Kyzarius Posted December 17, 2007 Report Share Posted December 17, 2007 but wait, doesnt wis and int at least deal with handling mental spells? Link to comment Share on other sites More sharing options...
Calron Posted December 17, 2007 Report Share Posted December 17, 2007 * Strength determines how much you can carry and how hard you hit and has small impact on resistance to afflictive magics. * Intelligence determines how much you can learn with one practice, how quickly your learn skills from their use, as well as how much mana you gain per level. High intelligence grants bonus to resist mental spells. * Wisdom determines how many practices you gain per level, how quickly you learn skills from their use, and also aids in mana gain. It also plays a large part in helping you spot and defuse traps. * Dexterity determines how well you fight and evade attacks and plays a part in how well some skills work. * Constitution determines how many hit points you gain per level and how healthy you are as well as aids in defense aganist maledictive magics. You lose a con upon every 5th death. (See 'help death') Link to comment Share on other sites More sharing options...
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