forums wiki bugs items changes map login play now

New qclass.

No malice or desire to inflict pain.... Dude, ever watched a cat with a mouse? The cat does not need to be hungry in order to give the mouse a heart attack. Extreme Malice. Ever seen a Pitt Bull after some cat he has never seen? He is not hungry. Just wants it dead. In D&D Lycan allignmentand ethos are altered by the "base" creature. Some creatures such as; werebats, wererats, weresharks, werewolves, and werecrocodiles, are evil by nature. Other creatures like wereboars and weretigers are neutral. While still others like the Lythari and werebears are considered good. IMO either ethos OR allignment should have to be neutral but not both. The animal instincts should quelch the "I need to change the world" aspect that the civilized knowledge instills in most humans.

Well in D&D lycanthropy is a disease, so it would infect, and augment, the base creature. In FL you have to follow the alignment sets before getting a qrace. In D&D a lawful good paladin can become a vampire as well.

As far as a cat with a mouse, that is instinctual. They are not actively thinking "Man, this mouse is gonna be in some serious pain." If you notice, the cat will do the SAME thing to a piece of string, it is just in a cat's nature to pounce on small moving objects, same thing goes for big cats.

Not going to argue with you emp, like your opinions too much, but I will add these two statements; 1) We DID infect the realms with the werebeasts. And it was contagious. 2) Cats are evil, proof= clean litter box, open window, nothing on the floor, and a cat will still leave his droppings in your shoes. And while my cat will play with string all day, he only plays with the mouse til its dead. Malice. He loves that string, hates the mouse. Man I hate cats, dogs, and children! JK

The difference between an aggressive animal, and an aggressive person is what I brought up. Animals act purely on instinct, there is no actual malice, or desire to inflict pain there. A person applying for this particular style of class would know full well what they are doing, and what it would make them do. The fact that their skills or "go for the throat" and slash or whatnot makes me see this as a very aggressive class, not something that could properly be played neutral.

On a side note, your telling me robin hood could be a lycan

just because somebody is applying for this, does not mean their character has to know. =)

another thing, if you've noticed, is that this class' abilities sort of lend itself towards fast attacks. its very offensive based. and i think of GftT as nothing more than what most large animals will do if threatened.

looking at this again, ive thought of something:

make lycanthropy an effect that, while shapeshifted, increases damage taken from all magic. this can help to balance out its insane dmg output by further weakening it defensively.

another question i have is concerning the lag output. where should i take some away? where should i add it?

For the record... humans aren't the only animals that have distinct personality types, or that do things just for fun, or that act out of anger/malice. It's not like all these abilities in us were entirely new traits.

This class has a wicked amount of ways to cause lag, a wicked amount of ways to cuase the wounded effect, as well as having the potential to put out more damage than a zerk, with more defense. giving them the fury benefit with a vuln like silver is also ALOT. Resistance to disease, and poison is a whole lot more than you are thinking. A shaman relies on plague/poison quite often, not only for damage, but to keep them from healing, and drop strength by a decent amount.

Also a melee class w/o dual wield? The ability to call haste (even for 1 tic) is absolutely immense. Also powerstrike AND enhanced damage? This class, while being a very sound, and good idea, has way too much going for it to not have a 2k exp penalty

Anything that kills shamen is a good thing IMHO. A very good thing. I don't know about this as a separate class though....perhaps take some of this and add to werebeasts.

For example, each 'form' has only one skill at the moment? Allow 'paths' of skills based on form (class?) to increase replayability. I don't know about allowing selection of form - helps with replay (people like to be in control no so much randomness) but takes some of the mystery from the class. Also has a large effect on powergamers etc (not that I really want more ways for people to powergame...)

L-A

so instead of listing the parts that make it OP.. how about suggesting ways to balance it? you know.. kinda the reason i posted it..

Well in my head I do not know how exactly you have this class working in to the FL world. So I listed what I believe is a factor that can be unbalanced, it would be your job to re edit your class after gathering player opinions (Celerity has this down to an art)

MCD here are my thoughts;

Lycanthropy - Should this work during the day or only in moon light? Will the Lycan auto-revert upon the rising sun? Will he be drained from his night out?

As an reader, I know in many stories the werewolves are able to summon other wolves to their aid. We see something similar when displacer beasts split themselves. Perhaps at the peak of power the Lycan should have a chance to call wolves to aid temporarily during battle with a loud howl.

lycanthrophy is not dependant on time neither the wekness or allergy

i like the idea of auto-reverting. the only problem with that, that i can see, is how it suddenly would become a race against time to kill your opponent, and if the sun rises, it sucks to be you. while it would make the class more textbook perfect, i think it would also become unplayable.

shapeshifting would be duration, however, and you would receive lag after it ran out, as well as have your move drastically decreased.

calling wolves would be far too overpowered, i think. giving a pure-attack class more damage output than this already has is just...

as for ways to take out some of the more overpowered portions.. i'm thining of taking parry away from shapeshifted form and changing GftT from instakill into a simple high-damage (VERY high damage, i mean, come on.. its the throat) opening attack (fully counterable) while keeping the same negative effects and slightly increasing the chance to hit.

On Overpowered. This is a spin off of a berzerker. Maybe its just my chars, but my zerkers get their rear ends handed to them time and again by a monk in horse stance. All that power can be used against you. Also I had meant for the calling of the wolves not to be a primary skill, but more like the rangers duplicating displacers. A fluke by product of lycanthropy to overcome the Horse Stances you will surely face.

thats true. and while i'd like to incorperate it, i need to find a place to put it, so it wont just make an OP idea more OP

Dude I shotgun making the first lycan stalker L.....

I can see the power now... Arctron... ******* ****(happy seal).... Bleeding... Lag... Poison and plague resist with the benefits of that V stalker skill (Green Bubbles) and the E skill that will help with that defense... WHISTLE... Not to mention a neutral rare suit (rod of time + mask of discord with a fifth attack possibility...) ... Coupled with the NATURE TAT...

Deaaaarrr God... Gimme Gimme Gimme.

EDIT: Oh yeah, and saders have a 1 hit kill ability too. Just has like a 3% chance without doing other interesting things.

EDIT 2: And Ali is right, this sounds VERY similar to an already available Vamp ability. VERY similar to the point where I would dare say they boarder on a weaker version of a vampire..

i kinda had vampires in mind when i made this. they are supposed to be weaker versions (in some senses, while in others, far different). hence only humans and only one class able to become them. as for the gear.. would the chance for a 5th attack stack?

how do i lower the defense capability without taking too much away?

EDIT: Oh yeah, and saders have a 1 hit kill ability too. Just has like a 3% chance without doing other interesting things.

Mine did not need other things done, there just had to be a specific set of circumstances.

EDIT: Oh yeah' date=' and saders have a 1 hit kill ability too. Just has like a 3% chance without doing other interesting things.[/quote']

This is actually wrong. Saders do not have a 1 hit kill ability. It may seem that way, but they don't.

The only person who's going to take a human zerk to 30 to apply for this is Malch and we all know it.

This is actually wrong. Saders do not have a 1 hit kill ability. It may seem that way' date=' but they don't. [/quote']

10 bucks says you're wrong as long as a certain set of conditions are followed.

This is actually wrong. Saders do not have a 1 hit kill ability. It may seem that way' date=' but they don't. [/quote']

wana see the log?

10 bucks says you're wrong as long as a certain set of conditions are followed. 10 bucks and a beer! It does not instant kill. As I said, it only "looks" that way.

wana see the log?

I don't need a log to know what your talking about and why it is wrong.