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Find your inner D&D class.


mya

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You Are A:

Neutral Good Human Druid/Ranger (2nd/1st Level)

Ability Scores:

Strength- 18

Dexterity- 16

Constitution- 16

Intelligence- 16

Wisdom- 15

Charisma- 16

Alignment:

Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because because it advances mediocrity by limiting the actions of the truly capable.

Race:

Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Primary Class:

Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.

Secondary Class:

Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.

Detailed Results:

Alignment:

Lawful Good ----- XXXXXXXXXXXXXXXXX (17)

Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXX (23)

Chaotic Good ---- XXXXXXXXXXXXXXXXX (17)

Lawful Neutral -- XXXXXXXXXXXXX (13)

True Neutral ---- XXXXXXXXXXXXXXXXXXX (19)

Chaotic Neutral - XXXXXXXXXXXXX (13)

Lawful Evil ----- XXXXXXXXXXXX (12)

Neutral Evil ---- XXXXXXXXXXXXXXXXXX (18)

Chaotic Evil ---- XXXXXXXXXXXX (12)

Law & Chaos:

Law ----- XXXXXX (6)

Neutral - XXXXXXXXXXXX (12)

Chaos --- XXXXXX (6)

Good & Evil:

Good ---- XXXXXXXXXXX (11)

Neutral - XXXXXXX (7)

Evil ---- XXXXXX (6)

Race:

Human ---- XXXXXXXXXXXXXXX (15)

Dwarf ---- XXXXXXXX (8)

Elf ------ XXXXXXXX (8)

Gnome ---- XXXXXX (6)

Halfling - XXXXXXXX (8)

Half-Elf - XXXXXXXX (8)

Half-Orc - XXXX (4)

Class:

Barbarian - (-6)

Bard ------ (-2)

Cleric ---- (-4)

Druid ----- XXXXXX (6)

Fighter --- (0)

Monk ------ (-21)

Paladin --- (-19)

Ranger ---- XXXXXX (6)

Rogue ----- (-2)

Sorcerer -- XX (2)

Wizard ---- (-2)

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Gosh...any of you who know me never saw this coming I'm sure...:rolleyes:

You Are A:

Lawful Good Human Paladin/Cleric (3rd/3rd Level)

Ability Scores:

Strength- 13

Dexterity- 17

Constitution- 15

Intelligence- 17

Wisdom- 15

Charisma- 16

Alignment:

Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment because it restricts freedom and criminalizes self-interest.

Race:

Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Primary Class:

Paladins- Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test an opportunity to demonstrate bravery, to learn tactics, and to find ways to do good. Divine power protects these warriors of virtue, warding off harm, protecting from disease, healing, and guarding against fear. The paladin can also direct this power to help others, healing wounds or curing diseases, and also use it to destroy evil. Experienced paladins can smite evil foes and turn away undead. A paladin's Wisdom score should be high, as this determines the maximum spell level that they can cast. Many of the paladin's special abilities also benefit from a high Charisma score.

Secondary Class:

Clerics- Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.

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  • 5 months later...

You Are A:

Chaotic Neutral Human Cleric (4th Level)

Ability Scores:

Strength- 12

Dexterity- 13

Constitution- 12

Intelligence- 13

Wisdom- 15

Charisma- 16

Alignment:

Chaotic Neutral- A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it. Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal. However, chaotic neutral can be a dangerous alignment because it seeks to eliminate all authority, harmony, and order in society.

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You Are A:

Neutral Evil Human Sorcerer (2nd Level)

Ability Scores:

Strength- 13

Dexterity- 13

Constitution- 14

Intelligence- 14

Wisdom- 13

Charisma- 16

Alignment:

Neutral Evil- A neutral evil villain does whatever he can get away with. He is out for himself, pure and simple. He sheds no tears for those he kills, whether for profit, sport, or convenience. He has no love of order and holds no illusion that following laws, traditions, or codes would make him any better or more noble. On the other hand, he doesn�t have the restless nature or love of conflict that a chaotic evil villain has. Some neutral evil villains hold up evil as an ideal, committing evil for its own sake. Most often, such villains are devoted to evil deities or secret societies. Neutral evil is the best alignment you can be because you can advance yourself without regard for others. However, neutral evil can be a dangerous alignment because it represents pure evil without honor and without variation.

Race:

Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:

Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

Detailed Results:

Alignment:

Lawful Good ----- XXXXXXXX (8)

Neutral Good ---- XXXXXXXXXXXXXXXXXX (18)

Chaotic Good ---- XXXXXXXXXXXXXXXXXX (18)

Lawful Neutral -- XXXXXXX (7)

True Neutral ---- XXXXXXXXXXXXXXXXX (17)

Chaotic Neutral - XXXXXXXXXXXXXXXXX (17)

Lawful Evil ----- XXXXXXXXXXXXXXXXXX (18)

Neutral Evil ---- XXXXXXXXXXXXXXXXXXXXXXXXXXXX (28)

Chaotic Evil ---- XXXXXXXXXXXXXXXXXXXXXXXXXXXX (28)

Law & Chaos:

Law ----- XX (2)

Neutral - XXXXXXXXXXXX (12)

Chaos --- XXXXXXXXXXXX (12)

Good & Evil:

Good ---- XXXXXX (6)

Neutral - XXXXX (5)

Evil ---- XXXXXXXXXXXXXXXX (16)

Race:

Human ---- XXXXXXXXXXXXX (13)

Dwarf ---- XXXXXXXX (8)

Elf ------ (0)

Gnome ---- XXXXXX (6)

Halfling - XXXXXX (6)

Half-Elf - XXXXXX (6)

Half-Orc - XXXXXXXXXX (10)

Class:

Barbarian - XX (2)

Bard ------ XX (2)

Cleric ---- (0)

Druid ----- (-8)

Fighter --- (0)

Monk ------ (-25)

Paladin --- (-23)

Ranger ---- (-2)

Rogue ----- XXXXXX (6)

Sorcerer -- XXXXXXXX (8)

Wizard ---- (-2)

was expecting a rogue or barbarian... though if i had to be a caster, sorcerer kinda fits me. am i the first evil?

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I wonder why we havent gotten any who was "evil"

I find it hilarious when someone gets evil or chaotic on these things. Why? You're sitting on the internet taking a DnD quiz. There is nothing evil about you, and most definitely nothing chaotic.

I can guarantee that if I wanted to find anyone that got evil or chaotic on this, they'd be doing their chores just like Mother/wife/roommate ordered so that they could have their friends over for their next cheeto fueled evening of LARPing and/or Naratu.

I file these people under the same category that talks about, and pretends to prepare for, the "impending zombie apocalypse". "Dude, the guide totally says that melee weapons are the way to go! You never run out of ammo with them and you can totally sever a spinal column with them easier than a bullet... hey, use the coaster! If you don't my Girlfriend will KILL me!" Next on the agenda after that discussion? "Let's play 'What is the worst way you can possibly imagine dying?'"

I guess the ONLY evil that I could imagine that might be a "normal" score is Brsingr's "Neutral Evil" because of this line: "Neutral evil is the best alignment you can be because you can advance yourself without regard for others." We all know people like that in real life. However, I really don't think Brsingr's evil, he's (from as far as I can tell) a nice guy. Christ, how many people show their love for their family by inking sibling's names permanently onto themselves? We know you're really a cuddly teddy bear, Brsingr. ;)

a-g

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You Are A:

True Neutral Human Sorcerer (2nd Level)

Ability Scores:

Strength- 12

Dexterity- 15

Constitution- 15

Intelligence- 14

Wisdom- 12

Charisma- 12

Alignment:

True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.

Race:

Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:

Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

I hate neutrals, I hate spellcasters. Why me?!?!

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I didn't really expect this as a result:

Lawful Neutral Human Ranger (3rd Level)

Ability Scores:

Strength- 11

Dexterity- 14

Constitution- 15

Intelligence- 12

Wisdom- 14

Charisma- 11

Alignment:

Lawful Neutral- A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment because it seeks to eliminate all freedom, choice, and diversity in society.

Race:

Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:

Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.

Detailed Results:

Alignment:

Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXX (22)

Neutral Good ---- XXXXXXXXXXXXXXXXXXXX (20)

Chaotic Good ---- XXXXXXXXXXXXXXX (15)

Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXX (23)

True Neutral ---- XXXXXXXXXXXXXXXXXXXXX (21)

Chaotic Neutral - XXXXXXXXXXXXXXXX (16)

Lawful Evil ----- XXXXXXXXXX (10)

Neutral Evil ---- XXXXXXXX (8)

Chaotic Evil ---- XXX (3)

Law & Chaos:

Law ----- XXXXXXXXXX (10)

Neutral - XXXXXXXX (8)

Chaos --- XXX (3)

Good & Evil:

Good ---- XXXXXXXXXXXX (12)

Neutral - XXXXXXXXXXXXX (13)

Evil ---- (0)

Race:

Human ---- XXXXXXXXXXXXXX (14)

Dwarf ---- XXXXXX (6)

Elf ------ XXXXXXXXXXXXXX (14)

Gnome ---- XXXXXX (6)

Halfling - XXXXXXXX (8)

Half-Elf - XXXXXXXXXXX (11)

Half-Orc - XX (2)

Class:

Barbarian - (-19)

Bard ------ (-25)

Cleric ---- (-2)

Druid ----- (0)

Fighter --- (0)

Monk ------ XX (2)

Paladin --- (-21)

Ranger ---- XXXX (4)

Rogue ----- (-2)

Sorcerer -- (0)

Wizard ---- (0)

WC

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Neutral Good Human Druid/Sorcerer (2nd/2nd Level)

Ability Scores:

Strength- 13

Dexterity- 14

Constitution- 13

Intelligence- 12

Wisdom- 15

Charisma- 15

Detailed Results:

Alignment:

Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXX (24)

Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXX (24)

Chaotic Good ---- XXXXXXXXXXXXXXXXXX (18)

Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXX (21)

True Neutral ---- XXXXXXXXXXXXXXXXXXXXX (21)

Chaotic Neutral - XXXXXXXXXXXXXXX (15)

Lawful Evil ----- XXXXXXXXXXXXX (13)

Neutral Evil ---- XXXXXXXXXXXXX (13)

Chaotic Evil ---- XXXXXXX (7)

Law & Chaos:

Law ----- XXXXXXXXXXX (11)

Neutral - XXXXXXXXXXX (11)

Chaos --- XXXXX (5)

Good & Evil:

Good ---- XXXXXXXXXXXXX (13)

Neutral - XXXXXXXXXX (10)

Evil ---- XX (2)

Race:

Human ---- XXXXXXXXXXXXX (13)

Dwarf ---- XXXXXXXX (8)

Elf ------ XXXXXXXX (8)

Gnome ---- XXXXXXXX (8)

Halfling - XXXXXXXXXX (10)

Half-Elf - XXXXXXXXXXX (11)

Half-Orc - XXXXXX (6)

Class:

Barbarian - (-4)

Bard ------ (-4)

Cleric ---- (-6)

Druid ----- XXXXXX (6)

Fighter --- XX (2)

Monk ------ (-21)

Paladin --- (-19)

Ranger ---- XXXX (4)

Rogue ----- (-4)

Sorcerer -- XXXXXX (6)

Wizard ---- (-2)

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