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more neutral qclass/race

You have a point. So what are your suggestions other than it being a communer? I know you've suggested a lot lately, but I'd much rather see you suggest a qclass/qrace if you're going to debunk the whole idea of the caster we were trying to come up with

I like the planeswalker idea and the skills which jibber is mentioning. Druids are communers, so I see no reason for a qclass caster tbh.

So we are back to normal Cel

Some other basic skills and spells they could have are: whip, dirt kicking, haggle, meditation, hand to hand, identify, dagger, axe, trance, second attack, dispel magic, locate object, staves, haggle, sword, enhanced damage.

Why not Werewolves, or call them Lycan? You can draw up a background pretty simply. It fits the watcher theme. It is a classic fantasy type.

I am sure people could come up with a blitz of ability ideas.

Lvl 30, human, neutral. nature follower.

You have a point. So what are your suggestions other than it being a communer? I know you've suggested a lot lately' date=' but I'd much rather see you suggest a qclass/qrace if you're going to debunk the whole idea of the caster we were trying to come up with [/quote']

lol lets please keep planeswalker in the "heavy casting, light melee" arena people who have the ability to transmutate between planes most likely aren't going to be communers

Why not Werewolves, or call them Lycan? You can draw up a background pretty simply. It fits the watcher theme. It is a classic fantasy type.

I am sure people could come up with a blitz of ability ideas.

Lvl 30, human, neutral. nature follower.

i was actually suprised we didn't have any Lycans already especially since we have vampires... i'd love to kill me some vampires.

Communer/mage mixed class:

Communer spells/skills:

create food

create spring

cure serious

shield block

flail

sanctuary

enhanced damage

two handed

Mage spells:

color spray

force field

invisibility

magic missile

fire shield

ice shield

Mage/Communer spells/skills:

mace

staff

fast healing

parry

armor

shield

pass door

word of recall

teleport

identify

second attack

locate object

faerie fire

faerie fog

staves

wands

scrolls

cancellation

comprehend languages

haggle

hand to hand

meditation

dispel magic

trance

Sonic blast: Area effect damage/paralyze spell. Saves vs aff

Mana leak: Cuts mana regen and doubles mana costs. Saves vs mal (with a bonus to land)

Warp: Removes portal points, gating fails, and recall has a 50% chance of teleporting. Saves vs mal

Enhance vision: Detect invis/good/evil/magic that can be casted on another target.

Damper field: This causes all spells casted on you to have a 10% chance to fizzle and have no effect, including your own spells. It also reduces magical damage by 10%.

Prismatic Spray: Upgraded colour spray - one of five random afflictive spells are cast:

Red - as per path of deceit

Yellow - as per flamestrike

Green - as per acid blast

Blue - as per ray of light

Purple - reduces the target’s hp/mana/moves by 10% of the max value

Transcend (skill): Emergency malediction curative/HP/moves restoring skill. It cures most mals (enfeeblement/blind/plague/poison/weaken/deteriorate/blasphemy) and restores HP/moves by level*4. It has a long lag (3+ rounds), drains for four ticks, and can only be used once in awhile (24-48 ticks).

Notes:

This class communes--but only to itself. (can be agnostic/atheist)

No special communer escape (nothing like gate/blanket/portal)

Max HP/mana/melee defense is somewhere between a cleric and an invoker (cleric shield block, invoker AC buffs)

Almost no lagging ability

Would have a very mixed feel when playing - sometimes like an invoker, sometimes like a cleric, sometimes like a different kind of attritioning shaman

A little weak against melees, a little strong against blms and some pure-communer/pure-mage combos

Probably could use more skills/spells...not so sure about the prismatic spray choices...

This class communes--but only to itself. (can be agnostic/atheist)

No special communer escape (nothing like gate/blanket/portal)

Max HP/mana/melee defense is somewhere between a cleric and an invoker (cleric shield block, invoker AC buffs)

Almost no lagging ability

Would have a very mixed feel when playing - sometimes like an invoker, sometimes like a cleric, sometimes like a different kind of attritioning shaman

A little weak against melees, a little strong against blms and some pure-communer/pure-mage combos

Probably could use more skills/spells...not so sure about the prismatic spray choices...

the only problem i see at first glaces is communers pull their power from something greater than themselves, druids commune nature, clecrics commune gods, i don't think you can commune yourself ( i could be wrong here if so please correct me)

I guess that would be the focal point of the RP behind the class...self-empowerment kind of---doesn't rely on outside gods/the vortex (magic) for power

Can still be blasphemed though...

Qrace idea:

Ethereal (Spirit?)

perm pass door/dark shroud

auto-invis

auto-fly

Str: 18 Int: 21 Wis: 23 Dex: 23 Con: 18

+3 mana per level

+10% mana gain

Vuln to summon

Resists holy, negative

Can cast shadowform once per 24 ticks

Medium size

any more ideas for either of these two classes folks? neutrals need some love! (watcher is not exactly full of awesome abilities lol)

Bump! Any hopes seeing a Planeswalker in game, Gradrel?

Bump again.

There is many games with bloodmages and they are a mix between communer and mage.

Different paths may make them more interesting as well, but I don't know.

A buffing/debuffing path - Think shaman/healer.

A kamikazee path - Burning themselves to burn you.

A controling path - Charms, animates, illusions.

I could go more in depth of what Ive seen and heard about them, but is there any interest?

I would love to see a kamikazee neut class lol

geomancer

I think a Balance champion of some kind would be more interesting.

Akin to a Neutral Knight(Paladin)

I think a Balance champion of some kind would be more interesting.

Akin to a Neutral Knight(Paladin)

that sounds kinda cool, a class that tries to keep the blance of good an evil, would be kinda weird to rp a neutral zealot without people questioning every single kill you make though :/

Name ideas:

Warden, Keeper, Overseer, Sentinel (I believe several of these are taken already. I haven't been around a while)

They are borne of the essential balance of things, and are "chosen" to maintain that balance in the way they see fit. A kind of cosmic secret society.

Perhaps they can have "stances" like monks. A skill in which they are more prepared for one spectrum of balance over the other. In that stance, they would adopt certain skills to help them deal with their opponent and their path. Call it Paradigm Shift. It would make them vulnerable to things like Dispell Evil

Perhaps a malform-like weapon which changes due to the amount of good/evil souls it possesses. The weapon would be constructed like another qclass.

I'm terrible at skills and class balancing, but I'm thinking a warrior-mage type.

And they can only join Herald

Double posts are the suck.