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Auto Mappers and Chasing scripts


Minotaur

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Are auto mappers and chasing scripts legal?

There are a few people that seem to be able to get from one side of the map to the other in about three seconds, even without teleporting or recalling...

Also,

Is there any way to make movement more realistic? In retrospect these people are moving at close to the speed of sound compared to reality, might as well be teleporting.

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I'm pretty sure they're legal, though I never use them.

And being able to move fast is experience + connection speed, the latter only to a point. I've been able to run across most of the game blind for a long time, and it has saved my *** SOOOOO many times.

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Yes. Auto mappers and chasing scripts ARE legal. In fact, all scripts and triggers are legal for you to use except one. No life support. In other words, if you left your computer, your PC should starve to death. If not, it's illegal.

About movement: Many of us have been playing this MUD for around 7 years. Some more, some less, but needless to say we have gotten very accustomed to the MUD and getting around in the general layout and depending on where they were, there are secret "shortcuts" they may or may not be taking advantage of.

On a sidenote, we have a whole "Underdark" area with many little "holes" spread around the game that only duergar and drows have access to. Giving them great ability to run around quickly and surprise their enemies.

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Its a mechanical problem. If someone is on the move, there is no way to catch him.

-Unless he lags.

-Gets stuck on a wall.

-Runs out of moves.

If you open with murder (engage with murder player), they can still just flee and start moving fast.

There are no chasing scripts for FL. (Unless ranger track skill allows you one.)

To catch people you need to:

Lag them so they dont escape (Bash/Bodyslam/Trip)

Blind them, so they run into walls (Dirt Kick, narrow twisted roads)

Drain their moves to Zero. (Shaman, Necromancers..., hard)

Getting the kill is the hardest thing to do. Many times you beat them just to have them slip throuhgh your fingers.

Basic killing for a warrior is droping their HP low enuff.

If its a not a mage/cleric class Enlarge and Bash to keep them in battle.

If its a mage keep them dirted, and wait for them to flee and then chase with Charge. So that you burst a huge amount of damage. If that does not kill them lead with murder.

Mages will most time recall and get to their temple. Fight near their temples. Or curse them before (hard to a warrior).

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There are trackers out there that can keep you within three rooms of the person you are chasing... forgot what they are called.

Is there any skill in the game to locate person? You don't have to tell me what it is since I'm sure thats not allowed, a simple yes or no would do.

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Nope... Healers used to be able to gate to people, but that got changed because of Justice being pricks.

Yes, I'm pointing the finger at YOU Wade.

Give credit where credit is due now - Knights were worse than Justice.

Yes, I'm pointing the figure are YOU Vharish.

L-A

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It can take skill to locate a person because once you locate them it takes time to catch up with them and then kill them. If you can outrun the person before they can outrun you, you're better off. I can run from one side of the game to the other blindfolded and if I were used to numpad use I'd be able to do it with one hand as well. Much easier to just use triggers for color schemes rather than using them to chase people. As for automappers, I just got familiar with the various maps and then ranked up as fast as I could whenever possible. It helps knowing the maps well before you start engaging in mass PK, but it helps to also start trying to PK early on so you get used to it for when you're more familiar with the game itself.

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Knowing room names helps with chasing a lot. You chase someone out of val and see them in the western commons it's easy to know where they went. You watch someone leave haon dor (the forest west of val) and they could be.. bathhouse, shire, the river back into val, tombs, landfill, troll village, or headed up into crystalmir. This is where knowing what room names lead to what exits helps you track them.

It sounds like a lot and it is. I couldn't tell you what to look for or even validate my example by telling you what rooms lead out of haon dor - I usually just spam for crystalmir and spot them 80% of the time. I do know the rooms leading to the river back into val are brown rooms instead of green. I caught a double-back like that once. Just once :-/

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This is where Starting with a Paladin or a Cleric starts to pay off.

Because Paladins can have unlimited moves (or close) and clerics can refresh moves.

So as playing a paladin you learn how to run, and how to chase.

Warrior suck at this because they will run out of moves fast. They are meant to be fast killers, not atriction fighters.

Keep playing your character, dont worry if you do not kill people and always get killed. Ask what you did wrong. Always review the Fight Log aftwards so that you know what happened.

When you con die, make a evil cleric or Paladin.

Also create a trigger so that when your Santuary drops you hear a Beep.

#beep in zmud makes a beep.

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By the way, a word of warning regarding triggers and the like... they can end up being incredibly dangerous to you. For instance, say you've got a trigger for following a specific person... then another person decides to jump in. Now, you have to take the time to disable the trigger so it doesn't get you killed automatically following person A, and since you've been relying on it you'll then need to change it around to follow person B else you won't have a chance against them. I use highlights and aliases, but never triggers, because experience has taught me that reliance on triggers a) will get you killed and B) won't teach you anything. Learning to chase is an essential skill in this game, and using triggers to avoid that learning curve will just mean that when something goes wrong with the trigger, you can't do much.

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Couldn't have put it better myself. Triggers that execute commands are the the work of the devil. Even the ones that automatically pick up your weapons and wear them, or pick up gold. One day you'll be getting bashlocked, after getting disarmed, and when the lock breaks allowing you that one command, you'll end up automatically picking up your weapon instead of fleeing...

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One day you'll be getting bashlocked' date=' after getting disarmed, and when the lock breaks allowing you that one command, you'll end up automatically picking up your weapon instead of fleeing...[/quote']

The first time this happened to me was the last time I ever used a trigger to pick up weapons.

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Same here.

My trigger was get 1.;wear 1.

I just picked it up, didn't even get a chance to wield it. :o

Heh, yeah... I mean, sure, I've still killed myself doing it sans trigger... but at least then you can get a feel for when you CAN take the risk to get it, when you can't, and you've got the choice every time.

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I disagree with triggers always getting you killed (though I don't use triggers to pick up disarmed weapons ;) ) however I would advise caution when using them. They really are like lightsabre - deadly when used right, but if you're a gumby the only person shedding any tears will be you...

L-A

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