f0xx Posted August 14, 2007 Report Share Posted August 14, 2007 Would anyone be so kind and share it? You know, the thing which says ****TICK IN 5 SECONDS**** Thanks. PS. I am using Zmud btw. Link to comment Share on other sites More sharing options...
Fiere Posted August 15, 2007 Report Share Posted August 15, 2007 And one for Gmud, if anyone has one. Link to comment Share on other sites More sharing options...
Tantangel Posted August 15, 2007 Report Share Posted August 15, 2007 I used timers for it, then I stopped because I got really annoyed of it. Now I just guesstimate about how long I have until the next tick and usually I'm dead on when it is, but miss it for the sleep. Just set a timer if you can, if not, I wouldn't worry about it. Link to comment Share on other sites More sharing options...
Celerity Posted August 15, 2007 Report Share Posted August 15, 2007 If you use zMUD, just go to the actions-->tick timer a dialog will pop up..put in whatever amount of seconds seems approriate...I use 60 seconds, but I use it to update other things, not as a "tick timer". if you are trying to time a tick, good luck. it has a variable range, something like 25-35 seconds...do a 'help tick' and it will say the actual amount. it is probably easiest to time in game...you can expect at least 7 combat rounds per tick at the least, so at about 6 rounds, you might want to think about fleeing to sleep or getting ready for a tick attack (dirt, some spell or what not). of course, this is an underestimate, but you won't miss the tick this way Link to comment Share on other sites More sharing options...
Kyzarius Posted August 15, 2007 Report Share Posted August 15, 2007 #action {The night has begun.} {#tickon;#ticksize 30;#tickset} {5} #action {The rain stopped.} {#tickon;#ticksize 30;#tickset} {5} #action {The sky is getting cloudy.} {#tickon;#ticksize 30;#tickset} {5} #action {The sun rises in the east.} {#tickon;#ticksize 30;#tickset} {5} #action {The sun slowly disappears in the west.} {#tickon;#ticksize 30;#tickset} {5} #action {You are hungry.} {#tickon;#ticksize 30;#tickset} {5} this is several of the tic timer reset's I use. These all occur on the hour everytime and will keep your timer more or less in synch with the mud. Obviously any hour right after a change in weather or where you tic that your hungry will be as close to 100% accurate as your going to get. The synch then deteriorates until the next tic that hits your reset actions. This is formatted for wintin, though the idea works with anything. Dont rely on spell's dropping to set your tic timer, this is foolish as when you get dispeled your timer will go whacko. Link to comment Share on other sites More sharing options...
corpsestomp Posted August 15, 2007 Report Share Posted August 15, 2007 A tick is something more like 10 combat rounds. Probably anywhere between 8-12 though. Link to comment Share on other sites More sharing options...
Telufial Posted August 15, 2007 Report Share Posted August 15, 2007 Kyzarius, your tick timer looks very useful, do you know how the tickon commands might be formatted to use with zmud? I can't find a list of commands which execute the same function for zmud, but perhaps I am looking in the wrong place? Link to comment Share on other sites More sharing options...
EyeSeeU Posted August 15, 2007 Report Share Posted August 15, 2007 You all crack me up with all this fancy tic timing nonsense, I don't even use that kind of malarkie. I think it should be banned in all honesty:D . I don't see why it is so hard to count to 27-30 seconds in your head and then flee if your fighting to go to sleep... I actually think it would confuse me more then it would help me, but hey! to each their own. Link to comment Share on other sites More sharing options...
TheNewGuy Posted August 16, 2007 Report Share Posted August 16, 2007 I don't even count. I can almost feel when the tick comes near, sometimes even when I don't need to. Link to comment Share on other sites More sharing options...
dolgan Posted August 16, 2007 Report Share Posted August 16, 2007 Same trigger on Zmud: #Trigger {The night has begun.} {#ts 30} /Dolgan Link to comment Share on other sites More sharing options...
Grumpy Posted August 16, 2007 Report Share Posted August 16, 2007 You all crack me up with all this fancy tic timing nonsense' date=' I don't even use that kind of malarkie. I think it should be banned in all honesty:D . I don't see why it is so hard to count to 27-30 seconds in your head and then flee if your fighting to go to sleep... I actually think it would confuse me more then it would help me, but hey! to each their own.[/quote'] Its a human thing known as laziness. Its the reason why I use a calculator to do a things like 5x12. Link to comment Share on other sites More sharing options...
Kyzarius Posted August 16, 2007 Report Share Posted August 16, 2007 Its a human thing known as laziness. Its the reason why I use a calculator to do a things like 5x12. yeah i am lazy because i wrote a bit of code so when I am in combat I dont do the "oh a tic might be coming, i feel it" but rather do the "k my tic timer says next tic t-10 seconds, should get ready to start trying to catch the hour." Whats funny is I used to go solely by feel, and now its by feel with the timer to help remind me its coming. As far as accuracy, with over half a dozen checks in place, it is quite accurate, and usually only gets off to about +/-10 seconds at its worst, while most the time its within a 5 second range. Link to comment Share on other sites More sharing options...
Mudder Posted August 16, 2007 Report Share Posted August 16, 2007 I used to try the tic timer... But its stupid. Hardly ever works properly and messed me up more than not. As Celerity said, most tics are about 8 rounds of combat. Give or take one. So flee at around 6 or 7 for the tic. Other than that, you can just "feel" when its coming. Link to comment Share on other sites More sharing options...
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