Jester Posted July 15, 2007 Report Share Posted July 15, 2007 if i decide to play a giant race that uses mana, is it better to train mana or hp considering most giants have abundant health already ( using leftover trains.) Link to comment Share on other sites More sharing options...
Aulian Posted July 15, 2007 Report Share Posted July 15, 2007 Ah... Think about it.. You get heaps of health already.. But not much mana... Which do you wnat to increase? ... Duh Duh duh..... Link to comment Share on other sites More sharing options...
L-A Posted July 15, 2007 Report Share Posted July 15, 2007 Best bet is to wait until lvl 50 and see what you need more of and how you want to play. IMHO, hp is king. L-A Link to comment Share on other sites More sharing options...
Aulian Posted July 15, 2007 Report Share Posted July 15, 2007 Not if you're a cleric with 300 mana Link to comment Share on other sites More sharing options...
L-A Posted July 15, 2007 Report Share Posted July 15, 2007 300 mana? I doubt it. 100 mana at the start, so you gained...4 mana per lvl? What, you set your int and wis to 3? No idea of mana gain for giants, but if you gain only 12 mana per lvl (which sounds low for a communer) you're going to end up with 600 gained +100 base. A total of 700 mana. If you gained the same hp and were 700/700base, I'd still rather put 100 - 150 hp on with trains and have 850/700 than the other way. You're going to be using melee as a giant anyway so having hp to beat up whoever your fighting will matter. Just my opinion - of course, the only giants I've had a pinnacle are zerks. L-A Link to comment Share on other sites More sharing options...
Bl3h Posted July 15, 2007 Report Share Posted July 15, 2007 I'm pretty sure he wasn't being 100% serious Link to comment Share on other sites More sharing options...
Aulian Posted July 15, 2007 Report Share Posted July 15, 2007 300 mana? I doubt it. 100 mana at the start, so you gained...4 mana per lvl? What, you set your int and wis to 3? No idea of mana gain for giants, but if you gain only 12 mana per lvl (which sounds low for a communer) you're going to end up with 600 gained +100 base. A total of 700 mana. If you gained the same hp and were 700/700base, I'd still rather put 100 - 150 hp on with trains and have 850/700 than the other way. You're going to be using melee as a giant anyway so having hp to beat up whoever your fighting will matter. Just my opinion - of course, the only giants I've had a pinnacle are zerks. L-A This makes me think.. My druids and my feral cleric and really crap base mana.. Jesus... If a giant can get taht.. Why the hell doesnt a druid get more? Link to comment Share on other sites More sharing options...
Tantangel Posted July 15, 2007 Report Share Posted July 15, 2007 It's based on what race/class you play. Drow Warrior will get way more mana than a Fire Warrior, werebeast Ranger turned Druid probably will end up getting around the same base as a Ranger mana wise, not sure about that or not, but it might be. Going from Cleric to Healer/Shaman is still communer, Ranger to Druid is going from melee to communer, so it sounds like that might be possible. That or they're supposed to have low mana base because they're powerful. Link to comment Share on other sites More sharing options...
Aulian Posted July 15, 2007 Report Share Posted July 15, 2007 That or they're supposed to have low mana base because they're powerful. All I can say is they deserve a mana boost just for that flaming quest.. Jesus H. Christ that thing is long. Link to comment Share on other sites More sharing options...
Unknown Brother Posted July 15, 2007 Report Share Posted July 15, 2007 All I can say is they deserve a mana boost just for that flaming quest.. Jesus H. Christ that thing is long. What does the H stand for? Link to comment Share on other sites More sharing options...
Tantangel Posted July 15, 2007 Report Share Posted July 15, 2007 He's from NZ, that's like the U.S.A.'s Mexico but for Austrailia. So it's probably some backwards spelling of Jose but Hose instead. Link to comment Share on other sites More sharing options...
Aulian Posted July 15, 2007 Report Share Posted July 15, 2007 I dunno.. was just in this random song about spleens.. And gimli's axe.. Just stuck in my mind... Yup aussies mexico... Except its reversed to the fact that australia is the giant desert wasteland and new zealand is the land of plenty Link to comment Share on other sites More sharing options...
songofsixpence Posted July 15, 2007 Report Share Posted July 15, 2007 300 mana? I doubt it. 100 mana at the start, so you gained...4 mana per lvl? What, you set your int and wis to 3? No idea of mana gain for giants, but if you gain only 12 mana per lvl (which sounds low for a communer) you're going to end up with 600 gained +100 base. A total of 700 mana. If you gained the same hp and were 700/700base, I'd still rather put 100 - 150 hp on with trains and have 850/700 than the other way. You're going to be using melee as a giant anyway so having hp to beat up whoever your fighting will matter. Just my opinion - of course, the only giants I've had a pinnacle are zerks. L-A Last giant communer I played to near 50 had about 750/500, so I think before trains giants are looking at about 800/550-600, somewhere in that range. Even still, I'd agree with you and go for the hp as a giant is probably using spells to supplement the sheer damage they can do from strength. Link to comment Share on other sites More sharing options...
Aulian Posted July 15, 2007 Report Share Posted July 15, 2007 well seeing as my mana prediction are COMPLETELY wacked.. Id say HP too man.. +mana items are many. Link to comment Share on other sites More sharing options...
The Lemming Posted July 15, 2007 Report Share Posted July 15, 2007 I dont know about any of this, pretrains prepinnicle no-eq I have record of a giant shaman with 736/714. Now I still think that is quite low on the mana side considering what you need to be able to do with a shaman and the mana cost of specific key spells. However I dont know about clerics. Link to comment Share on other sites More sharing options...
Tantangel Posted July 15, 2007 Report Share Posted July 15, 2007 Last giant communer I played to near 50 had about 750/500' date=' so I think before trains giants are looking at about 800/550-600, somewhere in that range. Even still, I'd agree with you and go for the hp as a giant is probably using spells to supplement the sheer damage they can do from strength.[/quote'] Did you have a perk that lowered mana gain per rank? If so, that might be why it was so low. Have EQ that was +mana while ranking? That could've lowered the overall max amount of mana you could've had. I believe it was Kazimir and his FG Cleric in Savant who had something like 900hp and 750mana and I think that was after he was naked. Link to comment Share on other sites More sharing options...
Mudder Posted July 16, 2007 Report Share Posted July 16, 2007 As a Giant Cleric, why oh why would you train hp over mana? You can heal! Mana = HP as a cleric. Not to mention 10 HP = 20 mana ...So 100+ hp or 200+ mana? You decide. Link to comment Share on other sites More sharing options...
L-A Posted July 16, 2007 Report Share Posted July 16, 2007 +100hp of course - mana won't help you not end up at your pit. A note with druids: Melee's gain lower than communers/mages. As someone said, going from melee to communer means you're mana gain isnt' that of a normal communer for 50 ranks. This would account for the lower mana. L-A Link to comment Share on other sites More sharing options...
Mudder Posted July 16, 2007 Report Share Posted July 16, 2007 A note with druids: Melee's gain lower than communers/mages. As someone said, going from melee to communer means you're mana gain isnt' that of a normal communer for 50 ranks. This would account for the lower mana. L-A Very true. I've always though making druids a q-class the way they are hurt them a lot... It makes them easier in the beginning, but worse in the end. Link to comment Share on other sites More sharing options...
corpsestomp Posted July 16, 2007 Report Share Posted July 16, 2007 I agree L-A. I'd take the hp over mana because the 20 mana you get needs to be converted into hp. Link to comment Share on other sites More sharing options...
Deykari Posted July 16, 2007 Report Share Posted July 16, 2007 Moves, anybody? Dey Link to comment Share on other sites More sharing options...
Zrothum Posted July 16, 2007 Report Share Posted July 16, 2007 Nope. Only people who have to run away alot. Link to comment Share on other sites More sharing options...
Tantangel Posted July 16, 2007 Report Share Posted July 16, 2007 Dey doesn't run he has to chase them bastards somehow. Link to comment Share on other sites More sharing options...
Pali Posted July 16, 2007 Report Share Posted July 16, 2007 Yeah. Everyone knows Dey never loses more than 20 hp in a fight, but chasing down his inferiors exacts a toll on his moves. Link to comment Share on other sites More sharing options...
Aulian Posted July 16, 2007 Report Share Posted July 16, 2007 The only problem we all know Dey has never gotten past rank 1 and with all his characters being only elves or drows they seem to die quite readily after he has hasted his 20hp MAX buffer at rank 1... Poor poor Dey. Link to comment Share on other sites More sharing options...
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