Late-ish comment, but to me it seems like there's three scenarios:
1- A character that does exactly what Brehan says, abusing the system to get perks and dying on purpose after fully training. This person does NOT deserve perks.
This person would not get the perks if this were implemented on an IMM-supervised basis, rather than coded.
2- A veteran player who has stuck around with his character so long that he is near condeath. This person DEFINITELY deserves perks.
You betcha.
3- A player (newbie or old, I could see both) that just, well, sucks. They would get to condeath much more quickly than the veteran player, because they die so often from sucking. It doesn't seem fair to the veteran, well-played character for this guy to get the perks too. However, maybe this person could use the perks because they're so bad that they need a leg up, and they should get props for trying?
I disagree, because this person deserves perks for sticking it out despite adversity. Also I'm not imagining the perks are significant enough to make a real difference in PK such that someone who is dying all the time won't any more. It's more just a matter of recognition, much like a title or a dragon.