You have a point. So what are your suggestions other than it being a communer? I know you've suggested a lot lately, but I'd much rather see you suggest a qclass/qrace if you're going to debunk the whole idea of the caster we were trying to come up with ![]()
more neutral qclass/race
I like the planeswalker idea and the skills which jibber is mentioning. Druids are communers, so I see no reason for a qclass caster tbh.
So we are back to normal Cel ![]()
Some other basic skills and spells they could have are: whip, dirt kicking, haggle, meditation, hand to hand, identify, dagger, axe, trance, second attack, dispel magic, locate object, staves, haggle, sword, enhanced damage.
Why not Werewolves, or call them Lycan? You can draw up a background pretty simply. It fits the watcher theme. It is a classic fantasy type.
I am sure people could come up with a blitz of ability ideas.
Lvl 30, human, neutral. nature follower.
You have a point. So what are your suggestions other than it being a communer? I know you've suggested a lot lately' date=' but I'd much rather see you suggest a qclass/qrace if you're going to debunk the whole idea of the caster we were trying to come up with
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lol lets please keep planeswalker in the "heavy casting, light melee" arena people who have the ability to transmutate between planes most likely aren't going to be communers
Why not Werewolves, or call them Lycan? You can draw up a background pretty simply. It fits the watcher theme. It is a classic fantasy type.
I am sure people could come up with a blitz of ability ideas.
Lvl 30, human, neutral. nature follower.
i was actually suprised we didn't have any Lycans already especially since we have vampires... i'd love to kill me some vampires.
Communer/mage mixed class:
Communer spells/skills:
create food
create spring
cure serious
shield block
flail
sanctuary
enhanced damage
two handed
Mage spells:
color spray
force field
invisibility
magic missile
fire shield
ice shield
Mage/Communer spells/skills:
mace
staff
fast healing
parry
armor
shield
pass door
word of recall
teleport
identify
second attack
locate object
faerie fire
faerie fog
staves
wands
scrolls
cancellation
comprehend languages
haggle
hand to hand
meditation
dispel magic
trance
Sonic blast: Area effect damage/paralyze spell. Saves vs aff
Mana leak: Cuts mana regen and doubles mana costs. Saves vs mal (with a bonus to land)
Warp: Removes portal points, gating fails, and recall has a 50% chance of teleporting. Saves vs mal
Enhance vision: Detect invis/good/evil/magic that can be casted on another target.
Damper field: This causes all spells casted on you to have a 10% chance to fizzle and have no effect, including your own spells. It also reduces magical damage by 10%.
Prismatic Spray: Upgraded colour spray - one of five random afflictive spells are cast:
Red - as per path of deceit
Yellow - as per flamestrike
Green - as per acid blast
Blue - as per ray of light
Purple - reduces the target’s hp/mana/moves by 10% of the max value
Transcend (skill): Emergency malediction curative/HP/moves restoring skill. It cures most mals (enfeeblement/blind/plague/poison/weaken/deteriorate/blasphemy) and restores HP/moves by level*4. It has a long lag (3+ rounds), drains for four ticks, and can only be used once in awhile (24-48 ticks).
Notes:
This class communes--but only to itself. (can be agnostic/atheist)
No special communer escape (nothing like gate/blanket/portal)
Max HP/mana/melee defense is somewhere between a cleric and an invoker (cleric shield block, invoker AC buffs)
Almost no lagging ability
Would have a very mixed feel when playing - sometimes like an invoker, sometimes like a cleric, sometimes like a different kind of attritioning shaman
A little weak against melees, a little strong against blms and some pure-communer/pure-mage combos
Probably could use more skills/spells...not so sure about the prismatic spray choices...
This class communes--but only to itself. (can be agnostic/atheist)
No special communer escape (nothing like gate/blanket/portal)
Max HP/mana/melee defense is somewhere between a cleric and an invoker (cleric shield block, invoker AC buffs)
Almost no lagging ability
Would have a very mixed feel when playing - sometimes like an invoker, sometimes like a cleric, sometimes like a different kind of attritioning shaman
A little weak against melees, a little strong against blms and some pure-communer/pure-mage combos
Probably could use more skills/spells...not so sure about the prismatic spray choices...
the only problem i see at first glaces is communers pull their power from something greater than themselves, druids commune nature, clecrics commune gods, i don't think you can commune yourself ( i could be wrong here if so please correct me)
I guess that would be the focal point of the RP behind the class...self-empowerment kind of---doesn't rely on outside gods/the vortex (magic) for power
Can still be blasphemed though...
Qrace idea:
Ethereal (Spirit?)
perm pass door/dark shroud
auto-invis
auto-fly
Str: 18 Int: 21 Wis: 23 Dex: 23 Con: 18
+3 mana per level
+10% mana gain
Vuln to summon
Resists holy, negative
Can cast shadowform once per 24 ticks
Medium size
any more ideas for either of these two classes folks?
neutrals need some love! (watcher is not exactly full of awesome abilities lol)
Bump! Any hopes seeing a Planeswalker in game, Gradrel?
Bump again.
There is many games with bloodmages and they are a mix between communer and mage.
Different paths may make them more interesting as well, but I don't know.
A buffing/debuffing path - Think shaman/healer.
A kamikazee path - Burning themselves to burn you.
A controling path - Charms, animates, illusions.
I could go more in depth of what Ive seen and heard about them, but is there any interest?
I would love to see a kamikazee neut class lol
geomancer
I think a Balance champion of some kind would be more interesting.
Akin to a Neutral Knight(Paladin)
I think a Balance champion of some kind would be more interesting.
Akin to a Neutral Knight(Paladin)
that sounds kinda cool, a class that tries to keep the blance of good an evil, would be kinda weird to rp a neutral zealot without people questioning every single kill you make though :/
Name ideas:
Warden, Keeper, Overseer, Sentinel (I believe several of these are taken already. I haven't been around a while)
They are borne of the essential balance of things, and are "chosen" to maintain that balance in the way they see fit. A kind of cosmic secret society.
Perhaps they can have "stances" like monks. A skill in which they are more prepared for one spectrum of balance over the other. In that stance, they would adopt certain skills to help them deal with their opponent and their path. Call it Paradigm Shift. It would make them vulnerable to things like Dispell Evil
Perhaps a malform-like weapon which changes due to the amount of good/evil souls it possesses. The weapon would be constructed like another qclass.
I'm terrible at skills and class balancing, but I'm thinking a warrior-mage type.
And they can only join Herald ![]()
Double posts are the suck.