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Defensive equipment. For all.

  • AC Armor.

  • Parry sockets for Armor.

  • Two handed sockets for Armor.

  • Shield block sockets for Armor.

I think we are lacking suitable defensive equipment for all classes. Mages and Warriors.

I am not talking about HP gear, as we have enough of those.

Or healing equipment, a thing that i personally hate.

I am talking of some bracer's with -30 to AC.

Or pure AC rings. No mana gear.

Talismans of Pure AC, with perhaps some + DEX.

High AC should be a option for the Undecked not a consequence for decking yourself in Top Rares.

Parry sockets gems for Mages. They have only one defence. Let's allow them to improve it. Meeles can get more Hit/Dam and improve their offense. Let's allow mages to slightly counter it.

This should be gems for armor. No one will put a +Parry gem in a socketable staff, when it can be simply disarmed.

Ideally something like:

+3 Parry -3 Damroll non rare socket for L30.

+5 Parry -6 Damroll Rare socket for L50.

Same idea for Two handed. This would aid Clerics and Warriors.

I am talking about Weapons and gem armor sockets.

Ideally something like:

+3 Two handed -3 Damroll -20 Dual wield non rare socket for L30.

+5 Two handed -3 Damroll -50 Dual wield - 50% bash Rare socket for L50.

Polearm + 10 Two handed, Warrior only.

The sockets will make using Two handed weapons attractive while preventing Giant races from using a 2 handed weapon and a dualed weapon.

The Polearm will make warriors use Polearms more often. Because they hardly use them. DK, Paladins and Blademasters are the classes that most use Polearms.

  • 50% bash to prevent Ogre Warriors pugilers from Laglocking of Doom with +10 Two handed.

Shield block sockets.

Because using a shield is meant to be a defensive thing.

Lets face it. Apart from Clerics (Shamans/Healers) Paladins some DK's and Some Zerks. No one uses Shields. Everyone uses Two handed weapons or Dual Wields.

+3 Shield block -3 Damroll non rare socket for L30.

+5 Shield block -6 Damroll Rare socket for L50.

Another idea for a shield:

Knight Tower Shield.

No drop Unique shield.

+1 Size -100% Bash -100% Bodyslam

This would allow shield wearers to resist better to lagging attacks.

Remember for having a gem you need a equipment with a socket, and eq with sockets tend to be not very good for Mages/Communers.

Simple Math:

A bracer that gives you +35HP represents around 5% of a Mages HP (700HP).

+5% parry is close to +5% HP (arguably) , but it does not protects you from spells

I like this idea.

If you cant get 50 50 hit dam.. maybe you can get the non rares and get a pretty decent armor class to combat it. Good for new melee characters.

Not trying to bash anyones opinion but i think making more new eq isn't really the answer, perhaps when they are done with the eq balancing we'll all see some good results.

And there are some things out there allready that can help you acheive the high ac you want without rares

Personally making more defensive equipment would mean people can piece together in ultra crap, AND boost defense. Example.

Char A is in a full adeptus suit. Wielding Soulblight + black sapphire While the adeptus face he has on is socketed with + dodge/parry/two handed socket. You know have a char with 105 parry, 106 dodge? Choose a feral ranger.

Dude emp, man i didn't follow anyof that...what is it yer trying to say..?

He's saying that it'd just make even stronger the people with good eq, as they could just add +parry sockets and the like to that great eq.

Do everything Mya wants you to do.

Do you guys read selectively or what ?

Did you not see the malus ?

Two handed socket, prevent Dual wield and Bash as well some Dam Roll.

The Parry ones take -6 damroll for each 5%parry.

This is a thing that grants meele defense at the cost of Meele ofence.

You gain some and you lose some.

if I have a 60/60 hit/dam I would gladly trade 6 damroll for 5% in parry. GLADLY, as then I am making it an attrition fight. Imagine an elf pally with 30/30 hit dam, 30 saves, 110 parry, dodge, and two handed, with high ac. 30/30 is EASILY gained with herbs/potions/skills/basic gear. so we are talking 4-500 ac (with buffs) mediocre hit dam (which is FINE for a pally, maerothir usually had a 30/30 most of the time) and even more insane defenses?

2x parry sockets -12 Damroll.

2x Two handed Sockets - 6 Damroll.

Total = -18 Damroll.

Boots for +3% dodge.

Now keep in mind that you need to find 4 socktable equipment pieces.

Elven Paladins cannot smoke Frenzy while Heroism is active. And that does not even makes a difference, because you can smoke it with any class, independent of equipment.

You may end up with your 110 Parry Twohanded, cursed Polearm Paladin, with your 30 Hit/Dam, but your saves will be subpar.

Still you will end up lossing to that Warrior with more HIt/Dam, and some AFF saves, because he will bash you, and use weapons you do not know. Plus a ember blind.

And you will get RAPED by a mage, because your defense matter for nothing against them.

Now it would aid vs a Necromancer Zombies. But you are now more weakened because he will dispel you and other things.

FL is a very complex game. What is matter in a fight is irrelevant in another.

You can push your armor in one direction, but you will lose in others directions.

PS: Forgot a the good example.

Vs a Ranger, now you are quite better, as he cannot lag you, and you can defend his attacks better, while using spells. Still you will lack the finishing power of a HIT/DAM focused Paladin.

-30 saves and 30/30 hit/dam is easy enough to get for a paladin, and you can work just fine with that.

FL is a very complex game. What is matter in a fight is irrelevant in another.

You can push your armor in one direction, but you will lose in others directions.

Thanks for explaining that. Had no idea about this, apparently that's where I've been wrong all the years I've been here. I'll be damned, look out playerbase, papa's got a new elite flag coming! I think it's a bad idea with good intentions.

But what would help this get towards a better idea (in my mind), class only items. I'm all for more class only items, very crazily for them. If something like this would make a feral ranger over the top... limit it to non-ferals, non-warriors, rangers, thieves, paladins, etc.

Oh... if you want to make one class just a little more competitive... boost their ability so you don't have to rely on one piece of equipment to even out their short coming against one particular class?

And no, we don't read selectively. We read English.

a-g

I am certainly in favor of more class/race specific eq as well.

2x parry sockets -12 Damroll.

2x Two handed Sockets - 6 Damroll.

Total = -18 Damroll.

Boots for +3% dodge.

Now keep in mind that you need to find 4 socktable equipment pieces.

2 bracers from Arena, non-rare parry sockets

2 plate neckguards from arena, rare two-hand sockets

You now have 4 socketable armor pieces, can handle at least 2 rare sockets, suffer a little less from the -dam and have some other nice boosts...

And consider that a feral could get their hands on this as well?

110 Parry, 110 Two-handed, and 106 Dodge? Give that to feral ranger with a staff...I don't see many meleer's even touching you. Taking into consideration a halfway decent suit to fill in the rest, and I don't think that mages will be giving you much trouble either. You also lose less than 10 damroll with that setup.

It might not help other combos quite as much, but it'd still give them a nasty edge. I think the socket setups might be too powerful.

I played a hit/dam focused paladin. He sucked. Maerothirs first suit of armor was full adeptus. Had a 60/60 hit dam. Blew horribly. After Kurvikhel relieved me of some things, I pieced up a suit of 30/30 and saves. Did phenominal. Paladins are not geared to be massive damagers. Think about it. They have cure crit, mal cures, AND trance. With that in mind the people designing the class knew their battles would be more drawn out, with curing as a HEAVY part.

Also I can think of hundreds of combos that would negate the hit/dam loss.

Example 1: Ogre ranger. Master ranger staff skill, which gives a 15/15 bonus, you now have a monster char to begin with, who lost ONE damroll in return for the best defenses in the game.

Elf Crusader, I could have 1k ac, 110 in ALL defenses, AND have monster saves and good hit/dam without worrying about it at all.

Feral ranger, SCARY amounts of defense. SCARY. couple th at with something like archery, you are LITERALLY a long range tank.

Elf pally, already used this example

Vampire, yea, think about THAT for a minute, vamp with 110 dodge, 110 two handed, 110 parry.

Monk, a monk with this type of gear would be just sickening

The beauty comes for pallies, Emp, when you combine your power hit/dam figures with the saves figures.

Dey

I threw up in my mouth a little bit there.

"Example 1: Ogre ranger. Master ranger staff skill, which gives a 15/15 bonus, you now have a monster char to begin with, who lost ONE damroll in return for the best defenses in the game."

  • Dirt,Disarm. And you don't lose 1 dam roll, you lose the full one. You get less dam roll than without the sockets.

"Vampire, yea, think about THAT for a minute, vamp with 110 dodge, 110 two handed, 110 parry. "

  • No dodge socket ever mentioned.

  • Two handed means no dual wielding. I took Bash out, didn't remember about Vamp skill or crusader skills (what ever they may be ).

well Crusaders are a special case, so we can leave them out, but I have given several easy examples as to why this would throw the balance of the game out. Not to mention Shamans, bmgs, clerics with more defensive buffs. A drow shaman with + parry and + shield block WITH ac buffs? Hell, I would take -30 damroll as a shammy, easily.

Ever saw a Faerie with more than 1000 HP's ?

A just +200 HP would be better than +10 Parry/Shieldblock. With the benefit of working either against mages or meeles.