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Invoker races.


English lad

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So when i get my new pc i decided i'd like to have a bash at an invoker. Will most likely go with good align, elf seems to be the logical choice, but elf hp makes me want to cry. Looking at avians stats and autofly i'm suprised they don't get much action, does the extra 4 intel and autosneak really outweigh better str wis and con, same dex, no equip restrictions and lower exp cost?

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Guest emp_newb

Yea, pali said it best, Faerie invokers are the mage equivilant of ogre zerks.

Autofly and autosneak means you cannot get dispelled then triplocked, you never have to worry about 50k for flight orbs/scrolls, and you will have a crazy amount of mana, coupled with faerie mental regen (which from my sources is the fastest of any of the races) you have the potential to have a seriously destructive voker.

On a side note if this is your first invoker, spend time learning about mana charge and all its uses, because an invoker without a staff done right is half what it could be.

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Dont think faeries do not have inconvenient.

If your protection shield falls, your EXTREMELY low size will make you roll to the Isle of Souls vs any skilled basher.

Size affects also a variety of skills, especially the lag related.

And thieves will have a field day with you because of the Lack of Faerie Fog/Fire. Although a Faerie Battlemage would be far worse due to FireStorm.

Faerie:

Pro:

1.5K mana ; Auto-Fly ; Auto-Sneak

Con:

Extreme low HP's. ; Low STR/weight capacity ; No Faerie Fire/Fog ; Tiny Size

For me the Superior race is Avian.

Because it can beat both Human and Elf in terms of HP/Mana points, as long as you train from 1 practice. Having 800 base HP is quite good for a Invoker.

Air vulnerability is ... a joke.

If you want my advice, take the Faerie Invocker, it will make your learning quite a low speedier. You dont need to find the Mana gear, and can focus on HP's gear/Armor.

Thieves are thieves, and most kills will come from you getting the Drop on them. Few can take 3 Hellstreams. 1º Free, 2º while they panic and type flee, 3º when you follow the flee and land the killer blow in another room.

Also a tip for someone new to invockers. Ignore Hurricane, a Hellstream will do more damage than two Hurricanes. Less mana cost and chance to Blow stuff.

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Faerie Invoker can have nice HP if you find the right gear - I had 1200 HP with my Faerie Invoker and still had the potential to push that a little further, and that was just from +hp EQ.

The low STR you don't really notice after a bit, with an Invoker specifically.

With the point about protective shield falling, that won't be an issue 99% of the time (excluding fighting Necromancers/Berserkers) provided you keep a check on your affects list, and use the cancellation spell. The relatively few times you will be caught without protective shield will likely be the same regardless of whether you're a Faerie or any of the other invoker races - you're probably going to be bashlocked to death.

Dey

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I prefere Gnome to be honest' date=' Five practices per level and only one practice to learn a skill is quite the bonus at 50, Along with small perks they are good rivals to the 'Neutral' avian.[/quote']

Yeah, but they're fragile - even a toddler could break one of these apart wielding any basic melee weapon:

post060426_garden_gnome.jpg

Oh, you didn't mean garden gnomes...

Dey

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Guest emp_newb
I prefere Gnome to be honest' date=' Five practices per level and only one practice to learn a skill is quite the bonus at 50, Along with small perks they are good rivals to the 'Neutral' avian.[/quote']

Anyone who has played a few invokers will probably agree that mals are your problem, plague, poison, insomnia, visitation, dysentary, any of those can seriously wreck your day. So you will be applying more saves towards mals than anything. The gnome mental vuln (if it still exists) will force you to gather more mental saves too, therefore lowering the amount of hp and mal saves you can use since you will be needing to cover all your weaker points. So I still say fae is a better choice. I have pinned a Fae voker, gnome voker, 2 drow, and one elf. Drow is just more fun from an rp point given their social structure, but for overall power, it is faerie.

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Yes I agree with Faerie's being the logical choice if you want to be good align, But I would not agree Faerie's are newbie friendly, as equipment is a biggy with that low base hp.

I would choose gnome if I wanted to be in Watcher and Faerie for Knight and so fourth.

Mals you say? Lamian stave ftw.

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Actually, I found that you don't need to have too many saves as a gnome. As a voker, you throw out insanely large amounts of damage at such a short time you'll prolly kill the nutter before slow damage over time spells will kill you. Then you just run to a healer and heal yourself before it really starts hurting. As a voker, I found classes like shamans or Clerics to be pretty easy.

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Guest emp_newb

Ask Deykari about how good his saves usually where when he fought my poorly trained shaman vs Enell , and my first pinned shammy ever. Saves are a VERY important part of it. And after playing Vasraema and Krondrin, Shamans are my least enjoyable fight, because a smart shaman lands a mal, cures to full, lands a mal, cures to full, unless he is firing them off at will.

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Faeries cant defend very well at all.

I pinned and cabaled three faiere invokers. They are pretty good, with the right eq you can pump the hp to 1100 +, but, they are weak conned get sick easy and dont parry worth a damn.

Their mana may regen faster than any, but their hp regens slower than any. Heck a drow has to die like 20 times o get down to a faries con, heh. :cool:

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