wolfeman Posted February 11, 2006 Report Share Posted February 11, 2006 I'm curious, which would make a stronger Ranger, a half-elf, or a halfling. I've always been uneasy about playing halflings, because my first character was a halfling healer that couldn't do squat for damage and I've never know whether it was because of his race, class or both. So basically, the real question becomes, is the extremely low strength as much of a handicap as I fear it is? Link to comment Share on other sites More sharing options...
Tantangel Posted February 11, 2006 Report Share Posted February 11, 2006 Halfling is pretty good. With the magic resistance, a halfling ranger I fought with my Cleric happened to be one of the hardest fights I'd ever had. Then again it was Flabiben or however. Link to comment Share on other sites More sharing options...
Fiere Posted February 11, 2006 Report Share Posted February 11, 2006 You'd do less damage, but you'd take a LOAD less as well. Plus you'd have beasts. I'd go with the halfling, I think. The experience cost would bug me, though. Link to comment Share on other sites More sharing options...
Ex-D&Der Posted February 11, 2006 Report Share Posted February 11, 2006 I would never recommend a half-elf ranger for any reason. Ogre or stone for melee, halfling for fighting mages. Elves can be decent--get to cast a lot--and humans have low exp cost. Werebeasts decent melee, other benefits. Feral, if you like to live dangerously and want a fast and furious battle. I would recommend every other choice before half-elf. (I've played them all except human and stone.) Link to comment Share on other sites More sharing options...
Mister E Posted February 11, 2006 Report Share Posted February 11, 2006 Meh, halfling would be better as for the exp cost, once youve pinned a mino zerk and a drow blademaster, a halfling ranger is like cherry pie Link to comment Share on other sites More sharing options...
Ex-D&Der Posted February 12, 2006 Report Share Posted February 12, 2006 Point being that choice of halfling is for magic resistance. If you don't want magic resistance there's no reason to choose a half-elf over an ogre or even an elf. Link to comment Share on other sites More sharing options...
roma Posted February 12, 2006 Report Share Posted February 12, 2006 Point being that choice of halfling is for magic resistance. If you don't want magic resistance there's no reason to choose a half-elf over an ogre or even an elf. what about RP? heh. Link to comment Share on other sites More sharing options...
wolfeman Posted February 12, 2006 Author Report Share Posted February 12, 2006 Actually, that's why it was an option, I thoight it would be more interesting then a human. Anyway, thanks for the advice, I'm going with a halfling. Link to comment Share on other sites More sharing options...
Ex-D&Der Posted February 12, 2006 Report Share Posted February 12, 2006 what about RP? heh. That would be a reason, but he was more concerned about power it seemed. Link to comment Share on other sites More sharing options...
Warpnow Posted February 12, 2006 Report Share Posted February 12, 2006 Dude!!! Go Half-elf...why?!?!?!? Aragorn Was Half-elf Ranger Dude And He Kicked ***!!!!!!! Link to comment Share on other sites More sharing options...
wolfeman Posted February 12, 2006 Author Report Share Posted February 12, 2006 He was also (in the movies at least) aware that he was invincible and took advantage of it. I however, am not. Link to comment Share on other sites More sharing options...
Mister E Posted February 12, 2006 Report Share Posted February 12, 2006 Speaking of movie characters, is it just me or is Martineius a combination of Humphrey Bogart and Blade Link to comment Share on other sites More sharing options...
Balinor Posted February 12, 2006 Report Share Posted February 12, 2006 I would never recommend a half-elf ranger for any reason. Ogre or stone for melee' date=' halfling for fighting mages. Elves can be decent--get to cast a lot--and humans have low exp cost. Werebeasts decent melee, other benefits. Feral, if you like to live dangerously and want a fast and furious battle. I would recommend every other choice before half-elf. (I've played them all except human and stone.)[/quote'] I did fairly well with my half-elf rangers, and took down a few of the bigger name evil clerics and shamans, in the short time they were about. Link to comment Share on other sites More sharing options...
tassinvegeta Posted February 12, 2006 Report Share Posted February 12, 2006 [ Feral ] [WARMASTER] Senrail Magebane the Lone Standard Bearer, Unfli nching Emblem of War [ Elf ] Anyndur Telrunya the Holy Patriarch of Healing [ H-Elf ] Kyrrat Tairenmoor the Vengeance of the Forest [ Stone ] Varamak the Master of War [ Human ] Quontix the Will of Gods [ Half ] [WARMASTER] Eryan Deedle the Vengeance of the Forest [ Human ] [TRIBUNAL] Lord Martineius Melvawen the Unholy Knight [ Feral ] Yewahntull Hjan the Vengeance of the Forest [ Half ] Ketha the Ranger King [ Human ] [TRIBUNAL] Raniku Gisaniv the Holy Knight [ Feral ] Gondar the Vengeance of the Forest [ Ogre ] Nylorvik the Vengeance of the Forest Please no more rangers. Link to comment Share on other sites More sharing options...
Warpnow Posted February 12, 2006 Report Share Posted February 12, 2006 I, for one, think half-elfs make kickass paladins, even though th essay disagrees. Link to comment Share on other sites More sharing options...
wolfeman Posted February 12, 2006 Author Report Share Posted February 12, 2006 I thought evil clerics were the flavor of the month? Link to comment Share on other sites More sharing options...
Pali Posted February 12, 2006 Report Share Posted February 12, 2006 I should make an invoker to start cleaning out all these rangers... Link to comment Share on other sites More sharing options...
myrek Posted February 12, 2006 Report Share Posted February 12, 2006 The only problem with making a half-elf ranger, is that no matter how hard you try, you're still a ranger. Link to comment Share on other sites More sharing options...
Hegemon Posted February 12, 2006 Report Share Posted February 12, 2006 I hated the one Half Elf I had (Paladin). For me, he wasn't quite Elf enough when I wanted him to be, and not Human enough either. As far as Rangers go, my thinking is as follows. Halflings give you a nice package, magic resistance and 25 Dex are quite nice. Seeing a Halfling Ranger use a staff is something else, you can really notice the dex. Your animal friends, and path, will be able to help you offset the low strength of the Halfling in terms of damage output, but in all fairness if you are decked you will be doing nice damage regardless of race. Not having to factor in (so much) saves leaves you room to work on that hit/dam and not get (completely) owned in low saves gear. Ferals are probably what I'd do, and not just because I've fought Senrail. Fury kills, folks, and in melee, the Feral has that nice 24 Dex, as well as the excellent defences of the Ranger to use them. You'll want some saves, but you have some nice racial bonuses to make up for your rather common vuln. Ferals are nasty, kids, and Feral Rangers are right up there on the list of thing's I'd like to check out. Link to comment Share on other sites More sharing options...
Pali Posted February 12, 2006 Report Share Posted February 12, 2006 Feral rangers get toasted by invokers and anyone with a Fire Lance. Unless they're Gladiator leader. ^_~ Link to comment Share on other sites More sharing options...
delfytheelfy Posted February 12, 2006 Report Share Posted February 12, 2006 I dont get toasted so bad by invokers... and I only have -55 vs affl and -20 vs saves. so well -65 vs affl Link to comment Share on other sites More sharing options...
myrek Posted February 12, 2006 Report Share Posted February 12, 2006 and you aren't getting toasted at 50? Link to comment Share on other sites More sharing options...
Grosek_ Posted February 12, 2006 Report Share Posted February 12, 2006 Fire is the easiest vuln to overcome as far as spells go. Tack a fury onto that and only deal with half the spells attempted at you. On my cleric I would rarely go over -50 aff total and the only thing I was really worried about from an invoker was call lightning. But some eq removal fixed my AC to deal with that. Dealing with melee classes wasn't a huge problem for me, but playing a cleric would be much different than playing a ranger in this situation. If Goomf is still lurking about, he might want to chime in here, I know he played his feral ranger very well. Link to comment Share on other sites More sharing options...
myrek Posted February 12, 2006 Report Share Posted February 12, 2006 ummm... do invokers suck that bad right now? saves don't save you from invokers... to quote the help file: " The power of the hellstream is so intense that equipment meant to protect against it or infused with magical forces often shatters under the intense stress of energy." Maybe I know what my next project is... Link to comment Share on other sites More sharing options...
delfytheelfy Posted February 12, 2006 Report Share Posted February 12, 2006 no hellstream still works, but fire vuln is dealt with easily enough. and through sant a ranger can stay long enough to make the invoker run. now some invokers own me yes, but thats because i suck, not because im a feral. Link to comment Share on other sites More sharing options...
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