Tantangel Posted October 19, 2007 Report Share Posted October 19, 2007 I'm actually pretty sure I recall one of the Imms stating that Shamans cast at lvl 53 base for their mals but lvl 50 for everything else and Invokers cast lvl 53 afflictive spells under certain circumstances but everything else is lvl 50. Not sure if the Imms would back it up or anything, but I'm almost positive that that's the case, in fact I'm like 90% sure that that's the case. Link to comment Share on other sites More sharing options...
mya Posted October 19, 2007 Report Share Posted October 19, 2007 And that is why i do not believe something to be true just because someone said it, until i can verify it for myself. Link to comment Share on other sites More sharing options...
f0xx Posted October 19, 2007 Report Share Posted October 19, 2007 You know, if it actually turns out that shamans do not cast at lvl 53, then I am gonna laugh hard Link to comment Share on other sites More sharing options...
Montahg Posted October 19, 2007 Author Report Share Posted October 19, 2007 Another question about Shamans ... spirit bind worth it at pinn? I like the extra attack, but I don't like how awful it is to your regen...thoughts? Link to comment Share on other sites More sharing options...
L-A Posted October 19, 2007 Report Share Posted October 19, 2007 Another question about Shamans ... spirit bind worth it at pinn? I like the extra attack' date=' but I don't like how awful it is to your regen...thoughts?[/quote'] Depends on how you play - its an extra attack that does some damage, which is money for jam as far as a shaman is concerned. It costs you nothing and means they hp has a slight more drain as you mal them. Over a long fight (one to three hours RT) think of the damage the spirit will deal to a target and how much harder it gets to maintain their hp while your mals eat at them as well. Mya: I know I've been saying lvl 53, but it could be lvl 52 for shaman. I do know they cast over lvl 50 and I do know that everyone else (eg necro) cast at lvl 47 (one of the reasons behind the soul tap skill). Voodoo casts even higher than their regular mals (ever wondered why you almost never fail?). Basically, they are a class that has all their stuff pumped up becaue Virigoth though it was a good idea. I disagree with him here a lot, with shaman's -svs ability I believe they should cast at lvl 50. I also believe that all other mals (necro, dk, etc) should also be put to lvl 50. Another good idea would be ot make shaman like invokers and necro's with some +mal skills that require a price to use. The way spell lvl is measured is the duration of some spells - use your invoker and check durations and then cancel and use +spells and you'll find them. Mal lvl on a shaman is also a spell duration - but not detect invis L-A Link to comment Share on other sites More sharing options...
Raargant Posted October 19, 2007 Report Share Posted October 19, 2007 Some of that is correct. Some of it is not. Link to comment Share on other sites More sharing options...
Mudder Posted October 20, 2007 Report Share Posted October 20, 2007 Actually, I distinctly remember Virigoth stating that shaman voodoo skill casts spells at a much shorter spell duration, though at a much higher rate of success. He gave me advice once to use voodoo deteriorate on the tough foes and mal them up before it wears off. Link to comment Share on other sites More sharing options...
Unknown Criminal Posted October 20, 2007 Report Share Posted October 20, 2007 I've wondered this ever since I played Tezdal, and I've gotten several different answers when I've asked. Which is better defensively for a Shaman: Wielding a staff or Wielding a mace and a wearing a shield I was always confused, because shamans don't have two-handed, but I've had people swear up and down wielding a staff is more defensive than a shield and a mace. Your thoughts? Wearing a staff the shaman can parry. Wearing a mace and shield you parry and shield block. Maces dont parry as well as a staff, BUT, shield block a better defense than parry. So, you end up with a better defense and a medioker defense instead of a good defense. UC Link to comment Share on other sites More sharing options...
Raargant Posted October 20, 2007 Report Share Posted October 20, 2007 Actually, I distinctly remember Virigoth stating that shaman voodoo skill casts spells at a much shorter spell duration, though at a much higher rate of success. He gave me advice once to use voodoo deteriorate on the tough foes and mal them up before it wears off. Good advice. Link to comment Share on other sites More sharing options...
The Forsaken Posted October 20, 2007 Report Share Posted October 20, 2007 Or, you could always get the 1h staff. Link to comment Share on other sites More sharing options...
Kyzarius Posted October 20, 2007 Report Share Posted October 20, 2007 Voodoo is good to poll your opponents saves, if you understand the mechanics of deteriorate you will know what I mean. This way when you do engage them you ca save some time by knowing exaclty wht method of save reduction you should open with and what mals to land first. Link to comment Share on other sites More sharing options...
Nekky Posted October 20, 2007 Report Share Posted October 20, 2007 I found spirit bind very useful with my shaman. Sure, your main strength isn't melee, but if you're cranking out hard to block magic damage once per round then it really can make your fights a lot easier. It leaves them in a much worse position when you've landed the mals you want on them, because they have less hp and therefore less time to hide or make it to healers before they wind up dead. I'd recommend before tougher fights summoning something easy and killing it, then using the spirit in your PK. You won't exactly be sleeping back a great deal of HP in the heat of a PK anyway, so don't worry a whole lot about the penalties to mana gain. Link to comment Share on other sites More sharing options...
Mister E Posted October 20, 2007 Report Share Posted October 20, 2007 The beauty of spirit bind is that it will hit harder depending on the strength of the spirit you bind. So go find a relatively easy to kill but high level mob to use. I had a great one when I played a shaman, but I am not gonna tell you which mob it is Link to comment Share on other sites More sharing options...
Grappler Posted October 20, 2007 Report Share Posted October 20, 2007 shield plus exotic.... Link to comment Share on other sites More sharing options...
Guest emp_newb Posted October 20, 2007 Report Share Posted October 20, 2007 wait, shamans get parry and shield block Link to comment Share on other sites More sharing options...
Calron Posted October 20, 2007 Report Share Posted October 20, 2007 City guards are extremely easy to kill and change to your level, so a good choice if you aren't somewhere obscure. Link to comment Share on other sites More sharing options...
Kinicky Posted October 21, 2007 Report Share Posted October 21, 2007 For my shamans, I ALWAYS go with a no-disarm exotic and a shield. Shield > staff imo, and exotics parry just as well as a mace. On top of that, when you are WIELDING an exotic, your proficiency with exotics goes up, which means you now parry better against exotics when they are used against you. As to the effectiveness of spirit bind vs mana regen - you will get different answers depending on who you talk to. Personally, I only use spirit bind when I am ranking. In a PK battle, especially against someone with decent saves, it takes several casts per mal to get it to land. Add this to the fact that most shaman battles incorporate a lot of chasing, then running and healing, then chasing, rinse and repeat... you go through a LOT of mana. I prefer to regen it as quickly as possible, for that very reason. I hate losing people because I had to catch a tic or two of sleep. Link to comment Share on other sites More sharing options...
Pali Posted October 21, 2007 Report Share Posted October 21, 2007 wait' date=' shamans get parry and shield block[/quote'] ...yeah, that's been covered buddy. Link to comment Share on other sites More sharing options...
mya Posted October 21, 2007 Report Share Posted October 21, 2007 Best defense for a shaman. Whip and shield. No matter the weapon, once you get blind your defence will be the same using a mace of a whip. So opt for the most offensive and dificult to disarm. Link to comment Share on other sites More sharing options...
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