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making a mud


brsingr

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Since oyu have no programming skill what so ever, honestly i wouldnt say start with making a mud. There are many things that can lead you up to making a mud.

Start off simple read some books on programing, C++, Java. There are alot of different ways to learn.

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You have better start reading then, find some books about coding (preferably ones on the type of code muds are made from) then play around, go download some basic mud code and have fun. You can probably run a small mud from your own computer and have your friends log in to your own port and play around. I only know theory though, in practice you will need to seek help from people who know what the heck they are doing!

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Start by learning to code or check out some of the resources on TMC, TMS, and MudMagic. They all have forums where you can ask questions, get info, etc. There are generic codebases that can be downloaded and customized like FL was once. You will need to read up on code and computer languages, but also learn OLC, or on-line creation, which is how things are built and edited. There is a really good primer on OLC called "Down and Dirty in the MUD". Gives a lot of good tips.

Oh, some codebases differ on the exact commands, but if they use OLC, the primer should get you running no matter what codebase you mess with.

Here's the link:

http://www.mageslair.net/builder/

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13? That's like the youngest we've had anyone play here in...hell...since Cycel. And I think he's like 15 or so now. Beginning with C by Ron House is a good book for beginners in coding in C, it also helps with the fact that it also has cross overs with C++. The thing is you'll need a compiler and everything to actually run the code. Reading helps, never just dive in. If you don't know how, chances are you need to have practice. Don't jump into something that's well over your head. You have a lot of time ahead of you.

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i see the in the MUD thing' date=' but what do i do with that? where can i get the primer?[/quote']

By primer I meant "handbook" on how to edit and build OLC.

The MUD is a set of code.

OLC is an interface for manipulating certains objects and aspects of the code without changing the hard code itself.

For example:

Consumer versions of Windows before NT were based on an MS-DOS framework. For those who don't remember DOS, that was the first Microsoft operating system that required lengthy text commands to make the computer perform a task. When Microsoft "adapted" the use of an icon interface (point and click) from Apple's MacIntosh line, clicking on an icon performed a routine DOS command rather than you typing it out. (You'd click on copy and drag to a drive icon rather than typing copy c:\file to a:\dir\win or whatever) OLC is similar. Someone like myself with an extremely limited programming and coding background can use OLC to build areas, mobs, objects, etc. and edit them without actually coding in C or whatever language the code is in.

Not the best analogy but it was the best I came up with on short notice.

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First of all' date=' Cycel is 16, almost 17. Second of all, his younger brother was playing at the same time, and he was 11, so there goes that logic.[/quote']

That's the one. I couldn't remember his forum handle at the time. Quigt, right? I knew it was one of those two. So that makes him what, 13 now too? What's with all these hidden younglings that we don't hardly hear about? :P

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