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corpsestomp

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Cephirus, the answer to your equipment issue is simply to find that suit of equipment that empowers you enough to be effective in pkill while at the same time not taking ahuge amount of time to aquire.

Yes you will encounter those who are decked more so than you to a point that it greatly tips the battle in their favor. One excellent example is my battles as Lethennon against Brendyn. Man that guy was DECKED, he dropped me fast.

Aside from that ONE SINGLE encounter I was able to beat or give a serious scare to 90% of the people I fought. I took on and nearly defeated or did defeat many of the top named characters while wearing what I felt was a moderate...yet...not time consuming suit of armor on.

The same can be said for Lorfaine and Stytnlye. With boh of these characters I feel I was profficient in pvp, I made the monthly polls many times with all three mentioned characters. None of which equipped in anything beyond regular area + winter gear (minus gear). Two hours tops to equip and be done with it.

Now each..however...did obtain at one time or another (or several in Sytnlye's case) an excellent decked set of eq from looting. Though I find I enjoy the game more if I gather a moderately effective suit and try to make up for the difference between my stats and my opponent's stats in tact and guile.

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Guest emp_newb

see, I am a bit different. Ill fully prep for a fight as I normally would (short of enlarge given it's short duration) and Ill chat, or suggest to come to my comfort area and I will have a jolly good chat. One I distinctly remember is Anarchant before he got demoned while I was gogrash. It just makes the game more fun if you treat everyone as an equal.

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Guest emp_newb

I have been going a bit more melee, strictly because of how tedious it is gathering consumables in comparison to how fast you use them. As a caster/communer I am always prepped all the time.

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None of which equipped in anything beyond regular area + winter gear (minus gear). Two hours tops to equip and be done with it.

You don't find it a bit.... annoying spending two hours of your playing time just gathering eq? Two hours that you could be spending say conversing or even just involved in pvp? I guess my real gripe is that I feel there is too much focus on eq. I personally would prefer if the game were more focused on skills... and skills do play a part... however the emphasis is always on eq. Whether you be a melee class or spellcaster... you need saves, you need armor.... just red dragon/mithril will not suit you. Top that off with enemies hunting you while you are trying to scrap together a reasonable suit of armor... and it becomes a bit discouraging. Now, by that same token... it is pretty awesome to type eq and look at all of your beautiful equipment, but is that really the focus of the game? To gather together armor just to lose it again at some point? Obviously not, however as it has been brought up more times then I can count, people's focus is on their equipment. Who has what items... and how can you get it from them. My suggestion would hopefully push people to rp more, eliminate anyone who may wish to horde rares, and also hopefully eliminate people from simply killing someone simply because they have something you want. Rare items are just that, rare, and should not unique items only be one... not two? Since the definition of unique implies there only being one. Don't get me wrong, it is fun walking around completely decked, however as does happen to many players... it gets old. Take for example Martinieus(Sp?) because people kept whining and complaining, he quit, and he was about to be involved in an rp-plot. I am quite sure that he spent the majority of that characters life (at 50) completely decked. I am not saying that it is not fair, but that there becomes a point where... what else is there to do? Fight with people and rp maybe do whatever quests that you have yet to do and that is about it. Hopefully you get involved in an rp-plot because that will keep you interested.... and then what? Anyways I could go on and on, but I think I have made my point.

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You don't find it a bit.... annoying spending two hours of your playing time just gathering eq? Two hours that you could be spending say conversing or even just involved in pvp? I guess my real gripe is that I feel there is too much focus on eq. I personally would prefer if the game were more focused on skills... and skills do play a part... however the emphasis is always on eq. Whether you be a melee class or spellcaster... you need saves' date=' you need armor.... just red dragon/mithril will not suit you. Top that off with enemies hunting you while you are trying to scrap together a reasonable suit of armor... and it becomes a bit discouraging. Now, by that same token... it is pretty awesome to type eq and look at all of your beautiful equipment, but is that really the focus of the game? To gather together armor just to lose it again at some point? Obviously not, however as it has been brought up more times then I can count, people's focus is on their equipment. Who has what items... and how can you get it from them. My suggestion would hopefully push people to rp more, eliminate anyone who may wish to horde rares, and also hopefully eliminate people from simply killing someone simply because they have something you want. Rare items are just that, rare, and should not unique items only be one... not two? Since the definition of unique implies there only being one. Don't get me wrong, it is fun walking around completely decked, however as does happen to many players... it gets old. Take for example Martinieus(Sp?) because people kept whining and complaining, he quit, and he was about to be involved in an rp-plot. I am quite sure that he spent the majority of that characters life (at 50) completely decked. I am not saying that it is not fair, but that there becomes a point where... what else is there to do? Fight with people and rp maybe do whatever quests that you have yet to do and that is about it. Hopefully you get involved in an rp-plot because that will keep you interested.... and then what? Anyways I could go on and on, but I think I have made my point.[/quote']

Yes - I hate it. I hate that it takes me a large portion of my weekly play time (or would if I actually went on eq trips) to go and tramp around Winter/Factions let alone finding time and people to go anywhere else.

I hate it that I have to round up a group to do this at lvl 50.

I especially hate that it cuts into my PK time.

Most of all - I HATE that the days of being dressed in tainted/red drgaon and perhaps 4 more rares and a good weapon no lnoger means hours fun of PK. It just means hours of running from gimps who have NFI how to fight but have done more eq runs than Virigoth had PKs. I hate how they think this makes them a good PK'r.

I've said this before but I will say it again:

1) Remove the 'super' eq from the game eg nimbus, all +spell lvl eq, arctron, zombie raising swords (name escapes me now), ring of abyss and the list goes on and on and on and on. I hate 'cool' eq that simply tips the balance to the extreme. I can readily supply a list of 10 thing that I'd never like to see again and 10 more after that.

2) Up non-rare eq's power. Make it so you don't need rare eq to compete at lvl 50 if you can play well. I'm not talking about havnig non-rare suits give eyou 80/80 and -50 across the board, but only having to have 4 pieces of saves rares with a decent non-rare set would make it infinitely more playable for everyone - espeiclaly lowbies who can have a chance at fighting without having to spend 349087921587482319079235179823 hours doing eq runs.

L-A

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I kinda agree and disagree with LA.

Eq creates a huge gap and gives some people and edge that really shouldnt have it. (no matter how newb ussually a decked char will take down a mithril eq'd character unless its a spell caster aka call lightning)

However. I still agree that there SHOULD be that UBER eq out there. I mean, my last set of rares I waited FOUR MONTHS IRL to complete it. But when it was complete it was everything of the best.

I think impatience strikes at us all. When I lost all my eq through sacrifice I died more those three days then I ussually do in a month but the point is I slowly rebuilt my EQ. And now Im competing again with basically anyone.

I dont know, I just think rares are called rares for a reason ;)

But I still agree that the gap distance between an uber set and a re-equipping set is huge, especially in this rare drought.

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not having a who list would make the world immediately feel more open' date=' somewhat reminiscent of Armageddon MUD. i think the idea is practicable.[/quote']

It's practical when you've got a much larger pbase than ours. If you've got a dozen people spread across the however-many-tens-of-thousands of rooms we have, it makes the game feel totally empty to log on and have no way to interact with the others on. If you've got fifty people, it becomes a lot less empty-feeling, but for now... a who-list removal will make FL into a mostly single-player RPG.

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I kinda agree and disagree with LA.

Eq creates a huge gap and gives some people and edge that really shouldnt have it. (no matter how newb ussually a decked char will take down a mithril eq'd character unless its a spell caster aka call lightning)

However. I still agree that there SHOULD be that UBER eq out there. I mean, my last set of rares I waited FOUR MONTHS IRL to complete it. But when it was complete it was everything of the best.

I think impatience strikes at us all. When I lost all my eq through sacrifice I died more those three days then I ussually do in a month but the point is I slowly rebuilt my EQ. And now Im competing again with basically anyone.

I dont know, I just think rares are called rares for a reason ;)

But I still agree that the gap distance between an uber set and a re-equipping set is huge, especially in this rare drought.

Let me be clear - I do not mind there being a certain gap through having a set of rares. What gets to me is:

1) The gap has become so large. It wasn't always this way. When I first learned to PK a lot of us got by with a good supply of tainted\chasm\onyx etc and a few rares we picked up along the way. Winter trips were once a month things. Gear and desolation weren't worth the time because we had the eq we needed and/or wanted to fight anyone. Even full loots didn't stop us (which is why some players don't see the big deal, its always been a staple tactic) from being ready to go in under 20 minutes - and by ready to go I mean can pose a seroius threat to your survival even though you just took all my shinies.

2) I do not like the existance of 'super' eq. In certain situations a players can make it nigh on impossible for them to be killed. This situation either calls for a gang (which a skilled player will be skilled in avoiding) or an assassination (which is f***ing hard to pull off vs a skilled player).

These situation are, without a doubt, the most frustrating. Even if you are using the correct tactics and playing a 'bane' class - the right set of eq will often thawrt all attempts to eliminate a player. It just plain sucks.

Cheers,

L-A

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Let me be clear - I do not mind there being a certain gap through having a set of rares. What gets to me is:

1) The gap has become so large. It wasn't always this way. When I first learned to PK a lot of us got by with a good supply of tainted\chasm\onyx etc and a few rares we picked up along the way. Winter trips were once a month things. Gear and desolation weren't worth the time because we had the eq we needed and/or wanted to fight anyone. Even full loots didn't stop us (which is why some players don't see the big deal, its always been a staple tactic) from being ready to go in under 20 minutes - and by ready to go I mean can pose a seroius threat to your survival even though you just took all my shinies.

2) I do not like the existance of 'super' eq. In certain situations a players can make it nigh on impossible for them to be killed. This situation either calls for a gang (which a skilled player will be skilled in avoiding) or an assassination (which is f***ing hard to pull off vs a skilled player).

These situation are, without a doubt, the most frustrating. Even if you are using the correct tactics and playing a 'bane' class - the right set of eq will often thawrt all attempts to eliminate a player. It just plain sucks.

Cheers,

L-A

Thank you

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Let me be clear - I do not mind there being a certain gap through having a set of rares. What gets to me is:

1) The gap has become so large. It wasn't always this way. When I first learned to PK a lot of us got by with a good supply of tainted\chasm\onyx etc and a few rares we picked up along the way. Winter trips were once a month things. Gear and desolation weren't worth the time because we had the eq we needed and/or wanted to fight anyone. Even full loots didn't stop us (which is why some players don't see the big deal, its always been a staple tactic) from being ready to go in under 20 minutes - and by ready to go I mean can pose a seroius threat to your survival even though you just took all my shinies.

2) I do not like the existance of 'super' eq. In certain situations a players can make it nigh on impossible for them to be killed. This situation either calls for a gang (which a skilled player will be skilled in avoiding) or an assassination (which is f***ing hard to pull off vs a skilled player).

These situation are, without a doubt, the most frustrating. Even if you are using the correct tactics and playing a 'bane' class - the right set of eq will often thawrt all attempts to eliminate a player. It just plain sucks.

Cheers,

L-A

I agree with this. What I think could be good though, is have an extra category of item used for the really awesome pieces of EQ, and then have a limit on how many of these pieces a character can wear.

This still means you can have a good set of EQ of the more standard rares, whilst having more of the godly EQ to go aroud the pbase and be spread out a little better - and no longer will you get characters roaming around for a few months practically untouched beacuse they are wearing an absolute godly set of EQ.

I do think that whilst good equipment is neccessary to some degree, I agree we're at a point now when you have a person roaming about in a perfect hit/dam/saves suit that is insanely strong, it really can unsettle the playing field. I'm not saying these people are impossible to kill - but some are extremely tricky to kill, and that is why my initial argument against life insurance existed. If you have a godsuit and are nigh on impossible to kill, why should you retain that EQ the one time you DO actually get killed?

EQ should provide a nice advantage but I don't think players should be allowed to waltz about in full sets of uber EQ - EQ that provides a much bigger than nice advantage. A designating certain pieces as uber EQ and capping how many you can carry means there's more to go around other players and characters can no longer be decked to the point they can now - they can still attain great power with great EQ, but the playing field is slightly levelled off. I think the game is too orientated around amassing EQ at the minute - sure, if you want to roll about in mithril and onyx rings then you deserve the large disadvantage you get, I'm not talking about players never needing rares. Just at the top end of the scale, when you've got people wearing absolutely god suits for their class, they can just roll through people.

This does, however, pose the problem that it could affect melees in a slightly negative way. As L-A said, buffing up some non-rare/low-level rare EQ slightly would be great to help counter this.

Dey

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As far as getting apps approved: You think you guys have it tough?! Try getting that app approved when you only have time to play during down times! We're talking 5-6 people on, max! I have no idea if any imms even realize my character exists cause I'm rarely on during prime time :(

Let me also add FL, for me, Is already like playing a single player RPG. :(

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1) The gap has become so large. It wasn't always this way. When I first learned to PK a lot of us got by with a good supply of tainted\chasm\onyx etc and a few rares we picked up along the way. Winter trips were once a month things. Gear and desolation weren't worth the time because we had the eq we needed and/or wanted to fight anyone. Even full loots didn't stop us (which is why some players don't see the big deal, its always been a staple tactic) from being ready to go in under 20 minutes - and by ready to go I mean can pose a seroius threat to your survival even though you just took all my shinies.

It's like rares aren't very rare at all.

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DVD; if you start bringing up the who list in every thread you post on' date=' I'm just going to call you Warpnow.[/quote']

I'm wounded. Four posts in two threads and I'm relegated to Tindal, Chueh, Warpnow status in your eyes. Good thing I don't care what you think, eh?

Let me be clear - I do not mind there being a certain gap through having a set of rares. What gets to me is:

1) The gap has become so large. It wasn't always this way. When I first learned to PK a lot of us got by with a good supply of tainted\chasm\onyx etc and a few rares we picked up along the way. Winter trips were once a month things. Gear and desolation weren't worth the time because we had the eq we needed and/or wanted to fight anyone. Even full loots didn't stop us (which is why some players don't see the big deal, its always been a staple tactic) from being ready to go in under 20 minutes - and by ready to go I mean can pose a seroius threat to your survival even though you just took all my shinies.

2) I do not like the existance of 'super' eq. In certain situations a players can make it nigh on impossible for them to be killed. This situation either calls for a gang (which a skilled player will be skilled in avoiding) or an assassination (which is f***ing hard to pull off vs a skilled player).

These situation are, without a doubt, the most frustrating. Even if you are using the correct tactics and playing a 'bane' class - the right set of eq will often thawrt all attempts to eliminate a player. It just plain sucks.

Cheers,

L-A

Excellent post Lay About, you too Cephirous.

Now lets add what Deykari says...

I think the game is too orientated around amassing EQ at the minute

Dey

...and take it one step further.

At the minute Dey?????? You can't be serious. I know you're new, -4 years, but if you ever want to bone up on your history there are links to the old forums, the OLD forums (not the pre-9/11 one, Crypt deleted it--not ones run by Bali and Arch) where you can read some of these same arguments.

This is FL's age old problem.

Uber EQ... remember the days of two nimbusi, the helm of spell turning actually seemed spell turning, the circlets of lloth meant something, the vorpal and vainglory were worthy weapons, etc.

Here are a small sampling of some players who benefited before the last equipment change.

Grishnak

Velimir

Delvyn

Kentry

Viri's faerie - Aneran?

* disclaimer, I'm not taking anything away from you guys, Grish I think you're the only one still on here right? Auzzie, you read every once in a while.

** disclaimer, I'm omitting lots of people on purpose (Gorath, Drendyn, etc) for certain reasons and I know the ones I named had some imbalances (Old Warmaster Leader Ogre, the first few months of Bmgs 'Blades' spell code was way whacked with insane hitroll, etc).

The point here is that we went through a EQ change before. EQ was unbalanced. And it is now.

After all the discussion, then changes, then bitching about the last world wide overhaul--the fixing of 50/50 -60 sv spell melees, uber jacked up % spells on 1200 hp mages--after all of that we've had geniuses over the last few years making new god-equipment. It's pretty tiring. It's a problem, will continue to be a problem and will not go away.

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I can't think of any god-equipment that's been made lately, unless you're talking about some of the items in Volcano? In my opinion, those did not unbalance anything. The only equipment balancing with this staff has been minoring item tweaking and rare number reductions?

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Guest emp_newb

I really wish people would get off this eq is so important kick. Yea eq does make a difference, it is NOT the deciding factor. I have seen several decked chars get dropped by smart, patient chars in moderate gear. I have been DECKED and died to stupid over-confidence that the suit I was wearing actually caused. Eq is an aid, not life-support. If you are having trouble pking w/o good gear, or dropping chars with lots of gear, maybe it is time to try a new class.

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Some of the fl 1.0 characters listed about with 'god eq' were giving by imms. Kentry is a fine exactly. He had a custom sword and other eq.

I dont think equipment is too overly powerful. Granted like LA said, in 1.0 you died, got some mithril and you were back in the game as a contender. Now a days it seems that you need certain rares (especially saves) to be able to stand a chance. But I ask you this, who now has god eq that hasnt been killed before and probably will be killed later on?

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