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ranger pets


Minotaur

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Frankly, these are all ranger path skills, very similar to speaking about warrior select skills, and other taboo stuff. However, since so much has been divulged about rangers during my time in fl, I will tell you my opinions and experience.

Beastmaster is good because you are allowed to call on beasts anywhere, be it city, mountain, or sea. You also get the pack call skill which is extremely helpful when you are in cabal warfare. The third beast is not really something I appreciated, mainly because ANY ranger can have three pets if he is in certain cabals. In addition to all of this, a beastmaster will stronger pets than other ranger path beasts.

So, it really depends on what you want to play. A beastmaster is for those who like to brute force there way around with three good pets.

A tracker is for those players that know how to utilize every aspect of their class in order to dominate their opponents(As much as I hate to give him credit, Triathix proves this). The tracker is also good for those players that don't want their pets giving their positions away during battle. The doublesheath skill is also an essential bonus.

The archer is for those that like to whittle their opponents down from afar. Great for beginning ranger players. But always remember that your arrows aren't all you need to win a pk battle. ;)

I hope this helps.

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Triathix does not tracks, he peers into the future and know where you will be before you even decide to go there. He then proceeds to follow the tracks so that you look normal.

If you ever get bored, get a thief/ninja and go play submarine hunt with him.

I doubt you will win.

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seems like either beastmaster or archery would be for the classes that need that extra offense boost like elf/halfling' date=' and Tracker would be for those classes who need the extra finese like stone/ogre.[/quote']

Actually, I think beastmaster fits any race, since any ranger benefits from the increased level. But in my opinion, beastmaster is about playing a ranger as you normally would, but with bonuses.

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Beastmaster:

Availability: For every race.

Played about 1500 hours on beastmasters. I found them lacking compared to the other classes. Whilst stalk with a raven is nice it is nothing compared to just dropping the beast and having a cabal pet.

Archer:

Availability: For the Weaker Races

Played about 900 hours on Archers and I would have to say that this is the best choice for smaller races with low str. This is because carrying all those extra things you need to throw with a Tracker can all begin to add up when your str is very low. Arrows weigh next to nothing and whilst they can be made useless, they still have the possibilty to hamper and hit a wide range of vulns.

Tracker:

Availability: The higher strength races.

I have about 600 hours experience on a tracker and I have to say that having high STR is absolutely essential, especially if you are planning on carrying a couple of heavy shields or weapons to throw at your opponent. having to lug that around with a low STR race becomes completely impossible when you have to carry orbs of recall/flight and glimmering staffs not to mention your weapons you need to survive.

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Beastmaster:

Availability: For every race.

Played about 1500 hours on beastmasters. I found them lacking compared to the other classes. Whilst stalk with a raven is nice it is nothing compared to just dropping the beast and having a cabal pet.

Archer:

Availability: For the Weaker Races

Played about 900 hours on Archers and I would have to say that this is the best choice for smaller races with low str. This is because carrying all those extra things you need to throw with a Tracker can all begin to add up when your str is very low. Arrows weigh next to nothing and whilst they can be made useless, they still have the possibilty to hamper and hit a wide range of vulns.

Tracker:

Availability: The higher strength races.

I have about 600 hours experience on a tracker and I have to say that having high STR is absolutely essential, especially if you are planning on carrying a couple of heavy shields or weapons to throw at your opponent. having to lug that around with a low STR race becomes completely impossible when you have to carry orbs of recall/flight and glimmering staffs not to mention your weapons you need to survive.

Dont you mean dex? Im pretty sure dex was what affected how many things you can carry.

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Dont you mean dex? Im pretty sure dex was what affected how many things you can carry.

Nah i mean str... Ever played a halfling and had to carry a whole bunch of heavy crap around ;) its not the number of how many things you can carry thats the problem, its the amount of weight you can manage that I found effects the ranger much more.

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If I have time I will write up something more complete, but I will just make a few general remarks for now.

Beastmaster: While a lot of people consider this the underdog selection, it also takes no extra skill to use. The added wham of a third pet can also make a difference, especially if you use them right. (ie, flee a lot and take advantage of your massive opener rounds). VERY newbie friendly, especially if you are still having trouble keeping up with other aspects of PK.

Archery: This path is fairly easy to get about 50% out of without extra effort (Just make some arrows and they'll fire themselves!). The next 25% is tactical: knowing when to use which arrows versus whom. This means a lot. The last 25% you can get out of this path is all about speed. If you aren't above average in speed it will be difficult to fully utilize this part, the out-of-combat archery part. However, if you are fast enough and get the whole 100% you will make people want to cry.

Tracker: This path has a lot of potential, but it also takes a lot of extra "finicking around", so to speak. Again, if you are still struggling with other parts of PK (keeping affects up, chasing, running, feeling in control in general) don't pick this path. Doublesheath requires a bit of forethought, and than you have to deal with in combat switching. Tracking is certainly nice but again, if you aren't on top of everything else already, you don't want to deal with this. Throwing can also be tedious with keeping shields (and weapons sometimes) and setting aliases for them, etc.

In summary, Beastmaster is basically a standalone path. Archery and Tracker require a lot more finesse/preparation/stuff to do but have great potential if you can manage.

Having a ton of ranger experience, I would say Archery is potentially the strongest path (or was before these scrolls :rolleyes: ). The damage + effects is awesome.

Tracker is useful too, but in a lot of ways it is what I consider the lazy persons path. ;) I say that because it adds almost nothing extra. If you aren't lazy you don't need tracking or doublesheath. (Who says you can't chase and switch weapons already?) Throw is nice but weapon throwing is only useful in very select situations, and shield throwing, while nice for lag, is not particularly reliable.

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