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Yay Changes


Mister E

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Are you all kidding me? This mud has already turned into a bunch of people wanting to join the 'strong' side. Everyone talks off joining the weak side so they can create a char to bring the other side to the top, but just cough out when they face any opposition. Now we want to destroy hard coded vendettas so we can 'politically' create an entire world of peace? I don't think I'll play here if that ever happens(aside from a wide-scale rp plot). It just sickens me with some of the pins already, and this game just keeps losing it's 'scary' edge.

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The who list was a much needed change. I look forward to seeing how all of this will affect the game.

Did this change the fact that you can see the master quester even if their invisible and you cant see invis or hidden? Because even if you "who", you still are garunteed that one person is online at the given time. I know i've used this several times to find out if a certain person is around when i cant see them, then i go stock up on detect invis pills.

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You can forfeit it if you interested in it not displaying.

MASTER QUESTOR

Syntax: forfeit questor : forfeits the master questor status

The rewards of completing quests are many, from gold and experience

to powerful items and practice or train bonuses. Yet those who truly

commit themselves to exploration and discovery of more quests then any

other gain extra recognition as the Master Questor of Aabahran.

A character recognized such gains not only discounts in various stores

due to his fame, but will also heal and regenerate faster then his less

fortunate companions.

The title of Master Questor will be assigned to the character whom holds

the most permanent quests in the lands. In case of a tie for the spot

the title will last for no more then two weeks at a time for given player.

See also: HELP QUEST

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You can forfeit it if you interested in it not displaying.

MASTER QUESTOR

Syntax: forfeit questor : forfeits the master questor status

The rewards of completing quests are many, from gold and experience

to powerful items and practice or train bonuses. Yet those who truly

commit themselves to exploration and discovery of more quests then any

other gain extra recognition as the Master Questor of Aabahran.

A character recognized such gains not only discounts in various stores

due to his fame, but will also heal and regenerate faster then his less

fortunate companions.

The title of Master Questor will be assigned to the character whom holds

the most permanent quests in the lands. In case of a tie for the spot

the title will last for no more then two weeks at a time for given player.

See also: HELP QUEST

awesome, good to know.

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TWK -

You cannot study or assassinate in combat. In fact, entering combat while studying removes whatever study the ninja hasn't already memorized from his gain.

Not being able to assassinate after combat doesn't make sense to me. If you get the jump on a ninja that is studying you, they shouldn't be outright ****ed. Same as with thieves - they are still able to blackjack and backstab after being in combat, because if they weren't, they would never be able to win fights in which they don't get the first strike (which, despite being a rogue, happens more often than you think, due to random area attacks, other rogues giving warnings, etc.)

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Are you all kidding me? This mud has already turned into a bunch of people wanting to join the 'strong' side. Everyone talks off joining the weak side so they can create a char to bring the other side to the top' date=' but just cough out when they face any opposition. Now we want to destroy hard coded vendettas so we can 'politically' create an entire world of peace? I don't think I'll play here if that ever happens(aside from a wide-scale rp plot). It just sickens me with some of the pins already, and this game just keeps losing it's 'scary' edge.[/quote']

Hey not everyone. Its ussually up to the older players to start the trend though. Look at Senrail for WM, or Byrs for Tribunal, hell even I've done it a couple of times for Watcher.

Newer players will be scared to repeatedly face hard odds. They need someone who can manage the struggle to lead the way.

On the topic of getting rid of hard coded vendettas? NEVER.

Perhaps changing from the CTF aspect would be suitable, but those vendettas are based on a rigorous form of beliefs that shouldnt be subject to wavering because someone offers you an opportunity for an easy ride.

You have been selected to support those ideals because you are a FANATIC.

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Hey Iyorvin, I hope you're in the mix there somewhere, I haven't been able to sense your style of play around and I've missed my buddy Wyslign.

Thanks again to the staff, Malch. You are the man. Well done on all the changes, I was never expecting so many huge changes at once, shocked the hell out of me. I actually had to let my standard get taken so I could read through them all. Just couldn't resist not seeing them right then and there. Thanks again, keep up the good work!

Go Vote! (Top right corner of web page where it says "Top Mud Sites")

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On the topic of getting rid of hard coded vendettas? NEVER.

Perhaps changing from the CTF aspect would be suitable, but those vendettas are based on a rigorous form of beliefs that shouldnt be subject to wavering because someone offers you an opportunity for an easy ride.

You have been selected to support those ideals because you are a FANATIC.

Explain what about modern Warmaster ideals requires the destruction of Savant or vice versa. Explain what about Syndicate ideals requires the destruction or warfare against Tribunal.

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Are you all kidding me? This mud has already turned into a bunch of people wanting to join the 'strong' side. Everyone talks off joining the weak side so they can create a char to bring the other side to the top' date=' but just cough out when they face any opposition. Now we want to destroy hard coded vendettas so we can 'politically' create an entire world of peace? I don't think I'll play here if that ever happens(aside from a wide-scale rp plot). It just sickens me with some of the pins already, and this game just keeps losing it's 'scary' edge.[/quote']

I don't know if its quite that bad but its getting there. I agree that cabals should always have a hard coded vendetta if only for there being 'something' to do.

If you've never been in a cabal with a mortal leader who will activly order you not to attack other cabals you don't know the frustration that comes with it. You hate the guy, you hate his cabal and the only thing standing in your way is someone who for some reason (which is sometimes he has another char in that cabal) is going to get in your way. If you're not a coup cabal you are f***ed because as soon as you flip the bird and do what you want you can be sure that expel vote will go through. So much as speak up when the leader is around and say you'll fight them for it, winner lead, loses leaves and you'll get to see that expel vote as well.

In short, situations like that suck.

Like Aulian said - much of the vendetta system is based around a long term mutual hatred. Giving that up so that one day we can see six healers leading the six cabal with everyone having 'Trade' and a 'World of Peace' would suck harder that thai hook.....well suffice to say it will just plain suck.

Cabals are the most fun you can have - espeically in the thick of a nice, juicy free for all, no holds barred, kill them before they kill you cabal war. Nothing beats a 3-vs-5 because all you need is a couple of good players on each side and no one, and I do mean NO ONE, is getting out alive - but you didn't join a cabal for longegivity anyway, right? If you did, I think you're in the wrong business.

L-A

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