WagesofSin Posted July 13, 2007 Report Share Posted July 13, 2007 Just how many extra attacks do you get with Dual wield? Seems it's one extra attack, am I right? Also, while dual wielding is the weapon you attack with randomized or is there a specific order to the thing? From my experience it seems that the first attack or two is always the primary weapon, then it seems to randomize. Link to comment Share on other sites More sharing options...
Tantangel Posted July 13, 2007 Report Share Posted July 13, 2007 It depends on how many attacks you get with primary. Warriors have fourth attack which means dual wielding they have the possibility of having upwards of 8 attacks a round, but it's based off the skill of said person as well. A warrior with 4th attack at 75% will less likely have 8 attacks compared to a warrior with 4th attack at 80%. The only way you'd get anything more than 8 attacks with weapons is if your weapons have special abilities, IE: wrath damage. Not sure if there's any specific order they attack in as I've seen it always start out with primary weapon and then start working in the second weapon (factors in dual wield skill as well, not just if you have second/third/fourth attack mastered). Link to comment Share on other sites More sharing options...
Iyorvin Posted July 13, 2007 Report Share Posted July 13, 2007 In order to get more attacks you need to master your attacks, plus dual wield, plus weaponry. Higher hitroll also plays a factor, enemies defense, your knowledge of enemies weaponry, etc. There is so many things. Link to comment Share on other sites More sharing options...
Crucial Posted July 13, 2007 Report Share Posted July 13, 2007 Mostly though its DEX that determines amount of attacks. Comparitvely a Drow warrior and a fire warrior a drow warrior will strike many more time on avg than that fire giant. But we all know whos hurting more. Link to comment Share on other sites More sharing options...
Tantangel Posted July 13, 2007 Report Share Posted July 13, 2007 That actually can depend on what both are wielding and hit/dam. If a Drow Warrior is dual wielding two vuln weapons and has a hit/dam of around 40/40 vs. a Fire Warrior in similar hit/dam but just has a regular weapon that isn't fiery, Drow might outdamage him. Link to comment Share on other sites More sharing options...
mya Posted July 14, 2007 Report Share Posted July 14, 2007 You can get the same number with the offhand of as you get with the first main hand. But the probability of the attacks occurring is lower. Typically you can espect to pull 4 attacks a round with dualed weapons. Haste helps you get more attacks and can lead to an extra attack. Ferals also have a kind of bonus on this department. A Fire Giant and a Halfling will have the same average number of attacks. But the Fire Giant ones will always hurt more. Dex is a minor stat when compared with STR for combat. The only benefit of Dex is a better AC and added saving vesus some skills, which is also linked with AC. But for the most part size would be a better helper. The only classes that do not respect the attack numbers are Monks and Blademasters. Link to comment Share on other sites More sharing options...
Mindflayer Posted July 14, 2007 Report Share Posted July 14, 2007 Mmmm... feral warrior... could be dangerous in the right hands. Link to comment Share on other sites More sharing options...
Tantangel Posted July 14, 2007 Report Share Posted July 14, 2007 Feral anything can be dangerous in the right hands. I hate them things with fury knocking my mages of the past down and out because I can't cast/commune anymore for the just right amount of time to get get me killed. Link to comment Share on other sites More sharing options...
The Lemming Posted July 15, 2007 Report Share Posted July 15, 2007 Mmmm... feral warrior... could be dangerous in the right hands. In the everyone elses hands they end up like grandma's cat in christmas vacation. Link to comment Share on other sites More sharing options...
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