forums wiki bugs items changes map login play now

Unknown Alignments/Classes/Races

dude FOxx, why are you so hostile towards change? Be open minded dude and just chill out.

I like the idea, it would be interesting to only have a race flag after you met the person and examined them. You could go even further and create a bio score that you could add information to like religion and known affiliates.

Foxx is usually for the change.

I for one am against this one. Just don't even like the idea.

Don't be ignorant. An evil could ask that' date=' if he was trying to be manipulative. As it is now, all we have to base our IG answers to it is "My God says so." or else you make up a reason and kill them with your ulterior (ultimately ooc [who list']) reasons. How do you figure asking someone why they wish to kill you in game, is OUT OF CHARACTER?

I think giving evils an 'excuse' to ask this question would not be a bad thing. It gives detect good/evil purpose. Paladins can say, "Fuh Q, my God knows you are evil, and I am going to destroy you." If you're neutral, you don't have that liberty. You have to have another reason to kill someone (like it is now except the imms don't have to babysit you and judge your motives.) If you're evil, that's your reason to kill someone, again... like it is now. But that also relinquishes the information to the person and whoever they spread it to. I think the ability to deceive would be greatly increased this way. Also small factors like thief disguise... would come into play as a skill worth using.

This last quote is what makes me sad. If you want to RP, instead of moan as to why you can't, don't need to, or shouldn't.... you WILL RP. Examples...

Goodie and Evil meet in a bar and start to chat. Goodie hates drow because he's heard of their deeds. Evil hates drow because he's a duergar... and there is historically a feud between them. (This is in fantasy history, I'm aware it may or may not be FL lore - Just an example.) Goodie and Evil start talking about how drow should perish. Maybe goodie doesn't recognize evil as a duergar... could look like a dwarf... point is there are infinite possibilities.

Another example, my old Psi Kyril... he was an average elf in mannerisms for the most part, but when he got drunk, he was a big *******. He would talk about killing people (evils, but he was drunk and not much else got across) misery, dark stuff... and could be seen as evil, which would be strange coming from an elf. No reason in this state he couldn't comply with an evil... at least for a little while until his true colors showed.

I just hate the mentality that, pout pout it's too hard to RP that way, or how do you expect this to work that way...

I like the idea honestly, and I played a mud with a form very close to this. You knew nobody unless you heard their name. You would greet individuals and after you did that, THEN they'd be on a who list. I like it the way it is now, too, but I'm never against trial and error.

Thanks, Twinblades, we share the same point of view on this one.

All I'm trying to do is offer suggestions people... love them or hate them, that's all it boils down to...

How can I not be against it? There are just many sides which are not clear in this suggestion, not to mention that it will do next to nothing.

This suggestion by itself, brings nothing. If you think about it, it actually takes away stuff. You think that removing who group alignments is gonna bring RP? You think that not being to see someone's title will bring RP? Why?

Yet another way to try to enforce RP. RP should not be enforced. It should be rewarded, stimulated, promoted.

It sounds very cool when you say "It will bring RP". What RP will it bring mate? One more line in the usual dialogue we have before forming a group? And how exectly is not knowing what class someone is will bring RP?

Such system is just not going to work (the way you think) in a game like FL, just as Nikodemus mentioned in his post (which you seemingly ignored).

RP is enforced, f0xx. It's not just suggested with rewards or promotions.

Secondly, having it so who group shows evils won't completely negate the purpose of it. Who group shows everyone within 8 levels of your own, useful, though not so much.

This would incorporate more "hey, what path do you walk, yo?" instead of "let's hunt cuz i know you be good maybe neutral, so lets do dis". I would rather do the first than the latter..

Thirdly.. this would make know alignment that much more useful. This would also force (I use this term very loosely, btw) RP between good and evil, even if it's just "what path do you walk?". Usually, an evil would be a d!ck and say "a path that would run you over, fool!" or some such.

It'd be fun. As far as the title stuff.. nah, keep it as is. Just make it so who group shows evils and you have the ABILITY to group with the opposite alignment. This would also bring about more cool RP punishments from your god if you're not careful, make use of detect evil/good pills and potions.. and overall make Aabahran that much more fun.

Any questions?

RP is enforced' date=' f0xx. It's not just suggested with rewards or promotions.[/quote']

I know it is enforced. But no matter how much inforcing you put in, 90% of the people will stick to the minimum requirement. The same will happen with this suggestion.

If you want to see real RP flowing, we need to promote it more. Because cool, RP is nice, but PK can get you that nice suit of shinnies. Things need to balance out at least, so that RP can get you a nice suit of shinnies too.

Foxx is usually for the change.

I for one am against this one. Just don't even like the idea.

ditto, this game is supposed to be user friendly for those who just pick it up. this would only hurt rp for newbies IMHO becuse knowing certsin classes are evil so a goodie (like what mostly I play ) can know who to lookout for. Just my idea on this thread

RP is enforced, f0xx. It's not just suggested with rewards or promotions.

Secondly, having it so who group shows evils won't completely negate the purpose of it. Who group shows everyone within 8 levels of your own, useful, though not so much.

This would incorporate more "hey, what path do you walk, yo?" instead of "let's hunt cuz i know you be good maybe neutral, so lets do dis". I would rather do the first than the latter..

Thirdly.. this would make know alignment that much more useful. This would also force (I use this term very loosely, btw) RP between good and evil, even if it's just "what path do you walk?". Usually, an evil would be a d!ck and say "a path that would run you over, fool!" or some such.

It'd be fun. As far as the title stuff.. nah, keep it as is. Just make it so who group shows evils and you have the ABILITY to group with the opposite alignment. This would also bring about more cool RP punishments from your god if you're not careful, make use of detect evil/good pills and potions.. and overall make Aabahran that much more fun.

Any questions?

and I can't tell you how many times I have accidentally been grouped with an evil and at one point i was even outcst becuase my healer was grouped around a neut buddy of mine and I not notice that we were heading to winter or steel with this evil in my group, but that is technically my fault anyways for not paying attention.

seems if I am playing a fire giant or a drow, you may wish to "consider" well if I am worthy of slaying with your goodies. You may find that covers lend no credit to the stories in the book. While I like the Idea for all of the good it could bring, I would like to make a couple of observations;

  1. People all over know who Drizzt is, his reknown is legendary, I do not need to meet him in person to know he is a drow. This information is very common, it could be considered that local shopkeepers talk to each other and therefor knowing anothers race seems well within the confines of our little world.

  2. Just because we have all heard that Drizzt is a kindly fellow does not make it true, likewise making the conclusion that all of his kindred are evil would prove folly in our world. Though in truth I have only known of a handful of non-evil drow in all of our history.

  3. Lastly, lets touch on titles, we are given titles in real life when we take a job. Many people who have never met Mike Tyson still know if he is the world champion. I do not need to meet Obama to know he is the President. I did not need to shake Elvis' hand to know he was the king of rock and roll.

You want an RP justification for killing someone just for their race? You need to think of things in fantasy terms, not real-life terms. Never once in Lord of the Rings did anyone question killing orcs and goblins on sight - they are simply evil races. They're intelligent races - they have language and culture, and a range of personalities... but they are known to be uniformly evil, and no more justification is needed for killing them. There are races looked at in a similar light in nearly every fantasy world I can think of, and certainly every fantasy game.

Also, let's be honest here... if every race could be every alignment, then everything really would just turn into humans with different stats. Having racial aligns and ethea (had to look up the plural of ethos - apparently both ethe and ethea are acceptable) is a huge part of what makes people play them as if they actually WERE different races with different types of personalities from humans.

Let's not remove class titles. They are quite a Balance Factor.

Having to second hint every thief and ninja is awful.

Knowing before hand if you are fighting a Warrior or an Invocker is to much ingrained to change that now.

But I do support the change of a free WHO GROUP and the removal of group restrictions.

Evils and Goods should be able to group with others. If nothing else, due to lack of knowledge. The game mechanics should not restrict this. But there should be penalties for such groups with no RP reasons.

For one, why cannot a Good and a Evil Justice group together?

Lawful good can work with Lawful Evil.

Sure thing might start to get strange, but that is the point of Roleplay.

This would make Detect evil/Good a lot more interesting.

Couple with Detect good/evil blocking spells and we get an interesting angle. Especially for politics.

A pity Clerics can be spot on detected by their skills.

Also, being evil is a reason for some Goods to kill evils.

But it is not a reason for evils to kill goods, at least a good reason. Evils kill for selfish reasons, not for enforcing Evil. Evil kills because they can.

Evils should kill evils the same as they kill goods. This brotherhood of evil is quite ... ridicule.

Evils are cheating, treacherous beings, always thinking of themselves and their advancement.

Unless they are Lawfull Evils, which are quite hard to RP, so almost no one plays one. Well, I do sometimes. Lawfull Evils are so much fun.

For one' date=' why cannot a Good and a Evil Justice group together?[/quote']

I would say that an FL good is by necessity opposed to evil, and while they may not fight against it with violence, all their works are, in the end, meant to lessen the amount of evil in the world and never to increase it. Align trumps cabal/religion - regardless of whether or not we can hypothesize situations where a good and evil may be working toward the same goal (applies to every cross-align cabal, really, not just Trib), grouping together is the good helping the evil person out directly. Doing that is not a good act, regardless of other motivations you may have; upholding the law, spreading teachings of magic or combat, all of these must be secondary to the struggle of good vs evil for someone to be a good... because else they're just a non-violent neutral. Good and Evil in FL are not just judgments regarding your character's moral code - they are sides in an eternal religious/ideological war, and you're either fighting on one side or you're not involved. Have we had exceptions during major RP events? Sure. If you ask me, that's all there should ever be - a good would only work directly with an evil if the world (or something momentous) is at stake, it can't be a part of his daily activities.

shrugs Just how I see it, anyways. And as someone else said regarding who group... we are all heroes. Everyone knows the very basic details of who we are (namely race, class, sex, and align).

EDIT: To respond to your second post... it does not matter if evils would be willing to group with goods - to prohibit it, we only need one side that would never join with the other, and we already have that for goods. Also, I can think of numerous evils that existed to enforce evil... anyone properly playing an acolyte of a Death religion should be.

I would say that an FL good is by necessity opposed to evil, and while they may not fight against it with violence, all their works are, in the end, meant to lessen the amount of evil in the world and never to increase it. Align trumps cabal/religion - regardless of whether or not we can hypothesize situations where a good and evil may be working toward the same goal (applies to every cross-align cabal, really, not just Trib), grouping together is the good helping the evil person out directly. Doing that is not a good act, regardless of other motivations you may have; upholding the law, spreading teachings of magic or combat, all of these must be secondary to the struggle of good vs evil for someone to be a good... because else they're just a non-violent neutral. Good and Evil in FL are not just judgments regarding your character's moral code - they are sides in an eternal religious/ideological war, and you're either fighting on one side or you're not involved. Have we had exceptions during major RP events? Sure. If you ask me, that's all there should ever be - a good would only work directly with an evil if the world (or something momentous) is at stake, it can't be a part of his daily activities.

shrugs Just how I see it, anyways. And as someone else said regarding who group... we are all heroes. Everyone knows the very basic details of who we are (namely race, class, sex, and align).

EDIT: To respond to your second post... it does not matter if evils would be willing to group with goods - to prohibit it, we only need one side that would never join with the other, and we already have that for goods. Also, I can think of numerous evils that existed to enforce evil... anyone properly playing an acolyte of a Death religion should be. Well, we seem to agree on some points but have different means...for instance, my whole point behind not knowing the specifics about other char's is to increase rp...how do you know someone is evil if you do not witness them commit an evil act? how do you know what class someone is, unless you see them do something that you have seen someone else from that guild do? oh, thats simple...use OOC knowledge and say it's rp...cause every rank 50 "heroe" knows everyone who happens to be in their pk range because we are all living legends in our own time...(that doesn't sit well with me JMO) Good's shouldn't keep the company of evils, nor vice versa...but having it hard coded GOOD vs EVIL and everyone knows...really kills rp from my point of view... If you are evil and kill for greed, do so...what does it matter if you know someones align?...they have that wonderful shiny you want. If you are a paladin that is all about eradicating evil, you can still do that...when you happen to see a drow in the same place as you...OH, there's a drow! KILL! but when race/class isn't a factor...you would have to rp with them...spend some time with them to know... some evils/goods could disguise/masquerade around as something they're not, all in the name of rp. "shrug" it was just a random idea... I got from reading about Vampires on the new website...

...(that doesn't sit well with me JMO)...

So, that's where the whole problem comes from

So' date=' that's where the whole problem comes from [/quote'] Don't know about you...but I've never known someone to offer a suggestion/idea for change about something they thought was great just the way it is...

I know it is enforced. But no matter how much inforcing you put in' date=' 90% of the people will stick to the minimum requirement.[/quote']

If YOU WANT me to wear 37 pieces of flair Fox, like your little Pali over there then you're gonna have to make the minimum 37 pieces of flair. MMKAY!?