Tantangel Posted September 4, 2007 Report Share Posted September 4, 2007 Developing patterns is not a good idea. You can often figure out who plays which char just by watching their running patterns. So predictable. Ends up with your opponent waiting for you to arrive if you are unlucky Exactly why anyone who runs to a specific part of the game will become more fodder for other players who get used to these players choice of running places. I usually just run and can get nearly anywhere blinded anymore with either running into very few walls or none at all. I run into more walls while able to see than I do while blinded. Link to comment Share on other sites More sharing options...
Kyzarius Posted September 4, 2007 Report Share Posted September 4, 2007 I choose random destinations, but always have a destination. That and lead battles away from your temple to start with. I find in most fights I can choose when to exit the battle, unless I have been crippled in some way. Link to comment Share on other sites More sharing options...
Questioner Posted September 4, 2007 Report Share Posted September 4, 2007 I hate it when the person I am fighting flees east, then as I spam east, he runs west immediately afterwards. Link to comment Share on other sites More sharing options...
zionpsyfer Posted September 4, 2007 Report Share Posted September 4, 2007 That's also my preferred strategy. If they are a good chaser, and they are close on my trail (i.e. within the same area after I've run through three or four areas with multiple adjacent areas) I will recall from a room that leads to another area. If they are paying attention (and they will be if they're good enough to warrant the tactic) they usually assume I went through to the next area. The time they spend looking through the next few areas gives me valuable time to get far far away. 1/3 to 1/2 the time though, I can get away without resorting to using recall. Especially if I can get to the underdark. On a serious note, Kahlos has a prime running tactic there - run as far away from your recall as possible to get your chaser away, recall and run the other way - highly unlikely they'll find you. Dey Link to comment Share on other sites More sharing options...
J.Twendrist Posted September 5, 2007 Report Share Posted September 5, 2007 Where I run to depends on where I am when I need to run. *shrugs* Link to comment Share on other sites More sharing options...
H&R Posted September 5, 2007 Report Share Posted September 5, 2007 I usually don't run very far, unless I have to. It can be boring to just run from someone. Chasing on the other hand Personally, I think it's a bit too easy to escape someone by using the outer walls in Rheydin. Link to comment Share on other sites More sharing options...
mya Posted September 5, 2007 Report Share Posted September 5, 2007 Ellium forest. I have frustated countless PK attemps in that forest. I meat PK battles that last 1 hours. With fighting inside Val, Aruncus, the surronding areas and return to Ellium for refresh. Link to comment Share on other sites More sharing options...
H&R Posted September 5, 2007 Report Share Posted September 5, 2007 As long as they have a white aura, fighting in Elium isn't THAT bad. A shaman is a pain to chase down in Elium. Link to comment Share on other sites More sharing options...
Tantangel Posted September 6, 2007 Report Share Posted September 6, 2007 Just set up triggers to color a different MOB a different color. Scan around, see a color that doesn't fit? Run to it and open up with whatever it is you open up with. Link to comment Share on other sites More sharing options...
Deykari Posted September 6, 2007 Report Share Posted September 6, 2007 Wouldn't it be easier to keep everything white and just set up a trigger that highlights your target in a bright, bold colour? Dey Link to comment Share on other sites More sharing options...
Tantangel Posted September 6, 2007 Report Share Posted September 6, 2007 No, then I wont find what I want to kill ranking up either. Same thing goes with ice/fire demons when playing a good/neutral, I had a hard time trying to stop in one room while moving because I wasn't sure where the MOB was. Now I know what is what by doing that. Setting up a color trigger for a single person though usually means multiple color triggers with the same intent. Have to have one for mounted, just standing there, if they're a ninja and it's a decoy and not actually them, etc. Would be easier just to color code my MOBs and be done with it for eternity instead of keep making a new trigger for every one of my PKs who try to run around in there. Link to comment Share on other sites More sharing options...
Deykari Posted September 6, 2007 Report Share Posted September 6, 2007 I suppose that makes sense. There are ways with some MUD clients to have the triggers set in place for all instances and all you have to do is enter one command that just changes the name of the target player (how you'd do that, I don't know) but like you say, yours works for mobs too. My client doesn't support the easy changing of 'targets' so I don't colour code anything that I have to change, but I would if I could. Biggest problem I have in Elium? My screen/monitor resolution is that low (1024x768) that if I scan, I only see like the bottom 2/3 of the scan and I have to scroll up to see the first 1/3 of the scan. I can't increase it any further either thanks to my poor monitor. Dey Link to comment Share on other sites More sharing options...
Tantangel Posted September 6, 2007 Report Share Posted September 6, 2007 I'm sure if I took the time for it and built a script, I could make MushClient choose to color various targets if I so chose to. Problem is I don't want to take the time to try and figure it out because that'd be me taking at least a week to figure something out that I can already do in 1/300th of the time but just make it for MOBs. I already have an alias to set up a target that'd give me IG aliases to make chasing with say murder way easier than what I had been doing (which was typing it all out and spamming up arrows and enter after). With Elium the color trigger would work wonders because a lot of the MOBs are the same, and there's only a few that aren't (IE: Torilar and Garmex) but they're usually stationary anyways and you'll know where they are constantly. Time to upgrade your monitor though, they're not too expensive unless you want a top of the line one, which even then isn't too bad. Link to comment Share on other sites More sharing options...
Celerity Posted September 6, 2007 Report Share Posted September 6, 2007 you can set up a @var in zmud as target then just type target=radreg (or anyone) then your hellstream alias can be like hs (I used numpad 1 for it..not an alias) cast `hellstream` @target you can do it with colors trigger: @target is * #CW 11 or for a better weapon trigger: var: @weapon weapon=clock trigger: get @weapon wield @weapon ...but an even more advanced trigger would wait for your input (one button means yes--> go ahead with the trigger... one means no-->abort the trigger) so you can avoid spam if you need it.. I use a variable for class so I can type `class=invoker` and my keyboard alias/macro layout will change to my standard invoker layout (or paladin or dk or whatever)...basically switching up all my aliases/triggers/macros with one nice command you can also do it for graphically displaying your stats in bars and stuff, but you should go into the zmud helps for that or their forums... reading and typing takes time, so minimizing that will speed you up...once you get used to it...try to have the computer read and write for you...you should just make the decisions for example: instead of coloring your target to find it in scans easier, have a macro-enabled chase trigger that will automatically move to the target if seen in the scan...with the default mode being OFF...then you don't need to worry about finding the name in the spam and going in that direction yourself basically you run into elium (or simply ranking--but need a bit more work because of multiple targets, so need a trigger to sort and prioritize your targets), target does the circle trick you hit f9 to turn on your chase/auto initiate mode start moving and scanning after a bit the target flees to val miran so you hit f9 to turn the chase mode off (don't need to scan) and do a manual(generally faster) chase Link to comment Share on other sites More sharing options...
tassinvegeta Posted September 6, 2007 Report Share Posted September 6, 2007 Always keep pass door potions with you. I generally keep two in my inventory. Why? Next time you're at 60hp with an Ogre Warrior hot on your heels, quaffing that pass door potion to get you into Gasteride's fortress (just one example, flying citadel circus thing being another) can buy you a lot of time if they aren't prepared with passdoor potions themselves. Dey Stupid Gladiators. Link to comment Share on other sites More sharing options...
f0xx Posted September 6, 2007 Report Share Posted September 6, 2007 snip Do you really feel like "playing" the actual game with all those triggers, macros and aliases? That somehow reminds of using hacks when playing CS... dunno, its just me perhaps Link to comment Share on other sites More sharing options...
Celerity Posted September 6, 2007 Report Share Posted September 6, 2007 sure, as I think it is about making the decisions, not doing the grunt work a hack is a cheat....I don't think I'm am cheating in any way..not bending the rules or compromising the code or anything like that if nothing else, it makes the game different and therefore interesting Link to comment Share on other sites More sharing options...
Zrothum Posted September 6, 2007 Report Share Posted September 6, 2007 hacker. Link to comment Share on other sites More sharing options...
corpsestomp Posted September 6, 2007 Report Share Posted September 6, 2007 omfg, c3l3r1ty 1s a H4X0R!!! Link to comment Share on other sites More sharing options...
Guest emp_newb Posted September 7, 2007 Report Share Posted September 7, 2007 if you are running into gasterides fortress with 60 hp, what the hell do you think pass door potions are gonna do Link to comment Share on other sites More sharing options...
Aulian Posted September 9, 2007 Report Share Posted September 9, 2007 if you are running into gasterides fortress with 60 hp' date=' what the hell do you think pass door potions are gonna do [/quote'] EXACTLY what I was thinking. Link to comment Share on other sites More sharing options...
Deykari Posted September 9, 2007 Report Share Posted September 9, 2007 If I'm an Elf Paladin and I have a passdoor potion handy, I can run in and get a couple of cures off, whilst running about dismounted, if the other person isn't as ready with pass door sources. For example, a WM Gladiator or any other class without pass door that doesn't have a potion handy. Even if they have one in their sack, I can get a cure or two off. Makes the difference. Dey Link to comment Share on other sites More sharing options...
Aulian Posted September 9, 2007 Report Share Posted September 9, 2007 If you're an elf you should be running in the other direction and recalling back to that nice out of the way elf city Link to comment Share on other sites More sharing options...
Deykari Posted September 9, 2007 Report Share Posted September 9, 2007 Not if I'm cursed, or if I'm enfeebled and I need a quick moment of not moving, or if it'd be more beneficial for me to cure to 250 hp then run back and finish my pursuer off. Dey Link to comment Share on other sites More sharing options...
Aulian Posted September 9, 2007 Report Share Posted September 9, 2007 Psh.. Dey.. Finish off.. Im sorry.. COMPUTER SAYS NO! Link to comment Share on other sites More sharing options...
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