Mister E Posted January 18, 2008 Report Share Posted January 18, 2008 Awesome changes thanks! (but isnt it 2008 now?) "The who list has been changed. You will only be able to see those who are logged on." -What does that mean? We used to be able to see people who weren't logged on... Link to comment Share on other sites More sharing options...
mya Posted January 18, 2008 Report Share Posted January 18, 2008 It means no more using who list to check for thieves. Fri Jan 18 12:52:13 2008 To: ALL SKILLS * Caltraps will no longer affect flying opponents * Thieves can now disguise as blademasters * Bolo should now improve correctly. * Bless should no longer give +0. * Double Grip will no longer work below 2% proficiency * Disguise will no longer work below 2% proficiency * Roar will no longer work below 2% proficiency * Ninjas can no longer push out of molecular leash * If you are in treeform, you can no longer ride a mount - why? Because a tree riding a horse is just silly. * Sleeping Mammoths will no longer jump infront of rangers in combat * Smotes and Pmotes can no longer be seen while sleeping or meditating. * Invokers who call cabal charmies while they have firestorm up, will no longer be attacked * Liches are now immune to the hold undead spell. * Berserkers now get a message when they try to weapon cleave a burnproofed item. * Raged Berserkers can no longer be calmed. * Berserkers can now relax out of panic. * Monks are now able to second parry outside of defensive [Hit Return to continue] empowerment - at a lesser rate * Reflective shield's lag protection has been diminished. * Reflective shield no longer reflects magical damage at all - only physical. * Manalock can now be cancelled, but still offers protection from being dispelled. * You can no longer put up multiple subvocalizes. * You can no longer put up multiple bribes. * You can no longer be affected by multiple 'Let it be known's MISC * The blackjack message will now appear if you are meditating. * Stunned opponents will now lose their Firestorms. * Decoys will no longer follow you if you quit and log back on with them in the same room. * You cannot use an object that is sheathed. * You may only doublesheath one two handed weapon. * The who list has been changed. It will only reflect those whom you can see. * Newbie Chat priveleges have been extended to lvl 15 * Storm giants now have 24 as their max strength. [Hit Return to continue] * The bounty minimum has been raised to 50K * Ogre regen has been tweaked again to make them heal a bit faster. * You can only contract kills within the bounty shops. * Guild Quests should no longer send goods to kill other goods. The Staff Link to comment Share on other sites More sharing options...
Quigt Posted January 18, 2008 Report Share Posted January 18, 2008 Thank you! Link to comment Share on other sites More sharing options...
Mindflayer Posted January 18, 2008 Report Share Posted January 18, 2008 Soo many MUCH needed changes. I agree Mya, the who list change was huge.. no more using the who list to derive ooc information. Kudos to the staff. Link to comment Share on other sites More sharing options...
Minotaur Posted January 18, 2008 Report Share Posted January 18, 2008 nice! love the changes. Link to comment Share on other sites More sharing options...
TheNewGuy Posted January 18, 2008 Report Share Posted January 18, 2008 I like the zerk changes, and I'll LOVE the who-change. Link to comment Share on other sites More sharing options...
HBwillie Posted January 18, 2008 Report Share Posted January 18, 2008 I like the zerk changes' date=' and I'll LOVE the who-change.[/quote'] You must play a rogue. Link to comment Share on other sites More sharing options...
Guiesppe Posted January 18, 2008 Report Share Posted January 18, 2008 Malch has been very busy fixing it all up for you guys, but please remember if you find any kinks let us know by note to Immortal, or via the Prayer Forum. Link to comment Share on other sites More sharing options...
mya Posted January 18, 2008 Report Share Posted January 18, 2008 I for myself, no more Commons idleness with Pinnacleds. Not even healers. Its not the thieves that scare me, its the Ninjas... "Raged Berserkers can no longer be calmed." I thought this was already in the code ? Or was it Raged and/or Zerked ? I know for a fact mobs dont calm down from Zerk. One needs to Dispel it then calm. Link to comment Share on other sites More sharing options...
Malchaeius Posted January 18, 2008 Report Share Posted January 18, 2008 Before, you had a chance to ignore the attempt. Now there is no chance at all. Once the fury is on, it will not stop until "the bodies hit the floor" so to speak. Link to comment Share on other sites More sharing options...
Evangelion Posted January 18, 2008 Report Share Posted January 18, 2008 Hah. Malch, you just made me smile. PS - And gave me an idea for RP. Link to comment Share on other sites More sharing options...
TheNewGuy Posted January 18, 2008 Report Share Posted January 18, 2008 You must play a rogue. My spontanous reaction was, great, no ooc wanting. (it's lame). Now later, though, I've come to reallize; ROGUE TIME! Though, it could make ppl just MORE paranoid and careful. I mean, right now there's always potential for rogues to be on... Link to comment Share on other sites More sharing options...
TheNewGuy Posted January 18, 2008 Report Share Posted January 18, 2008 I'm gonna be unique, and edit the original post instead of the double. Link to comment Share on other sites More sharing options...
TheNewGuy Posted January 18, 2008 Report Share Posted January 18, 2008 [01/18/08]:Liches are now immune to the hold undead spell. By the way, isn't this q-class info? Link to comment Share on other sites More sharing options...
Malchaeius Posted January 18, 2008 Report Share Posted January 18, 2008 About as much as saying Vampires have a vuln to light. And anyway, I am allowed Link to comment Share on other sites More sharing options...
Goru Posted January 18, 2008 Report Share Posted January 18, 2008 Boss man wins Link to comment Share on other sites More sharing options...
mya Posted January 18, 2008 Report Share Posted January 18, 2008 By the way Thanks for the Changes. Can you imagine now a Storm Crusader... 24 STR Link to comment Share on other sites More sharing options...
corpsestomp Posted January 19, 2008 Report Share Posted January 19, 2008 * If you are in treeform, you can no longer ride a mount - why? Because a tree riding a horse is just silly. This gave me a little giggle. Link to comment Share on other sites More sharing options...
KRins Posted January 19, 2008 Report Share Posted January 19, 2008 I like most of the changes...but where is the elimination of hard coded vendettas? Seemed to me that was the change everyone actually wanted... Link to comment Share on other sites More sharing options...
Grumpy Posted January 19, 2008 Report Share Posted January 19, 2008 I love the changes. (No I don't play a rogue;) .) I like most of the changes...but where is the elimination of hard coded vendettas? Seemed to me that was the change everyone actually wanted... By hard-coded vendetta I assume you mean CTF. While everyone hates hard-coded vendettas, nobody has come up with a better alternative. If we get rid of vendettas we will have caballed people hiding around the lands with no way to force them do to anything. Link to comment Share on other sites More sharing options...
Hegemon Posted January 19, 2008 Report Share Posted January 19, 2008 By hard-coded vendetta I assume you mean CTF. While everyone hates hard-coded vendettas, nobody has come up with a better alternative. If we get rid of vendettas we will have caballed people hiding around the lands with no way to force them do to anything. Nobody should be "forced" to do anything. Rather, the sum of one's actions and choices should end up with one getting exactly what they deserve. Link to comment Share on other sites More sharing options...
Pali Posted January 19, 2008 Report Share Posted January 19, 2008 Nobody's suggesting getting rid of vendettas... they're suggesting making it so that Savant and Warmaster don't HAVE to always be vendetta'd against each other, so that Trib and Syndi could form a partnership of sorts, etc. Link to comment Share on other sites More sharing options...
killalou Posted January 19, 2008 Report Share Posted January 19, 2008 Nobody's suggesting getting rid of vendettas... they're suggesting making it so that Savant and Warmaster don't HAVE to always be vendetta'd against each other' date=' so that Trib and Syndi could form a partnership of sorts, etc.[/quote'] Wouldnt that defeat the purpose of the cabal? Link to comment Share on other sites More sharing options...
Pali Posted January 19, 2008 Report Share Posted January 19, 2008 Wouldnt that defeat the purpose of the cabal? Oldschool Savants and Warmasters, yes, but Warmaster is no longer based around the eradication of magic, nor Savant the protection of it. They are based around knowledge, magical and combat knowledge. Knights and Nexus I don't ever see as non-vendetta'd, but Trib and Syndi could come to arrangements much like those that are sometimes made between real cops/crooks. If nothing else, it'd open up the RP potential of cabals instead of having them no matter what fighting specific enemies. Link to comment Share on other sites More sharing options...
Guest emp_newb Posted January 19, 2008 Report Share Posted January 19, 2008 I agree with Pali, politics is forever fluctuating, as should the politics of FL. Things change hourly, why should the game not change? Link to comment Share on other sites More sharing options...
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