bavarianbrew Posted July 30, 2007 Report Share Posted July 30, 2007 "You have spent the maximum allowed time as an adventurer. Please choose your profession of choice with "guild" command." Why are Adventurers forced to join a guild?!?!?!?!?!?!?!?!?!?!?!?! Link to comment Share on other sites More sharing options...
L-A Posted July 30, 2007 Report Share Posted July 30, 2007 Just an outside guess but it might be so that people like you can't sit behind a PK shield forever? Link to comment Share on other sites More sharing options...
HBwillie Posted July 30, 2007 Report Share Posted July 30, 2007 the N guy? Link to comment Share on other sites More sharing options...
Tantangel Posted July 30, 2007 Report Share Posted July 30, 2007 I don't mind Adventurers sitting behind the no PK shield, after all they can't use rares or anything else. Maybe the RP of the person is something that doesn't involve any kind of PK, IE: follower of Compassion/Tranquility. Never played an Adventurer to the point I HAD to choose a guild though, I was usually trained to the extent I didn't need to stay one any longer than maybe 30 hours with shifts bumping hours up. Link to comment Share on other sites More sharing options...
Malchaeius Posted July 30, 2007 Report Share Posted July 30, 2007 The logic behind adventurer is not to be a no-pk class, nor a class to use to get in some free training without worrying about being PKed. The point of the class is for newer players to get a feel for the MUD, ID some things, learn where some things are located, learn about the different guilds before they decide on one that interests them. It is a grace period for newer players to get aquainted before having to worry about PK. That grace period has its limits however, at which point you should really participate fully in the MUD. Link to comment Share on other sites More sharing options...
Aulian Posted July 30, 2007 Report Share Posted July 30, 2007 Hear hear, halt the abuse! Link to comment Share on other sites More sharing options...
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