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RP points

Perhaps;

These points(the five each character could spend) would have to be earned through perhaps guild quests? Also limit the Player to Five he could earn each month, and no more than two could be spent in one day, not more than one on any individual in a months time.

To prevent Players trying to aid Players, the dreaded abusers, perhaps the "spent" points should accompany a note to the heavens describing potential awarded (character's) antics. This would let the Immortals also watch who is complementing who.

Now, lets talk about abuse a moment. Since this Idea was brought about to promote exceptional RP, those who are caught abusing it should quite simply lose the priviledge. Having said that, while I would not like to see such a beutifully thought plan limited to certain individuals as it would curve the potential for who would be RPed with, I wonder if this should not be something only held by those who have "proven" their RP skills already, such as but not limited to; Leaders, Elders, and Trusted of any clans, all qraces/qclasses, ANY other character confirmed worthy by the heavens who sends in an application.

As for knowing who honored you with a point? I wouldn't, your score should say your creator honored you for proper behavior. Then you continue to be yourself around everyone.

How bout you all just ... duhm duhm duhm ... Rp on a daily basis. The reward comes from the actual Rp, it shouldn't have to be based on an "incentive" system. Besides there is already incentive to Rp.

Examples: The four or more Nobles we have running around, titles, player-only items, qraces, qclasses, cabals.

The idea for an rp-point system has been presented before. Just because it is a tool used in most other muds, we do not feel pressured to copy them.

If we ever do talk about using this, I would suggest that players cannot give out more than 1 point per day. Only immortals can reward more points. Players can post rp logs and then the immortals can properly reward well done roleplay from there.

How bout you all just ... duhm duhm duhm ... double post like me.

Haha.

dum dum dumm double post at its WORST, people! dum dum dum

How bout you all just ... duhm duhm duhm ... Rp on a daily basis. The reward comes from the actual Rp' date=' it shouldn't have to be based on an "incentive" system.[/quote']

I respect and agree with your opinion. However, though I've never done it, I imagine running a MUD is a lot like running a classroom - something I do have experience with.

Yes, it would be nice if your students were ideal in that they did what you wanted for the love of it. Sadly, your lucky to get a handful of students like that in the whole school.

There are incentives to RP, and I have seen the rewards increase proportional to the amount of RP employed. Which came first, more rewards or more RP? I'm not sure, but it might warrant some consideration. If incentives were clearly defined and quantified I'm almost positive you'd have more and better RP on the whole.

How about this; the rewards garnered from RP points wouldn't serve any other purpose other than to help RP. Perks and stats would not be purchasable. Essentially, all the really good stuff is still up to the imms to dole out.

For instance:

-Spend 10 RP points= A custom, stateless item like the tome of infinite knowledge. If, for instance, a DK RPs that he keeps the teeth of his victims on a silver chain, that item could be created.

-50 points: custom armor. Again, statless. Give em nifty colors or something.

-100: request a personal RP plot

-200: Character house. +100 to add a room, 150 for the next, and so on.

The IMMs could just be far more liberal with giving RP bonuses/penalties. I think this would be much better than a player-based point system.

If they could provide some tangible stuff...even down to PK bonuses/penalties for RP...people would really start getting into it I think. Like it was said before, you can RP an hour and hope for an expbonus to the next rank, or you could just rank and get two. Everyone should have a title because everyone is famous and they earn a reptuation. When IMMs learn about it, they just apply the title and it keeps changing throughout the char's life.

RP points...I feel very so-so about. It is good to have a reward but I wouldn't trust it to be fair or accurate.

Like I've always said, give us more to do in the game and the RP will make itself. Being limited to PK and eq-runs as the only way to hard-code -change- our chars is not good. Our RP options are basically limited to chatting and emoting.

There are no real tasks to be done. No real benefits for doing those tasks that we make for ourselves to do. The cabal RP goals are all but impossible to reach, so nobody really goes for those seriously. Anything else cabal-related is purely PK. Religion, race, and guilds are much the same. (With the obviously very rare exception of the current major plot). Individual characters don't have much in terms of goals besides of advancing to a PK niche. Why should they? Usually nobody gives them and they have no tangible benefit.

RPing by yourself is boring, but RP with the game or other players is much more fun. We can encourage all the player-to-player RP we want, but what we can more easily improve is the player-game RP. Create more of a developing environment. Give things for people to reach for at various stages in life, give them a reason to reach for it, and the RP flows. Exactly like what we had for nobles and what we have for qraces/classes now.

Why would a Savant ever research, outside of personal enjoyment? They can't develop or alter the current skills and there is nothing to be researched except what we make up. Why would the Warmasters train? All their proficiencies are already at 100%, so there is no real reason to do it. Why would a Syndicate gather gold? What can they do with it? Why would that elf want to hunt the drow BEFORE hunting the cabal enemy? Why would you want to be anything OTHER than a goodie-zealot? It justifies your PK and might actually boost it much higher if you land avatar. What benefit do I get from playing tranquility? You get the idea.

You give the players crusaders and suddenly the One God RP soars. You make Lloth appear and give female drow a new RP hard-coded skill and they go crazy for the next OOC year. People will RP when they can work towards a goal that is reasonably attainable and it actually is worth something to the PLAYER.

What we need is a lot more stuff, for various aligns/ranks/classes/etc, to do that doesn't center around PKing somebody, but of course, in some way does support that. We need RP stuff to develop our characters in a hard-coded way as we mold them into those PK machines.

What benefit do I get from following tranquility? You get the idea.

A perfect statement.

Cel once again makes some very good points:

The IMMs could just be far more liberal with giving RP bonuses/penalties. I think this would be much better than a player-based point system.

RP should be ENCOURAGED every way possible. The better RP the better the reward.

Owner only items (and I mean GOOD items - adeptuses, nimbuses, rings of evil and so on), with custom names and colours chosen by the PLAYER and approved by an immortal. Hell, even let the player choose what an item to be granted all those features if his RP is that good. I don't mind it since good RPers are either decked anyway or chars made purely for RP puroses. This will also make us much more attached to our characters since you would like to think twice before deleting that BMG with an owner only adeptus face.

Custom titles should be handed on regular basis, and make them GOOD titles, not "Praetorian guard of the castle" or whatever Salith's title was. Allow players to choose their own titles in exceptional cases.

Tattoos are handed out way too rarely as well.

Perhaps even a system can be implemeted where a player can gain RP points give by the immortals. Each of those three mentioned above can have prices in RP points and a player can spend his RP points on what he wants most. Just a random idea.

Why would a Savant ever research, outside of personal enjoyment? They can't develop or alter the current skills and there is nothing to be researched except what we make up. Why would the Warmasters train? All their proficiencies are already at 100%, so there is no real reason to do it. Why would a Syndicate gather gold? What can they do with it? Why would that elf want to hunt the drow BEFORE hunting the cabal enemy? Why would you want to be anything OTHER than a goodie-zealot? It justifies your PK and might actually boost it much higher if you land avatar. What benefit do I get from playing tranquility? You get the idea.

This is another good point. There was made a good suggestion recently about cabal worth and influation which combined with the previous part of my post can improve this greatly.

Overall there are so many ways to make a player want to RP. I will be the bad guy and blame the immortals. This is a game after all, not a job and even in our jobs we know we will be rewarded for our efforts which is often not the case in FL. RPing is not easy for a lot of us since it takes a lot of creativity and persistance and therefore it should be heavily rewarded. A lot of people look for the "cookie cutter RP" while I think that staying in character is much more important. I find simple, mundane RP much more interesting. Everyone wants to be "the $hit" these days.

Bonusing you with an exp reward is pointless anyway, Celerity, you nutter.

mutters about players who have ALL their skills mastered

mutters about players who have ALL their skills mastered

Who...me???:confused: :p

mutters about players who have ALL their skills mastered

Maybe this should not be possible with all races. Mastered Skills < Total Levels has always seemed like a balanced rule to me. If you hit your peak, and master your fiftieth skill, the rest should cap at 99%. No MORTAL should be a master of all skills, though I can understand where the longevity and intelligence of certain races would allow them to perhaps be better than human. That said, maybe it should be Mastered Skills < Total Levels + (Int-17). Just something that has haunted my mind for the last decade.

Maybe this should not be possible with all races. Mastered Skills Bull****....

I personally don't mind not getting RP rewards. RP is self rewarding for me, but its like... a lot of people would like to see some kind of benefits from it. PK has direct benefits such as eq, rights to talk trash, and like a sense of accomplishment. RP? I love RP because I like to give my chracters a life-like feel, like the whole game is a book that I'm writing my lines into. Its harder to reward RP because it isn't logged like pdeaths, pkills, mdeaths, and mkills are... those have solid numbers behind them. If only there were a way to attach numbers to RP... hmmm... Oh wait, that was Red's idea.