BigPapa Posted January 9, 2008 Report Share Posted January 9, 2008 If the burnproof flag was removed, Zerks would be way more viable as they could destroy weapons and shields making them again a class that folks might play? Is this an easy solution? What are some problems or headaces with removing the flag? Link to comment Share on other sites More sharing options...
Kyzarius Posted January 9, 2008 Report Share Posted January 9, 2008 Would also boost invokers insanly...ALWAYS being able to shatter your weapon and no way to save at least a piece or two from those hellstreams.. Have to consider the full sphere of impact for any change. Link to comment Share on other sites More sharing options...
BigPapa Posted January 9, 2008 Author Report Share Posted January 9, 2008 Will it always shatter? Can you flag the Berserker so he disregards the burnproof flag? Keeping everything else the same? Just a suggestion, I hope someone comes along and makes a terror with one to prove they are still viable the way they are... Link to comment Share on other sites More sharing options...
Mister E Posted January 9, 2008 Report Share Posted January 9, 2008 I am sure some elite player could make a zerk that would hurt the pbase. Maybe another mino zerk watcher or a demon zerk nexus or something. The problem is I tend to agree that zerks are not as good a choice as most other classes so just because an elite player could do well with one it doesnt mean they are that great and most likely the elite player knows this and will take a more dangerous class. Link to comment Share on other sites More sharing options...
Deykari Posted January 9, 2008 Report Share Posted January 9, 2008 I think allowing Zerk's to break anything at all is quite overpowering, because a well-trained Berserker, raged, has quite a high chance of destroying their enemy's weapon and shield. There have been a few threads already about some of the Zerk recommendations to make them more viable and I think there are some really good ideas in there. I'll see if I can get the links. They aren't neccessarilly underpowered, they are simply harder to play and easier to die with. Mindflayer sure knows how to play a Zerk or two. EDIT: The problem is I tend to agree that zerks are not as good a choice as most other classes so just because an elite player could do well with one it doesnt mean they are that great and most likely the elite player knows this and will take a more dangerous class. Agreed. Dey Link to comment Share on other sites More sharing options...
Aeva Posted January 9, 2008 Report Share Posted January 9, 2008 i dont think removing burnproof is a good idea. see the previous point about invokers =P however, if some coding could be done to allow berserkers to cleave burnproof stuff, im for it, if its done right. im thinking maybe limiting it to serkers of a certain path or another (they are eiter so raged they overpower it, or the rage is so slight the can strike with precision? either way haha), and also that mastery in the respective cleave skill would be a requirement. Link to comment Share on other sites More sharing options...
Deykari Posted January 9, 2008 Report Share Posted January 9, 2008 It would essentially make using any form of decent weaponry against a Berserker pointless because you'd lose it. Cleave is a lot more successful than you'd think, it's just limited in it's usage. I'm all for changing Berserkers to make them that little bit stronger but I don't think this is the way to do it. Rather, if something to do with cleave was to change, the idea that was proposed before is that if you strike a weapon and it is burnproof, you have a chance to disarm it - the chance of the disarm kicking in would be small, but when it did kick in it would be equal to a disarm attempt using the same weapon and at an equal proficiency to the cleave skill, with the message "The weapon does not break but the heavy blow sends it clean from their hands!" or something. That way, it's more effective and useful in more situations but still useless if the weapon is burnproof AND no-disarm. Alternatively, if the consensus is to go with making burnproof weapons/shields cleavable (which I still disagree with ) then the chance should be lowered considerably when it comes to cleaving burnproof weapons/shields. Just my opinion. Dey Link to comment Share on other sites More sharing options...
Kyzarius Posted January 9, 2008 Report Share Posted January 9, 2008 Hey, thats not to bad an idea. Can do similar for shields If someone goes through the effort (or kills someone to get) a no-disarm/burnproof weapon..frankly imho they deserve the perk. Link to comment Share on other sites More sharing options...
Aeva Posted January 9, 2008 Report Share Posted January 9, 2008 yea, i only meant that i liked it if there was, in fact, a super-small chance for burnproof stuff to go. i mean i dunno....we have another class that can wreck your burnproofed weaps anyways but i do like the disarm idea. and i think, if that does happen, that it should work even if its nodisarm. Link to comment Share on other sites More sharing options...
Deykari Posted January 9, 2008 Report Share Posted January 9, 2008 Credit to Raargant, I believe it was, for the disarm idea. I think it would help Zerks a bit, ontop of including the message that tells you if the weapon you're cleaving is burnproof or not - currently if you try and cleave a burnproof it just relays the cleave failure message. Dey Link to comment Share on other sites More sharing options...
Aeva Posted January 9, 2008 Report Share Posted January 9, 2008 i do likesah the ideah and though i have never seen mf's serkers here, but i DO remember azhag and grimlak from AR (shiverrrr) Link to comment Share on other sites More sharing options...
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