Jump to content

Dex vs Str Races


BigPapa

Recommended Posts

heh. just eat your vomit. have someone poison a barrel' date=' etc.[/quote']

Eating your vomit lasts for 0 hours, hardly a cure, but yes your only really option is to get a fully poisoned barrel, but if you resist 3 or 4 of them when you really need it, a thief or ninja using detect magic to wait out poison can really mess you up.

Link to comment
Share on other sites

Eating your vomit lasts for 0 hours' date=' hardly a cure, but yes your only really option is to get a fully poisoned barrel, but if you resist 3 or 4 of them when you really need it, [b']a thief or ninja using detect magic to wait out poison can really mess you up.

Doesnt that apply with everyone?

Secondly when Rykar can assassinate a halfling with over 40/40 hit dam and over -400ac, 25 dex, hasted, without strangling you.. There really isnt much hope.

just saw minotaur's post. And I didn't actually specifically mention staffs but as a halfling has relatively low str compared to the other classes, some weapons that you might want to use, you just can't. I'll give an example: The smoking flail in the ford. Very nice against invokers, but I'm pretty sure not remembering able to wield it because it was too heavy.

But aside from that....I think some sockets fixed onto your staff causes the weight to increase. One of the most common socketable objects for making your weapon no-remove does do so, if I'm not mistaken.

Wow, all I have are 3 staffs... Im really missing something there arent I?

what staff requires 18 strength????? rangers do great with staffs/whips/spears, take advantage of the low strength weapons you can use.

also, dex affects your ac in a huge way which affects how much damage you take, dex plays a huge factor in magic ac as well, this is the hardest ac to get up and only high dex races can take full advantage of the magic ac.

i had -250 ac as a lvl 15 halfling wearing mithril and a few oaken items.

with a lvl 50 decked minotaur i had -190ac. Thats with titanium fullplate, titanium bracers, crown of might, bloodstones pendands, tiamats leggings etc.

dex plays a HUGE factor in how much damage you take, not to mention halflings get the magic resist to boot. The only thing strength matters for is holding heavier weapons. Any melee weilding heavy weapons better have some serious +str modifiers if they want to hang with necros/shamans/etc

.

All Im going to say is warrior + polearm + bash = :(

If you arent dressed right, this will bring you nothing but pain as a halfling. If they are smart enough to be enlarged, and you arent dressed to kill them faster, you will be beyond help unless you get a lucky flee.

Small size is a huge vuln.

Also. High AC = pain in the *** for fighting any decent invoker. Sure you take off your eq to drop your AC but then they will pummel you with more useful spells when that drops.

Everything has a downside along with its upside. Vice Versa.

Link to comment
Share on other sites

Doesnt that apply with everyone?

Secondly when Rykar can assassinate a halfling with over 40/40 hit dam and over -400ac, 25 dex, hasted, without strangling you.. There really isnt much hope.

Wow, all I have are 3 staffs... Im really missing something there arent I?

.

All Im going to say is warrior + polearm + bash = :(

If you arent dressed right, this will bring you nothing but pain as a halfling. If they are smart enough to be enlarged, and you arent dressed to kill them faster, you will be beyond help unless you get a lucky flee.

Small size is a huge vuln.

Also. High AC = pain in the *** for fighting any decent invoker. Sure you take off your eq to drop your AC but then they will pummel you with more useful spells when that drops.

Everything has a downside along with its upside. Vice Versa.

If your fighting a warrior and an invoker at the same time, your either crazy or a beast.

Halflings still have access to:

Magical daggers, to include fire/ice/and other unique daggers with REALLY cool abilities.

Staffs both magical and non magical.

There is a really cool sword out there for good halfers.

Lots of nice spears, most of which are non magical.

...also not all flails are high str req. there are a few good ones out there with low str req. Not like you need a nodrop flail to fight an invoker...SURE no burn weapons are great... but if you rely on a no burn weapon just to beat an invoker you shouldn't be fighting them in the first place. Halflings who play thief/ranger should have no problem getting the jump on an invoker. All of the "Blow your stuff up" abilities have a signifigant lag attached to them, and most invokers have either a high AC or really high health and low AC. High AC opens up for some serious call lightening and low ac/high hp opens up for some serious pain from beasties/flails. Not to mention that invoker is going to feal really stupid when they cast that big "hellstream" and the halfling saves against it, and their stuck there to take the beating for x rounds.

halfling blademasters can do some sick sick things as well.

You'd be supprised what a few bears teeth and some other key items can do for a halfling against casters. I've yet to see any caster who can land more than 1 spell on my halfling during a fight.

Link to comment
Share on other sites

If your fighting a warrior and an invoker at the same time, your either crazy or a beast.

Halflings still have access to:

Magical daggers, to include fire/ice/and other unique daggers with REALLY cool abilities.

Staffs both magical and non magical.

There is a really cool sword out there for good halfers.

Lots of nice spears, most of which are non magical.

...also not all flails are high str req. there are a few good ones out there with low str req. Not like you need a nodrop flail to fight an invoker...SURE no burn weapons are great... but if you rely on a no burn weapon just to beat an invoker you shouldn't be fighting them in the first place. Halflings who play thief/ranger should have no problem getting the jump on an invoker. All of the "Blow your stuff up" abilities have a signifigant lag attached to them, and most invokers have either a high AC or really high health and low AC. High AC opens up for some serious call lightening and low ac/high hp opens up for some serious pain from beasties/flails. Not to mention that invoker is going to feal really stupid when they cast that big "hellstream" and the halfling saves against it, and their stuck there to take the beating for x rounds.

halfling blademasters can do some sick sick things as well.

You'd be supprised what a few bears teeth and some other key items can do for a halfling against casters. I've yet to see any caster who can land more than 1 spell on my halfling during a fight.

The problem there is, a well equipped invoker with certain pieces of EQ (or even Cabal choices - OR a combination of them both, which is really deadly) means that unless you keep a nice big stock of non-magic burnable weapons, you can find yourself without a weapon sooner than you might think.

As for getting the drop, it depends. Rogues are good at getting the drop, but Invokers are fantastic at preventing rogues getting the drop, thanks to firestorm. If you are VERY fast you can get in there on the tick before they recast but you have to keep an eye on the time, and type in two commands - they get a message when it falls, and they have to type one. Some of what you mentioned is based on the assumption that the Invoker is going to make mistakes - casting hellstream on a saved-up halfling for example. What's more likely, is that they get off two call lightnings or ice storms (which cut through saves very well). Hide against a big mob to stop their area spells? That's great, they won't get you - problem is, you won't get them either because a clever invoker isn't going to fight on your terms.

Another thing - if you experiment with Invokers at 50, you may find that what you mention about lag time with casting spells is a little off. I can't really reveal anything more than that, but trust me - it's awesome. All hail mana charge. :D

Invokers are a lot more formidable than you may think. Halflings do enjoy a nice advantage with the magic resist, but at the end of the day you've got to factor equipment and player skill into there.

Dey

Link to comment
Share on other sites

honestly i dont look at small size as a huge vunl. to me its more of an advantage to a smart player.

think about it, if your naturally small... your not going to be trip locked by anyone who just runs by, and there are alot of items that you can eat/use that make you bigger in size, so you can controll when you want to protect against trip and when you want to protect against bash. The only time this sucks is if a warrior is running around using detect magic.

on top of that, it takes a whole 10 minuites to master mind link with a halfling and a mammoth, against a certain mob.

Blademasters have a GREAT answer for bash already, only problem is they have to pick either bash or dirt kick.

Thiefs always have the jump on melee classes that cant detect hide. Assuming the halfling is smart enough to grow a size before they blackjack, 1 making the blackjack more succuess chance higher, and the escape chance higher. Most warriors will bash a halfling by default, so a simple eating of an item to make yourself bigger takes the edge away from warriors right off the bat.

Link to comment
Share on other sites

honestly i dont look at small size as a huge vunl. to me its more of an advantage to a smart player.

think about it, if your naturally small... your not going to be trip locked by anyone who just runs by, and there are alot of items that you can eat/use that make you bigger in size, so you can controll when you want to protect against trip and when you want to protect against bash. The only time this sucks is if a warrior is running around using detect magic.

on top of that, it takes a whole 10 minuites to master mind link with a halfling and a mammoth, against a certain mob.

Blademasters have a GREAT answer for bash already, only problem is they have to pick either bash or dirt kick.

Thiefs always have the jump on melee classes that cant detect hide. Assuming the halfling is smart enough to grow a size before they blackjack, 1 making the blackjack more succuess chance higher, and the escape chance higher. Most warriors will bash a halfling by default, so a simple eating of an item to make yourself bigger takes the edge away from warriors right off the bat.

Actually, blademasters do not have to decide.

And a giant-sized warrior will still bashlock an enlarged halfling/gnome/faerie thief.

Link to comment
Share on other sites

It's not as bad as it's made out to be because there are other benefits to the small races, I agree, but against a very clever giant warrior or berserker or certain other classes your size it can be game over. A halfling enlarging himself is still smaller than a giant, and thus still vulnerable to a full bashlock - not always likely because the Halfling's high AC allows them to avoid bashes/slams sometimes, but possible. Factor into that, the fact that small races aren't the only people who enlarge themselves. There's nothing stopping the warrior also enlarging themselves, which either gives them a bigger bashing advantage or negates you enlarging yourself completely. An enlarged giant can bashlock a regular giant to death - never mind a halfling.

I'm not saying Halflings are weak because of their size - they are viable in every class available to them, and very very strong in some of them. Just that remember, that whilst you may have sneaky tricks up your sleeve to help make your opponent easier to kill, they can have sneaky little tricks too. ;)

Dey

Link to comment
Share on other sites

It's not as bad as it's made out to be because there are other benefits to the small races, I agree, but against a very clever giant warrior or berserker or certain other classes your size it can be game over. A halfling enlarging himself is still smaller than a giant, and thus still vulnerable to a full bashlock - not always likely because the Halfling's high AC allows them to avoid bashes/slams sometimes, but possible. Factor into that, the fact that small races aren't the only people who enlarge themselves. There's nothing stopping the warrior also enlarging themselves, which either gives them a bigger bashing advantage or negates you enlarging yourself completely. An enlarged giant can bashlock a regular giant to death - never mind a halfling.

I'm not saying Halflings are weak because of their size - they are viable in every class available to them, and very very strong in some of them. Just that remember, that whilst you may have sneaky tricks up your sleeve to help make your opponent easier to kill, they can have sneaky little tricks too. ;)

Dey

true that. Just don't think giants are as strong as everyone thinks they are... i'd love to see a giant take out an evil slith blademaster. But on the same token put a slith blademaster against any other blademaster and predict trip will put them to tears.

Link to comment
Share on other sites

Cleverly timed haymakers from a well-equipped Berserkser can send a blademaster running for their parents.

They're crit striking you? That's fine, don't input any skills - let them do their first skill, wait until the lag is just about to wear so they go for the next crit strike, and go for a haymaker. They'll input their critical strike in right after you, and if you're lucky you drop their sanctuary and stance, leaving you with an opportunity to bodyslam before their crit strike lag has worn.

Dey

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...