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Glowing? Humming?


WagesofSin

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We are talking about a game that is created and has the ability to be adjusted, molded, and conformed into anything that the select group (Imm Staff) wishes it to look and feel like.

Realism can only go so far. It's not very realistic for a stone giant ranger (we've had one) or even a normal ogre ranger to camouflage where there's only a few tiny bushes around.

It's not very realistic for a thief to be able to hide where there is just road without buildings.

A tiny thing like a faery wielding a 6 foot staff?

Anyone fitting on a seashell ring as a boat?

Anyone carrying around all the stuff we usually do + a boat + several backpacks/sacks/bags, etc?

We could go on and on here. Some realism has to be sacrificed for playability.

These things only exist because someone allowed them to. It has nothing to do with realism going to far. Realism can go farther, but the choice to sacrifice realism for a game mechanic was chosen.

Many people confuse work and difficulty. I hear often that it can't be done this way, or it can't be done that way because it would be too difficult. No, it requires a lot of work and it can be done. We put a robot on Mars and can control all of its actions here on earth, we can add a bit of realism to a text game. Laziness does not equal hard.

Here are some simple fixes:

It's not very realistic for a stone giant ranger (we've had one) or even a normal ogre ranger to camouflage where there's only a few tiny bushes around.

Add a few more trees? Add a mountain that shadows the area? Add an item that can be held to alter the skin pigmentation of the ranger.

It's not very realistic for a thief to be able to hide where there is just road without buildings.

Put in a tree line along the road? Put piles of rubble, broken carts, heaps of trash. Make it so that they can hide in the room unless they move. Make a taller building a few rooms away that shadows that area of road.

A tiny thing like a faery wielding a 6 foot staff?

Don't allow this?

Anyone fitting on a seashell ring as a boat?

Make it magical, so that it only levitates the player when over water.

Anyone carrying around all the stuff we usually do + a boat + several backpacks/sacks/bags, etc?

I agree that this is a bit extreme. Even when wearing cargo pants. Limit the number of items one can carry, and instead of typing item count to strength and dexterity, add in racial size.

We could go on and on here. Some realism has to be sacrificed for playability.

You are absolutely right, we can go on and on. And I do agree that there is some realism that needs to be sacrificed for playability, like mobile repop and object repop. Fight code and spell casting, communing. Skill functions and outputs. But there is much that doesn't have to be sacrificed. It is/was designed that way. It can be changed and it will take work.

All I'm asking is that we don't say it can't because of playability. It was designed that way because it was easier. We are talking about a fantastic realm of multiple races where Magic and Might via for control. Why not add a skill to hiding classes to allow them to extinguish the light so that they can hide or camo? Nothing is sacrificed and it adds a realistic feel. Even though it is a fantasy realm of tremendous wonders, certain things should follow the laws of science and mathematics.

Grey

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FL is a game.

FL is not reality.

Games are supposed to be fun. Not to be painful chores.

I didnt want to get involved in the glowing/sneaking argument but i am going to.

In D&D this is covered with a penalty to Sneak and Hide when using heavy armor, because Armor is noisy and makes it hard to sneak around.

Here we where just discussing Humming and Glowing items.

Humming is not shouting. There is no reason that someone with a soft humming item cannot sneak up on someone.

Glowing items. These are not shining suns of light. There is no reason someone cannot hide with a glowing shirt, with a cloak closed over them and hiding behind a box.

And just because they have Glowing/Hum flag, does not means that they glow /hum all the time.

If you wish to say that some items should have a penalty on Sneak/Hide ?

Some have, by -DEX flags. They could have a direct -% sneak, but most do not. I trust imm reasons for this.

There is a Helmet i think, that is extremely visible. And by that it give -50% hide.

This thing are already in the game, when the need for them is present.

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In a sense, yes, FL has gone the easy route in going for playability over realism... because it'd take a fair bit of coding and work to make it more realistic, when that work would not really enhance gameplay much. I wouldn't find it any more fun or interesting as a thief to have to turn my light off or whatever to hide... it's like friendly fire in the Call of Duty games... sure, it makes them more realistic, but all it does to the game is introduce an annoyance to the player, not make the game more fun. When the choice is between FUN and realism, I'll take the fun every time.

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I think Pali said it best.

In a sense, yes, FL has gone the easy route in going for playability over realism... because it'd take a fair bit of coding and work to make it more realistic, when that work would not really enhance gameplay much. I wouldn't find it any more fun or interesting as a thief to have to turn my light off or whatever to hide... it's like friendly fire in the Call of Duty games... sure, it makes them more realistic, but all it does to the game is introduce an annoyance to the player, not make the game more fun. When the choice is between FUN and realism, I'll take the fun every time.

This makes perfect sense and I can agree totally with this reasoning as to why some things aren't implemented. Just don't tell me that it can't be done because you'll lose your Uberness, or that it can't be done because of a balance issue. Or it won't be done because so many other things aren't realistic. To me, that is just an avoidance of the true issue...You don't want to put in the effort to make it work.

I do however agree that some things, if implemented for realism, would take away from the fun and enjoyment of the game. I can accept that at its value and move on.

Grey

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it's like friendly fire in the Call of Duty games... sure' date=' it makes them more realistic, but all it does to the game is introduce an annoyance to the player, not make the game more fun.[/quote']

disagree!

ff on prevents idiot from spamming fire in every direction with their m60 and walling everything in sight :o

/derail

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