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Changes


Aulian

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****** SKILLS AND SPELLS ******

- Sermon's duration has been increased.

- Chill touch now works properly for the first two levels.

- Giant strength now gives the +1 modidfier to strength

for those below level 10 instead of +0.

- Divine Intervention for the Death religion works properly

now.

- Sermon is now subject to a saves check on the hour.

- Parry has been dropped to 7 for mages.

****** RACES ******

- Ogre Regeneration has been toned down.

****** OBJECTS ******

- The Rod of Stars and the Dragonslayer may now be used by

Warmasters.

- The Rod of Holiness is no longer silver.

****** MISCELLANEOUS ******

- Guild Quests now give experience.

- Pets can no longer send tells for their masters.

- Bug allowing adventurer remorts to gain more HP than

their guild allows per level has been fixed.

- Slight exp boost for ranking when there are 20 or less

players online.

- Deities updated.

Use the Bug command and/or the prayer forum if these

changes have any odd effects.

************

Lots of good things, our thanks..

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Minister was already a pain in the *** with the duration it had, especially how much mana it would drain from you on every hour. Always thought the duration as is is more than enough to destroy anyone who it lands on. Not looking forward to the next fifteen hundred Clerics that will be made within the next year or so, assuming I'm playing that long of course. The rest of them aren't too bad though.

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Look at it this way.

The difference between an 8 hour sermon and a 15 hours sermon is NIL. Either:

A) you're good enough to escape in the first couple of hours..

B) He'll kill you well before the orginal 8 hours is up.. So it doesnt really matter now does it?

This INFACT increases your chance of survival.

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The new Quest system is great.

But it can become frustating. Nothing like going to the Shuldam at an easy quest to break you down.

I just think we should have a way to give these ones to a group.

Nothing like a pair of adventurers RP a quest, to spice my FL time. :cool:

Normal quests are not fun, because... you not suposed to talk about them.

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