As for the Cabal Warfare Ideas I think it should be switced to all mobs, attackable by defenders and attackers. This means there is players and PK interaction which, IMHO, is a good thing.
If you don't want to have to PK don't join a cabal.
L-A
Now, see, I don't mind the current system too much as it does promote interaction (bloody interaction, but interaction none the less).
Now here comes my great big but....
BUT
Here's the thing that gets me hung up lately. Back in the day, when you'd see something like two to three page who lists at prime time, the cabals were busy with each other. Which gave credibility to the "if you don't like INTENSE PK, don't join a cabal" (note that I say intense PK vs. PK as PK is always a present factor barring one cabal), however, given the decline in active players, caballed people who are bored and have spent most of their time being blood thirsty, turn themselves and their nifty powers on those who don't have nifty powers given with the greater responsibility which is no longer such a great responsibility.
We need a little somethin' more. What? I don't know and given my declining time, it's not my place to decide. Just tossing in my 2 cents on PK and the Cabal these days.
