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Dunli Ironheart & Miza NaShezern


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/---------------\/----------------------------------------------\
| Dunli || the Will of Gods |
\---------------/\----------------------------------------------/
| Str: 21(21)^5 || Level: 50 Sex: M Age : 240(250h) |
| Int: 18(18) || Class: cleric Ethos: chaotic |
| Wis: 21(21) || Race : dwarf Align: good |
| Dex: 18(18) || Hp : 993/993 Exp : 124234/415966 |
| Con: 17(17) || Mana : 1112/1112 |
\ Lck: [|||||-] \/ Move : 538/538 +Hit: 13 +Dam: 7 /
/---------------/\------------------/\--------------------------\
| ARMOR || SAVES || Deity : Irumeru |
| Slash : -64 || Spell : -1 || Faith : Purity |
| Pierce: -64 || Afflictive : -1 || Weight: 58/425 |
| Blunt : -64 || Maledictive: 0 || Items : 7/35 |
| Magic : -40 || Mental : 0 || Prac : 2 Train: 0 |
| || || Gold : 2261 |
\---------------\/------------------\/--------------------------/
/ Condition: You have sustained mortal injuries in your travels \
| [SAVANT] forces are aiding your mind. |
\---------------------------------------------------------------/

<993\993hp 1112\1112m 538\538mv> <


























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:P

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Guest emp_newb

you got T with 3 collections, sweet lol, I had like around 20 with gogrash and never got above V, I did not have many interactions with you except when you attacked my FG cleric buddy and I attacked.

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Guest emp_newb

I know that, just musing is all, its not a case of sour grapes or anything. But I think in syndi cabal rank has ALOT to do with your collections ;)

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I know that' date=' just musing is all, its not a case of sour grapes or anything. But I think in syndi cabal rank has ALOT to do with your collections ;)[/quote']

I think it would be more interesting and fun to see a great rp'er in syndi than another mass killer. You gotta think, everyone tries to take the same approach, the 'hunter' approach. Syndi isnt hunter, its an underground organiation of crime and corruption. A head of Syndi in my opinion wouldnt even collect bounties, you wouldnt even know him, never been wanted and only speaks to specific people.

Under the rat king would be the hunters and drug pushers, and I personaly think the whle 'herb, drugs ect' should only be able to be purchased from syndi's. This would put alot more focus on selling drugs to the right people, rooting out all the addicts all good, neut and evil to see just who is using:) You get to cut people off the fix when they get bountied and watch them scramble to find buddies to buy them drugs, hehe. But thats just me:)

UC

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Yeah, I liked the idea of what UC said as well. I was kind of trying to go that angle with mine but got really tired of the constant captures and total lack of EQ and any kind of help. As for being promoted to Trusted or higher I honestly never believe that promotions should ever be based off of a PK record. Just because you can PK doesn't mean you have a right to make Trusted or higher, PK is just a small part of the game. RP is probably the largest part of this game, it gives your character dimension, something some people fail to really see. I think the RP of Syndicate is extremely limited to only having the one choice of skill-sets and the obvious enemies. I would've found the Cabal a lot more appealing if it had more of a choice in subCabals, though that RP is achievable, I think too many people believe it to be more of a PK only Cabal.

As for Miza, I didn't have a whole lot of interaction with her, though my brief stint as Slarth meeting her was sort of fun and I saved your life once when you nearly were captured by Corinkorth. It was always humerous to be hiding while you logged on and it took a while before you noticed I was about. As for your other character I logged on to see you delete but that was about it, never knew them other than that.

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Sorry to go slightly off topic:)

But I have seen many people 'try' to do the drug trade thing, thier rp is great on how they go about it, just, players dont bite. Why? Because they can get drugs/herbs themselves, why are they gonna pay someone a certon amount of gold that might have taken them 12 minutes to mine, when they can travel somewhere and grab an herb in 1. So the rp gets flushed in favor of bounty collection because that 'will' work reguardless.

I think the innitial 'weaker' drugs should be sold in a store in the syndi clan house where the up and commers can make thier purchases and turn some profit, all the while gaining clan favor after so many sales. Then onto syndi itself where they sell the real crack cocain of the lands, and only the most trusted dealers can get thier hands on it and distribute to the populace. This gives reason to show your syndi affliction so people can track you down to make thier purchases, and wait a minute.. Who are you buying your shiz from anyways? Do you trust this new dealer of the syndi to be your man? Or is he gonna sell you some cut and diluted junk that may have some nasty affects. After all, you never know what your buying from some unknown criminal who walks the streets.

Picture half the warmaster cabal pissed off at syndi because some of thier dealers sold them tainted stuff, hehe. Why are you attacking that little guy? "He sold me bad stuff!" Pissed off fire giants, ect ect, hehe:)

UC

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What happens when Tribunal attacks the Cabal? The dealers gotta go dust off his dagger and stick him in the back.

Then the Tribunal notes his mates that Dealer XXX is a Syndicate member.

Then his mates look for the guy all the time - and attack the cabal. So the dealer has to come.

Not much time to earn a living in the drug trade if you're running down some lawman, running for your life, sitting in a cell or retreiving a standard.

The idea of an 'unknown' Rat King/Queen is a nice idea - but its never going to happen due to game mechanics. Also, who wants to sell drugs when you can kill for bounties a lot easier. Better rewards and you get to PK ppl.

L-A

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What happens when Tribunal attacks the Cabal? The dealers gotta go dust off his dagger and stick him in the back.

Then the Tribunal notes his mates that Dealer XXX is a Syndicate member.

Then his mates look for the guy all the time - and attack the cabal. So the dealer has to come.

Not much time to earn a living in the drug trade if you're running down some lawman, running for your life, sitting in a cell or retreiving a standard.

The idea of an 'unknown' Rat King/Queen is a nice idea - but its never going to happen due to game mechanics. Also, who wants to sell drugs when you can kill for bounties a lot easier. Better rewards and you get to PK ppl.

L-A

Syndicate has to defend? And if your showing your flag, they can note whomever they want. Now ask yourself whats a better reward, yet another tireless pk to add to the list, OR, an indebth roleplay experience...? People pkill people every day, how many of them are actually involved in something rp wise? Why dont we just bring back [HUNTER] and juice syndicate for all the roleplay its capable of, we can turn them into the heralds of the crime world, except they pk:)

UC

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I believe there was some sort of 'unofficial' subcabal in Syndicate some time ago that focused on being more like the, now defunct, Traders.

If Syndicate was to gain subcabals - eg Hunter and Trader - this would be possbile. I think it'd be a pretty cool thing to see.

L-A

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I say remove all abilities to reserve herbs as Thieves/Ninjas unless a Syndicate member. This would make drugs a lot more viable to sell to others as they no longer can get a lot of them and have them last for longer periods of time. OR, make it so that the herbs you find around Aabahran are weaker versions than those that the Syndicate can refine. That way instead of a 20 hour spell you're looking at 40 hours instead if a Syndicate member refines them. Refining could depend on skill lvl and thus if it's refined wrong, it could last less amount of time or even give a nasty side affect. At 100% it would have a far less likely chance of failing than at 75% where it would fail roughly 1/3rd of the time and failing a successful refining would cause it to add drain for anywhere from 1-5 ticks. Could always remove any hint of Syndicate Cabal and move it elsewhere in the game and have it more of a hidden entrance to become more of an actual crime Syndicate family rather than a group of murdering citizens forced into hiding. Hunter could divide the two at least into those forced to actually defend and those who's skills wasn't affected by the loss of a standard. Though they wouldn't HAVE to defend, Hunters would risk losing their powers (all of them aside from Member skill), they could easily still get bounties and even partake in having the ability to refine herbs, but just not as likely to succeed as a Trader. Traders would eventually be able to refine herbs to the point that they could grow them themselves at a rate of 4 per 24 hours or so while setting them in the Grow Room so they could eventually be literally split into two subCabals by only being able to go into their subCabal area otherwise they're not let into the other subCabal and they'd be sold different things. That doesn't mean Traders couldn't PK though, they'd still be able to take bounties and such, but risk being Wanted/Outlawed by normal means.

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I think the drug and EQ trading idea is a good one, but as you're constantly at war with Tribunal it's very hard not to be (WANTED) all the time. Even defending your standard is obstruction or something. If it isn't, retrieving it certainly is a wantable offence.

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