Tater the thing that was much more powerful in 1.0 was thunderstorm. Viri nerfed it after I killed a Savant with two thunderstorms.
FWIW, in all the time I have played FL, I can only clearly remember dying to a ranger at 50 twice. Once was a gang bang with a ninja at a cabal guardian (and I was new to cabal warfare so I thought I had to kill the cabal guardian to retrieve my item), and once was when Val Miran was changed and I got lost when blinded. (There might have been two others when I was initially trying new classes--can't remember for sure.) The reason is easy to see--rangers can't lag.
Rangers can be killed easily by a lot of classes. When I played an evil cleric, I used to seek out rangers, especially ogres. Just summon them over water and have your way with them. Fun stuff.
Playing a ranger, any number of classes always gave me incredible trouble. Clerics, thieves, giant warriors, vampires, you name it. Practically any melee will outdamage you if you try to go toe to toe. DKs, forget it. Any Warmaster, a Justice, whatever. Try killing a paladin, even with an ogre. It's hard. Everyone talks about the damage, but the truth is it's pretty hard to outdamage a pure melee or DK. Okay zerkers you have an advantage, especially before they got staff. But if they know what they're doing and have good eq, it's tough. Battlemages? Hope they get cocky and forget about thunderstorm.
Butcher? Please.
If any change should be made, I would just suggest that you make camo size dependent. So it's not automatic at 100% proficiency for giant sized races. But that might be too much of a gimp, since if you can find a ranger you can pretty much kill him.