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Adventurer Frustration!


bavarianbrew

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I don't mind Adventurers sitting behind the no PK shield, after all they can't use rares or anything else. Maybe the RP of the person is something that doesn't involve any kind of PK, IE: follower of Compassion/Tranquility. Never played an Adventurer to the point I HAD to choose a guild though, I was usually trained to the extent I didn't need to stay one any longer than maybe 30 hours with shifts bumping hours up.

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The logic behind adventurer is not to be a no-pk class, nor a class to use to get in some free training without worrying about being PKed. The point of the class is for newer players to get a feel for the MUD, ID some things, learn where some things are located, learn about the different guilds before they decide on one that interests them. It is a grace period for newer players to get aquainted before having to worry about PK. That grace period has its limits however, at which point you should really participate fully in the MUD.

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