sarduarkar Posted February 10, 2006 Report Share Posted February 10, 2006 Is it worth it to get loads of ac over hp equipment? I've always gone with more hp, cause I never noticed too many benefits from high ac. There's supposed to be misses? But people seem to have so much hit that it doesnt seem to matter. Link to comment Share on other sites More sharing options...
jb5679 Posted February 10, 2006 Report Share Posted February 10, 2006 AC, as I've seen it, is damage reduction of any melee damage. A good balance inbetween is good, but you should probably have at least -200 or more ac, then I'd start looking for more hp... I'm assuming you're working with a magelike class due to melee-classes not too concerned with either of those as much as hit/dam. Link to comment Share on other sites More sharing options...
Warpnow Posted February 10, 2006 Report Share Posted February 10, 2006 Depends on the class. Invokers NEED hp eq. Clerics NEED ac. Link to comment Share on other sites More sharing options...
Warpnow Posted February 10, 2006 Report Share Posted February 10, 2006 I felt bad after posting cuz I didn't elaborate enough. Invokers need hp so they can last longer while dealing their massive amounts of damage. Ac, for an invoker, is less important because they don't need to take less damage so much as last those necessary few rounds to kick their oponnent's ***. Clerics need ac because they need to monitor the damage they take, and make sure it doesn't conflict with the damage they can heal or regenerate. A healer/cleric can regen a certain amount of hp a round, so as long as they are dealt less than that, they are fine. More hp would just make them be able to last a little longer, but more ac makes them be able to last virtually forever. Link to comment Share on other sites More sharing options...
Warpnow Posted February 10, 2006 Report Share Posted February 10, 2006 Tell me what class/race and I will tell you more specificaly what eq stats I would aim for. Link to comment Share on other sites More sharing options...
Ex-D&Der Posted February 10, 2006 Report Share Posted February 10, 2006 It doesn't cause misses usually, it causes your defenses (I'm not sure which--definitely dodge but at least some of the others as well) to work better. You get hit less with lower (i.e. higher negative number) AC. Link to comment Share on other sites More sharing options...
sarduarkar Posted February 10, 2006 Author Report Share Posted February 10, 2006 Lol. Curious, so what does Ac do exactly? I was referring to mage classes in general (i.e. cleric to invoker). Does it help you take less damage, take more misses, help parry work better, or a mix of some? edit: Thanks, btw. I've always been curious as to how it works. Link to comment Share on other sites More sharing options...
Chayesh Posted February 10, 2006 Report Share Posted February 10, 2006 A mix. It can absorb damage and help defenses work better so you take less hits from my understanding. Link to comment Share on other sites More sharing options...
Tantangel Posted February 11, 2006 Report Share Posted February 11, 2006 Tell you what. You shoot for -400 or so ac, and I'll just be sitting here...rolling an Invoker. Link to comment Share on other sites More sharing options...
Warpnow Posted February 11, 2006 Report Share Posted February 11, 2006 K, and my healer would OWN your ***...vokers can't take down healers. Link to comment Share on other sites More sharing options...
sarduarkar Posted February 11, 2006 Author Report Share Posted February 11, 2006 Thanks, I think ill experiment and shoot for high ac. Hope it helps with parry at the very least. Link to comment Share on other sites More sharing options...
Tantangel Posted February 11, 2006 Report Share Posted February 11, 2006 Actually a Healer wouldn't own an Invoker. An Invoker would own any Healer, depending on the saves the Healer has. The Invokers I had owned Healers. An Invoker can still own a Healer. In fact, the bane of Healers I'd place at a tie between Vampires and Invokers. The reason being is that if you screw up something or fail something vs. a Vampire, you're going down farely quickly vs. a smart Vamp player. Invokers because of a Healers high ac will be brought down FAST by an Invoker. In fact, so fast, that you'd wish you hadn't had such an encounter. The supposed Shamans that are the bane of Healers is nonexistant with Healers anymore. The saves are impossibly too high, and when a Shaman finally manages to land blasphemy, a smart Healer will have it cured in a few seconds anyways. Link to comment Share on other sites More sharing options...
Warpnow Posted February 11, 2006 Report Share Posted February 11, 2006 My healers have died to virtualy ever class but invokers... They just can't dish out more damage a round than a healer can heal. Link to comment Share on other sites More sharing options...
Warpnow Posted February 11, 2006 Report Share Posted February 11, 2006 and vamps...you kidding??!?!?! HEALERS ARE THE BANE OF VAMPS! NOT THE OTHER WAY AROUND! Link to comment Share on other sites More sharing options...
Tantangel Posted February 11, 2006 Report Share Posted February 11, 2006 You've not been fighting very intelligent Vamps then. Go fight ???. Or even Messalantha. For all I care, the other ones (unless played by someone who knows what they're doing) you'll probably beat them. And as a Healer, Healers can stomp any class that ends up having a bad player behind them. Doesn't mean that the person wont ever improve, just look at Despiser. He went from piss poor to bad *** in a small amount of time from what I hear. I only knew him after he reached the bad *** mark for the most part. Then he just slaughtered me left and right and some of those marks still sting. And an Invoker can deal out FAR more damage to a Healer than a Healer can heal. Trust me on that. You just haven't fought any intelligent Invokers if you have had every Invoker beaten. Link to comment Share on other sites More sharing options...
Acerbity Posted February 11, 2006 Report Share Posted February 11, 2006 AC is worth it for the most part, unless you are going to fight an invoker. Then, is when you need to drop your AC, add to your -affl, and you should be fine. And Tantangel, any smart invoker cannot beat any smart Healer, simply because call lightning will do what, LACERATES/MUTILATES when you have AC at -100 or so? Now, if the healer was a dumbass, I can see an Invoker owning a healer. But from my experiences, invokers cannot outright own any healer, especially when they can't use call ligtning to their disposal. I've had Ice storm do LACERATES/MUTILATES because of my extremely high AFFL saves. As for Messalantha, I've come very close to beating her many times on my halfer way back when. I almost toasted her when her and all the other Syndicates, + Chayesh were taking over Miruvhor, and Izlimak was born. It goes both ways; but if the healer is a smart one, he or she shouldn't die to anything, regardless if the person he's fighting is 'smart or not'. edit: and really, that goes for ALL classes against ALL other classes. Link to comment Share on other sites More sharing options...
Mister E Posted February 11, 2006 Report Share Posted February 11, 2006 AC is worth it for the most part, unless you are going to fight an invoker. Then, is when you need to drop your AC, add to your -affl, and you should be fine. And Tantangel, any smart invoker cannot beat any smart Healer, simply because call lightning will do what, LACERATES/MUTILATES when you have AC at -100 or so? Now, if the healer was a dumbass, I can see an Invoker owning a healer. But from my experiences, invokers cannot outright own any healer, especially when they can't use call ligtning to their disposal. I've had Ice storm do LACERATES/MUTILATES because of my extremely high AFFL saves. As for Messalantha, I've come very close to beating her many times on my halfer way back when. I almost toasted her when her and all the other Syndicates, + Chayesh were taking over Miruvhor, and Izlimak was born. It goes both ways; but if the healer is a smart one, he or she shouldn't die to anything, regardless if the person he's fighting is 'smart or not'. But what the hell does a green frog puppet know anyway??? Sorry acerbity I just can never take you seriously when I see that pic Link to comment Share on other sites More sharing options...
Acerbity Posted February 11, 2006 Report Share Posted February 11, 2006 Ha ha ha. Link to comment Share on other sites More sharing options...
myrek Posted February 11, 2006 Report Share Posted February 11, 2006 Assuming equal preparation, equipment, and player skill... Classes that own healers: shamans, necros, vamps, maybe thieves Classes that can't touch healers: melee classes Classes that can run off a healer: invoker, bmg You can't kill what you can't keep in battle. Link to comment Share on other sites More sharing options...
Tantangel Posted February 11, 2006 Report Share Posted February 11, 2006 When you get to the point of an Invoker fighting a smart Healer, that's where you begin throwing Cabals into the mix. I still say an Invoker will win. Link to comment Share on other sites More sharing options...
The Forsaken Posted February 11, 2006 Report Share Posted February 11, 2006 AC has to do with the amount of 'misses' the guy fighting you makes too. Link to comment Share on other sites More sharing options...
myrek Posted February 11, 2006 Report Share Posted February 11, 2006 the word I am thinking of is "flee" and the fact that invokers cannot prevent it. Link to comment Share on other sites More sharing options...
Warpnow Posted February 11, 2006 Report Share Posted February 11, 2006 Nah, Myrek, a thief only beats a healer if he is caught REALLY unaware. And necros are pretty easy for a smart thief to handle. You can turn their pets, summon them...use divine ret to own their asses in a few rounds...just too many ways to weaken them and divine ret hurts necro classes too much. Not to mention when divine interventions come into play, but we can't discuss those. Link to comment Share on other sites More sharing options...
Chayesh Posted February 11, 2006 Report Share Posted February 11, 2006 Assuming equal preparation, equipment, and player skill... Classes that own healers: shamans, necros, vamps, maybe thieves Classes that can't touch healers: melee classes Classes that can run off a healer: invoker, bmg You can't kill what you can't keep in battle. From what I've seen, I would add to your list of ownage on healers: Druids. Link to comment Share on other sites More sharing options...
myrek Posted February 11, 2006 Report Share Posted February 11, 2006 Nah' date=' Myrek, a thief only beats a healer if he is caught REALLY unaware.[/quote'] Yeah, I'm missing the point. If a thief doesn't take their target unawares, why would the thief stay and fight? And necros are pretty easy for a smart thief to handle. You can turn their pets, summon them...use divine ret to own their asses in a few rounds...just too many ways to weaken them and divine ret hurts necro classes too much.... Not to mention when divine interventions come into play, but we can't discuss those. (I assume you meant healer.) How does a healer cast devine retribution when they are lagged? A necro shouldn't be fighting unless the victim is blind, cursed, etc, etc, etc. I think I know why people are complaining about not being able to PK. They are missing 3 key facts: If you didn't start the fight, don't try to finish it.If you started the fight but it isn't going your way, flee.Fight like your class. Don't play a necro like an invoker. Don't play a thief like a warrior. Fight on your terms or don't fight. edit: I don't know that druids can keep a healer in battle. I might put them in the "make 'em run" cat. Link to comment Share on other sites More sharing options...
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