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Full Looting


Aulian

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I thought by rights seeing as this is a major topic. It should have its own thread:

I've given alot of thought to the other thread and I decided I will stop full looting. However this is something I learned the hard way.

By such let me tell you why FULL LOOTING will never ever be resolved:

Tonight was a prime example. I killed someone who was actually quite well decked, nothing I needed for myself but my cabal would of loved the stuff. (this was cabal war related) However I have respect for this particular player and the pk was VERY close. I mean.. I had 5 hp at the end of it.

So I decided to give him every last shred back. By typing "drop a" I actually dropped all... Then I watch as my things, as well as his are swept into his arms and he does a runner. Even when speaking to him, he doesnt care.

Its simple - pk is heated. Someone kills you and pisses you off you will get em back. 100% of the time with a full loot. To the point when you are TRYING TO RETURN SOMEONES THINGS, and they take yours too - well thats just it.

We have a 'take what you can and absolutely give NOTHING back' mentality. which I think needs to be addressed. I mean, half an hour ago I was 100% for the change. Now in the back of my mind I'm thinking "Hell im a vet.. But..... Im sure he would full loot me so im going to make sure I full loot him."

Not a winning attitude I know. But its food for thought yes?

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I agree with all the people who said that looting should set back your opponent, not completely cripple them.

Some classes do alright without great eq, some not so well. Some classes have a lot of trouble getting "decked" quickly, others can do so with ease.

I am against any form of limited looting (above lvl 42), because I think sometimes a full loot is in order. Especially in Cabal Warfare when you sometimes NEED to set your enemy back as far as possible.

If EQ were simply made less desireable by means others already suggested then I think there would be much less malice towards looting in general. It does seem that right now EQ is everything, and that is not how it should be IMO.

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If it were me planning on giving someone back everything, I wouldn't drop all, I'd drop what was theres and nothing of mine. Just depends on my character and how everything went down though, if I'm in Cabal wars with someone and they were decked they're getting something taken, but as far as them being underdressed compared to normal, I'd leave just about everything (aside from gold). If they're a class that may be my bane and I kill them, well they're losing their things to the point it cripples them. Invokers will always lose their weapons whether they're fully charged, partial charge or no charge doesn't matter. There's just a few things that really go into my thinking before I full loot someone or not.

If I can completely tool you over in a few rounds without you doing much if anything back to me, I'll let you keep 95% of your things and often times 100% of them. If I'm under lvl 50 PKing and you have things much too good for your own rank, well I'm taking it because you shouldn't have had them to begin with in my eyes and it'll help me in some small way in the future. If you're a lvl 15 or so character who's got Tainted things and I'm evil I'll be trying for it if I think I have a chance, otherwise most often times if I ever do PK people I'll go as far as crippling them and if I know they'd full loot me if they killed me I'll full loot them and keep it. If they'd extend the same policy to myself though of not full looting I'll return the favor, but often times how are you to know whether they'd full loot you or not after they've killed you? So often times people are put in the mind set they have nothing in their corpse once they go to try and get things back (which 95+% of the time there wont be even at low lvls or if the person is already reequipping from a previous death.

I wouldn't mind a limit to how much people can loot from your corpse as you figure you have on average about 35 pieces of things on you at any given time (excluding the items in backpacks/sacks/satchels/etc...). and you figure with 4 items you can knock 18 hitroll off a melee who's decked and that's just 4 items, imagine simply 8 how much more you can take off someone and hinder them. Even with classes who go for saves, you can bump off almost all their saves by taking 4-8 things off them. I think that the EQ should be tweaked slightly though more than having looting limited, as people wouldn't be so pissed after a full loot because then they'd know that even if they are full looted they could get basics and be decent (especially melee's, mithril is good and all at lower lvls, but seriously how good is it at 50 unless you're Totenkopf's Avatar Slith Warrior in Knight with all the perks before the change to Sliths and wielding a staff). Problem is though by upping armor like that you'd also overpower melee's pre-50 possibly too much to the point many C/C's wouldn't be played as often because of dealing with this.

Yeah, I probably lost the point, I'm starting to get tired and forgot what the post was about, but this is my thought on full looting. Sucks you lost your ****, especially two of the things, but it's not like you couldn't get it back again (at least one of them) by either killing the person again or by trying to get it when it's in next time around.

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Ha, so thats what you meant by "I lost a lot of useful things..."

Thumbs up for you for at least trying to do what I think is right... and thumbs down for that other person. :mad:

Still, no matter what everyone says and no matter how experienced one is, when he dies even tho he expects to be fully looted and is actually 100% he will be, he still rushes as fast as possible to his corpse, trying to see if the other one actually left something. Sometimes 'get all corpse; put all back; get all corpse; is just a reflex tho... I guess that must have been the case with him too, even tho its a bit different...

Not trying to defend him, it was just the adrenalin in his head that affected his decision not to return your things even tho you took nothing from his corpse when he was wearing Adeptus and so on...

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I almost never full loot. If you have a lot of things I want/need I recite a scroll and take everything, go somewhere secluded and sort through with all the time in the world.

Then when I am done I will tell the person where their things are.

Otherwise I will just take any "strong" weapons and all your gold.

Of course, if you have done something I consider, "Unclassy" I will take it all just to be a jerk.

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If I know someone died through a dropped link I won't full loot.

If someone attacks me with no rp reason as all, I full loot.

If someone attacks and rps at the same time, I take weapons, shields, and gold.

If another character/thief is near the corpse, I full loot with charmies and wait until the ghost arrives to make sure that he gets his stuff.

It is a bit ooc to not full loot sometimes, but there are times when maturity is acceptable.

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PKing someone maybe 10 times a year, i still rarely full loot in the last 2 years whenever i do play. i base my general non-fulloot stance on the small number of potential PK pool in my time zone. i just take gold, really nice consumables that i dont know where to get, and maybe one or two pieces from you.

of course if you were caballed (not in Herald or a really weak, sad cabal atm) or otherwise a badass or otherwise someone who wont leave me alone, then it's off the table.

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As mentioned already, from an RP point of view, dead guys don't need weapons and armor.

I think the thing that sucks the most about getting looted for me is losing my bag. I hate having to run around to collect potions/scrolls/etc. Maybe my point of view is skewed a bit because I don't ever take the time to try to deck out my characters. When I end up with really good eq, I end up playing poorly--either because I'm overconfident or because I don't want to lose all my nice shinies so I fight scared.

If you're really stung when you get looted, play a class that doesn't suffer that much from using sub-par eq.

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Yes that is definately wrong. It must be a bug, because Tribunals do not "get" the things if they are taken. I have never personally had a locker so I couldn't say if I lost it, but I do know if you don't have the gold in your bank to support it your things will go when it's time to pay up.

Referring to the original post, most likely the said defeated enemy of yours was pretty heated because he knew you were one hit away and as soon as he saw things drop he got all he could thinking you didn't know he would be back to his corpse so quick. Most likely he felt really bad about getting that one thing that wasn't his when you returned what you had taken. He probably figured that since he had been fully looted before by you that since you had gotten things from his corpse you were attempting to take them all. So anyway, he gave me a message, sorry man, but one hell of a fight. ;)

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