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making a mud


brsingr

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Well, I think doing a forum for that on the FL webpage would go against the principle of these forums.

The fact is this: FL's forums are here to improve community of the game, not other games. I think you're lucky you got this much info from everyone and some of the staff. But I think a lot of this stuff is something you're going to have to learn on your own, or at least not here with this community.

I'm not trying to be mean, so please don't take it that way at all. All I'm saying is why should the staff here at FL help you possibly take away some of their players?

If you're really interested in starting your own mud, the forums at the Mud Connector and Top Mud Sites can help a lot, check them out. You can find links to the pages through the voting links up in the corner of this page.

a-g

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http://www.mudconnect.com/

http://www.topmudsites.com/

http://www.frostmud.com/

http://frostmud.dyndns.org/files/WinROM-deriv-exe.zip

http://www.mageslair.net/builder/

http://www.mudmagic.com/codes/

http://www.dawnoftime.org/

so, here is a list of links i have gathered that may be helpful.if you have anything helpful you can add, feel free to tell me. also, i could use a list of books that i should get. once i have the sites/books/info i need, i will drop this subject, and let everyone get on with their lives.

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And you got to remember. Code does exactly what you tell it to do. So if you screw up one thing' date=' the program is doing what it was told to do, thus doing the right thing, you were just wrong. ;)[/quote']

That reminds me of an epiphany I had a few years ago.

At the time, I had decided I was going to be a computer programmer. I had decided this back when I was in high school. Anyway, I was sitting in the computer lab at school, looking at the program I'd written as per the assignment. I was trying to figure out why it wasn't working the way it was supposed to be. Suddenly, out of nowhere, a voice in my head said something that changed everything. In the most casual voice I've ever heard in my life, it said, 'You know, this isn't going to be any better when they pay you for it.'

That was the last day that I ever had any intentions of writing programs as anything other than a passing hobby.

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Out of your links your best bet would be MudMagic. They are invaluable as a community of helpful people when you have questions. And the amount of resources and stock for Diku.Merc.ROM games is almost unlimited(though they can be much harder to get going than a WIN game).

*Could try an out-of-the-box SMAUG code.

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Yea.....

So a newbie coder(by newbie I mean NO experience), and being age 13, should start off with ROM right out of the gate? Sorry Warp, you're wrong on this one.

He's not going to learn if he's overwhelmed by something he can't conquer.

You're pretty much saying he should do something in a way that the direct opposite of any 'conquering' in all of history. Like...we should land on Mars before the Moon, America should take on the Middle East and China before it goes for Iraq, ect. That's not how I learn..

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The problem is, Smaug doesn't make a very good building block...its totally unrelated to the way every other codebase works. It has its only little order which is pretty different from every other codebase, which uses C or C++, this one encourages you just to use their little "system" to make things.

My reccomendations stays solid, get the ROM windows port, get some snippets...toy with them until tey work, read the snippets through...start changing them...do this ALOT until you write your own...

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i am 13' date=' and i want some coding experience, as i plan on creating games/working on computers, and this will be both a fun experience, and something i MAY be able to add to my resume.[/quote']

A good start to programming might be either the INFORM or TADS languages, used to write text-based games. Both are object-oriented, and fairly easy to learn, and can be quite powerful for the purpose of making games.

rec.arts.int.fiction

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