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trains as a giant


Jester

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300 mana? I doubt it.

100 mana at the start, so you gained...4 mana per lvl? What, you set your int and wis to 3?

No idea of mana gain for giants, but if you gain only 12 mana per lvl (which sounds low for a communer) you're going to end up with 600 gained +100 base. A total of 700 mana.

If you gained the same hp and were 700/700base, I'd still rather put 100 - 150 hp on with trains and have 850/700 than the other way. You're going to be using melee as a giant anyway so having hp to beat up whoever your fighting will matter.

Just my opinion - of course, the only giants I've had a pinnacle are zerks.

L-A

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300 mana? I doubt it.

100 mana at the start, so you gained...4 mana per lvl? What, you set your int and wis to 3?

No idea of mana gain for giants, but if you gain only 12 mana per lvl (which sounds low for a communer) you're going to end up with 600 gained +100 base. A total of 700 mana.

If you gained the same hp and were 700/700base, I'd still rather put 100 - 150 hp on with trains and have 850/700 than the other way. You're going to be using melee as a giant anyway so having hp to beat up whoever your fighting will matter.

Just my opinion - of course, the only giants I've had a pinnacle are zerks.

L-A

This makes me think.. My druids and my feral cleric and really crap base mana.. Jesus... If a giant can get taht.. Why the hell doesnt a druid get more?

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It's based on what race/class you play. Drow Warrior will get way more mana than a Fire Warrior, werebeast Ranger turned Druid probably will end up getting around the same base as a Ranger mana wise, not sure about that or not, but it might be. Going from Cleric to Healer/Shaman is still communer, Ranger to Druid is going from melee to communer, so it sounds like that might be possible. That or they're supposed to have low mana base because they're powerful.

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300 mana? I doubt it.

100 mana at the start, so you gained...4 mana per lvl? What, you set your int and wis to 3?

No idea of mana gain for giants, but if you gain only 12 mana per lvl (which sounds low for a communer) you're going to end up with 600 gained +100 base. A total of 700 mana.

If you gained the same hp and were 700/700base, I'd still rather put 100 - 150 hp on with trains and have 850/700 than the other way. You're going to be using melee as a giant anyway so having hp to beat up whoever your fighting will matter.

Just my opinion - of course, the only giants I've had a pinnacle are zerks.

L-A

Last giant communer I played to near 50 had about 750/500, so I think before trains giants are looking at about 800/550-600, somewhere in that range. Even still, I'd agree with you and go for the hp as a giant is probably using spells to supplement the sheer damage they can do from strength.

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I dont know about any of this, pretrains prepinnicle no-eq I have record of a giant shaman with 736/714. Now I still think that is quite low on the mana side considering what you need to be able to do with a shaman and the mana cost of specific key spells. However I dont know about clerics.

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Last giant communer I played to near 50 had about 750/500' date=' so I think before trains giants are looking at about 800/550-600, somewhere in that range. Even still, I'd agree with you and go for the hp as a giant is probably using spells to supplement the sheer damage they can do from strength.[/quote']

Did you have a perk that lowered mana gain per rank? If so, that might be why it was so low. Have EQ that was +mana while ranking? That could've lowered the overall max amount of mana you could've had. I believe it was Kazimir and his FG Cleric in Savant who had something like 900hp and 750mana and I think that was after he was naked.

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+100hp of course - mana won't help you not end up at your pit.

A note with druids: Melee's gain lower than communers/mages. As someone said, going from melee to communer means you're mana gain isnt' that of a normal communer for 50 ranks. This would account for the lower mana.

L-A

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A note with druids: Melee's gain lower than communers/mages. As someone said, going from melee to communer means you're mana gain isnt' that of a normal communer for 50 ranks. This would account for the lower mana.

L-A

Very true. I've always though making druids a q-class the way they are hurt them a lot... It makes them easier in the beginning, but worse in the end.

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