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Improved, Added or Changed?


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What do you guys 'the players' think needs an update, a tweek or an install, what are we missing compared to some other muds. Im looking for one idea from each of you, think about it hard. Is something too strong, too weak and needs a change? Got something radical in mind? Post it here, one thought from each of you and lets see if we can all agree on the next big thing.

UC

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I was just actually thinking about Invokers earlier and how nifty it would be if various mage classes had a choice to go two seperate paths while losing one key skill/spell of their own to recieve such a thing. IE: Invokers have a choice of either losing mana charge or being able to make wand/staves/scrolls with various spells on them. If they chose that path they'd also lose possibly Hellstream/Hurricane and such, but at the same time be able to make either wands/staves/scrolls that can do various spells outside even the Invoker class, as they chose a special lore, but based off which spell they go with it'll change how much mana it'll cost to make them. IE: All of them will be lvl 51 spells, sanctuary for 5 casts would be 500 mana instead of 350 mana but being it's lvl 51 it kind of makes up for it and such.

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Bring back some decent eq sub-Winter.

Easily done. There is ALOT of eq out there. IF you want it to be uber like the winter stuff then no. You have to EARN the good stuff, thats why its there. BTW you can solo winter with ANY CLASS. All it takes is patience ;)

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I don't know enough about the class on FL to say whether this is a good idea, but I'd LOVE to see psionicists made a normal class. It seems like they're gimped enough according to most people in comparison to the other qclasses for it to be done...

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Make your own map. Hell' date=' I can get in the game and totally make it appear 3D in my minds eye in cases of areas that are old enough and I know well enough.[/quote']

yeah after a while mental mapping just clicks...I found the best thing to help me in the past was to start "feeling" my way around areas rather than referring to any outside element.

Truthfully everytime I have tried to map things in zmud or another client that has such a feature I found the maps just took away from my speed if I just moved from what I know in my head.

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My main complaint about Winter and other places is that they require a group (for most of us), which means you have to play for a long time at a stretch. In terms of having to work for it, I don't think 1.0 was particularly lazy, I just think eq was less of a factor because Winter and other gear didn't give such a large advantage.

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Guest emp_newb

Why does noone ever bring up plant, a thief who uses it right can take away all your str, most of your dex, and if they pick the right things, they can kill you without the infamous chestbuster.

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Nothing like sleep from a necromancer ;)

yeah but that doesnt land as often, nor shut the target down as easily as sermon...if sermon lands your screwed. If you recall (chancing oyur not cursed), any good player knows where you went, and the sermon lag keeps you stuck enough that escaping is near impossible. Add to it mana degen and damn..

sleep spell with a necro? heck you still have to curse, ghoul touch, and blind AT LEAST in order to carry out that explosive assault. Not to mention I have had all these spells mastered and had ghoul touch or curse fail twenty times on a sleeping target...then cone of force fail nearly as often (not to mention you can only cone once a day)...even to the point of summoning a real low lvl mob to use as an "anchor point" for the cone to get it to go off. In a skilled necro's hands, yes sleep is a 90% guaranteed win...but in ANY cleric's hand sermon shuts down 100% of the classes. And it lands MUCH easier than sleep. Also sleep is easy to defend against with poison.

Now I do have to say there are some things about sermon that makes it quite resistable, but you still have to jump through some serious hoops to get the protection.

4 free rounds of lag, mana degen, lasts 5+ hours...just seems like the easy pk button imho. Of course, even if you can resist it 100% (which is possible with a dedication to the right saves) the cleric can still jockey and heal quite effectivly.

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Yeah, I'd have to agree. Minister should have the lag cut in half, even with the bug change, it still lags four rounds and when you do have the saves, it still lands fairly easy and unless you have around -50 or so mental saves it'll lag almost always for those four rounds and occasionally for less. Even if you do save against path over half the time, you're still looking at four rounds of combat free to the Clerics liking, meaning if he's running away to cure/get away from you it makes it that much easier for Clerics using this as a technique for PK and surviving where as only Healers have this as an option out of every other class in the game, to be able to kill you. I recall totally stomping a cleric once and as soon as minister landed the battle turned into his favor because I stopped being able to output enough damage to take him down and he started pumping me full of spells like poison/plague, and as said before it lands on the hour where your spells fall, in which case if it lands and your protections fall, what are you going to do aside from watch as his path of deceit goes from doing MUTILATES to suddenly doing ===DISINTEGRATES===? You have Sanctuary which drops the damage, and then protection from evil up as well as around -40afflictive saves on a race that doesn't have a vuln vs. afflictive spells or any magic for that matter, and that kind of defeats the purpose of it all. Maybe if it were changed to either lag somewhere in between the tick or the lag on it was cut in half it wouldn't be so bad. As for cutting the time on it down by half it would be pointless. It's very easy to be killed within that first tick after it lands because of how long it lags, if you can survive after that first tick, you'll most likely live anyways if you flee and run, if the lag was cut in half, it'd make it that much easier to survive. You don't see Good Clerics able to totally eat away at people like Evil Clerics do, they don't have a way to lag while Evil Clerics do which are the only mage class to my knowledge to be able to lag very reliably. Only race I know to really have a huge amount of HP is an Ogre and even they can't survive a whole lot of ===DISINTEGRATES=== if the Cleric lands Minister, in which case you can only imagine what it's like for other races who don't have as much HP. Not to say that it has happened to me recently, but I really hate minister because it's almost like the end all spell.

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