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Gnome Cleric


Cephirus

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I was pondering this the other day, and thought I would bring it up, see other peoples thoughts on the matter. Now every class that has a max stat that is 25, i.e. elves, halflings, fire giants, dwarves, all are able to choose a class that ideally fits around that ability score. However, with wisdom and gnomes, they cannot play any class, that I am aware of, that it would significantly affect. Of course, gnomes being neutral, and a neutral cleric would be extremely powerful, I can understand it being this way for balance. However, would it not be frickin awesome to have a gnome cleric, but you have to choose either good or evil?

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In my newbie days i always thought Gnome clerics where the ideal class for Clerics.

That was when they where vulnerable to "Blunt" damage and trip lag immune.

Now, i think Dwarves make better clerics. And Neutral clerics, unless coded with neutral powers, are Gimped because the spells are coded for Evil/Goods.

I am all for someone opening Gnome clerics. Or giving one to someone.

You will quickly find that mental/charm vulnerability will be disrupting as you play.

Taking a dispel as a cleric is a pain. And 18 STR and DEX make bad meele stats.

So you will not have a powerhouse.

For me Gnomes where the ideal Battlemades. Now are OK.

With Manalock covering one of the race vulnerabilities.

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I suppose you are correct, it does stem from the whole Dnd thing. The prerequisite stat for priests/clerics is wisdom. The higher the wisdom... the more difficult the spells are to resist and so on. While I am no coder... it does seem that in part that is incorporated into our great game, just thought I would hear peoples opinions on it.

Mya, there actually were neutral clerics in this game before... well, back on AR, but they took them out because of balance issues and split the clerics into healers for goods and shamans for evils, back then a neutral cleric was a beast and extremely difficult to beat.

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Gnome druid ftw.

I think gnomes need a lil something...I mean they are pretty damned useless.

I've noticed this as well. Every gnome I've played, I've felt sub-par, that is compared to the rest of my chars. Anyone who's a beast at the game will be able to make a gnome work, but as far as compared to the other races, an assload of practices doesn't do it for me as their "perk". Maybe they should get to use their ginormous noses as an unstealable backpack or something :D

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I actually like Gnomes, they work well in a lot of cases aside from being melee. Gnome Thief, BMG or Invoker are probably the best I can think of. Clerics are either good or evil and based off of persons having devout devotion to either side while Gnomes aren't classified as being evil nor good nor necessarily devout to any one thing like a Cleric should be. I don't see it really happening for them in that case. Gnome Druid on the other hand I could see happening a little more by RPing it out since a Druid is the embodiment of nature and draws its powers from such also neglecting really any evil or good as anything that harms nature to them is evil in a sense and must be rid of and Gnomes tend to be nature loving in a sense.

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Gnomes make fantastic invokers and battlemages. If you want to play a neutral invoker/bmg, your choices are:

Human – 21/20 Int/Wis respectively

Avian – 21/21 Int/Wis respectively

Gnome – 23/25 Int/Wis respectively

All three are viable, but gnome stands out moreso because they have a much better manabase at 50 – something that is –essential- for these classes, particularly the invoker. Sure, Human and Avian will have slightly better HP base at 50 (Gnome having 18 con, Avian having 19 and Human with 20), another important mage stat... but Gnomes will have a huge surplus of practices, which equates to a nice boost to their HP max to rival Human and Avian. They have a mental vuln, but this is easily covered by two classes that do not need as carefully a selected EQ set as many others. HP as well as mana are very important to these classes, and Gnomes tick both boxes. A Human or Avian has to more carefully select their equipment to ensure they have the right balance between mana, health and saves.

Not discrediting the other races – I think Morchial is proof of what an Avian BMG can do. I just don’t think we’ve seen a Gnome that stands out in some time.

Gnomes also make fantastic thieves – the differences a race makes to a thief are a lot less than most other classes as you won’t be (at least most of the time) be a toe-to-toe fighter, you’ll be hit-and-run. Anybody who wants to play a thief but cannot be hassled with the training, take a Gnome Thief with Sickly perk. :D

Dey

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The problem is' date=' if you want to play a neutral battlemage, especially with the current state of rares, you're gimped as ****.[/quote']

Disagree, Spent 1 1/2 equipping my ranger today and im looking pk viable (atleast I think so). There are rares around. Maybe not like rings of abyss or titanium fullplates - but there are some damn good substitutes.

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"Yeah, you let me know when you find a Reckoning, Voulge, etc."

Quick someone send me two years into the past. :P

I did my share of Exploration. The only things i dont know are normally the ones you need more people to find out. Like Factions and Desolation.

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Likewise. Just like any other class that relies on specific things to do well (melee’s and weapons, though admittedly, they have a much wider selection of tools at their disposal), take it from the character that has what you want, align and roleplay permitting. ;)

I have seen plenty of good weapons that can be used as dancing blades (yes, for neut as well as good/evil) about on characters. Infact, the only one I haven’t seen in some time is the Voulge.

Not having a fantastic dancing blade does not mean you’re absolutely weak as hell, it just means you’re not going to be operating as near to the peak of your power as you would with one... story of life for most classes with EQ. BMG’s are pretty tough.

Dey

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