Drow: STR: 18 INT: 24 WIS: 20 DEX: 24 CON: 16
Slith : STR: 20 INT: 17 WIS: 17 DEX: 22 CON: 21
Feral: STR: 19 INT: 18 WIS: 21 DEX: 24 CON: 20
Perks/negatives:
Drow: auto sneak, learn everything in one practice, fast training, huge manapool/ac, virtually no vuln - no downsides really cant wear mithril.
Slith: autotrip, extra attack, shed, eyelids, no vuln, downside would be size i guess?
Feral: extra attack sometimes, higher defenses, fury, same ac as drow, detect motion, human like hp with ogre like vuln that easily exploited by every class / perks tend to rely on luck as apposed to being stagnant.
please state whether you think they are fine or need a tone up or tone down and why..
my personal thoughts: i think their vuln is a bit too much because you need virtually an entire set dedicated to protecting against magic. edit: might need to lose a perk to balance it, however it will make them a bit more playable.
