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Bounty board

I think the bounty system should be changed for many reasons.

#1. Too many people, and a lot of low lvl people, bounty random people who they have had no interaction with just to get armor with someone else doing the work.

#2. I know of instances of people playing uber rares on people that never get on, and when the bounty is up the equipment just comes back to the person who placed it, which leaves many rares out of circulation for the duration of the bounty.

My few ideas would be:

#1. Make it so you have to enter a reason for your bounty and it has to be approved by an immortal for it to actually become a bounty... something kinda like dcheck but for bounties.

or

#2. Take object lvl and equipment completely off the bounty board.

Your thoughts.

I agree with those problems. I think equipment should not be able to be bountied. If you have too many rares and you don't need them. Give them away or sacrifice them. But from what I just heard about people abusing equipment bounty placing, and some of you know who you are. This is just insane! Bounty placing items on shelved characters to keep items out of circulation is complete BS. No wonder there isn't any gear in with a 20 person pbase.

I don't like the first suggestion since it would make bounties even more scarce.

Second idea I don't like as well, for the same reason.

What I suggest is for bountied items to simply do not count towards the rare limit.

OR

Sometime ago there was a suggestion about syndi vaults...

If it does not count against rare limit, then when they all return..there will be too many. And you will kill people, and the rot death equipment will rot and then never pop in. It will make a HUGE problem. Taking out equipment bounties will not lower the amount of bounties. Most of the equipment bounties are not collected cause they are on shelved or close to shelved characters.

I agree, and have felt this way for a long time, that in no way shape or form should you be able to bounty equipment. I hate the concept for the reasons outlined above, and I hate how easily it is abused.

I don't like the first suggestion since it would make bounties even more scarce.

Second idea I don't like as well, for the same reason.

What I suggest is for bountied items to simply do not count towards the rare limit.

OR

Sometime ago there was a suggestion about syndi vaults...

Wow, your first suggestion is the dumbest thing I have ever heard. That idea would screw up the rare count period. And the vault idea is kinda dumb unless every class can get into as easily as another, which by the way shouldn't be easy.

And how would getting rid of the equipment side of bounties make them scarce? That is so stupid. Non-cabaled people can use gold and cabaled people can use cps. There is no need at all for a piece of armor that only has 2 things in the whole game to be placed on bounties and then you can't get them at all because they are out of rotation.

Everyone change your tone a bit or I'll close this thread. Behave like mature polite adults and not like a bunch of brats

I don't WANNA!!!! WAAAAAAAAAAAAHHHHHHHHHHHHHHH!!!!!!

I love the Idea of a forced note with each Bounty. I think there should be no need for Imm approval. Just Imm scrutiny and perhaps a best of the Week Bounty note throphy post. Along with a talk with bad ones.

We should also end the Equipment that goes to the person who places the bounty when he is successfully collected. This would solve many problems.

Any EQ agreement could be worked directly with the contracting Syndicate force by RP.

And additional solution is to end bounties made with equipment.

Make Gold or CP the only currency in Bounties.

I think the bounty system should be changed for many reasons.

#1. Too many people, and a lot of low lvl people, bounty random people who they have had no interaction with just to get armor with someone else doing the work.

Your thoughts.

people do this in real life too its called greed. But i agree the bounty system needs work, however i think requiring immortal approval is a bit much. If i'm a greedy lowlife thug and i'm having trouble making it up the ranks, why not have my superiors assassinated so that i can impress people easier or coup them. Some people are just greedy and want shiny items, people are killed over shiny crap in real life all the time.

the real problem is as you stated, rares being out of circulation then again if someone uses the Mona Lisa to bribe a mob lord to kill a gun cartel leader then i guess the Mona Lisa is out of circulation until he decides to sell it.

the real problem is as you stated' date=' rares being out of circulation then again if someone uses the Mona Lisa to bribe a mob lord to kill a gun cartel leader then i guess the Mona Lisa is out of circulation until he decides to sell it.[/quote']

The difference is the mona lisa is not a l33t sword that you use to kill your enemies.

Just remove equipment bounties. The equipment is -very- rarely useful to the Syndi and is just trash for the person placing it (that is why they gave it up! Not like they are actually removing equipment). Like they said above, it just creates weak RP bounties and EQ circulation problems. If we really can't remove equipment bounties, make it so that rares are lost when the bounty expires, not returned.

Change the top10 to the top3. We hardly ever have more than 10 bounties anyways, so it is just a free way to check if you have a bounty.

Instead of the bounty giving eq to the person who placed it, give it to the Syndi. You can buy it from the Syndi then if you really want it. Send only the head to the person who placed it. That will stop people from bountying as a way to reequip.

Increase the length between bounties considerably (a few more OOC days) or increase the cost to place them on the same person. For example, the first bounty costs 100k gold (100cps), next 125, then 150, etc. This would be easier if we removed EQ bounties.

Remove the Syndi 'tax' on collected bounties. No reason to collect a 50k bounty and receive only 35k. Really hard to justify it as profitable as it is. Much more efficient (and saves cps and you don't risk death!) to just farm gold instead of collecting a bounty.

Make it so that available contracts can only be checked at a bounty office via a command. No reason for you to know when a syndi logs on just because the bounties disappear on the who list. Pretty OOC way to find out who is a Syndi or if there is a stealth one online. You can still check for free, but you have to go there and do it.

When a bounty is refused, make it so that same bounty is placed on the person who tried to make the cheap bid with a CP bonus to make it profitable.

Just remove equipment bounties. The equipment is -very- rarely useful to the Syndi and is just trash for the person placing it (that is why they gave it up! Not like they are actually removing equipment). Like they said above, it just creates weak RP bounties and EQ circulation problems. If we really can't remove equipment bounties, make it so that rares are lost when the bounty expires, not returned.

Change the top10 to the top3. We hardly ever have more than 10 bounties anyways, so it is just a free way to check if you have a bounty.

Instead of the bounty giving eq to the person who placed it, give it to the Syndi. You can buy it from the Syndi then if you really want it. Send only the head to the person who placed it. That will stop people from bountying as a way to reequip.

Increase the length between bounties considerably (a few more OOC days) or increase the cost to place them on the same person. For example, the first bounty costs 100k gold (100cps), next 125, then 150, etc. This would be easier if we removed EQ bounties.

Remove the Syndi 'tax' on collected bounties. No reason to collect a 50k bounty and receive only 35k. Really hard to justify it as profitable as it is. Much more efficient (and saves cps and you don't risk death!) to just farm gold instead of collecting a bounty.

Make it so that available contracts can only be checked at a bounty office via a command. No reason for you to know when a syndi logs on just because the bounties disappear on the who list. Pretty OOC way to find out who is a Syndi or if there is a stealth one online. You can still check for free, but you have to go there and do it.

When a bounty is refused, make it so that same bounty is placed on the person who tried to make the cheap bid with a CP bonus to make it profitable.

Give this woman a cookie.

people do this in real life too its called greed. But i agree the bounty system needs work, however i think requiring immortal approval is a bit much. If i'm a greedy lowlife thug and i'm having trouble making it up the ranks, why not have my superiors assassinated so that i can impress people easier or coup them. Some people are just greedy and want shiny items, people are killed over shiny crap in real life all the time.

the real problem is as you stated, rares being out of circulation then again if someone uses the Mona Lisa to bribe a mob lord to kill a gun cartel leader then i guess the Mona Lisa is out of circulation until he decides to sell it.

Sandbox, I can understand people being greedy, but like the immortals said a lowbie shouldn't have equipment that he/she cannot gain with a group. So why should a lvl 15 get 1-2 lvl 50 rares because they placed a bounty? I mean is that even right? I see A LOT of low lvls with equipment that I cannot find in. I ask myself how do these people always get this equipment? I'm not decked with any of my lower lvls...

I could easily roll a new character, stock pile gold, and place bounties on people who do not have bounties and get decked easily. I never do it, but that is how easy it is.

The whole point of this thread is for the two major forms of abuses on the bounty board.

Low level characters do not receive equipment from collections. Those people aren't getting the EQ from bounties.

EXCELLENT suggestions Celerity. Please consider what she's said here Immortals!

Cel has some nice ideas.

If we really can't remove equipment bounties' date=' make it so that rares are lost when the bounty expires, not returned.[/quote']

Agreed. Easy fix to the problem.

Change the top10 to the top3. We hardly ever have more than 10 bounties anyways' date=' so it is just a free way to check if you have a bounty.[/quote']

Makes sense. I'd like to see a couple more names on the board though. Maybe top 5 only? It's nice to see your own name on the board

Instead of the bounty giving eq to the person who placed it' date=' give it to the Syndi. You can buy it from the Syndi then if you really want it. Send only the head to the person who placed it. That will stop people from bountying as a way to reequip.[/quote']

Then there will be very few that set bounties. I disagree. I think it's enough to make the bounty items not return to the bounty placer if the bounty expires or if the bounty hunter collects a different one.

Make it so that available contracts can only be checked at a bounty office via a command. No reason for you to know when a syndi logs on just because the bounties disappear on the who list. Pretty OOC way to find out who is a Syndi or if there is a stealth one online. You can still check for free' date=' but you have to go there and do it.[/quote']

This would be a very nice change for syndicate rogues. I guess it makes sense though, even though I'd hate to run to a syndi office all the time. Then again, there are other ways to see if syndi rogues are online.

Makes sense. I'd like to see a couple more names on the board though. Maybe top 5 only? It's nice to see your own name on the board

I dunno. I would be more shocked NOT to see my char names on the board for once. With the peak times getting 20 players it is not hard to stay in the top10.

I could handle top 3 with the current player count.

Oh my.

Problem number 1. A bounty has a minimum cost, yet I can offer a rare worth less than a fifteeth of this in value and it is accepted. Therefor it is far cheaper to place a eq-bounty than one for coins.

Problem 2. The equipment used for bounties is Lost from circulation. This has been discussed, abused, and I care not to visit the subject long. While I do not claim to know the answer to this, I have often thought an easy fix might be to;

change it so that the local syndicate office actually gives you fare market value for your rare equipment. This means it may require a small list of rare items to reach the minimum sum necessary for a contract. Truthfully if your asking me to kill someone for equipment I have to ask myself how hard is it to go get that particular item vs how long will it take me to prepare, chase, and bounty one of you. I actually got this Idea from a certain famous Syndicate in game. So Kudos Rat King, all those hours of having to chase a healer for minimal payment could one day be history.