Ok.
So this is an RP enforced, PK mud....
Right?
Would it be wrong to have a city where PK was not allowed?
I don't mean for fear of becoming wanted.
I mean a city in which fighting was not possible.
There would have to be some rules.
Like maybe you cant enter for 15 hours after a recent battle?
And could not enter if sick or hurt?
But this would give people (the ones who want to RP),
a safe place to reside and do their talking (or whatever it is those people do)
and make the game even more balanced.
Thoughts?
IKFL
Hell ****ing No. No Non Pk Areas. Not Now, Not Ever Not In This Mud.
I believe Psycho has tuned into the common feelings of the Pbase concerning this topic that is brought up at least once a year.
a safe place
Such should not exist in this game (exception for Academy I'm fine with, as it is specifically forbidden to use it as a safe place outside of classes and the like).
Hah!
Would be interesting to see if there were some open minded people still playing FL. Especially considering who founded the place....
Anyways. A non-pk zone is too easy to abuse. As a coder you would have to attempt to prevent that abuse. I cannot imagine how, even if you had an amazing brainiac with an endless supply of time.
If you truly wish to RP, do so in groups. What I have seen lately is that everyone is so set on the 1 on 1 fight. Player A attacks you and then complains because Player B decided to help you out. What a crock! The RP and fun behind mobs (groups of people not mobile monsters) hunting single targets is hilarious. So many complainers lately. I actually had someone tell me they were sending a note to savant about something I had done. The funny part? I am not in savant. They must have assumed. Who knows. Hah!
A little off topic, so back to the point. You can prevent or reduce your chances of being killed without making an entire area immune to attack. I honestly don't see many negatives to no-assassinte / no charm rooms (blackjack, sleep, "other" skill). Believe it or not they used to be in, and still are in, many of the successful muds out there. Some are by code, and some because you have a deadly mob with autoassist on all attacks. It is very amusing to see someone attack and get smashed by a guardian type mob in the room. I personally got destroyed with Miscreant by attacking a knight in 1.0 by a similar type mobs. Ouch.
Back in the day...
Speaking of group pk....anyone remember Alvin, Simon and Theadore from AR? 
why not have beastly auto-assist mobs in the center squares? it could actually add to the fun. you still run the risk of being attacked while feeling somewhat safe, and it adds to the thrill on the assailant, cause now its got the chase from the mobs to worry about.
Thats an even worse idea if you ask me...
hows that?
proving pk free rooms is a bad idea. however keeping it where there are no pk free rooms, but rooms with added risk is worse? seems like poor logic
isnt that -part- of the reason for the pk system? to create risk situations? but adding more of a risk in all of about 3 spots on the map is such a terrible idea? really? its not gonna be something drastically changing. chase limit for the mob (only one per center square/common) would only extend to the city limits. simply serving as a way to keep law in the city without having to have a tribunal in the area.
potential abuse? everyone's spells drop sometime, right? many of them all drop at the same time, meaning the person -might- get one off before you can hit him, already buffed yourself, and you can end the fight and still have time to escape the golem.
maybe have it so once you leave town, combat with it is turned off, so it wont reinitiate when you come back. there arent many cities where you cant get out and back in within 5-10 seconds. 9 steps east or west from rheydin. 7 steps north or south. similar for val miran. 7 west (i think) for miruvhor, 2 east, then either 4 south or north, one west, and north or south to leave miruvhor. something you can easily do in seconds.
The safety of the cities and ability to players sit and RP is the responsibility of Tribunal. We have a whole cabal dedicated to protecting cities that a high amount of the populace spends their time. Maybe Tribunal needs to do their job a little better?
-Trick
Heh, I got killed by Alvin, Simon, and Theodore too. It might have just been Simon and Theodore.
I did that on the halloween, I had 5 neutral characters all duel wielding warriors, and 1x healer. I was mainly just playing the healer just healing and feeding them all.
I set them up with triggers to bash/drink/eat, and one to dirt kick.
all was going well until I think it might of been two invokers grouped up and totally chomped my army.
Yeah, I remember them... man you are OLD!!! But I suppose if I remember that, that means I am too
. Anyways, I am against the idea of an autoassisting mob simply because it will be easy to abuse, and most likely would be. Fl is about danger lurking around every corner. There are literaly hundreds of rooms, many of them in areas seldom traveled. If you want to rp with someone, go there and talk, I do it all the time. Yeah, being able to sit in central square and converse with people would be fun, but it would suck the fun out of the game. In that, if you are afraid of dying, where will you go first, to that city/mob for protection. Doing so is only asking to create more problems then there is worth. The only other thing that I can think of as an idea for this type of quandary, is to have it that when you log onto your character, you can choose to log on as no pk. However, you would be limited to your time on the character from log on to log off as no pk. Then your next logon would not have the option for no pk. Also, reboots would count as a logoff, and you would become pkable/be able to pk. I believe I have suggested this idea before, but never got any real feedback, as I am sure it will again.
hows that?
proving pk free rooms is a bad idea. however keeping it where there are no pk free rooms, but rooms with added risk is worse? seems like poor logic.
People running at pretty hurt in that room just so their attack can try to finish them triggering the nasty mob to engage? Atleast PK safe rooms have a battle timer... 
The safety of the cities and ability to players sit and RP is the responsibility of Tribunal. We have a whole cabal dedicated to protecting cities that a high amount of the populace spends their time. Maybe Tribunal needs to do their job a little better?
-Trick
Word.
See...this is why we will always have this RP vs PK battle. People just assume that danger lurking around every corner is the best way. Yeah it keeps you on your toes, it also makes it incredibly easy for people with zero RP whatsoever to dominate. With great power comes great responsibility...not a get out of jail for free card, something I feel like a lot of people operate with fairly exclusively. Hell, I hate some of the players of my characters allies because they do nothing but PK as often and trashily as possible, ignore RP...even from their friends, and are rewarded for it above and well beyond those that pick a RP to cling to it despite it not allowing them to just crush whatever skull them come across.
KRins please, try and stay on topic, lets not get this started.