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I love the Imms


Grishnak

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Definitely. Logged on to my characters for 5 minutes at a time for about two weeks after hitting 40-something, and could never find a group, so I just spent the remaining time I had playing WoW.

Logged on, tried the quests, and pinned in 2.5 hours. It was something like 8 or 9 levels, too. Couldn't have done it that fast in a ranking group.

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There is actually a problem with the exp formula that we are rectifying. You will still gain exp from the quests, but nothing should make solo ranking more advantageous than grouping up. That's the whole reason behind the exp bonus for grouping.

Expect this exp to be toned a good bit, but still be valuable.

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lol. I honestly thought it fluctuated a bit much for the Hard ones. Granted I only have done them on a below-30 character, but I liked the fact that if I needed to get my last rank after my group members left I could easily just go and do a few quests and rank up so I could get the skills/spells I wanted to to train up. Only got stuck on half of them so I just ranked up solo and it was much faster. Maybe drop the 7500exp to like 4000 on hard, the easy is only like 600-800 or so but it was still below lvl 30 character. Still nice to see though, especially as small as the pbase is now.

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4000xp per quest? Are you kidding me? On a high xp penalty race/class combo the xp for lvl 49 - lvl 50 is ~22k. At 4k per quest I need to do six quests. That will take me how long? I bet its 30min for a fast player. Way, way too fast vs ranking with a group. Yes, I might be able to get 20k in 30min, more likely its 45-60min work. Quests (IMHO) shouldn't give xp any where near as fast as a ranking party.

800xp for a hard quest and a 50 tick timer would be a great idea IMHO.

L-A

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You figure that on a Hard quest you are killing something actually difficult. At 4kexp, you'd be killing something 3+ lvls above your own at times, 4k would be good on these quests since it'll take a while and often in a group you could get that much and then some in the amount of time it takes for you to kill the one MOB. I don't think there should be any kind of timer, I think it should be based off of exactly how hard the quest is really. If you're bringing something to someone, then it shouldn't be that high, maybe 1k based on distance, but killing MOBs are a pain in the *** for some classes. Imagine a timer though for the goods who have to go kill a good mob for their quest then have to wait 50 ticks on top of the timer already set for the quest, and they sit there forever with no group and no way of actually being able to solo themselves except 30exp on a mob that's not worth it when they have 18k tnl. Those quests at least give them a fighting chance to jump up in lvl. Hard quests usually take four times as long as an easy quest as you're usually killing something and easy quests are usually just bring something to this mob after you get it from another MOB. 2k wouldn't be too much depending on what you need to do to get it.

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I'm not sure how taboo it is, but if a character can't complete a HARD guild task, all he has to do is log off and ask again. Guildmaster gives a different quest and maybe it's easier this time. I agree with L-A, as odd as that may be. There should be a timer, though I believe the experience yielded as he suggested, is a bit lacking.

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You figure that on a Hard quest you are killing something actually difficult. At 4kexp' date=' you'd be killing something 3+ lvls above your own at times, 4k would be good on these quests since it'll take a while and often in a group you could get that much and then some in the amount of time it takes for you to kill the one MOB. I don't think there should be any kind of timer, I think it should be based off of exactly how hard the quest is really. If you're bringing something to someone, then it shouldn't be that high, maybe 1k based on distance, but killing MOBs are a pain in the *** for some classes. Imagine a timer though for the goods who have to go kill a good mob for their quest then have to wait 50 ticks on top of the timer already set for the quest, and they sit there forever with no group and no way of actually being able to solo themselves except 30exp on a mob that's not worth it when they have 18k tnl. Those quests at least give them a fighting chance to jump up in lvl. Hard quests usually take four times as long as an easy quest as you're usually killing something and easy quests are usually just bring something to this mob after you get it from another MOB. 2k wouldn't be too much depending on what you need to do to get it.[/quote']

I kill lvl 50+ mobs all the way from lvl 45 (sometimes lvl 42) to lvl 50. Its standard for ranking. The difference is I don't get 8000xp per kill. I wish I did.

As for making it slow - good. The way I read it, these quests are something to assist you ranking inbetween times when you don't have a group. They are not something to replaced group based-mob killing ranking.

L-A

PS - and before someone thinks of it and silently abuses it, I'll say something: If easy quests are so much easier than hard quests why not just do all easy quests at speed instead of slowly doing hard quests?

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To be honest I think it should be more class based more so than rank based. It's much easier to solo mobs as a Warrior than say a Thief. I didn't say 8kexp per hard quest, I said max of like 4k. If it were based off of class, then the weakest class would get 4k for completing a kill quest and maybe like 800exp for the Warrior since he'll have a much easier time vs. the MOB. If you're soloing lvl 50 MOBs at 42 you probably shouldn't you wouldn't gain as much exp as you would a lvl 45 MOB at times and often or not you'd find it easier killing the lvl 45 MOBs.

You figure on average the MOB you can solo at 2-4 ranks above your own will give you roughly 400 or so on average if you have the adventurer perk, when the EASY quests give between 600-900 exp per quest assuming you can complete it. Where as a HARD quest would give you a max of 4000 which means you usually travel a long distance from your ranking ground, kill the mob, then return and that's 10 MOBs you'd have to kill if the exp stayed consistant. Often times you can kill those MOBs a lot faster than you can kill the MOB you'd be told to slay and return to your guild or wherever you were sent to go. Assuming you can kill 10 MOBs at an average of 400exp a piece, and you were a class that can easily solo MOBs, why would you go out of your way to do the quests to get even less exp? If they were class based rather than lvl based, where 4000 exp was the max and 800 was the least for a Hard Quest, it might make it more worth it and you wouldn't see a ton of people using this to rank to 50 instead of traditional groups. I find it much faster to rank in a group anyways, I went from getting around 2k max exp on the Guild Quests to getting 500 or so per kill with another person in a group and I was getting 4 times the amount in half the time it took me to do the one Hard Quest.

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Well - doing quests doesn't put you in an area with a big target on your back, especially during the run to lvl 50. That's a reason even at reduced xp if its not seriously gimped back.

With warrior and the like - part of the advantage to these classes is that they can kill mobs easily. Melee's have been chipped and chipped away at and I dont think they need to be nerfed anymore by not allowing them to do these quests. If you want to play a class that has an easy time killnig mobs, play a warrior. Else, accept that you will have a hard time killing mobs.

L-A

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So you guys are doign the hard quests.

I dont do those, since i was sent to kill the Kraken. :eek:

Do you know how long did it take to kill that beast ? Almost all of the quest time, and that was with a 50 healer.

No sir. Easy quests are more fun to me. Running from Val to Xymeria, scouting all of the guild for the trainee with the strange name.

Or going to find the librarian in Fal Dara. Good luck with that one.

Like i said, what we need is to be able to make this quests as a group.

Something hard, like.

5K xp for delivering a letter to Cloud city king.

Or killing the Antipaladin of Death in the Tombs.

Or defeating the Fish lord, from the elven sea clay.

Or slaying one of the Giant Heroes.

Or snuffing the Woopatah.

Also on grouping to hunting, for Player interaction... I do not see the happy talking of old days. Most of my groups are the boring silent grinding thing.

Group quests are a lot more interesting.:cool:

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