The IMMs could just be far more liberal with giving RP bonuses/penalties. I think this would be much better than a player-based point system.
If they could provide some tangible stuff...even down to PK bonuses/penalties for RP...people would really start getting into it I think. Like it was said before, you can RP an hour and hope for an expbonus to the next rank, or you could just rank and get two. Everyone should have a title because everyone is famous and they earn a reptuation. When IMMs learn about it, they just apply the title and it keeps changing throughout the char's life.
RP points...I feel very so-so about. It is good to have a reward but I wouldn't trust it to be fair or accurate.
Like I've always said, give us more to do in the game and the RP will make itself. Being limited to PK and eq-runs as the only way to hard-code -change- our chars is not good. Our RP options are basically limited to chatting and emoting.
There are no real tasks to be done. No real benefits for doing those tasks that we make for ourselves to do. The cabal RP goals are all but impossible to reach, so nobody really goes for those seriously. Anything else cabal-related is purely PK. Religion, race, and guilds are much the same. (With the obviously very rare exception of the current major plot). Individual characters don't have much in terms of goals besides of advancing to a PK niche. Why should they? Usually nobody gives them and they have no tangible benefit.
RPing by yourself is boring, but RP with the game or other players is much more fun. We can encourage all the player-to-player RP we want, but what we can more easily improve is the player-game RP. Create more of a developing environment. Give things for people to reach for at various stages in life, give them a reason to reach for it, and the RP flows. Exactly like what we had for nobles and what we have for qraces/classes now.
Why would a Savant ever research, outside of personal enjoyment? They can't develop or alter the current skills and there is nothing to be researched except what we make up. Why would the Warmasters train? All their proficiencies are already at 100%, so there is no real reason to do it. Why would a Syndicate gather gold? What can they do with it? Why would that elf want to hunt the drow BEFORE hunting the cabal enemy? Why would you want to be anything OTHER than a goodie-zealot? It justifies your PK and might actually boost it much higher if you land avatar. What benefit do I get from playing tranquility? You get the idea.
You give the players crusaders and suddenly the One God RP soars. You make Lloth appear and give female drow a new RP hard-coded skill and they go crazy for the next OOC year. People will RP when they can work towards a goal that is reasonably attainable and it actually is worth something to the PLAYER.
What we need is a lot more stuff, for various aligns/ranks/classes/etc, to do that doesn't center around PKing somebody, but of course, in some way does support that. We need RP stuff to develop our characters in a hard-coded way as we mold them into those PK machines.