Jester Posted July 17, 2007 Report Share Posted July 17, 2007 Which one takes the cake? Link to comment Share on other sites More sharing options...
Calron Posted July 17, 2007 Report Share Posted July 17, 2007 Completely depends who you are fighting... Link to comment Share on other sites More sharing options...
Jester Posted July 17, 2007 Author Report Share Posted July 17, 2007 Completely depends who you are fighting... elaborate? will help you kill time till the mud comes up, heh, its working for me. Link to comment Share on other sites More sharing options...
Pali Posted July 17, 2007 Report Share Posted July 17, 2007 I should think that the ogre magic vuln versus minotaurs not having a vuln would make it pretty obvious which is stronger versus what. Link to comment Share on other sites More sharing options...
kahlos Posted July 17, 2007 Report Share Posted July 17, 2007 Mino zerks are tough.. someone should take one to 50 and stick with it. Link to comment Share on other sites More sharing options...
Nekky Posted July 17, 2007 Report Share Posted July 17, 2007 I think ogres are better. Their magic vuln is more than made up for by the fact that they can get like 1500hp without rage. In addition, they're giant sized, they get auto mastery in regeneration and fast healing - coupled with regular ogre speed-healing, you can get like 300-400 per tick. They get higher strength, and a better combat bonus. Their size means they can dual wield more cool two handed things like arctrons and such. Link to comment Share on other sites More sharing options...
Crucial Posted July 17, 2007 Report Share Posted July 17, 2007 def man ogres for the win. Link to comment Share on other sites More sharing options...
Mudder Posted July 17, 2007 Report Share Posted July 17, 2007 Ogres and Minotaurs are the same size. Minotaurs also get a bonus where they can dual wield ANY two axes. That means you can dual wield two two-handed axes. Pretty sweet perk. Link to comment Share on other sites More sharing options...
HBwillie Posted July 17, 2007 Report Share Posted July 17, 2007 give me minotaur over ogre anyday. Link to comment Share on other sites More sharing options...
L-A Posted July 17, 2007 Report Share Posted July 17, 2007 Minotaur FTW. L-A Link to comment Share on other sites More sharing options...
Deykari Posted July 17, 2007 Report Share Posted July 17, 2007 When it comes to casters, Zerks tear anyway. Minotaur Zerk will tear up casters, Ogre Zerk will tear up casters (Ogre Zerk has magic vuln but their BEASTLY attrition makes up for this). Minotaurs get a distinct advantage over communers, compared to Ogre IMO. Decked mino dual wielding axes against a communer can put out some pain, but the charge-and-toss-for-axe-damage and no vuln to magic (looking at the fact that communers have the capability to mal and mental spell you more readily than casters, dispel magic aside). I think this is where Minotaurs excel. In terms of melee, Ogres appear to have the advantage in theory due to their HP and regeneration capabilities which are a -must- against melee due to how easy they can tear Zerks apart. In practice, however, a clever/prepared melee can use dirt kick/critical strikes nullify the regeneration bonus - though if an Ogre can run about a few ticks and sleep once dirt kick has worn off, they'll regain some major HP. Mino bonuses are negated to some degree here too (no charge against majority of melee, and you'd better hope you're a certain Zerk path in particular if you're going to double-grip that axe and go for the cleave...). I'd take Ogre over Mino for melee. These are all just generalisations as there are too many factors involved to be able to say one race > other race, but based on my own experiences, I'd take Ogre over Minotaur if I wanted to play purely from a PK perspective. A lot of personal preference is implied here, as, well, I'm extremely lazy and impatient and I love having high regen. Dey Link to comment Share on other sites More sharing options...
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