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Caltraps

Just a thought here guys. Why is it that ninjas can't caltrap your feet if you're flying but a blademaster can still wound your feet for a 'caltrap' effect? This is fishy.

It is fishy indeed.

The logic begind it is that ninjas throw spikes at your feet and you step on them, while blademasters directly hit your legs.

I don't think that ninjas need this nerf though.

We need more melee ninjas.

The logic is you're flying. Why are your feet going to hurt you either way?

I say make it the same for blm's as ninjas. blm's already have so many other options.

A long time ago I suggested a change to blademasters due to drain/caltrap stacking.

Basically instead of landing the crit strike and getting multi hours of drain or caltrap on their opponent, they would have to stack the effect.

Why have such a skill at all then Mindflayer? Even if you are not flying, a BLM hits your feet, you quaf a potion/smoke a herb/use a wand and so on and gain flight and are suddenly not affected by the skill. Seems quite a useless skill to me.

I am more for ninjas gaining the ability to affect flying opponents than making the affact completely useless.

Why take it from one class but not the other f0xx? I don't see the logic. That was the point of my post.

I posed this question a long time ago on the prayer forum. It didn't make sense to me either. I'm for making it the same one way or another, and since I believe blms need nothing, I'm for making flight cause you to be immune to crit strike feet.

Why take it from one class but not the other f0xx? I don't see the logic. That was the point of my post.

And that is why I suggested making ninjas' caltrap affect flying opponents too.

If the feet caltrap is taken away from bladmasters, then they really have no useful criticals left against races in which they have no expertises in.

Not wanting to step in anything I will have to scrape off my shoes, but;

I want to make sure I have this right.

Ninja caltrops(spikes intended to hurt movement) do not affect flying enemies.

So you think that a bladeMASTER should not be able to strike the feet of the enemy "flying" in front of him?

I know your talking about effects, but I am talking about logistics. So it seems to me that maybe the ninja needs a NEW skill, something like a net they can throw over the enemies(kind of an airthrash equivelant w/o the damage) so that the caltrops might hit the feet.

I can not concieve the blademaster suddenly not being able to hit feet that should be hovering somewhere before him. The MAIN problem I have is this, every bird or insect in the air has to land eventually, sore feet should cause them trouble if they should, oh I don't know "stop to sleep".

And by your logic Croyvern, why can't a ninja (with multiple sharp projectiles) not easily hit the feet of their flying opponent either?

Caltrops have to be stepped on, I have some on my cpu. They resemble sharp jacks, they do not jump up and hit the feet, nor are they thrown at the feet, they are thrown in front of a chasing enemy. IRL anyway.

I'll give you that Croyvern. However if I'm flying, a wounded foot isn't going to cripple my movement.

I'll give you that Croyvern. However if I'm flying' date=' a wounded foot isn't going to cripple my movement.[/quote']

Going back and forth Mindflayer?

The MAIN problem I have is this' date=' every bird or insect in the air has to land eventually, sore feet should cause them trouble if they should, oh I don't know "stop to sleep".[/quote']

Also:

So you think that a bladeMASTER should not be able to strike the feet of the enemy "flying" in front of him?

I know your talking about effects, but I am talking about logistics. So it seems to me that maybe the ninja needs a NEW skill, something like a net they can throw over the enemies(kind of an airthrash equivelant w/o the damage) so that the caltrops might hit the feet.

I can not concieve the blademaster suddenly not being able to hit feet that should be hovering somewhere before him.

Wanting to take away certain skill from a class, not because you find it too powerful, but because a skill with close affect doesn't work on another class seems quite strange. Why not make that certain skill work on that other class instread of taking away the only useful non expertise critical?

[edit] Melee ninjas are lacking a lot. Making caltraps work is the least it can be done for them.

After thinking a bit more I think leave it the same for blm's as it is. But it will only LAND if they are not flying. If they are flying then they will MISS. As for ninja's I like the idea of them having an air thrash ability. That would make them a bit more respectable in straight melee.

The reason for the caltraps idea, is that there are many counters to just about all skills and spells, while this one has none. It would still work exactly the same so long as they are not flying.

Oh boy...

Ninjas used to be able to caltrap flying oponents.

It did not make sense.

And YES, it was nerfed with a counter. They are not Shamans.

Blademasters still have it...

How about we make grapple work like air thrash, and pull people out of the air for a tick or two, so then they can be caltrapped?

How about we make grapple work like air thrash' date=' and pull people out of the air for a tick or two, so then they can be caltrapped? [/quote']

I agree with that if Ninjas lose Trip.

Actually that isn't a bad idea. But you should not be able to grapple protective shield classes.