive acid. A swamp drake is unaffected by Frynn's acidic bite! Frynn has some big nasty wounds and scratches.  [85]a swamp drake: [===|===|===|==-] (393/1021hp * 279/518mn * 480/486mv)(14978g 12:00h (M)m 24896xp)  Frynn utters the words, 'uqz ghafw'. Frynn calls upon the forces of nature and creates a vortex of subzero temperature. Frynn's ice storm MASSACRES a swamp drake! Frynn's ice storm DISMEMBERS you! Frynn has some big nasty wounds and scratches.  [84]a swamp drake: [===|===|===|==-] (331/1021hp * 279/518mn * 480/486mv)(14978g 12:00h (M)m 24896xp) flee Frynn parries your attack. Your bladed onslaught wounds Frynn. Your bladed onslaught wounds Frynn. Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword. Your flaming bite scratches Frynn. Frynn's ice shield injures you. Frynn has some big nasty wounds and scratches.  [84]a swamp drake: [===|===|===|==-] (315/1021hp * 277/518mn * 480/486mv)(14978g 12:00h (M)m 24896xp)  Frynn utters the words, 'uqz ghafw'. Frynn calls upon the forces of nature and creates a vortex of subzero temperature. Frynn's ice storm MANGLES a swamp drake! Frynn's ice storm MANGLES you! You sure are BLEEDING! Frynn has some big nasty wounds and scratches.  [81]a swamp drake: [===|===|===|=--] (225/1021hp * 277/518mn * 480/486mv)(14978g 12:00h (M)m 24896xp)  A swamp drake's disease grazes Frynn. Frynn's ice shield injures a swamp drake. Frynn's ice shield wounds a swamp drake. Frynn parries your attack. Your bladed onslaught wounds Frynn. Your bladed onslaught decimates Frynn! Frynn's ice shield injures you. You sure are BLEEDING! The Rod of Light adorned with the blood of Traian burns a swamp drake with corrosive acid. A swamp drake is unaffected by Frynn's acidic bite! Frynn has some big nasty wounds and scratches.  [80]a swamp drake: [===|===|===|=--] (209/1021hp * 275/518mn * 480/486mv)(14978g 12:00h (M)m 24896xp)  Frynn utters the words, 'qarr diesilla'. Frynn shouts an invocation and sheets of lightning strike from above! Sparks arc around a swamp drake's armor! Frynn's lightning bolt MANGLES a swamp drake! Sparks arc around your armor! Frynn's lightning bolt *** DEMOLISHES *** you! You sure are BLEEDING! Frynn has some big nasty wounds and scratches.  [78]a swamp drake: [===|===|===|=--] (108/1021hp * 275/518mn * 480/486mv)(14978g 12:00h (M)m 24896xp) You flee from combat! And I'm out!   <-------- (1021/1021hp * 483/518mn * 397/486mv)(15414g 23:00h (M)m 24896xp) n You see a swirling vortex of fiery clouds. Seconds later flaming debris falls all around you. You yell 'Help! I've just walked into Frynn's firestorm!' Frynn's firestorm LACERATES you! A rocky trail inside the Chasm   You are now walking along a wide trail that steadily inclined to the west. More white cliffs rise around you, but the warm sunshine that now breaches the shallow canyon is a welcome change to the darkness below. Thick fields of grasses are all around you now, and a balmy seabreeze ruffles your hair as you walk. [Exits: north south west] (Charmed) (White Aura) Frynn's Demon Hunter stands here. (White Aura) Frynn is here, fighting YOU! Without cover a swamp drake is peleted with flaming debris! A swamp drake yells 'Help! I'm being attacked by Frynn!' Frynn's firestorm LACERATES a swamp drake! A swamp drake flies in. Frynn has a few scratches.  [95]Varkor: [===|===|===|===] (975/1021hp * 483/518mn * 395/486mv)(15414g 23:00h (M)m 24896xp) n No way!  You are still fighting! Frynn has a few scratches.  [95]Varkor: [===|===|===|===] (975/1021hp * 483/518mn * 395/486mv)(15414g 23:00h (M)m 24896xp)  Frynn utters the words, 'eugszr waouq'. The protective aura around your body fades. You snap out of your battletrance. You lose your battlesphere. Frynn has a few scratches.  [95]Varkor: [===|===|===|===] (975/1021hp * 483/518mn * 395/486mv)(15414g 23:00h (M)m 24896xp) ons Your thrust wounds Frynn. Frynn has a few scratches.  [95]Varkor: [===|===|===|===] (975/1021hp * 480/518mn * 395/486mv)(15414g 23:00h (M)m 24896xp) flee Frynn turns slightly green, but it passes. Your bladed onslaught injures Frynn. Your bladed onslaught injures Frynn. Frynn parries your attack. Your bladed onslaught wounds Frynn. Frynn's ice shield MUTILATES you! The raging firestorm spews forth a cloud of fiery brimstone! Frynn's firestorm MUTILATES a swamp drake! Frynn's firestorm MUTILATES you! You feel scared for a second. Frynn's rays miss you. You dodge Frynn's attack. Frynn has some small wounds and bruises.  [88]Varkor: [===|===|===|==-] (900/1021hp * 478/518mn * 395/486mv)(15414g 23:00h (M)m 24896xp)  Frynn utters the words, 'qarr diesilla'. Frynn shouts an invocation and sheets of lightning strike from above! Sparks arc around a swamp drake's armor! Frynn's lightning bolt *** DEMOLISHES *** a swamp drake! Sparks arc around your armor! Frynn's lightning bolt *** OBLITERATES *** you! Frynn has some small wounds and bruises.  [71]Varkor: [===|===|===|---] (730/1021hp * 478/518mn * 395/486mv)(15414g 23:00h (M)m 24896xp)  Frynn utters the words, 'qarr diesilla'. Frynn shouts an invocation and sheets of lightning strike from above! Sparks arc around a swamp drake's armor! Frynn's lightning bolt *** DEMOLISHES *** a swamp drake! Sparks arc around your armor! Frynn's lightning bolt === DISINTEGRATES === you! Frynn has some small wounds and bruises.  [49]Varkor: [===|===|---|---] (507/1021hp * 478/518mn * 395/486mv)(15414g 23:00h (M)m 24896xp) You flee from combat! Rising cliffs   You walk now on higher ground. The chasm has given way to steep, sharp cliffs that rise all around you. The trail seems to lead upward, above the cliffs, to some sort of grassy region above. The air here smells balmy, with a light mingling of salt. Much more vegetation grows around here now, and birds are seen singing in the trees. [Exits: north east] (507/1021hp * 478/518mn * 393/486mv)(15414g 23:00h (M)m 24896xp) draw You draw your weapon. You wield an iron pike and hold it high. (507/1021hp * 478/518mn * 393/486mv)(15414g 23:00h (M)m 24896xp)  Frynn's Demon Hunter walks in. [#1025]Demons      : Intercepted enemy Crusaders[#1022]. Engaging. [#1025]Demons      : Intercepted enemy Crusaders[#1023]. Engaging. [#1025]Demons      : Intercepted enemy Crusaders[#99  ]. Engaging. (507/1021hp * 478/518mn * 393/486mv)(15414g 23:00h (M)m 24896xp)  Frynn utters the words, 'pzrrghcandusaw'. You yell 'Die! Frynn, you sorcerous dog!' With the speed of a serpent you strike and interrupt Frynn! Your snakestrike MUTILATES Frynn! Frynn has some small wounds and bruises.  [49]Varkor: [===|===|---|---] (507/1021hp * 478/518mn * 393/486mv)(15414g 23:00h (M)m 24896xp) quaff vial You need to hold the potion in order to quaff it while being attacked. Frynn has some small wounds and bruises.  [49]Varkor: [===|===|---|---] (507/1021hp * 478/518mn * 393/486mv)(15414g 23:00h (M)m 24896xp) flee You flee from combat! Rising cliffs   You walk now on higher ground. The chasm has given way to steep, sharp cliffs that rise all around you. The trail seems to lead upward, above the cliffs, to some sort of grassy region above. The air here smells balmy, with a light mingling of salt. Much more vegetation grows around here now, and birds are seen singing in the trees. [Exits: east west] (507/1021hp * 478/518mn * 391/486mv)(15414g 23:00h (M)m 24896xp) quaff vial You quaff a vial of sparkling liquid. You are surrounded by a dark aura. You may once again call for a steed. You lose your battlefocus. (586/1021hp * 478/518mn * 486/486mv)(15414g 0:00h (M)m 24896xp)  Frynn's Demon Hunter walks in. (586/1021hp * 478/518mn * 486/486mv)(15414g 0:00h (M)m 24896xp)  Frynn's Demon Hunter walks east. (586/1021hp * 478/518mn * 486/486mv)(15414g 0:00h (M)m 24896xp) w Rising cliffs   You walk now on higher ground. The chasm has given way to steep, sharp cliffs that rise all around you. The trail seems to lead upward, above the cliffs, to some sort of grassy region above. The air here smells balmy, with a light mingling of salt. Much more vegetation grows around here now, and birds are seen singing in the trees. [Exits: north east] (586/1021hp * 478/518mn * 484/486mv)(15414g 0:00h (M)m 24896xp) a You are affected by the following: Spell: sanctuary      : for 1 hours Spell: spellkiller    : for 10 hours Spell: ironarm        : modifies damroll by 4 for 7 hours Spell: blood vow      : for 105 hours Spell: mounted        : for 123 hours (586/1021hp * 478/518mn * 484/486mv)(15414g 0:00h (M)m 24896xp) w Alas, you cannot go that way. (586/1021hp * 478/518mn * 484/486mv)(15414g 0:00h (M)m 24896xp)  Frynn's Demon Hunter walks in. (586/1021hp * 478/518mn * 484/486mv)(15414g 0:00h (M)m 24896xp)  Frynn's Demon Hunter walks north. (586/1021hp * 478/518mn * 484/486mv)(15414g 0:00h (M)m 24896xp) e e Rising cliffs   You walk now on higher ground. The chasm has given way to steep, sharp cliffs that rise all around you. The trail seems to lead upward, above the cliffs, to some sort of grassy region above. The air here smells balmy, with a light mingling of salt. Much more vegetation grows around here now, and birds are seen singing in the trees. [Exits: east west] (586/1021hp * 478/518mn * 482/486mv)(15414g 0:00h (M)m 24896xp) e e A smaller chasm   Here the main chasm has diminished, and yet another chasm has opened up leading east and west. The footing below you is fresh mud, not nearly as hard packed as the main canyon, alluding to the fact that a river probably once flowed through these regions. Steppe grasses grow from the small cracks in the earth. [Exits: east west] (586/1021hp * 478/518mn * 480/486mv)(15414g 0:00h (M)m 24896xp) A smaller chasm   Here the main chasm has diminished, and yet another chasm has opened up leading east and west. The footing below you is fresh mud, not nearly as hard packed as the main canyon, alluding to the fact that a river probably once flowed through these regions. Steppe grasses grow from the small cracks in the earth. [Exits: east west] (586/1021hp * 478/518mn * 478/486mv)(15414g 0:00h (M)m 24896xp) A massive rock face   Northward progress is halted here as a massive rock face rises up from the ground and blocks passage. A smaller, winding trail leads westward around the monolithe, but your vision of the regions beyond is obscured for the rock. The air smells more fresh and clean, and less hot then further southward. [Exits: south west] (586/1021hp * 478/518mn * 476/486mv)(15414g 0:00h (M)m 24896xp) draw You draw your weapons. You wield "Decobru" the Gladiator Broadsword and hold it high. You wield the Meat Kleefer in your off-hand. (586/1021hp * 478/518mn * 476/486mv)(15414g 0:00h (M)m 24896xp) s A wide, rocky path   The path widens greatly here, with miscellaneous rocks thrown here and there. The footing is smooth, round granite gravel, and small trees and shrubs have sprouted up on either side of the canyon. The walls of the Chasm still rise up hundreds of feet to your right and left, but seem to be diminishing in height slowly. [Exits: north south] (586/1021hp * 478/518mn * 474/486mv)(15414g 0:00h (M)m 24896xp) e e Alas, you cannot go that way. (586/1021hp * 478/518mn * 474/486mv)(15414g 0:00h (M)m 24896xp) Alas, you cannot go that way. (586/1021hp * 478/518mn * 474/486mv)(15414g 0:00h (M)m 24896xp) n A massive rock face   Northward progress is halted here as a massive rock face rises up from the ground and blocks passage. A smaller, winding trail leads westward around the monolithe, but your vision of the regions beyond is obscured for the rock. The air smells more fresh and clean, and less hot then further southward. [Exits: south west] (586/1021hp * 478/518mn * 472/486mv)(15414g 0:00h (M)m 24896xp) w w w A smaller chasm   Here the main chasm has diminished, and yet another chasm has opened up leading east and west. The footing below you is fresh mud, not nearly as hard packed as the main canyon, alluding to the fact that a river probably once flowed through these regions. Steppe grasses grow from the small cracks in the earth. [Exits: east west] (Charmed) (White Aura) Frynn's Demon Hunter stands here. (White Aura) Frynn the Dauntless Faetorian is here. (586/1021hp * 478/518mn * 470/486mv)(15414g 0:00h (M)m 24896xp)  Frynn scans all around. (586/1021hp * 478/518mn * 470/486mv)(15414g 0:00h (M)m 24896xp) where A smaller chasm   Here the main chasm has diminished, and yet another chasm has opened up leading east and west. The footing below you is fresh mud, not nearly as hard packed as the main canyon, alluding to the fact that a river probably once flowed through these regions. Steppe grasses grow from the small cracks in the earth. [Exits: east west] (586/1021hp * 478/518mn * 468/486mv)(15414g 0:00h (M)m 24896xp) Rising cliffs   You walk now on higher ground. The chasm has given way to steep, sharp cliffs that rise all around you. The trail seems to lead upward, above the cliffs, to some sort of grassy region above. The air here smells balmy, with a light mingling of salt. Much more vegetation grows around here now, and birds are seen singing in the trees. [Exits: east west] (586/1021hp * 478/518mn * 466/486mv)(15414g 0:00h (M)m 24896xp) w The Great Chasm is [KNIGHT] controlled.  Players near you: <PK>   Varkor                           Rising cliffs <PK>   Frynn                            A massive rock face (586/1021hp * 478/518mn * 466/486mv)(15414g 0:00h (M)m 24896xp) n Rising cliffs   You walk now on higher ground. The chasm has given way to steep, sharp cliffs that rise all around you. The trail seems to lead upward, above the cliffs, to some sort of grassy region above. The air here smells balmy, with a light mingling of salt. Much more vegetation grows around here now, and birds are seen singing in the trees. [Exits: north east] (586/1021hp * 478/518mn * 464/486mv)(15414g 0:00h (M)m 24896xp) n A rocky trail inside the Chasm   You are now walking along a wide trail that steadily inclined to the west. More white cliffs rise around you, but the warm sunshine that now breaches the shallow canyon is a welcome change to the darkness below. Thick fields of grasses are all around you now, and a balmy seabreeze ruffles your hair as you walk. [Exits: north south west] (586/1021hp * 478/518mn * 462/486mv)(15414g 0:00h (M)m 24896xp) A stairway in the Chasm   The trail ends abruptly here against high white sandstone cliffs.  Small,  stunted bushes grow out from small crevices and rustle in the warm breeze, wafting a slight smell of sage.  You can see rough-hewn steps carved into the rock itself crisscrossing upward. [Exits: south up] (Charmed) (Dark Aura) Varkor's swamp drake is here, stretching its slimy wings. (586/1021hp * 478/518mn * 460/486mv)(15414g 0:00h (M)m 24896xp) u u u A stairway below a Castle   Long, thick steps cut into the chasm wall lead up toward the castle above you.  The walls are stark, with naught but scrub brush covering them.  There is nothing around that could provide protection from those above you, or from the elements around you.  The wind howls as it runs through the chasm, whipping at your clothes and equipment.   [Exits: up down] A swamp drake flies in. (586/1021hp * 478/518mn * 458/486mv)(15414g 0:00h (M)m 24896xp) u The Remnants of a Tent City   The battleground has been cleared away and the bloody earth flattened to allow for the creation of a temporary tent district.  Now however, most of the tents and lean-tos are gone, hastily packed up.  A few parts and pieces still litter the ground, an abandoned pole with a tent flap attached to it waving in the wind forlornly.   [Exits: up down] A swamp drake flies in. (586/1021hp * 478/518mn * 456/486mv)(15414g 0:00h (M)m 24896xp) The Remnants of a Tent City   The battleground has been cleared away and the bloody earth flattened to allow for the creation of a temporary tent district.  Now however, most of the tents and lean-tos are gone, hastily packed up.  A few parts and pieces still litter the ground, an abandoned pole with a tent flap attached to it waving in the wind forlornly.   [Exits: up down] A swamp drake flies in. (586/1021hp * 478/518mn * 454/486mv)(15414g 0:00h (M)m 24896xp) n n The Remnants of a Tent City   The battleground has been cleared away and the bloody earth flattened to allow for the creation of a temporary tent district.  Now however, most of the tents and lean-tos are gone, hastily packed up.  A few parts and pieces still litter the ground, an abandoned pole with a tent flap attached to it waving in the wind forlornly.   [Exits: north down] [KNIGHT]    [||||||](2) A mighty Fortress looms over the area. A swamp drake flies in. (586/1021hp * 478/518mn * 452/486mv)(15414g 0:00h (M)m 24896xp) A Tent City   The battleground has been cleared away and the bloody earth flattened to allow for the creation of a temporary tent district.  Poorly made lean-tos, burlap tents and other temporary shelters have been hastily created to accommodate a sprawling flock of migrants.  Most are common looking folk, dirty and tired from a long march.  Many have been conscripted into duty as as coolies or laborers, cooks or washer-women.  The children work as couriers or squires.  So far there appears to be little rhyme or reason to the shanty-town, and everyone stakes their humble plot wherever there's space.   [Exits: north south] [KNIGHT]    [||||||](2) A mighty Fortress looms over the area. A swamp drake flies in. (586/1021hp * 478/518mn * 450/486mv)(15414g 0:00h (M)m 24896xp) Before the Knight's Castle   The Knight Castle rises before you, the towering walls pristine and gleaming so bright that they threaten to blind any attacker.  Huge granite blocks stack seemlessly on top of each other, the left side of the Castle rebuilt to match the older part to the right.  A gleaming coating has been applied to the granite, responsible for the blinding gleam, no doubt used to reinforce the already impressive fortress.   [Exits: north east south] A bleeding demon of nexus lies in the dirt here. A swamp drake flies in. (586/1021hp * 478/518mn * 448/486mv)(15414g 0:00h (M)m 24896xp) n o all k alt Before the Knight Cabal   You stand before the legendary castle of the Knights, not a fairy tale affair with turrets and fancy decorations, but stark and martial looking.  The moat before you is deep, the sides steep and slippery looking.  Dark blue, almost blackish water fills the moat, the surface broken only by an occasional ripple.   [Exits: (north) south] (White Aura) A large Knight clad in armor bars the way. The Knight altar stands here. A swamp drake flies in. (586/1021hp * 478/518mn * 446/486mv)(15414g 0:00h (M)m 24896xp) Ok. (586/1021hp * 478/518mn * 446/486mv)(15414g 0:00h (M)m 24896xp)  Frynn's Demon Hunter walks in. (586/1021hp * 478/518mn * 446/486mv)(15414g 0:00h (M)m 24896xp)  Frynn utters the words, 'eugszr waouq'. You yell 'Die! Frynn, you sorcerous dog!' You feel a brief tingling sensation. Frynn has some small wounds and bruises.  [57]Varkor: [===|===|=--|---] (586/1021hp * 478/518mn * 446/486mv)(15414g 0:00h (M)m 24896xp)  A swamp drake's disease wounds Knight Defender. Your bladed onslaught injures Frynn. Frynn parries your attack. Frynn parries your attack. Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword. Your flaming bite scratches Frynn. Frynn's ice shield injures you. Frynn's rays miss you. You dual parry Frynn's attack. Knight Defender's defense wounds a swamp drake. Frynn has some small wounds and bruises.  [56]Varkor: [===|===|=--|---] (572/1021hp * 476/518mn * 446/486mv)(15414g 0:00h (M)m 24896xp)  Frynn utters the words, 'eugszr waouq'. The protective aura around your body fades. Your focus wavers and you step out of the ironarm stance. Frynn has some small wounds and bruises.  [56]Varkor: [===|===|=--|---] (572/1021hp * 476/518mn * 446/486mv)(15414g 0:00h (M)m 24896xp) dis His weapon won't budge! Frynn has some small wounds and bruises.  [56]Varkor: [===|===|=--|---] (572/1021hp * 476/518mn * 446/486mv)(15414g 0:00h (M)m 24896xp)  You parry Frynn's Demon Hunter's attack. Frynn's Demon Hunter's slash decimates you! A swamp drake's disease misses Knight Defender. Knight Defender looks very ill. Your bladed onslaught injures Frynn. Your bladed onslaught mauls Frynn. Frynn parries your attack. Frynn parries your attack. Frynn parries your attack. Frynn's ice shield devastates you! You feel scared for a second. You dodge Frynn's attack. Knight Defender's defense misses a swamp drake. Frynn has some small wounds and bruises.  [50]Varkor: [===|===|---|---] (515/1021hp * 476/518mn * 446/486mv)(15414g 0:00h (M)m 24896xp)  Frynn utters the words, 'pzrrghcandusaw'. The ground erupts as you are caught in a searing beam of arcane light. Frynn's hellstream >>> ANNIHILATES <<< you! That really did HURT! You sure are BLEEDING! Frynn has some small wounds and bruises.  [19]Varkor: [===|---|---|---] (202/1021hp * 476/518mn * 446/486mv)(15414g 0:00h (M)m 24896xp) flee flee Frynn's Demon Hunter's eyes widen in fear! You dual parry Frynn's Demon Hunter's attack. A swamp drake's disease mauls Knight Defender. Your bladed onslaught injures Frynn. Your bladed onslaught injures Frynn. Your bladed onslaught wounds Frynn. Your bladed onslaught hits Frynn. Frynn's flesh is seared by the flaming "Decobru" the Gladiator Broadsword. Your flaming bite scratches Frynn. Frynn's ice shield MUTILATES you! You sure are BLEEDING! You feel scared for a second. You dual parry Frynn's attack. You are burned by the corrosive acid on the Rod of Light adorned with the blood of Traian. Frynn's acidic bite is powerless against you. Knight Defender's defense wounds a swamp drake. Frynn has some small wounds and bruises.  [16]Varkor: [==-|---|---|---] (164/1021hp * 476/518mn * 446/486mv)(15414g 0:00h (M)m 24896xp)  Frynn utters the words, 'pzrrghcandusaw'. The ground erupts as you are caught in a searing beam of arcane light. Frynn's hellstream <<< ERADICATES >>> you! You have become better at deathstrike! [76%] You spin about placing your back against Frynn's chest! Your deathstrike === DISINTEGRATES === you! Your deathstrike === DISINTEGRATES === Frynn! You have been SLAYED!!   [23:42:34] * Frynn nods. [23:42:48] You said 'Was a very strong battle.' [23:42:50] * Frynn nods. [Hit Return to continue] [23:42:51] You said 'Ups and downs.' [23:43:01] Frynn said 'I was worried at first, to tell the truth.' [23:43:11] You said 'Should still remain worried.' [23:43:15] Frynn said 'You had me hoping that Erelei himself would deliver me to my temple unscathed.' [23:43:31] You said 'I have tactics to change that will change the scope of our battles.' [23:43:39] * Frynn nods. [23:43:40] * Varkor chuckles lightly. [23:43:51] Frynn said 'I look forward to seeing them.' [23:43:58] Frynn said 'So that I can adapt myself.' [23:44:19] You said 'Adaptation is not always so easy in the moment.' [23:44:31] Frynn said 'Those that can, overcome.' [23:44:47] You said 'It shall be exciting either way.' [23:45:10] You said 'Glad to at least hold my own against one so established already.' [23:45:23] * Frynn nods. [23:45:30] Frynn said 'I was impressed with your talents.' [23:46:05] You said 'Still plenty of room to grow.' [23:46:13] * Frynn nods.
    • Taunting going on over an hour while we spar with armies. In all this time only one bastallion was able to get capturedI enjoyed it! but both went through a ton of armies. To whoever the player of Talindra, I enjoyed it, thanks for the conversation instead of just silent back and forth with armies. Had to cut it short as work calls.   [15:52:02] You told Talindra 'This is fun! Watching all those mortal souls being  sucked into the Gateway! Keep sending more!' [15:52:44] Talindra told you 'I have resurected every one of my fallen Crusaders .  I am a healer you know.' [15:53:04] You told Talindra 'Your a liar too, no mortal can ressurect tens of t housands in a matter of days.' [15:53:10] Talindra told you 'They rise and march home to rest and come back to  fight for the Castle.' [15:53:49] Talindra told you 'Ah, but have you ever met another Guardian healer? ' [15:53:51] You told Talindra 'It is not one or two, it is over 1500 crusaders ea ch wave. Your mind is not so powerful. You might save a couple dozen at best. Th at leaves tens of thousands going into the Gateway.' [15:54:53] Talindra told you 'Yes perhaps in my younger days sure... not now tha t I have risen to a level of enlightenment that you shall never achieve.' [15:54:54] You told Talindra 'So you are saying that your mind is more powerful  than any of the Gods of light, sounds a bit blasphemous to me.' [15:55:30] Talindra told you 'You think that is a task to powerful for the God o f Light?' [15:56:05] You told Talindra 'Are you saying your gods allow these mortals to fa ll into the Gateway without a healer around, when they could prevent it without  any effort?' [15:57:31] You told Talindra 'Ahh the silence says it all.' [15:57:37] Talindra told you 'I do not speak for the Gods, they are on a higher  plain then myself.' [15:57:54] You told Talindra 'Or lies spread from your lips like honey from a be ars pot.' [15:58:25] You told Talindra 'Is this like the Southern Road being held by Knigh ts alone for thousands of years because of you?' [15:58:27] Talindra told you 'You think you are on the same plain as the Gods?   Foolish gnatt... ha!' [15:59:04] Talindra told you 'I would watch my tough speaking like that... you c ompare yourself to the immortals... wow...' [15:59:07] You told Talindra 'I am no where near as powerful as a God. Don't wan t to be... would be boring. I want plunder and wealth beyond imagine!' [15:59:38] Talindra told you 'Ah yes back track your words like the coward you a re... kt all makes sense now.' [15:59:56] You told Talindra 'By calling your lie on holding the Southern road is  putting myself on the level of immortals? Ha! Your ego is bigger than your rump!' Talindra tells you 'Is it your ears or your eyes that you have trouble with?' [16:00:20] You told Talindra 'I am not a healer, I do not speak to do what the G ods themselves cannot do.' [16:00:23] Talindra told you 'Oh we will take the Southern road back in time...' [16:01:34] You told Talindra 'You are the one claiming to resurrect tens of thou sands in a matter of days, yes?' [16:01:59] Talindra told you 'The only corpses here are those of Demons... ' [16:02:23] You told Talindra 'Because the others were devoured by vultures. Haha !' [16:02:30] Talindra told you 'I saw my crusaders rise and drop their old armor a nd march off to the castle.' [16:02:52] You told Talindra 'Ohh, you watched them become undead and just stood  by... how pitiful.' [16:03:50] Talindra told you 'Ha... you have never seen the power of a healer eh ?' [16:03:51] You told Talindra 'You mix lies with proclomations of being so powerf ul as to ressurect countless dead.' [16:04:20] You told Talindra 'I have seen a healer run without what we know of a s mana. You claim to have an unlimited source?' [16:05:00] Talindra told you 'Not unlimited but im sure more then you can fathom , and my mind heals very quickly.' [16:05:31] You told Talindra 'Heals do not stop death, especially in the face of  a Gateway that pulls the soul.' [16:05:44] Talindra told you 'Oh but it does.' [16:06:14] You told Talindra 'Your lies are bottomless, what happened to the cod es of the Castle and truth bound?' [16:06:36] You told Talindra 'Is it so hard to admit that you simply enjoy watch ing thousands of Crusaders die?' [16:06:52] Talindra told you 'I have only spoken the truth... It is you whose mi nd is warped.' [16:07:30] You told Talindra 'Now now, I am not claiming to do what the Gods the mselves cannot do.' [16:07:53] Talindra told you 'Again, death does come for us all... just not toda y, and never for my Crusaders.' [16:08:19] You told Talindra 'The blood of Garas upon my dagger says you do not  save all Crusaders.' [16:08:29] Talindra told you 'I find it funny that you believe the Gods have lim itations.' [16:08:32] You told Talindra 'I am but one, the Horde is countless.' [16:09:08] Talindra told you 'I know nothing of this name or your so called bloo dy dagger.' [16:09:29] You told Talindra 'If they had no limitions, explain why they do not  stop the undead and gateways from running the world. Their power is boundless.' [16:10:12] Talindra told you 'Again, I am sure they have their reasons, I do not  pretend to know what a God thinks.' [16:10:41] You told Talindra 'You mean you intentionally pull blinders over your  eyes so you may speak falsely without remorse?' [16:11:20] Talindra told you 'No, I do not consider myself a God, and I am sure  they each have their own reasons for what they do or do not do.' [16:12:00] You told Talindra 'Ohh, I am certain they allow the Continuum and the  Nexus to flourish for a good reason. I mean why else would they allow souls to  be devoured right?' [16:13:01] Talindra told you 'I have no clue why they allow it to exist, but I a m sure there is a reason... a balance of light and dark?  Perhaps...' [16:13:53] You told Talindra 'Ahh, so there must be death to be a balance... yet  you claim to resurrect countless thousands and disrupt that balance?' [16:15:50] Talindra told you 'It is not my job to create balance, it is my job t o protect life... and I am very good at it.' [16:17:08] You told Talindra 'You are delusional. Consumate of the mad cow disea se I declare!' [16:18:17] Talindra told you 'Hum... strange disease... I have never heard of th is... you sure thst is something of this realm?' [16:19:06] You told Talindra 'Indeed, have you never read history on how the Min otaurs went mad... har you are beret of education as well.' [16:19:46] Talindra told you 'I have not, please point that tome out to me.' [16:20:50] You told Talindra 'Ahh well, perhaps one day you will read of the Lun ar Triad and the mad king Minaus who fell into the Chaos.' [16:21:21] Talindra told you 'I look forward to it... what book is that?' [16:30:05] You told Talindra 'Ahh, the suffering is so wonderful, makes you feel  alive doesn't it?!' [16:30:39] Talindra told you 'I see no suffering...' [16:31:10] Talindra told you 'Did you find that book?' [16:31:11] You told Talindra 'Oh you are blind to suffering too, I get it.' [16:31:54] Talindra told you 'No, I here, I hear a fiddle being played from the  tavern... sounds like a good time.' [16:32:04] Talindra told you 'No suffering anywhere.' [16:32:37] You told Talindra 'Oh, those who you supposedly resurrect just flop d ead without any pain... jee jaw your brilliant.' [16:33:07] Talindra told you 'Ah yes, it is Ulmelr and his fiddle...' [16:33:46] You told Talindra 'I believe insanity has come with age elf.' [16:33:56] Talindra told you 'Pain is trivial... they spring back to life with a  glow and a warmth that most never experience.' [16:34:27] You told Talindra 'That moment between is called suffering, regardles s of how you delude yourself.' [16:34:57] Talindra told you 'I have met som insane ones in my day.... mostly fr om your tower.' [16:35:18] You told Talindra 'You mistake me for a Savant? Ha!' [16:35:53] You told Talindra 'I reside in a Fortress, not a little tower.' [16:35:54] Talindra told you 'No I have much more respect for them... what your  hole in the ground you call a drark castle...' [16:36:15] Talindra told you 'A fortress... ha... not much of one...' [16:36:25] You told Talindra 'Come test it's walls then.' [16:36:51] Talindra told you 'Oh you dont want me to do that.' [16:55:58] Talindra told you 'Did you find that book yet?' [16:56:08] You told Talindra 'I did.' [16:56:45] Talindra told you 'Wonderful, I would very muchike to read it, what i s its number I will go to the great Library now.' [16:57:13] You told Talindra 'Find it yourself you or you that lazy?' [16:58:34] Talindra told you 'Nver have I been lazy, just assuming since I have  read most of the great books and have never seen that one... it may exist only i n your delusions?' [16:59:21] You told Talindra 'Yar, you keep believing that just like you believe  there is no suffering in death and that you can resurrect tens of thousands of  Crusaders in a day.' [17:00:01] Talindra told you 'I beleive what I see with my eyes...' [17:00:10] You told Talindra 'Keep believing yer' gods of Light allow the Contin uum and the Gateways for a good reason. Har har!' [17:00:38] You told Talindra 'So ye' seen your god before you believed in them e h?' [17:01:36] Talindra told you 'I speak to my God every day, but know I knew from  the moment I took my fist breath that he existed.' [17:02:03] You told Talindra 'So ye' see with your breath? Must be awful in the  mornings.'
    • I didn't expect to really fight to be honest. I sent a taunting tell, he replied with a snipe comment about crusading... so I found him. Was just gonna snag his lockboxes and some gold, but figured I would make it at least interesting. I expected to take a quick whamping, then flee and taunt a bit so I didn't use a sanctuary or protection.
    • I read this and was like... he's just sitting there taking all that damage. The pommel smashes had huge damage and made me think maybe it was going to end up a close fight but you still had 400 hp left at the end. Short but sweet log!  
    • An Edit I didn't realize I made... when he fled and I got him with the daggers, he also ran into a Brambles trap.
    • Your backstab *** OBLITERATES *** Garas! Garas has some small wounds and bruises.  Sculve: [===|===|===|===] <1098/1098hp 428/547m 161/450mv 18250 21> flee Garas's pommel smash misses you. Garas blocks your attack with his weapon. Garas blocks your attack with his weapon. Your freezing bite MUTILATES Garas! Garas dodges your attack. Garas blocks your attack with his weapon. Garas parries your attack. The cold touch of Zoichan's icy glare surrounds Garas with ice. Your freezing bite grazes Garas. You parry Garas's attack. You parry Garas's attack. Garas has quite a few wounds.  Sculve: [===|===|===|===] <1098/1098hp 428/547m 161/450mv 18250 21>  Your freezing bite maims Garas! Garas blocks your attack with his weapon. Your freezing bite devastates Garas! You dodge Garas's attack. You dodge Garas's attack. Garas has quite a few wounds.  Sculve: [===|===|===|===] <1098/1098hp 428/547m 161/450mv 18250 21> You flee from combat! <1098/1098hp 428/547m 157/450mv 18250 21> dir gar Garas yells 'Help! Sculve kicked dirt into my eyes!' Garas is blinded by the dirt in his eyes! Your kicked dirt grazes Garas. Garas has quite a few wounds.  Sculve: [===|===|===|===] <1098/1098hp 428/547m 157/450mv 18250 21>  Garas parries your attack. Garas dodges your attack. Your freezing bite MUTILATES Garas! Your pierce devastates Garas! The cold touch of Zoichan's icy glare surrounds Garas with ice. Your freezing bite wounds Garas. You parry Garas's attack. You dodge Garas's attack. Garas has some big nasty wounds and scratches.  Sculve: [===|===|===|===] <1098/1098hp 428/547m 157/450mv 18250 21>  Garas smashes a holy carpenter's hammer's pommel across your head dazing and con fusing you. Garas's pommel smash MANGLES you! Garas has some big nasty wounds and scratches.  Sculve: [===|===|===|==-] <1004/1098hp 428/547m 157/450mv 18250 21>  Your freezing bite MUTILATES Garas! Garas blocks your attack with his weapon. Garas parries your attack. Your pierce decimates Garas! The Dagger of Yog-Sothoth draws life from Garas. Your life drain hits Garas. You dodge Garas's attack. You dodge Garas's attack. Garas has some big nasty wounds and scratches.  Sculve: [===|===|===|==-] <1010/1098hp 428/547m 157/450mv 18250 21>  Your freezing bite MUTILATES Garas! Garas parries your attack. Garas blocks your attack with his weapon. You dodge Garas's attack. You parry Garas's attack. You dodge Garas's attack. Garas has some big nasty wounds and scratches.  Sculve: [===|===|===|==-] <1010/1098hp 428/547m 157/450mv 18250 21> dir He's already been blinded. Garas has fled! Garas rides down. You throw your daggers and hit Garas with one of them. Your throw LACERATES Garas! Garas rubs the dirt out of his eyes. A thin squire gallops by you his face beet red from yelling: Hear ye! Hear ye! Garas the High Cavalier of the Crusades has ended the Crusade  against Kaddars! <1014/1098hp 433/547m 167/450mv 18250 22> murder gar Garas yells 'Help! I am being attacked by Sculve!' Garas blocks your attack with his weapon. Your pierce mauls Garas. Garas dodges your attack. The cold touch of Zoichan's icy glare surrounds Garas with ice. Your freezing bite grazes Garas. The Dagger of Yog-Sothoth draws life from Garas. Your life drain hits Garas. You throw your daggers and hit Garas with none of them. Your throw misses Garas. Garas looks pretty hurt.  Sculve: [===|===|===|===] <1020/1098hp 433/547m 167/450mv 18250 22>  Garas plants a holy carpenter's hammer's spikes right into your forehead! You are blinded! Someone's pommel smash *** DEMOLISHES *** you! Someone blocks your attack with his weapon. Someone dodges your attack. Someone blocks your attack with his weapon. Someone blocks your attack with his weapon. Something draws life from someone. Your life drain hits someone. You dodge someone's attack. You dodge someone's attack. Sculve: [===|===|===|=--] <920/1098hp 433/547m 167/450mv 18250 22> dir Someone is blinded by the dirt in his eyes! Your kicked dirt scratches someone. Sculve: [===|===|===|=--] <920/1098hp 433/547m 167/450mv 18250 22>  Someone blocks your attack with his weapon. Someone parries your attack. Your freezing bite maims someone! Someone parries your attack. Something draws life from someone. Your life drain grazes someone. You dodge someone's attack. Someone's crush DISMEMBERS you! Sculve: [===|===|===|=--] <864/1098hp 433/547m 167/450mv 18250 22>  Someone blocks your attack with his weapon. Someone dodges your attack. Someone blocks your attack with his weapon. Your pierce wounds someone. The cold touch of something surrounds someone with ice. Someone turns blue and shivers. Your freezing bite decimates someone! Someone's crush MASSACRES you! You dodge someone's attack. Sculve: [===|===|===|---] <788/1098hp 433/547m 167/450mv 18250 22>  Bloodlust fills someone's eyes as he switches grip on something. Sculve: [===|===|===|---] <788/1098hp 433/547m 167/450mv 18250 22> trip You trip someone and he goes down! Your trip scratches someone. Your freezing bite MUTILATES someone! Your pierce decimates someone! Someone parries your attack. The cold touch of something surrounds someone with ice. Your freezing bite decimates someone! You parry someone's attack. Someone's crush MANGLES you! Sculve: [===|===|==-|---] <705/1098hp 433/547m 167/450mv 18250 22>  Someone dodges your attack. Someone parries your attack. Someone parries your attack. Someone dodges your attack. The cold touch of something surrounds someone with ice. Someone turns blue and shivers. Your freezing bite mauls someone. A sphere of life glows slightly. You feel a little better. You parry someone's attack. You parry someone's attack. Someone's crush MANGLES you! Sculve: [===|===|=--|---] <631/1098hp 433/547m 167/450mv 18250 22> trip Someone plants something's spikes right into your forehead! Someone's pommel smash *** DEMOLISHES *** you! Someone parries your attack. Someone parries your attack. Someone parries your attack. Someone blocks your attack with his weapon. Something draws life from someone. Your life drain hits someone. Someone's crush MANGLES you! You dodge someone's attack. You dodge someone's attack. Sculve: [===|==-|---|---] <435/1098hp 433/547m 167/450mv 18250 22> You trip someone and he goes down! Your trip scratches someone. Sculve: [===|==-|---|---] <435/1098hp 433/547m 167/450mv 18250 22>  Someone parries your attack. Someone blocks your attack with his weapon. Someone dodges your attack. The cold touch of something surrounds someone with ice. Your freezing bite hits someone. You dodge someone's attack. You parry someone's attack. Sculve: [===|==-|---|---] <435/1098hp 433/547m 167/450mv 18250 22> trip Someone blocks your attack with his weapon. Someone blocks your attack with his weapon. Your freezing bite MUTILATES someone! Someone blocks your attack with his weapon. Your freezing bite devastates someone! Something draws life from someone. Your life drain scratches someone. You dodge someone's attack. Sculve: [===|==-|---|---] <437/1098hp 433/547m 167/450mv 18250 22>  His weapon raised high, someone rushes at you. With a mighty blow, someone sends you to the ground! Someone's crush maims you! Sculve: [===|==-|---|---] <401/1098hp 433/547m 167/450mv 18250 22> dir trip Your freezing bite devastates someone! Someone is DEAD!! You receive 786 experience points. Someone's fingers are severed from his hand. You are thirsty. You are hungry. You can see again. Your head stops spinning. <406/1098hp 437/547m 179/450mv 18250 23> The corpse of Garas holds:      an ornate copper ring      (Humming) a titanium bracer      a dusty cloak      a sturdy backpack      the High Guardian's facemask      (Glowing) a glass star ( 2) an emerald brooch      (Humming) a broken terminator      the Titanium Powerfists adorned with an emblem of Gear      (Humming) the Legs of Adeptus      a werewolf's tooth      (Glowing) the Powerspring      (Humming) a keeper's tunic      (Glowing) a segmented belt of crimson scales      (Glowing) (Humming) a Band of Order      some Jagged Edged Boots      a holy carpenter's hammer      (Glowing) bracers of defense      (Glowing) the Golden Flower of the Jungle      336197 gold coins You can see 21 items in the corpse of Garas. I only took 3 lockboxes and his gold. -- Thought i was being generous. Sculve is using: <used as light>        (Glowing) (Humming) the War Banner of Ralardia <worn on finger>       (Glowing) (Humming) the Crustacean Ring <worn on finger>       (Humming) a Plagueward Ring <worn around neck>     a string with a bunny paw <worn around neck>     a ruby brooch adorned with a muddy bauble <worn on head>         a green serpent-tressed wig <worn on ear>          a werewolf's tooth <worn on torso>        (Glowing) (Humming) a set of titanium fullplate <worn on arms>         a tattoo of a Purple Rose <worn on hands>        gold encrusted gauntlets <worn on legs>         some strong oak leg plates <worn on feet>         some Dandelion Sabatons <worn about body>      a dusty cloak <worn about waist>     (Glowing) (Humming) a magic multi-plated girdle <worn around wrist>    (Humming) a frost burned bracelet <worn around wrist>    (Humming) a diamond wristguard <wielded>              (Glowing) Zoichan's icy glare <dual wielded>         (Glowing) the Dagger of Yog-Sothoth <left sleeve>          (Glowing) (Humming) a spider blade <worn on face>         a Thick Noseguard <floating nearby>      (Humming) a sphere of life <in the quiver>        nothing.     Didn't expect it to go like that to be honest, especially without sanctuary.  
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