After spending about two weeks playing FL, ranking 3 characters over 30 and one to 50, I would like to offer some observations and suggestions that may increase the overall experience of new and old players.
Equipment Balance
Since two of my characters have the ability to identify items, I have noticed some of the original ideas about equipment have been lost. Typically, if you look at older equipment, you were forced to choose a route to go. If hit/dam is high, AC and saves were low. If AC and saves high, hit/dam low..etc etc. It should be near impossible to have both high saves and a high hit/dam.
Lag Lock
I have fought countless battles where lag lock plays into the overall outcome of the bout. Though this was the case ages ago, lagging was designed to be a tool and not an end all be all of fighting styles. Only some minor changes have been made that are what I consider to be rediculous (and I cannot explain them without divulging game and code mechanics), but I think players in general have just become better at making the most out of skills since 2.0. Revisiting the mechanics of lag would alleviate some frustrations countless "newbie" 50's are having. It would also force some of the veterans, me included, to use a wider range of skills in our arsenal. I have always wondered if somehow a lag type could prevent the flee but allow SOME skills to be used.
New Areas and Items
Over the past few years I see little change in the overall experience I have from levels 1 - 45. Even some small new zones, off current paths and not hidden down long roads, would help in the overall experience in ranking your character. It may also be of benefit to remove or revamp those zones NO ONE spends time in. A new MOB here and some new equipment there makes all the difference.
Ranking to 50
I only bring this up because I have seen a number of posts explaining how difficult this is due to 50's trolling. Personally I see NO ISSUE here. Getting to 50 is cake compared to how difficult it was in the early stages of FL.
Uncabaled 50's
This has always been a tough subject. At pinnacle we are force to join a cabal to even compete with others in our PK range. True some can still kill consistantly being uncaballed, but they ARE at a distinct disadvantage. I am running about 50/50 sadly enough. Perhaps allow a certain set of skills or abilities for uncaballed characters at 50. The ability to join a cabal should be limited to the elite of FL. I do understand a low population of players works against that concept.
Overall Class Balancing
After the implementors believe the equipment is at a level plateau, it is the perfect time to revisit the balance of each class and the availability of races within those classes. The original concept was that any class (except healers) should be able to kill any other class aside from the one nemesis that they have. That is with each class decked in above average equipment. Viri, Crypt, I and countless others spent hours upon hours testing how classes fight each other. Some skills were strengthened while others were toned down. In the end we had a good balance of classes. I can honestly say Viri was a successful killer with almost every class available in the game. It always came down to player skill and their overall understanding of their class strengths and limitations.
Immortal Involvement
Throughout 1.0 and even in our late stages with AR, Immortals were very invovled in the day to day RP plots. Though i do see immortals on quite often, in two weeks I have not had one interaction with any of them aside from approving my description. Thinking back to my early mudding days, having an immortal involved in RP made me like these games. Having the immortal leaders of two cabals face off against each other in the center of town was amazingly funny and exciting. Some of the more addicted players today are because of that interaction.
Assassinate
Last but not least, my favorite thing to complain about since even before FL began. We need to lose the 1 hit kills. Be it assassinate or any other. It stops people in general from hanging around any length of time to RP. Instead we spend our time talking at a distance over tells. What a waste. Even having some zones where "one hit kills" cannot happen would help. I would like to sit in central square with a group discussing faith and/or preaching to the masses. As of now, that cannot happen.
That's all I have. I didn't edit the post, so expect some of it to be wordy or lacking actual substance.
This is all just the opinion of an Old mudder who prefers text games over his 3 80's on WoW. and this is FREE...hah!