I agree with this idea, upon condeath you should be able to roll a new character with basic skills mastered that you already had.
What this will provide:
-Saved time on training so more time can be spent for new players to learn to pk/explore/RP (MOST IMPORTANTLY)
-No real advantage to vets because the advantages gained dont really affect them
What this does is basically decrease the steep learning curve this game has, a major factor to what turns away new players which in turn will increase player retention = a good thing.
Personally I spend alot of time training and get to 50 only to be disheartened by getting owned, now wheres my incentive to condeath? I'd much rather save those hours by starting a new project and trying my luck again with a different combo. Whereas if this was implimented I'd be much, much more inclined to play this to the end, and for those who say "This will force people to play a character they no longer enjoy." There is nothing being forced upon you here, just perks if you do.
This is not what this idea is about. Rewards should affect only the current character, not the one you roll AFTER you condeath one.
It is very abusable, requires an account system (i.e. more time spent in coding) and is basicly useless. If you don't want to train, don't. You don't have to have everything mastered at 50. It will master itself if you have a long lived character anyway.
