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'To heal or not to heal?


'tarako

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'This might be giving away a tad bit info but... ive neverhad a pinn. i also havent played in awhile so i didnt want to play kmy reg halfling thief. I rolled up a human cleric. Now, would my best bet of getting to pinn be to go cleric all the way or switch to healer?

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Both are very survivable. Pick then one you feel like playing. A healer will be very easy to pinn, thanks to the guild quests and a certain healer spell (*cough* GATE *cough*), but on the other hand, once you hit pinn, you wont be allowed to agressively attack people unless they are undead. Unless you want to be an outcast. ;)

I'd go with the cleric. It's a good class to explore with, you can id things you find, and good survivability.

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Guest emp_newb

Healers if played with half a brain are practically unkillable, couple that with UNPARALLELED mob tanking abilities, you have can potentially solo the game with only a healer, so if you are looking to get reacquainted, play a healer :(

If you wanna learn to pk, play an ogre warrior, you wanna learn to run play an elf warrior, you wanna die play a duergar zerk

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Guest emp_newb

lol, give me one duergar zerk that did anything? I tried one, and could not pick off anything at all. Maybe I just need to play giant melees, or better yet, no melees.

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Guest emp_newb
Incorrect.

There are certain ninjas that can find ANYONE.

And in all seriousness, BLMs, Berserkers, Battlemages, Ninjas, Thieves, and Shamans are all healer killers.

to kill someone who can heal 100 damage a round you would have to

A) get a laglock, if you get a haymaker through and he does not flee, he does not have that half a brain I was talking about. Blms, to a point yes, but again, a healer with half a brain will not watch critical strike effects stacking up. Bmgs, you need alot more damage output I say, dwarf healer would terrorize bmgs. Ninja, dear lord, what healer sits in a place you can hide at anyway, no healer walks if they have that half a brain I was talking about. Shamans, the one that has potential, but if you land blasphemy on a healer your first shot, the healer is a smack tard, not to mention the item that casts esuna ;).

And those are all my arguments why a healer with half a brain would win, I can understand why you think otherwise bali ;) your missing the requirements hehe.

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Guest emp_newb
Incorrect.

There are certain ninjas that can find ANYONE.

And in all seriousness, BLMs, Berserkers, Battlemages, Ninjas, Thieves, and Shamans are all healer killers.

to kill someone who can heal 100 damage a round you would have to

A) get a laglock, if you get a haymaker through and he does not flee, he does not have that half a brain I was talking about. Blms, to a point yes, but again, a healer with half a brain will not watch critical strike effects stacking up. Bmgs, you need alot more damage output I say, dwarf healer would terrorize bmgs. Ninja, dear lord, what healer sits in a place you can hide at anyway, no healer walks if they have that half a brain I was talking about. Shamans, the one that has potential, but if you land blasphemy on a healer your first shot, the healer is a smack tard, not to mention the item that casts esuna ;).

And those are all my arguments why a healer with half a brain would win, I can understand why you think otherwise bali ;) your missing the requirements hehe.

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I don't even feel the need to defend myself against that.

However, I will point out the flaws in your logic.

It is EASILY possible for a blademaster and a berserker to deal more than 100 damage a round. A shaman (especially shamans of a certain cabal), can use insomnia and blasphemy to destroy a healer (or that other cabal ability). You can't use that item when you've got insomnia on you, CabalSkilled to find you when you gate away, blasphemied and blinded, Cabalskilled again to take you somewhere you can't escape, and killed. It CAN be done. Battlemages... meteor swarm works WONDERS on healers. And ninjas... tell me where you can sit that a ninja can't hide within seven rooms of you? And all it takes is that ninja finding you, getting ONE hour of study, and then meditation (falcon eye), and with enough hitroll, they can hit an assassinate.

Also, monks can be excellent healer killers. Chii bolt 3, air thrash, trip, repeat as necessary, dead.

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On my healer I only ever died to a mino berserker Watcher, Lich Nexus, One Ninja assassination because I was RPING, Morchial because I lagged some times, Janjara once, Dagizon once, Malchaeius and Raargant...:D

A healer can do a lot of things. Monks, Ninjas, Shamans, Berserkers, and Battlemages can all be avoided or their "healer killing abilities" voided. I suggest going to healer because you do not know the lands well enough or the equipment either. If you do decide to kill those who attack you, then I suggest you rp it really well. And make sure your religion is not contradictory to your rp either. ;) Good luck with your cleric or healer.

P.S. The real healer killer is knowledge of skills, spells, and pk tactics. You have to be smart in order to survive, adapt and overcome.

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I've gotta second Chayesh's notion. If you're just getting back into things play a cleric. You can explore all aspects, of the game, easily survive after getting the slightest bit used to it, and you can learn a lot about pk due to that. Go with a cleric if you want to learn the ropes again, if you just want to rp all day, go with a healer.

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Healer is probably the best way to go. Though you can gate, you have fly, you can go just about anywhere without ever really running out of moves. If you feel you're threatened you can gate off to a place somewhere safe and wait a while before gating back to continue with your searching. Healers are probably one of the single most hard classes to kill in the game. Though they have their banes, you're still usually in for a LONG battle, and if you can run blinded, you're set because though the PK skill has risen some, not a whole lot of people did well in the chasing department. Once you can see again, you can gate and go to safety, if you're blinded by a Shaman or the likes, you need more saves anyways. I mean hell, on mine I had around -120 or so saves to mals, which only two people were ever able to beat through that, and that was surprising to see blasphemy finally landing. And it all didn't matter anyways because I had my tricks to survive as well and still got away. The only real bane I had a problem with was Vanicus, he was the only ninja to assassinate me and I hadn't known he was there at all really one of the times. To prevent that you just have to jump behind a closed door they can't get to, in which case you're set until they pass door, but you can easily just gate away to another place if you know they're there and they have to find you all over again. Healers are like the ultimate explorers. You can travel by any means possible and be almost virtually a walking fortress that's unstoppable. Once you learn enough about the class and armor, you could easily go to any other class and play them with at least a little bit of success (at least to yourself, maybe not others).

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'Awesome, thanks. I've still got a few levels left til i have to decide but this has been a useful break down of it all. I dont know what im going to pick but its probably going to be cleric, just because i want to get to pinn and actually have fun getting killed. i might make a healer later when i get my moves back (lets see, i usually play theives... so those moves are hide and sneak. haha)

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I vote cleric as gating with a healer doesn't teach you jack about the lands and terrain.

Yep. And the more you're on foot the more likely you'll learn useful new gate targets. Also, gating around all the time might spoil your appetite for running around with the Mundanes. ;)

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I recommend the healer for the POTENTIAL to gate (not to mention all the other benefits, especially fighting mobs and ranking speed (gate to the mob for the guild quest, try to find your way BACK to learn the route))...and just have enough discipline to not gate unless you really need it

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Healers if played with half a brain are practically unkillable, couple that with UNPARALLELED mob tanking abilities, you have can potentially solo the game with only a healer, so if you are looking to get reacquainted, play a healer :(

If you wanna learn to pk, play an ogre warrior, you wanna learn to run play an elf warrior, you wanna die play a duergar zerk

Not to mention killing a healer from the wrong cabal is a sure way to get an instant ban...

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Healers and Herald aren't exempt from PK. If they have a bounty and you take it, obviously they did something to cause the bounty to begin with. Just because you have a Herald flag next to your name doesn't mean your PK exempt, you still are quite capable of PKing them, just have a good reason to (short of bounties though, and even then they should be last on the list unless Vampires and such, you'd better have a better reason than they're your characters natural enemy because it'll hurt you more than it'll ever help you).

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